Juan Linietsky
2ab83e1abb
Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector
2017-01-07 18:26:38 -03:00
Juan Linietsky
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
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-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
Juan Linietsky
b085c40edf
-Conversion of most properties to a simpler syntax, easier to use by script
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-Modified help to display properties
GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
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All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde
3f3f5a5359
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
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Various merge conflicts have been fixed manually and some mistakes
might have been made - time will tell :)
2017-01-02 21:52:26 +01:00
Rémi Verschelde
c7bc44d5ad
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Juan Linietsky
075fde7f26
work in progress global illumination
2016-12-20 00:21:07 -03:00
Juan Linietsky
a732708b9d
Blend shapes using transform feedback (GPU)
2016-11-24 20:46:55 -03:00
volzhs
b0cf201ea3
Fix crash when select target path on import 3d scene window
2016-11-14 08:36:01 +09:00
Juan Linietsky
cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
2016-11-09 23:55:06 -03:00
Saracen
0063471edd
Fixed flag for importing animation and skipping value tracks.
2016-11-03 08:45:35 +00:00
Rémi Verschelde
d4c17700aa
style: Fix PEP8 whitespace issues in Python files
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-01 00:35:16 +01:00
Juan Linietsky
53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
2016-10-27 11:50:26 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
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SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
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Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
volzhs
dd04ac7ba9
Add option for root node name on Import 3D scene window
2016-10-15 01:44:19 +09:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
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-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Pedro J. Estébanez
11cbbeb17e
Respect texture .flags files on export
2016-09-30 17:41:45 +02:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
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Fix some more warnings
2016-09-10 12:21:02 -03:00
volzhs
85f373691f
check "disable_filter" option for backward compatibility
2016-08-28 20:25:35 +09:00
volzhs
449ad2b37a
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-23 05:18:53 +09:00
Johan Manuel
cec1c48a7e
Fix various warnings
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The warnings fixed were about things like unused variables, misleading
indentation, missing default cases in switches and better grouping of
conditions in if statements.
2016-08-13 13:21:35 +02:00
Rémi Verschelde
308d405c31
Turn some prints to error logs, remove others
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Fixes #5876 in passing.
2016-07-24 00:02:19 +02:00
Rémi Verschelde
4f9dea3aed
Revert "Change default extension to .tscn when import 3d scene"
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Also adds a comment as to why this extension should not be changed.
This commit reverts edf7082326
.
2016-07-18 21:32:10 +02:00
volzhs
edf7082326
Change default extension to .tscn when import 3d scene
2016-07-18 23:28:13 +09:00
Rémi Verschelde
22419082d9
Remove some noisy debug prints
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Part of #5031
2016-07-17 18:25:21 +02:00
Saracen
ca866803be
Removes AnimationPlayer renaming on import.
2016-07-13 16:45:53 +01:00
Juan Linietsky
90f8a3bd29
properly generate tangents only upon request, closes #5580
2016-07-09 11:53:27 -03:00
Rémi Verschelde
454b210242
Remove unused variables (third pass) + dead code
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Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:16:21 +02:00
Juan Linietsky
54571e94ac
Fixes to import plugin, closes #5318
2016-06-30 22:37:25 -03:00
Juan Linietsky
fbdb7a947b
Editor properly reloads scenes if they changed on disk or were reimported
2016-06-28 18:53:31 -03:00
Juan Linietsky
33f1204dc4
Fix error reporting when a scene is not imported properly, closes #3968
2016-06-26 15:37:39 -03:00
Juan Linietsky
3edf66477a
Fixed error using the same atlas rect for all images, closes #4139
2016-06-21 20:51:41 -03:00
Juan Linietsky
ae85543806
Ability to premultiply alpha on font import, fixes #5231
2016-06-21 10:41:56 -03:00
Rémi Verschelde
17f7065944
i18n: Improve a couple English strings
2016-06-20 08:08:23 +02:00
Juan Linietsky
0db02f26b6
-Added options for scene import plugin to keep materials and user-added tracks to animations, please test! closes #4425
2016-06-20 00:20:30 -03:00
Paulb23
0454e1d6cb
Made .fnt warning translatable
2016-06-19 14:33:42 +01:00
Rémi Verschelde
174b78119b
Merge pull request #5039 from jay3d/master
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Add "-rigid" postfix import feature to create rigid bodies
2016-06-19 12:43:49 +02:00
Rémi Verschelde
bd79aa52ab
Merge pull request #4158 from Paulb23/add_fnt_extension_issue_162
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Adds .fnt extension if not provided, issue #162
2016-06-19 01:04:46 +02:00
Rémi Verschelde
a7fc04626a
Add missing license headers in our source files ( #5255 )
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Also removes a couple wrong Godot headers from third-party source files.
2016-06-18 14:46:12 +02:00
jay3d
6b74e43a5b
Add "-rigid" postfix import feature to create rigid bodies
2016-06-18 02:40:25 -04:00
Juan Linietsky
816b3fa94d
It is now possible to set a default custom theme, whether you want a hidpi default theme, or just use a custom font for the default theme
2016-06-16 20:05:22 -03:00
Geequlim
1a99c5bad8
Fix endless reimporting for LargeTexture close #5215
2016-06-15 12:28:05 +08:00
Pawel Kowal
101e0c9ec6
Improved Blender/Collada shadeless->unshaded import
2016-06-07 22:07:48 +02:00
Rémi Verschelde
a21eb2b89d
Merge pull request #5057 from pkowal1982/master
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Improved Blender/Collada -colonly import creating collision shapes fo…
2016-06-07 13:22:00 +02:00
Pawel Kowal
494847f0d1
Improved Blender/Collada -colonly import creating collision shapes for empties
2016-06-05 20:59:21 +02:00
Saracen
1dab0aab7c
Bitmask import plugin
2016-06-05 19:14:39 +01:00
volzhs
ee7d94bf11
fix invalid texture plugin name
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EditorTextureImportPlugin had ``texture_2d``, ``texture_3d``, ``texture_atlas`` and ``larget_texture``.
These are now just ``texture``.
2016-06-02 22:13:55 +09:00
DimOkGamer
0fc4f1bcf4
Added more translatable strings in code. Updated template tools.pot.
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also improved Russian localization.
2016-05-30 21:47:53 +03:00
Juan Linietsky
cf3575e0b4
Merge branch 'master' of https://github.com/godotengine/godot
2016-05-30 00:29:36 -03:00