Franklin Sobrinho
d68a33b473
Grid/Tile map editor new item palette
2015-06-22 10:05:03 -03:00
krzycho
fafcc52d1c
added some missing biddings
2015-06-22 14:42:52 +02:00
James McLean
2f33f820e9
Fixed compilation error on MacOS X.
2015-06-22 00:56:49 -04:00
James McLean
8edf4a56f1
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-22 00:33:52 -04:00
James McLean
4e3ec18f7e
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-21 23:15:58 -04:00
Juan Linietsky
e9bbb97acc
Multiple scene editing *POTENTIALLY UNSTABLE*
...
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
krzycho
d65455185a
- added GDscript bidings for UndoRedo class mechanizm
...
- registered UndoRedo
2015-06-21 22:23:09 +02:00
Peace Sells
6edbab0a9f
Setting build vs properties in scons.
2015-06-21 14:21:24 -06:00
Kostadin Damyanov
174df9a276
Haiku: add support for mouse wheel
2015-06-21 22:18:27 +03:00
Kostadin Damyanov
6f48ddc61d
Haiku: add some screen and window-related methods
2015-06-21 02:08:31 +03:00
Guido Berhoerster
acbaefcc02
Fix typo that produced invalid markup for images
2015-06-20 14:47:06 +02:00
Kostadin Damyanov
b59e95ce1c
Haiku: implemet get_widow_size() get/set_window_position()
2015-06-20 15:35:54 +03:00
Peace Sells
aa4211d477
Hide projects folder.
2015-06-19 21:42:11 -06:00
Kostadin Damyanov
d44dfc2440
Haiku: cleanup, add TODOs
2015-06-20 03:43:11 +03:00
Kostadin Damyanov
93ac4ace0a
Haiku: handle the quit request message
2015-06-20 01:59:32 +03:00
Kostadin Damyanov
0038e27fc3
Merge remote-tracking branch 'upstream/master'
2015-06-18 22:48:29 +03:00
Kostadin Damyanov
f10eb8ffa1
Haiku: implement get_mouse_pos() and get_mouse_button_state()
2015-06-18 22:41:33 +03:00
Kostadin Damyanov
2102d35e9c
Haiku: read the status of the key modifiers and mouse buttons
2015-06-17 22:27:45 +03:00
Juan Linietsky
37af8b4136
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-16 16:39:20 -03:00
Juan Linietsky
669f5c994b
fix "v" pivot adjust function
2015-06-16 16:15:01 -03:00
Kostadin Damyanov
1505d65ac9
Haiku: handle mouse movement and click events
2015-06-16 21:52:24 +03:00
sanikoyes
14cd70faf3
Script editor: restore line/column after script reload
2015-06-16 15:15:10 +08:00
volzhs
81a1f32f0c
Merge branch 'pmr_virtual'
2015-06-15 09:46:32 +09:00
volzhs
43d5d42039
Merge branch 'create_from_fnt'
2015-06-15 09:46:16 +09:00
volzhs
839d69502c
fix register Physics2DTestMotionResult
2015-06-15 08:57:14 +09:00
Juan Linietsky
f2a29aadc6
fixed small refresh issue when moving docks
2015-06-14 01:09:58 -03:00
Juan Linietsky
7674bad6c4
fixes for dock motion
2015-06-14 00:41:08 -03:00
Juan Linietsky
8228fea02f
missing changes
2015-06-14 02:13:47 -03:00
Juan Linietsky
edf1f27118
Merge branch 'master' of https://github.com/okamstudio/godot
2015-06-13 22:14:36 -03:00
Juan Linietsky
9a58960d28
some editor window changes
...
-ability to make dock position configurable, and it gets saved
-editor starts maximized default
2015-06-13 22:12:53 -03:00
Jaguar
7c0051beac
Fixed variables being set before calling the setter method
2015-06-13 14:10:06 -04:00
Bojidar Marinov
852bf95c0c
Delete .fscache from fog_of_war demo, closes #2079 .
2015-06-13 14:47:22 +03:00
Bojidar Marinov
5a0de04eb7
Resolved a merge conflict.
2015-06-13 14:43:12 +03:00
James McLean
86c87ee66a
Merge branch 'master' of github.com:okamstudio/godot into development
2015-06-12 20:31:00 -04:00
Juan Linietsky
4e46143499
some optimizations in godot memory handling
2015-06-12 18:27:48 -03:00
Juan Linietsky
89300b70e7
added ability for Area (3D) to detect other areas
2015-06-12 15:52:21 -03:00
Juan Linietsky
8945670bc0
made changing pivot simpler in 2D nodes (just press v with mouse over position)
2015-06-12 13:53:18 -03:00
Juan Linietsky
4b35654a02
Update rasterizer_gles2.cpp
...
fixed camera plane
2015-06-12 09:54:19 -03:00
James McLean
2e6d3b7fad
Changed floats to 'real_t'.
2015-06-11 21:37:54 -04:00
Kostadin Damyanov
8df3e30abd
Haiku: create a GL context and initialize the audio and physics servers
2015-06-11 22:57:41 +03:00
James McLean
c2181285eb
Changed 'scale' to 'scale_basis' in 'interpolate_with'.
2015-06-11 13:44:04 -04:00
James McLean
237d6afa16
Merge branch 'master' of github.com:okamstudio/godot
2015-06-11 10:46:59 -04:00
James McLean
b19ed63eb6
Implemented interpolation for affine transformations (Matrix32::interpolate_with)
2015-06-11 10:43:48 -04:00
Juan Linietsky
c845c2a827
added icon
2015-06-11 10:03:33 -03:00
Juan Linietsky
9e479065f5
new space shooter demo
...
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
krzycho
2287d030a2
fixed problem with crashing godot when changing number of steps while no animation added
2015-06-11 14:39:50 +02:00
krzycho
936b6e69f6
founded and fixed a bug that freezed godot when deleting while grabbing color in ColorRamp
2015-06-11 05:18:13 +02:00
krzycho
394276c45f
ColorRamp new features:
...
- hold alt and left-click to duplicate color
- hold shift while grabbing color node to snap selected one to the nearest one if close enough
2015-06-11 04:36:11 +02:00
Kostadin Damyanov
f99b72c04f
Haiku: remove an #ifdef as the platform now supports MSG_NOSIGNAL
2015-06-10 21:18:39 +03:00
volzhs
9bee9e7498
add bind method for create_from_fnt (load fnt made by BMFont)
2015-06-10 02:25:34 +09:00