Rémi Verschelde
165d77a496
Merge pull request #46526 from pdfrod/fix-crash-on-giprobe-bake
...
Fix crash in GIProbe::bake
2021-02-28 22:31:27 +01:00
Pedro Rodrigues
82fed7b6da
Fix crash in GIProbe::bake
...
The problem happened when the passed from_node was null and the GIProbe
node had no parent node.
Fixes #45978
2021-02-28 20:09:55 +00:00
Rémi Verschelde
e3dd38c9f0
Merge pull request #46517 from pdfrod/fix-out-of-bounds-acess-on-x11
...
Fix out of bounds array access on DisplayServerX11 code
2021-02-28 19:17:32 +01:00
Rémi Verschelde
870de12111
Merge pull request #46474 from RootKiller/fix_joints
...
Fix for crash after joint connected node is set to null
2021-02-28 18:15:02 +01:00
Pedro Rodrigues
1cb21b6937
Fix out of bounds array access on DisplayServerX11 code
...
The problem happened on methods `screen_get_position`,
`screen_get_usable_rect` and `window_set_current_screen` when they were
passed a negative screen value.
Fixes:
- #46184
- #46185
- #46186
2021-02-28 16:43:46 +00:00
Rémi Verschelde
0e77dc6e92
Merge pull request #46475 from RootKiller/fix_joint_collision
...
Fixed bug that caused collision not to be properly reenabled when joi…
2021-02-28 14:27:18 +01:00
Rémi Verschelde
a6ec6521fa
Merge pull request #45201 from EricEzaM/PR/popup-menu-fix
...
Fixed popup not calculating size correctly before adjusting its rect.
2021-02-28 13:34:06 +01:00
Rémi Verschelde
8faecd6a47
Merge pull request #46499 from kuruk-mm/fix_cache_load
...
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-28 10:32:49 +01:00
Yuri Roubinsky
3326cb02aa
Merge pull request #46441 from Chaosus/fix_graphedit_zoom_connection
...
Fix GraphEdit port connection when graph is zoomed/unzoomed
2021-02-28 08:21:32 +03:00
Mateo Kuruk Miccino
472673b38d
ResourceLoader: Fix inverse 'if' on the cache mode
2021-02-27 21:53:27 -03:00
Rémi Verschelde
af5a67b8d8
Merge pull request #46487 from Faless/net/4.x_http_request_eof
...
[Net] Better EOF handling in HTTPRequest.
2021-02-27 22:25:08 +01:00
Fabio Alessandrelli
d61cd469f1
[Net] Better EOF handling in HTTPRequest.
...
This fix request_completed being emitted two times, the first with the
result, the second as a failure when retrieving responses served with
read-until-EOF.
2021-02-27 21:51:07 +01:00
Eryk Dwornicki
fb9d6fcc6d
Refactor removal of constraints from bodies in 2D joints
2021-02-27 20:52:01 +01:00
Eryk Dwornicki
aa42e8920b
Move removal of the constraints from bodies to Joint3DSW destructor
...
Joint3DSW instances are also destroyed without explicitly calling free()
for example when changing constrainted bodies at runtime using
set_node method.
2021-02-27 20:52:01 +01:00
Yuri Roubinsky
e3131adc1c
Fix GraphEdit connects when graph is zoomed/unzoomed
2021-02-27 20:26:35 +03:00
Eryk Dwornicki
519e314bea
Fixed bug that caused collision not to be properly reenabled when joint between two bodies is destroyed
2021-02-27 17:11:15 +01:00
Rémi Verschelde
0e8fae1038
Merge pull request #46457 from m4gr3d/fix_invalid_missing_templates_error_master
...
Fix invalid missing template error when the Android build template is not installed
2021-02-27 16:52:25 +01:00
Rémi Verschelde
8870bc7fd0
Merge pull request #46453 from m4gr3d/loosen_restrictions_on_plugin_loading
...
Update the logic to load Godot Android plugins packaged into the binary.
2021-02-27 16:46:34 +01:00
Rémi Verschelde
21609c3bfd
Merge pull request #46470 from Faless/net/4.x_enet_timeout
...
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 16:45:29 +01:00
Rémi Verschelde
8abc79e909
Merge pull request #46473 from angad-k/PathFollow2D-unit-test
...
Fix some initializations in PathFollow2D's unit test
2021-02-27 16:44:40 +01:00
Angad Kambli
eee850dd9e
fix initializations of node Path2D unit tests
2021-02-27 20:59:11 +05:30
Rémi Verschelde
213ea175c3
Merge pull request #44974 from Gorgonx7/master
...
Initial tests for geometry3D
2021-02-27 14:59:33 +01:00
James Gordon
a26d4b1727
Added test file and test cases
2021-02-27 13:16:04 +00:00
Fabian
1b54de3039
Add set_peer_timeout to NetworkedMultiplayerENet.
2021-02-27 12:52:12 +01:00
Rémi Verschelde
9b6c3a8719
Merge pull request #46459 from KoBeWi/bruh
...
Don't check modified time if file doesn't exist
2021-02-27 08:30:57 +01:00
Ignacio Roldán Etcheverry
ffc7d0a2d6
Merge pull request #42588 from aaronfranke/cs-instance-generic
...
Add generic support to PackedScene.Instance in C#
2021-02-27 02:51:05 +01:00
kobewi
af069109be
Don't check modified time if file doesn't exist
2021-02-26 23:18:50 +01:00
Fredia Huya-Kouadio
6f0ca6c9f7
Fix invalid missing template error when the Android build template is not installed.
2021-02-26 12:31:12 -08:00
Rémi Verschelde
7b685a1558
Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40
...
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 21:00:12 +01:00
hilfazer
1810654369
Prevent crash when clicking Mesh in MeshInstance when is scene root
2021-02-26 19:28:09 +01:00
Fredia Huya-Kouadio
6fd881e43c
Update the logic to load Godot Android plugins packaged into the binary.
...
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
Rémi Verschelde
75d03f1fbd
Merge pull request #46446 from Faless/js/4.x_jsdoc
...
[HTML5] Document Engine and EngineConfig (jsdoc).
2021-02-26 15:31:44 +01:00
Rémi Verschelde
40a70f1657
Merge pull request #46449 from Faless/js/4.x_editor_html_scons4
...
[HTML5] Make editor HTML build tag scons4-proof.
2021-02-26 15:22:37 +01:00
Fabio Alessandrelli
4404eb57e4
[HTML5] Make editor HTML build tag scons4-proof.
...
We used to have it like `$GODOT_VERSION` which caused inconsistencies
between different scons versions when substituting it.
It's now `@GODOT_VERSION@`, which is safe on both scons3 and scons4.
2021-02-26 15:08:47 +01:00
Rémi Verschelde
7bb0d39da4
Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes
...
Prevent 'Change Type' on nodes from a foreign scene
2021-02-26 14:37:14 +01:00
Rémi Verschelde
6c75e814c3
Merge pull request #46448 from KoBeWi/savenexit
...
Save ProjectSettings on editor restart
2021-02-26 14:35:27 +01:00
Rémi Verschelde
4ddf5caa90
Merge pull request #46447 from Faless/fix/4.x_threaded_array
...
Fix ThreadedArrayProcessor init when NO_THREADS.
2021-02-26 14:34:58 +01:00
kobewi
59e1c007a7
Save ProjectSettings on editor restart
2021-02-26 13:33:08 +01:00
Fabio Alessandrelli
dfbeb5ae29
Fix thread_process_array when NO_THREADS.
2021-02-26 12:13:20 +01:00
Fabio Alessandrelli
472482013e
[HTML5] Add jsdoc2rst tool.
...
A template for `jsdoc` that generat the HTML5 public classref.
The script can be run via `npm run docs` to print to stdout.
You can dry run via `npm run docs -- --d dry-run` or write to file via
`npm run docs -- -d /path/to/file.rst`
Also update Makefile in `doc/` and add dry run test to CI.
2021-02-26 11:33:59 +01:00
Fabio Alessandrelli
018ee5a4dc
[HTML5] Document Engine and EngineConfig (jsdoc).
...
This commit also removes the utils.js engine file, moving some of it's
content to config.js and some to engine.js .
2021-02-26 11:33:59 +01:00
Rémi Verschelde
d7e6c20c82
Merge pull request #46443 from timothyqiu/doc-bsearch
...
Fixes typo in Array::bsearch_custom doc
2021-02-26 11:28:32 +01:00
Haoyu Qiu
31243e377f
Fixes typo in Array::bsearch_custom doc
2021-02-26 18:01:08 +08:00
Rémi Verschelde
d02535f509
Merge pull request #46429 from VedatGunel/add-guide-outline
...
Add outline to dragged guide text
2021-02-26 10:53:50 +01:00
Rémi Verschelde
9e995e081e
Merge pull request #46432 from nmrkr/uncreatable-type-scene-load
...
Fix crash when loading a scene containing an uncreatable type
2021-02-26 07:51:28 +01:00
Rémi Verschelde
1f702e35d8
Merge pull request #46430 from kuruk-mm/fix_profile_type
...
SCons: Fix profile type. It is a string
2021-02-26 07:44:50 +01:00
hilfazer
e28cc34db8
Prevent 'Change Type' on nodes from an instanced scene
2021-02-26 07:18:21 +01:00
Aaron Franke
3f50954ced
Add generic support to PackedScene.Instance
2021-02-25 20:49:22 -05:00
Vedat Günel
929da94e2c
Add outline to dragged guide text
2021-02-26 03:12:50 +03:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00