Commit Graph

63881 Commits

Author SHA1 Message Date
Franklin Sobrinho d68a33b473 Grid/Tile map editor new item palette 2015-06-22 10:05:03 -03:00
krzycho fafcc52d1c added some missing biddings 2015-06-22 14:42:52 +02:00
James McLean 2f33f820e9 Fixed compilation error on MacOS X. 2015-06-22 00:56:49 -04:00
James McLean 8edf4a56f1 Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-22 00:33:52 -04:00
James McLean 4e3ec18f7e Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-21 23:15:58 -04:00
Juan Linietsky e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho d65455185a - added GDscript bidings for UndoRedo class mechanizm
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Peace Sells 6edbab0a9f Setting build vs properties in scons. 2015-06-21 14:21:24 -06:00
Kostadin Damyanov 174df9a276 Haiku: add support for mouse wheel 2015-06-21 22:18:27 +03:00
Kostadin Damyanov 6f48ddc61d Haiku: add some screen and window-related methods 2015-06-21 02:08:31 +03:00
Guido Berhoerster acbaefcc02 Fix typo that produced invalid markup for images 2015-06-20 14:47:06 +02:00
Kostadin Damyanov b59e95ce1c Haiku: implemet get_widow_size() get/set_window_position() 2015-06-20 15:35:54 +03:00
Peace Sells aa4211d477 Hide projects folder. 2015-06-19 21:42:11 -06:00
Kostadin Damyanov d44dfc2440 Haiku: cleanup, add TODOs 2015-06-20 03:43:11 +03:00
Kostadin Damyanov 93ac4ace0a Haiku: handle the quit request message 2015-06-20 01:59:32 +03:00
Kostadin Damyanov 0038e27fc3 Merge remote-tracking branch 'upstream/master' 2015-06-18 22:48:29 +03:00
Kostadin Damyanov f10eb8ffa1 Haiku: implement get_mouse_pos() and get_mouse_button_state() 2015-06-18 22:41:33 +03:00
Kostadin Damyanov 2102d35e9c Haiku: read the status of the key modifiers and mouse buttons 2015-06-17 22:27:45 +03:00
Juan Linietsky 37af8b4136 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-16 16:39:20 -03:00
Juan Linietsky 669f5c994b fix "v" pivot adjust function 2015-06-16 16:15:01 -03:00
Kostadin Damyanov 1505d65ac9 Haiku: handle mouse movement and click events 2015-06-16 21:52:24 +03:00
sanikoyes 14cd70faf3 Script editor: restore line/column after script reload 2015-06-16 15:15:10 +08:00
volzhs 81a1f32f0c Merge branch 'pmr_virtual' 2015-06-15 09:46:32 +09:00
volzhs 43d5d42039 Merge branch 'create_from_fnt' 2015-06-15 09:46:16 +09:00
volzhs 839d69502c fix register Physics2DTestMotionResult 2015-06-15 08:57:14 +09:00
Juan Linietsky f2a29aadc6 fixed small refresh issue when moving docks 2015-06-14 01:09:58 -03:00
Juan Linietsky 7674bad6c4 fixes for dock motion 2015-06-14 00:41:08 -03:00
Juan Linietsky 8228fea02f missing changes 2015-06-14 02:13:47 -03:00
Juan Linietsky edf1f27118 Merge branch 'master' of https://github.com/okamstudio/godot 2015-06-13 22:14:36 -03:00
Juan Linietsky 9a58960d28 some editor window changes
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Jaguar 7c0051beac Fixed variables being set before calling the setter method 2015-06-13 14:10:06 -04:00
Bojidar Marinov 852bf95c0c Delete .fscache from fog_of_war demo, closes #2079. 2015-06-13 14:47:22 +03:00
Bojidar Marinov 5a0de04eb7 Resolved a merge conflict. 2015-06-13 14:43:12 +03:00
James McLean 86c87ee66a Merge branch 'master' of github.com:okamstudio/godot into development 2015-06-12 20:31:00 -04:00
Juan Linietsky 4e46143499 some optimizations in godot memory handling 2015-06-12 18:27:48 -03:00
Juan Linietsky 89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Juan Linietsky 8945670bc0 made changing pivot simpler in 2D nodes (just press v with mouse over position) 2015-06-12 13:53:18 -03:00
Juan Linietsky 4b35654a02 Update rasterizer_gles2.cpp
fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean 2e6d3b7fad Changed floats to 'real_t'. 2015-06-11 21:37:54 -04:00
Kostadin Damyanov 8df3e30abd Haiku: create a GL context and initialize the audio and physics servers 2015-06-11 22:57:41 +03:00
James McLean c2181285eb Changed 'scale' to 'scale_basis' in 'interpolate_with'. 2015-06-11 13:44:04 -04:00
James McLean 237d6afa16 Merge branch 'master' of github.com:okamstudio/godot 2015-06-11 10:46:59 -04:00
James McLean b19ed63eb6 Implemented interpolation for affine transformations (Matrix32::interpolate_with) 2015-06-11 10:43:48 -04:00
Juan Linietsky c845c2a827 added icon 2015-06-11 10:03:33 -03:00
Juan Linietsky 9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho 2287d030a2 fixed problem with crashing godot when changing number of steps while no animation added 2015-06-11 14:39:50 +02:00
krzycho 936b6e69f6 founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp 2015-06-11 05:18:13 +02:00
krzycho 394276c45f ColorRamp new features:
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Kostadin Damyanov f99b72c04f Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL 2015-06-10 21:18:39 +03:00
volzhs 9bee9e7498 add bind method for create_from_fnt (load fnt made by BMFont) 2015-06-10 02:25:34 +09:00