Commit Graph

63881 Commits

Author SHA1 Message Date
eska 829fa0cfdc Fix "Play Project" button 2015-12-08 19:33:50 +01:00
Ovnuniarchos 43b2c9c7a4 Areas now calculate their dampenings the same way as their gravity. 2015-12-08 18:45:14 +01:00
Juan Linietsky ecad3a285f better unique name resolution, as suggested i #3017 2015-12-08 11:33:30 -03:00
Juan Linietsky 9637460331 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-08 11:23:23 -03:00
Juan Linietsky 3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Rémi Verschelde 2cc60386d8 Merge pull request #3005 from TheHX/pr-file-dialog
Better hidden folders display preferences for editor file dialogs
2015-12-07 20:40:58 +01:00
Rémi Verschelde c667bde183 Merge pull request #3007 from neikeq/fix_line_edit
Fix LineEdit cursor
2015-12-07 20:39:43 +01:00
neikeq f499fb6fcf Fix LineEdit cursor 2015-12-07 20:31:21 +01:00
Juan Linietsky 5e2f327d4b Merge branch 'master' of https://github.com/godotengine/godot 2015-12-07 11:51:01 -03:00
Juan Linietsky 8bdf2be4a6 -Webp include paths are broken, hacked them to work, fixes #2995 2015-12-07 11:50:00 -03:00
Saracen 157b97b087 Extended clipping fix to missing clipping-related features. 2015-12-07 13:59:42 +00:00
Juan Linietsky 7ba484bc74 some fixes
-fix compilation on tres/tscn on MSVC
-fixed theora playback performance, closes #3004
2015-12-06 20:22:45 -03:00
Franklin Sobrinho 97a3fa3f12 Fix shader editor focus when switching tabs 2015-12-06 20:11:56 -03:00
Franklin Sobrinho 42eef3cdc6 Better hidden folders display preferences for editor file dialogs 2015-12-06 19:35:31 -03:00
Rémi Verschelde 17a4ab992c Merge pull request #3002 from TheHX/pr-script-editor
Script Editor: maintain cursor column after duplicate a line
2015-12-06 21:59:59 +01:00
Franklin Sobrinho b3ce127e31 Script Editor: maintain cursor column after duplicate a line 2015-12-06 15:34:09 -03:00
Franklin Sobrinho 118f3cdcf6 Update Groups Editor 2015-12-06 11:02:35 -03:00
Rémi Verschelde 145af960c8 Merge pull request #2999 from TheHX/pr-image-constructor
Add constructor for Image built-in type
2015-12-06 14:31:53 +01:00
Franklin Sobrinho 3c4b0236cb Add constructor for Image built-in type 2015-12-06 09:12:14 -03:00
Juan Linietsky fe2a9bc746 optional streaming from thread for Theora 2015-12-05 23:16:41 -03:00
Juan Linietsky 3ecc9e07b7 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-05 14:19:19 -03:00
Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
Zher Huei Lee d957749179 updated nrex documentation 2015-12-04 22:19:53 +00:00
Rémi Verschelde 98c54827ae Merge pull request #2989 from StraToN/2967fix_button_breaklines
Set default destination filename of imported font
2015-12-04 22:32:44 +01:00
Rémi Verschelde 96a39edeaf Merge pull request #2990 from neikeq/file_dialog_refresh
Add refresh button to file dialogs
2015-12-04 22:29:46 +01:00
Zher Huei Lee d0ddf150d9 updated the RegEx library nrex to v0.1
After implementing unit testing to nrex I caught and fixed some errors
so it should behave more like Python's RegEx In addition, I've added
version numbering so it should be able to tell if the library needs
updating. Here are a list of changes:

- Fixed zero count quantifiers failing.
- Fixed infinite recursion if quantifying zero length token.
- Fixed `$` (as a string pattern on its own) not matching.
- Fixed look behind rewinding beyond the start of the string.
- Added support for alternative back reference format `\g{1}` similar to
Python. This allows digits to be used immediately after back references.
- Number of capture groups are still limited to 9 by default but can now
be manually set, with option for no limit at all. (Python has no limit)
- Curly bracket quantifiers `{0}` no longer interpreted as a literal
string if previous token is not quantifiable. (Python behaviour)
2015-12-04 21:18:41 +00:00
neikeq 71eaa2d547 Add refresh button to file dialogs 2015-12-04 19:33:30 +01:00
Julian Murgia - StraToN 6ffe1fff2d Set default destination filename of imported font to be input font filename
if destination filename was ".fnt" (ie. no filename set by user)
2015-12-04 19:29:27 +01:00
Rémi Verschelde 5b0dcab3e8 Merge pull request #2987 from neikeq/fix_save_empty
Fix 'Save Scene' doing nothing on new scenes
2015-12-04 17:15:34 +01:00
neikeq a5947161ef Fix 'Save Scene' doing nothing on new scenes 2015-12-04 16:51:36 +01:00
Juan Linietsky 35fa048af5 missing pngs 2015-12-04 10:22:45 -03:00
Juan Linietsky 504e464c8a -Missing files in new webp version 2015-12-04 10:21:22 -03:00
Juan Linietsky bb392bde16 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-04 10:19:58 -03:00
Juan Linietsky da113fe40d -Upgraded webp to a MUCH newer version. Hoping it fixes some bugs in the process. Keeping old version just in case for now.
-Added ability to convert xml and tscn scenes to binary on export, makes loading of larger scenes faster
2015-12-04 10:18:28 -03:00
Rémi Verschelde 9457211f8f Fix wrong index being used to populate r_results
Regression from f33d9da.
2015-12-04 09:31:01 +01:00
koalefant c7b730c655 Vector<>::_ptr is now typed and points to the beginning of array rather than reference count block 2015-12-04 05:58:56 +01:00
Franklin Sobrinho d6d335f20c Make ItemListEditor plugin functional 2015-12-03 15:17:56 -03:00
Rémi Verschelde 145b8e52e6 Merge pull request #2981 from TheHX/pr-editor-crash
Fix editor crash after closing scene with certain types of nodes
2015-12-03 16:51:02 +01:00
Franklin Sobrinho 868832bca7 Fix editor crash after closing scene with certain types of nodes 2015-12-03 12:42:58 -03:00
Rémi Verschelde 68d3438a93 Merge pull request #2975 from neikeq/help_scroll_top
Fix help view not scrolling to the top
2015-12-02 16:16:18 +01:00
Juan Linietsky 064fd762fa Merge branch 'master' of https://github.com/godotengine/godot 2015-12-02 11:17:01 -03:00
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
neikeq 11b560d6d4 Fix help view not scrolling to the top 2015-12-02 14:01:46 +01:00
Fabio Alessandrelli 1231c795de Fix Body (and Body2D) add_area / remove_area when area have multiple shapes 2015-12-02 11:30:48 +01:00
Fabio Alessandrelli 3eba84e1d7 Properly update node after clearing shapes in _update_shapes_from_children()
(fix bug causing eg. CircleShape2D.set_radius to generate multiple shapes)
2015-12-02 11:30:48 +01:00
Rémi Verschelde ce52160429 Merge pull request #2973 from neikeq/fix_help_copy
Fix RichTextLabel selection copying
2015-12-02 08:25:47 +01:00
neikeq c5698fc28e Fix RichTextLabel copy never called 2015-12-02 08:19:33 +01:00
Rémi Verschelde 7ac31a7209 Merge pull request #2969 from neikeq/fix_bracket_complete
Fix auto bracket completion disabled on newly open scripts
2015-12-01 21:01:48 +01:00
Rémi Verschelde 7b9dd1ea76 Merge pull request #2968 from neikeq/line_duplicate
Fix script editor not clonning down last line
2015-12-01 21:01:05 +01:00
neikeq fc7e313074 Fix script editor not clonning down last line 2015-12-01 19:43:51 +01:00