Commit Graph

53157 Commits

Author SHA1 Message Date
Rémi Verschelde a5be03e59a
Merge pull request #72476 from TokageItLab/graph-signal
Fix `scroll_offset_changed` signal doesn't fired when panning `GraphEdit`
2023-02-01 07:43:05 +01:00
Rémi Verschelde 64f0dad2dc
Merge pull request #70446 from akien-mga/meshoptimizer-4a287848f
meshoptimizer: Sync with upstream commit 4a287848f
2023-02-01 07:40:23 +01:00
Rémi Verschelde 0c540210bd
Merge pull request #71991 from clayjohn/RS-docs
Fill out more sections in RenderingServer and RenderingDevice
2023-02-01 07:33:43 +01:00
Rémi Verschelde ab4d8df163
Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access
Expose EYE_OFFSET to gdshader code
2023-02-01 07:33:18 +01:00
Rémi Verschelde e8c405de4d
Merge pull request #72482 from KoBeWi/dubious_stuff
Prevent wrong unedit when clicking editor viewport
2023-02-01 07:32:53 +01:00
Rémi Verschelde 897ee46888
Merge pull request #72227 from dsnopek/openxr-opengl-sky
Fix sky rendering with multiview in OpenGL
2023-02-01 07:32:29 +01:00
Rémi Verschelde 92f3725da8
Merge pull request #72474 from clayjohn/GL-leaky-tex
Avoid leaking texture->tex_id when clearing render targets
2023-02-01 07:32:05 +01:00
Rémi Verschelde 0ba7e5a40a
Merge pull request #72464 from clayjohn/RD-skeleton-crash
Check if Skeleton exists before reading when calculating blend shapes
2023-02-01 07:31:42 +01:00
Rémi Verschelde df68909da4
Merge pull request #72459 from KoBeWi/debinds
Add unbinds to `scn`
2023-02-01 07:31:17 +01:00
Rémi Verschelde 3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal  and GPUParticles*3D
2023-02-01 07:30:09 +01:00
Rémi Verschelde 27fdb06fed
Merge pull request #71322 from EricEzaM/55856-proj-settings-initial-array-dict-shared-instance
Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01 07:29:44 +01:00
Rémi Verschelde b7c0f613b5
Merge pull request #66076 from Sauermann/fix-double-physics-input-events-for-layers
Fix physics events being interpreted twice for nodes in canvas layer
2023-02-01 07:29:16 +01:00
Rémi Verschelde a350b42e4b
Merge pull request #72473 from aXu-AP/animatablebody3d-editor-move-fix
Fix AnimatableBody3D not being movable in editor
2023-02-01 07:28:47 +01:00
Rémi Verschelde cf9df3b5d4 meshoptimizer: Sync with upstream commit 4a287848f
4a287848fd
2023-01-31 22:27:49 -08:00
Rémi Verschelde 51414fc987
Merge pull request #66906 from Sauermann/fix-prohibit-inconsistent-size-state
Prohibit inconsistent size state for SubViewport
2023-02-01 07:26:00 +01:00
Rémi Verschelde 6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Rémi Verschelde d8e71dc51a
Merge pull request #72450 from TokageItLab/optional-restart
Make restart in NodeStateMachine / NodeTransition optional
2023-02-01 07:24:05 +01:00
Rémi Verschelde 67ab9d85d4
Merge pull request #71543 from smix8/navigation_agent_debug_4.x
Add NavigationAgent Path Debug Visualization
2023-02-01 07:23:24 +01:00
Mai Lavelle 87e6885f5e Fix loading of binary resources with typed arrays 2023-02-01 01:22:43 -05:00
Owen Anderson 835309c0a5 Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques a166833bfa
GDScript: Add warnings that are set to error by default
- Adds a list of default levels for all warning so they can be set
  individually.
- Add warnings set by default to error for:
  - Using `get_node()` without `@onready`.
  - Using `@onready` together with `@export`.
  - Inferring a static type with a Variant value.
  - Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
  apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
  only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
  properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
  the direct super class of the script. This ensures they are always
  equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
  default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
kobewi 7780b40a3a Add unbinds to scn 2023-02-01 03:03:55 +01:00
Bastiaan Olij 8c77aea9ab Expose EYE_OFFSET to gdshader code 2023-02-01 12:39:13 +11:00
Krazy-J 07781312b1 Fix near one opacity in editor icons
Remove occurrences of fill-opacity and stroke-opacity with values near
or equal to 1 (all values were greater than 0.988).
2023-01-31 18:21:46 -06:00
kobewi 360c71c3f6 Prevent wrong unedit when clicking editor viewport 2023-02-01 00:50:34 +01:00
RedworkDE 70ebb6378c C#: Preserve directories in output during export 2023-02-01 00:37:12 +01:00
Raul Santos c7f4ca36a4
Use `PropertyUsageFlags` enum in parse_property 2023-01-31 23:31:15 +01:00
Markus Sauermann 7e056f1b37 Fix physics events being interpreted twice when in canvas layer 2023-01-31 23:14:57 +01:00
Silc Renew 8f21f637e2 Fix scroll_offset_changed signal doesn't fired when panning GraphEdit 2023-02-01 07:11:35 +09:00
Markus Sauermann decbda68d7 Prohibit inconsistent size state for SubViewport
Prohibit size changes of SubViewports with parent SubViewportContainers that have stretch mode enabled.
2023-01-31 22:53:43 +01:00
aXu-AP fab6065e35 Fix AnimatableBody3D not being movable in editor 2023-01-31 23:41:40 +02:00
clayjohn a919c6184e Avoid leaking texture->tex_id when clearing render targets 2023-01-31 13:39:39 -08:00
Treer 086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Marcus Brummer a54cb5b07b Always show caret when moving in LineEdit 2023-01-31 20:56:06 +01:00
Yuri Rubinsky 0810ecaafd
Merge pull request #72436 from Chaosus/vs_switch_improvement 2023-01-31 22:55:42 +03:00
Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
- Extents are replaced by Size (Size is Extents * 2)
- The UI text displays 'Size'
- Snapping is adjusted to work with Size
- _set and _get handle extents for compatibility

Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31 20:04:11 +01:00
Silc Renew 4525181c2d Make restart in NodeStateMachine / NodeTransition optional 2023-02-01 03:57:11 +09:00
clayjohn cdc6c00b5f Check if Skeleton exists before reading when calculating blend shapes 2023-01-31 10:10:31 -08:00
Raul Santos 9e9eac4676
Use enum instead of int in virtual methods return type 2023-01-31 19:06:49 +01:00
Raul Santos 7eb8325180
Fix C# examples in documentation
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde 935a6ef46b
Merge pull request #72425 from smix8/default_physics_space_on_demand_only_4.x
Create default World physics spaces on demand only
2023-01-31 18:56:35 +01:00
Rémi Verschelde ea3566f2ed
Merge pull request #69120 from souplamp/audio-function-rename
Rename references to audio device, capture_device to output_device, input_device respectively
2023-01-31 18:56:27 +01:00
Rémi Verschelde 14a4408e02
Merge pull request #65698 from KoBeWi/cameraman
Rework how current Camera2D is determined
2023-01-31 18:56:20 +01:00
Rémi Verschelde b342dcdf04
Remove some unused signals
Part of #37604.
2023-01-31 18:54:04 +01:00
David Snopek bd9dfcff3d Fix sky rendering with multiview in OpenGL 2023-01-31 11:36:14 -06:00
smix8 0ab764e84b Add NavigationAgent Path Debug Visualization
Adds path debug visuals for NavigationAgent2D, NavigationAgent3D and NavigationServer.
2023-01-31 18:27:35 +01:00
smix8 026549db2e Create default World physics spaces on demand only
Changes that the default physics spaces of World resources are only created on first use.
2023-01-31 18:26:52 +01:00
souplamp 5300daaff2
Audio rename (device, capture_device) -> (output_device, input_device)
Change instances of audio properties 'device' to 'output_device',
and instances of audio properties 'capture_device' to 'input_device',
as well as their subsequent getter & setter functions.

Update the docs to reflect these changes, as well as the
3-to-4 converter for GDScript and CSharp to make proper
conversions (only exception is 'device' since that name
is too vague and might replace non-AudioServer related
instances, such as user comments and variables).

This does not change internal references to references like
'Render Client' and 'Capture Client' in WASAPI; such is outside the
scope of this commit. This also does not change ALSA's references,
considering that it uses 'device' to mean input and output
interchangeably.

Other references are changed, however where applicable,
to be consistent with the new AudioServer methods and property
names.
2023-01-31 18:25:11 +01:00
Rémi Verschelde 2b710bc336
Fix MSVC shadow local warning 2023-01-31 18:06:21 +01:00