ordigdug
9c7e647124
Fix -new inspector- remote debug view not changing to current scene after exiting game - Fixes #20075
2018-07-13 13:00:14 -04:00
Benjamin
98233073a9
Don't cut of long errors in debugger.
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Autowrap to expand to up to 3 lines + display full error in tooltip.
2018-05-26 13:52:16 +02:00
Juan Linietsky
005b69cf6e
-New inspector.
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-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)
-
2018-05-15 17:14:31 -03:00
Juan Linietsky
80b9edf0f6
Merge pull request #16893 from GodotExplorer/debugger-improvement-3
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Save runtime node as scene from remote scene tree.
2018-05-07 16:41:34 -03:00
Rémi Verschelde
bf7ca623a6
Fix Coverity reports of uninitialized scalar variable
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Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html
These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Poommetee Ketson
2de1dfa42f
Update icons when theme changed
2018-02-25 23:04:16 +07:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
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do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Artem Varaksa
db2a1544c0
Insert proper copy icon to debugger
2018-02-22 10:50:38 +03:00
geequlim
24e6361cba
Save runtime node as scene from the remote scene tree.
2018-02-22 10:00:13 +08:00
Daniel J. Ramirez
cecf274364
Icons update
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includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons.
2018-02-21 19:05:50 -06:00
geequlim
cfde737478
Don't print error message when select debugger stacks if the debugger is stopped.
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Clear debugger stack inspector if the debugger is stopped when selected stack changed.
2018-02-21 19:28:26 +08:00
Michael Alexsander Silva Dias
0d13eb4225
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
2018-02-20 18:12:44 -03:00
Michael Alexsander Silva Dias
32e3f257ac
Made the Debugger's Stack Frames items reselectable.
2018-02-20 00:02:37 -03:00
Artem Varaksa
b169b16f98
Fix #16543 (add button to copy error from debugger)
2018-02-14 14:53:20 +03:00
Guilherme Silva
9974e86904
Fix option run/output/always_open_output_on_play
2018-01-19 11:56:07 -02:00
Ignacio Etcheverry
5be356b72f
Mono: Implement stack info for errors and exceptions
2018-01-09 17:19:03 +01:00
Rémi Verschelde
0df857f9f2
Merge pull request #15294 from poke1024/fix-debug-hangs
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Fix Godot getting swamped by debug events
2018-01-08 15:36:59 +01:00
Bernhard Liebl
09dd70878e
Fixes debugger randomly not pausing
2018-01-07 13:00:15 +01:00
Rémi Verschelde
e4213e66b2
Add missing copyright headers and fix formatting
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Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
Bernhard Liebl
bd5e3052ac
Fix Godot getting swamped by debug events
2018-01-03 15:59:10 +01:00
Rémi Verschelde
6cd33f17f7
Merge pull request #14792 from Krakean/enh-1
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A few small Debugger->Errors tab enhancements:
2018-01-03 10:26:55 +01:00
Rémi Verschelde
b50a9114b1
Update copyright statements to 2018
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Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Dmitry Koteroff
ea14b0789b
A few small Debugger->Errors tab enhancements:
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1. Added "Clear" button to clear list.
2. Errors list now populated with newest items comes first, so no need to scroll everytime.
3. Added PopupMenu to errors list with ability to quickly Copy error text & details.
2017-12-18 03:40:49 +03:00
Rémi Verschelde
a7c244564e
Make auto switch to remote scene tree opt-in
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The performance cost is too high for now, so it should be opt-in for users
who really need it all the time. Fixes #13833 .
2017-12-04 10:25:35 +01:00
volzhs
452af98995
Better number format for memory usage
2017-11-25 02:09:32 +09:00
geequlim
9ef720908f
Improved update for remote scene tree and remote object.
2017-11-23 15:23:24 +08:00
geequlim
2f5defab0e
Add editor setting to allow keep show local scene tree while debugger start.
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Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval.
2017-11-22 21:53:01 +08:00
Michael Alexsander Silva Dias
71ef7e8f6f
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting.
2017-11-21 18:21:03 -02:00
Geequlim
fab66af7e9
Move the remote scene tree to the scene tree dock.
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Ignore all script constants in the global section of the breakpoint stack.
Check property size before send to avoid too large of data be sent.
Fix crash while clear the remote objects from the debugger.
2017-11-17 12:01:54 +08:00
geequlim
ccf76798d5
Send script members, contants and globals to debugger
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Remove remote inspector panel
2017-11-17 09:20:32 +08:00
Poommetee Ketson
7f1d719c9a
Monitor: add checkbox to monitor list
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so that users don't have to hold CTRL to select multiple entries.
2017-10-24 01:16:27 +07:00
Daniel J. Ramirez
a97c8504fb
Improved monitors units and colors.
2017-10-23 02:11:02 -05:00
Poommetee Ketson
9b634180aa
Refactor Fixed to Physics
2017-10-21 21:28:08 +07:00
Andreas Haas
5303efb2fa
Merge pull request #11659 from AndreaCatania/prephysics
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Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
AndreaCatania
4537977d6d
Renamed fixed_process to physics_process
2017-09-30 16:19:07 +02:00
toger5
e8c620abac
fixed bottom panel debugger exception
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- make it work in combination with the border for tabs
- fixed updating when changing theme
2017-09-28 16:52:34 +02:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
volzhs
79e506ff52
Add font size setting for output panel
2017-09-25 23:43:35 +09:00
Gilles Roudiere
05bb8e0c10
Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE)
2017-09-22 11:39:44 +02:00
Daniel J. Ramirez
4d14097439
Fixed metrics.
2017-09-17 18:58:36 -05:00
toger5
b37e869c89
fixed double border for debugger tab panel
2017-09-15 00:29:31 +02:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Poommetee Ketson
473695ab47
Monitor: add hint, fix certain graph not drawn
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Add a hint that helps user discover monitor graph
Fix last row drawn outside when only one graph is in that row
2017-08-26 23:02:52 +07:00
Hein-Pieter van Braam
cacced7e50
Convert Object::cast_to() to the static version
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Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.
This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.
It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24 23:08:24 +02:00
Daniel J. Ramirez
92c63dc9a7
Ability to set script debugger reason text context.
2017-08-22 14:18:41 -05:00
Juan Linietsky
ab13d0aeed
Inspector is no longer cleared when game runs, fixes #9408
2017-08-20 15:21:45 -03:00
Juan Linietsky
dc62389739
-Properly check limits to objects sent (regarding to size), fixes #9034
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-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Rémi Verschelde
81dde2687f
Merge pull request #10164 from djrm/pr_theme_fixes
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Visual polishing
2017-08-10 10:46:05 +02:00
Juan Linietsky
90a595ac42
Set some reasonable limits for sending information to the debugger, closes #5848
2017-08-08 20:55:22 -03:00
Daniel J. Ramirez
273d2ab9d4
Several ui improvements (mostly margins)
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Improved colors
Added some missing icons
2017-08-08 11:44:37 -05:00