Juan Linietsky
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12bd89a39c
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small description improvement
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2015-05-17 17:19:12 -03:00 |
Juan Linietsky
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b6b346e8ae
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added a built-in scene changer API, closes #1928
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2015-05-17 16:33:35 -03:00 |
Juan Linietsky
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3936ed882c
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-Added lookat/get_angle_to functions in 2D, and a demo, closes #1843
-Added get_viewport().get_mouse_pos() to replace Input.get_mouse_pos(), closes #1838
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2015-05-12 08:17:09 -03:00 |
Juan Linietsky
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421b4fec3e
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-compatibility option for physicsbody layers, fixes #1842
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2015-05-10 15:58:08 -03:00 |
Juan Linietsky
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18251997dd
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-10 15:46:34 -03:00 |
Juan Linietsky
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9b692b174b
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-convert to subscene keeps signal connections, fixes #1863
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2015-05-10 15:45:33 -03:00 |
Hearto Lazor
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bd1e54a8b7
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- Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow
- A change for more uniform ticks on fixed/idle
without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
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2015-05-10 10:00:26 -04:00 |
Juan Linietsky
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d1e4d6e997
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-fix clip+center alignment on Button, fixes #1865
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2015-05-09 18:29:55 -03:00 |
Juan Linietsky
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65d48d6d39
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-Added prints() function, fixes #1132, #1859
-Tabs work inside built-in log window, fixes #1867
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2015-05-09 18:09:58 -03:00 |
Juan Linietsky
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c99813dc38
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Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
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2015-05-07 20:02:54 -03:00 |
Juan Linietsky
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9de37817bc
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-removed dynamic_cast on CheckBox, fixes #1830
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2015-05-06 09:45:25 -03:00 |
ehriche
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ac9263c680
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clearified parenthesis of if construct
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2015-05-06 01:39:42 +02:00 |
ehriche
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897a1aade5
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optional formal changes
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2015-05-06 01:22:31 +02:00 |
ehriche
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fe13c728fd
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added notes to resolve undefined behavior of calculations in tweening
interpolators in future.
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2015-05-06 00:51:49 +02:00 |
Juan Linietsky
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36932a0065
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avoid crash on some cases of richtextlabel fill, but odd behavior persists, #1803
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2015-05-05 00:37:06 -03:00 |
Juan Linietsky
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9b03ea903e
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Merge pull request #1814 from sanikoyes/Pr-Tween-fix
Pr-Tween-fix
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2015-05-05 00:19:22 -03:00 |
Juan Linietsky
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74b0e0c296
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fix crash in editor when using alt+arrows to indent, thanks adolson and romulox_x
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2015-05-05 00:17:22 -03:00 |
sanikoyes
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6d0914dfc5
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Spine: add feature to insert/remove interpolates while updating
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2015-05-05 11:12:17 +08:00 |
Juan Linietsky
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dce8a6c251
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Merge pull request #1804 from ricpelo/ricpelo-patch-2
Wrong use of | instead of ||
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2015-05-04 21:49:12 -03:00 |
Juan Linietsky
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a6e6c5b878
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 18:32:18 -03:00 |
Juan Linietsky
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2d396fb710
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-More strict argument type-checking, will make many bugs visible, fixes #1809
-added NOTIFICATION_INSTANCED
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2015-05-04 18:30:57 -03:00 |
Juan Linietsky
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2a02d3f96f
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fix font import path on windows, closes #1675
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2015-05-04 15:06:41 -03:00 |
Ricardo Pérez
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f3542ff838
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Wrong use of | instead of ||
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2015-05-04 19:54:17 +02:00 |
Juan Linietsky
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f4caddbc23
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-corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fixes #1775
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2015-05-04 10:53:54 -03:00 |
Juan Linietsky
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a76709d240
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-vec3 uniforms should now work, fixes #1773
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2015-05-04 10:17:24 -03:00 |
Juan Linietsky
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4b6225586c
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Merge branch 'master' of https://github.com/okamstudio/godot
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2015-05-04 00:53:52 -03:00 |
Juan Linietsky
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d6d29f6d79
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Merge pull request #1755 from dbsGen/master
Fixed some bugs in Label.
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2015-05-03 22:55:58 -03:00 |
Juan Linietsky
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f64fcc42ef
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Merge pull request #1772 from Biliogadafr/Tripleclick
Tripleclick now doesn't select line if clicks was done on different lines. Fix #1727
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2015-05-03 22:54:16 -03:00 |
Juan Linietsky
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f850f0d9ec
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Merge pull request #1784 from NateWardawg/sa_fixes
Fixed some items caught in cppcheck
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2015-05-03 22:54:02 -03:00 |
Juan Linietsky
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e7aa37fe75
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improved kinematic motion, improved demos for kinematic motion
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2015-05-03 22:37:10 -03:00 |
Juan Linietsky
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af06843982
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-new collision layer & mask system for 2D, for more flexible collision masking
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2015-05-03 16:47:21 -03:00 |
Juan Linietsky
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5f2aac4bbe
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same fixes to 3D navmesh..
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2015-05-02 17:39:29 -03:00 |
Juan Linietsky
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2296b0508e
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2D pathfinder fixes, should now always find the best path.
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2015-05-02 16:35:43 -03:00 |
Nathan Warden
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6212946927
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Fixed some items caught in cppcheck
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2015-05-02 12:17:59 -05:00 |
Juan Linietsky
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1e422941c8
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-Fixed android export options (screen sizes, orientation should work)
-added functions to get mouse position in CanvasItem
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2015-05-01 21:13:20 -03:00 |
Biliogadafr
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8e7973d660
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Triple click doesn't select line if click was done on different lines. Fix #1727
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2015-05-02 00:03:49 +03:00 |
Juan Linietsky
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c45ffc2ca9
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-fixed old condition in TextureFrame that caused bugs in materials, closes #1742
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2015-05-01 12:16:51 -03:00 |
Juan Linietsky
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bf53b7789a
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-fix timer behavior described, closes #1455
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2015-05-01 11:44:02 -03:00 |
Juan Linietsky
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c08597aa64
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-fix a bug in extra cull margin, closes #1760
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2015-05-01 11:26:23 -03:00 |
Juan Linietsky
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4804462ee0
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-Fixes from source code analyzizer, closes #1768
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2015-05-01 10:44:08 -03:00 |
Gen
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0bc5b7a146
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Optimize the code.
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2015-05-01 18:47:34 +08:00 |
Juan Linietsky
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21939ce08b
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-some cleanups
-added tesselation function to curve and curve2d
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2015-04-30 10:06:18 -03:00 |
Gen
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c322eddffb
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fixed a autowrap bug when word is too length.
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2015-04-30 12:47:05 +08:00 |
Gen
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57d571a1c4
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Update label.cpp
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2015-04-30 00:03:19 +08:00 |
Gen
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02d672753f
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space is only skipped when autowrap.
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2015-04-29 23:43:39 +08:00 |
Gen
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6fa342a1b0
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record the number of space before a word.
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2015-04-29 16:34:56 +08:00 |
Gen
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ad358562e5
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record the number of space before a words.
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2015-04-29 16:34:25 +08:00 |
Juan Linietsky
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7773d70f44
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bad lookup in grid container corrected, cells are properly aligned again. Fixes #1462
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2015-04-28 23:10:06 -03:00 |
Juan Linietsky
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98c086edaf
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-fix forced texture repeat in Polygon2D, now depends on texture.
-added a new function, Camera::is_position_behind to aid to unproject(), fixes #1725
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2015-04-28 22:05:01 -03:00 |
Gen
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dfc59d1e00
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Update label.h
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2015-04-28 23:07:41 +08:00 |