Commit Graph

435 Commits

Author SHA1 Message Date
Rémi Verschelde 763d5cb7a4
Merge pull request #87934 from aaronfranke/fix-gltf-bad-mesh-export
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes
2024-02-08 10:53:48 +01:00
Aaron Franke 2d38c980ee
Fix GLTF exporting invalid meshes and attempting to export gizmo meshes 2024-02-04 02:58:29 -06:00
Aaron Franke 4c8d69f264
Fix crash when importing a GLTF file with a skeleton as the root 2024-02-04 02:48:16 -06:00
Rémi Verschelde cb0d450b7d
Merge pull request #87775 from clayjohn/GLTF-export-ra-rg
Remove workaround in GLTF exporter that double converts ra textures to rg
2024-01-31 10:57:17 +01:00
clayjohn 4f41b94943 Remove workaround in GLTF exporter that double converts ra textures to rg 2024-01-30 23:22:20 -08:00
Aaron Franke c60ed2587d
Fix desynced duplicate GLTFNode transform properties 2024-01-29 21:24:02 -06:00
Rémi Verschelde fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde 269145f48a
Merge pull request #87300 from Calinou/math-normalize-error-show-value
Display values in vector/quaternion math function errors
2024-01-29 13:16:51 +01:00
Rémi Verschelde 13bf4fd19a
Merge pull request #85519 from mxaddict/blender-rpc-server
Added proper timeout for blender rpc connection
2024-01-29 13:16:22 +01:00
A Thousand Ships 15369fdb1d
Remove unnecessary `this->` expressions 2024-01-29 09:59:18 +01:00
Hugo Locurcio 0437db0106
Display values in vector/quaternion math function errors
This can help track down the source of the error more easily.
2024-01-28 18:45:46 +01:00
mxaddict 857586b7ae Added proper timeout for blender rpc connection 2024-01-27 03:44:27 +08:00
mxaddict ad106a283b Update blender_path behavior to require exact path to executable instead of trying to guess it 2024-01-27 00:41:53 +08:00
Aaron Franke b00e5cef63
GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 2024-01-19 14:35:49 -06:00
Aaron Franke dc325069fe
Fix crash in GLTFBufferView::load_buffer_view_data 2024-01-17 20:57:31 -06:00
Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.

Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.

All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Aaron Franke d36a34edb7
Misc changes to the GLTF module before audio PR 2024-01-11 20:33:51 -06:00
Rémi Verschelde 78fadf45ca
Merge pull request #85335 from zinefer/bugfix-blend-importer-on-windows-network-share
Replace `//` with `\\` before sending path to Blender
2024-01-09 15:30:50 +01:00
Silc Lizard (Tokage) Renew a51958a2a0 Remove Object pointer/solve types conflict in AnimationTrackCache
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-08 21:48:19 +09:00
Rémi Verschelde 60f557c0c5
Merge pull request #86016 from demolke/master
Import step interpolation for loc/rot/scale from GLTF as nearest
2024-01-08 11:52:16 +01:00
demolke 3749cbb3ca Import step interpolation for loc/rot/scale from GLTF as nearest
Currently all object transform animation tracks get imported and baked
as linear. For step interpolation mark the resulting animation track
with Nearest interpolation to make sure there are no in-betweens
generated. This is useful for camera cuts or similar.
2024-01-05 22:03:57 +01:00
Muller-Castro 96a95cb974 Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
Aaron Franke 9753a35c76
Move 3D scene import classes to their own folder 2024-01-04 11:02:49 -06:00
Rémi Verschelde 6c390b620d
Merge pull request #84445 from Rubonnek/add-const-references-clang-tidy
Add const references detected by clang-tidy
2024-01-04 14:25:33 +01:00
Rémi Verschelde a1d45858e0
Merge pull request #86504 from lyuma/gltf_reimport_textures_merry_xmas
gltf: Fix three bugs which prevented extracted textures from being refreshed
2024-01-02 18:05:19 +01:00
Aaron Franke 8acef03cb5
Add export settings to the export dialog for GLTF 2023-12-30 19:57:39 -06:00
Lyuma fea4165ca8 gltf: fix three bugs which prevented extracted textures from being refreshed.
1. Extracted texture paths in `GLTFDocument::_parse_image_save_image` at the project root started with res:/// which broke cache invalidation
2. md5 hashes were not being written to generator_parameters for new imports, which led Godot to think the file was manually created.
3. `EditorFileSystem::reimport_append` must emit the `resources_reimported` signal in order for the resource cache to be updated.
2023-12-25 01:03:40 -08:00
Wilson E. Alvarez a3cb1b096f
Add const references detected by clang-tidy 2023-12-16 13:36:44 -05:00
Aaron Franke 52f1b86ebc
Fix referring to ResourceImporterScene static importers via instances 2023-12-11 20:01:39 -06:00
zinefer 72d18d50a4 Bugfix: Replace // with \\ before sending path to Blender
On Windows, Blender treats //fileshare/assets/model.blend as a relative
path which will not be found. Instead, replace the first two chars with
`\\` which when escaped becomes `\\\\`.
2023-12-07 15:23:11 -07:00
Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
Hugo Locurcio e5270c0db2
Link to runtime loading/saving tutorial and improve Image documentation 2023-11-14 12:05:54 +01:00
Aaron Franke 6d8f029df4
Use the Blender file name instead of the generated GLTF file name 2023-11-09 12:11:39 -06:00
Aaron Franke 58076b9ccb
Implement glTF compat version system for files from older Godot versions 2023-11-03 12:07:25 -05:00
clayjohn d1043a5f93 Enhance checks and user experience around tangents.
Ensure `ensure_tangents` option actually creates tangent array. Even if it is just a dummy array.

Allow mesh to generate its own tangents when using compression. This allows users to compress meshes without tangents.

Warn users if they are trying to read from tangents without providing tangents.
2023-11-01 22:40:42 +01:00
Saracen 4b671eec0e Reimport bone attachment fixes:
Assign bone_idx to GLTF importer to fix serialization.
Notifies Skeletons and BoneAttachments when reimporting.
Removes usage of NOTIFICATION_NODE_RECACHE_REQUESTED
2023-10-27 20:34:01 +01:00
Haoyu Qiu 2413952a4c Fix "as" capitalization in editor strings 2023-10-23 16:10:05 +08:00
jsjtxietian 1c70a7ae6a Prevent godot crash from importing a certain kind of invalid gltf
invalid type: mistach interpolation CUBICSPLINE and value size
2023-10-20 16:58:11 +08:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde 3cf17679ca
Merge pull request #81194 from rcorre/blend-import-76338
Update blender export flags for 3.6.
2023-10-02 13:16:11 +02:00
Ryan Roden-Corrent 7e64c6c399
Update blender export flags for 3.6.
Fixes #76338.

Blender 3.6 imports fail with:

```
TypeError: Converting py args to operator properties: : keyword "export_nla_strips" unrecognized
```

The `export_nla_strips` flag was removed and replaced with `export_animation_mode`.
In 3.6.0-3.6.21, this option does not exist at all and causes the failure above.
In 3.6.22, this option was re-added, but does nothing.
See 96a73cb664.

We now need to check the blender version to determine what flags to use.
This adds an additional shell command before every import.
We might consider caching the version, but we'd have to invalidate the cache if the blender version or path changes.

As an aside, the "group animations" setting in Godot does the opposite of what I'd expect.
When `group_tracks=true`, each animation is exported individually.
When `group_tracks=false`, all animations are exported as a single track.
This seems backwards, but I've kept the 3.6 behavior consistent with 3.5.

From https://docs.blender.org/api/3.6/bpy.ops.export_scene.html:

> ACTIONS Actions – Export actions (actives and on NLA tracks) as separate animations.
> ACTIVE_ACTIONS Active actions merged – All the currently assigned actions become one glTF animation.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-30 11:32:21 -04:00
Aaron Franke 7bd894ba7a
Fix skeletons when generating multiple Godot scenes from one GLTF 2023-09-28 17:48:33 -05:00
Rémi Verschelde dc14f02892
Merge pull request #81851 from aaronfranke/gltf-single-root
GLTF: Add root node export options and GODOT_single_root extension
2023-09-26 17:52:51 +02:00
Aaron Franke 446893fdd1
GLTF: Add GODOT_single_root extension 2023-09-26 10:18:52 -05:00
A Thousand Ships 517e9f8aef [Modules] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-09-26 16:44:52 +02:00
Saracen 3f4513d4de Add error checks for DirAccess creation. 2023-09-26 03:07:43 +01:00
Matias N. Goldberg ec0e6800bc Fix gltf importer forcing vertex colors on all materials
The importer already checks if a mesh has vertex colors and enables
vertex colors on the material using it.

Before this fix, GLTF importer would force shader generation to use
vertex colors even if the scene did not have vertex colors at all, or
did not need them; causing inefficient shader and PSO generation.
2023-09-24 19:37:33 -03:00
Rémi Verschelde 51f67ea4c5
Merge pull request #81264 from aaronfranke/gltf-node-name-camera
GLTF: Change "Camera3D" generated node name to "Camera"
2023-09-16 21:22:29 +02:00
Rémi Verschelde be53991b5a
Merge pull request #80272 from aaronfranke/gltf-root-node-logic
GLTF: Improve logic for keeping track of the real root node
2023-09-16 21:21:40 +02:00
Aaron Franke 2723f781dd
GLTF: Allow specifying export image format including from extensions 2023-09-14 17:33:48 -05:00
Yuri Sizov 356624ce6d Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment
GLTF: Add a comment for skinned mesh tree placement
2023-09-06 14:49:06 +02:00
Aaron Franke 908716529d
GLTF: Add a comment for skinned mesh tree placement
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-05 12:19:31 -05:00
kobewi 6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Aaron Franke 5b7001dccf
GLTF: Improve logic for keeping track of the real root node 2023-09-03 03:35:29 -05:00
Aaron Franke c1bc4fbd20
GLTF: Change "Camera3D" generated node name to "Camera" 2023-09-03 02:47:34 -05:00
Aaron Franke da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment 2023-08-20 00:03:56 -05:00
Rémi Verschelde 5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
acazuc a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Rémi Verschelde a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
KurtBliss 300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Aaron Franke d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
Lyuma f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
Aaron Franke 2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke 101442ced9
Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
Rémi Verschelde 1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Aaron Franke 2d13a9651c
GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
Aaron Franke bc68fa368d
More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Rémi Verschelde 6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde 3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Aaron Franke 955104385c
Cosmetic changes in GLTF node generation code 2023-07-30 13:51:25 -05:00
Aaron Franke 8da45d9e16
Improve GLTF export logic for scene root nodes 2023-07-22 23:45:27 -05:00
Haoyu Qiu b35a847109 Make blend file importer warnings translatable 2023-07-23 11:19:21 +08:00
Aaron Franke e8906b5b80
Add export_preserialize to the GLTF export process 2023-07-18 15:20:24 -05:00
Hendrik Brucker 7e21eb7e00 Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
Yuri Sizov ac16c2696e Merge pull request #79421 from wojtekpil/gltf_emission_strength_export
Add `KHR_materials_emissive_strength` extension support for exporting GLTFs
2023-07-14 18:50:08 +02:00
wojtekpil a875baa218 Add KHR_materials_emissive_strength extension support for exporting gltfs 2023-07-13 15:30:30 +02:00
Aaron Franke 865d7e3e00
GLTF: Internal renames in material parsing code 2023-07-12 14:15:08 -05:00
Yuri Sizov e1859346dc Merge pull request #78621 from RevoluPowered/add-emission-strength-support-to-gltf
Add support for GLTF extension KHR_materials_emissive_strength
2023-07-12 17:16:41 +02:00
Aaron Franke 07400f2065
Add copyright to GLTFState 2023-07-10 00:24:10 -05:00
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00
Rémi Verschelde 346f1ab86b
Bump version to 4.2-dev
Keep on waitin'
2023-07-05 22:07:03 +02:00
RevoluPowered 83f2fce078 Add support for KHR_materials_emissive_strength
This reads the multiplier for the emission strength from GLTF files.

This is fairly universal and is required for blender's emission value to be imported.

The value is a simple universal multiplier and is unitless.

Sponsored by The Mirror.
2023-06-23 19:43:43 +01:00
Rémi Verschelde f9fc77bbe4
Merge pull request #77545 from aaronfranke/gltf-no-skeleton
Fix exporting MeshInstances without a Skeleton in the GLTF module
2023-06-23 00:10:00 +02:00
Aaron Franke a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape 2023-06-16 15:18:24 -05:00
Rémi Verschelde 25b2f1780a
Style: Harmonize header includes in modules
This applies our existing style guide, and adds a new rule to that style
guide for modular components such as platform ports and modules:

Includes from the platform port or module ("local" includes) should be listed
first in their own block using relative paths, before Godot's "core" includes
which use "absolute" (project folder relative) paths, and finally thirdparty
includes.

Includes in `#ifdef`s come after their relevant section, i.e. the overall
structure is:

- Local includes
  * Conditional local includes
- Core includes
  * Conditional core includes
- Thirdparty includes
  * Conditional thirdparty includes
2023-06-15 14:35:45 +02:00
Hakim 1fb1dd3248 Refresh the filesystem tab when exporting a new GLTF file 2023-06-10 23:04:20 +02:00
Aaron Franke 6dde6b4cdf
GLTF: Expose the inertia tensor instead of a vector 2023-06-06 21:06:49 -05:00
Aaron Franke 629613a867
GLTF: Document `gltf_skeleton->godot_bone_node` is unused when importing 2023-06-03 02:13:07 -05:00
Aaron Franke a98be434b7
Fix center of mass when importing GLTF physics bodies 2023-05-29 00:09:15 -05:00
Aaron Franke 5e139c2ab9
Add a get_node_index method to GLTFState 2023-05-27 12:30:25 -05:00
Aaron Franke 4017524363
Fix exporting MeshInstances without a Skeleton in the GLTF module 2023-05-27 03:41:31 -05:00
Rémi Verschelde cb711a9950
Merge pull request #76895 from aaronfranke/gltf-webp
Add support for extending GLTF with more texture formats and support WebP
2023-05-26 11:00:06 +02:00
Theraot 3b9bcadb9e Fix GLTFSkin binding for the godot_sking property 2023-05-23 19:28:06 -05:00
Aaron Franke 7da93a0bc0
Add support for extending GLTF with more texture formats & support WebP 2023-05-22 16:30:20 -05:00
Ninni Pipping 71ee65dc57 Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
Lyuma 72d131899b gltf: Permit sparse accessors without a bufferView. 2023-05-09 10:03:38 -07:00
Clay John 610877e326
Merge pull request #72288 from MewPurPur/use-string-repeat
Use `String.repeat()` to optimize several String methods
2023-05-05 09:56:48 -07:00
VolTer 6b84e258d2 Use String.repeat() in more places 2023-05-01 02:27:46 +02:00