Rémi Verschelde
1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
...
Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
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C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
K. S. Ernest (iFire) Lee
dbc1e94695
Fixes for gltf export.
...
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
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GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Rémi Verschelde
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
...
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
Rémi Verschelde
8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
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C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
RedworkDE
bf47b62203
C#: Rename export settings mono
-> dotnet
and remove unused AOT settings
2023-02-07 18:20:23 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags
2023-02-07 19:32:08 +03:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages
2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
...
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder
2023-02-07 16:48:23 +01:00
Paul Joannon
e51a20b714
Rename existing editor settings mono
-> dotnet
2023-02-07 16:48:18 +01:00
Markus Sauermann
826e54fa73
Some code simplifications
...
1. `number_width` isn't used later
2. `return_type` is used only once
3. AudioServer::get_singleton()->get_channel_count() always returns a channel_count of 1 or larger
4. negative `aa->backward` conditional
5. `current_canvas` == `find_world_2d()->get_canvas()`
6. identical if `render_shadows`
2023-02-07 14:30:16 +01:00
Adam Scott
0fef203b1f
Remove script class checks when getting function signature
2023-02-07 11:48:10 +01:00
S.V.I. Vilcrow
7eb6367d5c
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 05:29:48 +03:00
Rémi Verschelde
6e2b9b3bdc
Merge pull request #72802 from RedMser/blender-rpc-error-handling
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Better error handling for Blender RPC import
2023-02-06 22:45:18 +01:00
Yuri Sizov
945207885b
Merge pull request #72546 from vonagam/fix-typed-array-can-reference
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GDScript: Fix can_reference check for typed arrays
2023-02-06 23:32:47 +03:00
Yuri Sizov
c0edea37ef
Merge pull request #72677 from dalexeev/gds-await-infer-type
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GDScript: Fix `await` type inference
2023-02-06 23:32:28 +03:00
Yuri Sizov
7b86a082be
Merge pull request #72804 from vnen/gdscript-no-onready-without-node
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GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 23:03:44 +03:00
Danil Alexeev
685db28e29
GDScript: Fix await
type inference
2023-02-06 23:02:14 +03:00
Yuri Sizov
9d16250353
Merge pull request #70002 from poohcom1/fix/static-subscript-autocomplete
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Fix code-completion suggesting non-static members for custom classes
2023-02-06 23:02:12 +03:00
Yuri Sizov
de4369ca4b
Merge pull request #72708 from KoBeWi/PackedMultilineStringArray
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Fix @export_multiline for PackedStringArray
2023-02-06 23:01:16 +03:00
Dmitrii Maganov
8400308ab3
GDScript: Fix can_reference check for typed arrays
2023-02-06 22:00:16 +02:00
George Marques
ed5ddab7e5
GDScript: Fix inheritance check of @onready for inner classes
2023-02-06 14:52:13 -03:00
RedMser
8f099c7de3
Better error handling for Blender RPC import
...
- If RPC import fails, then try a direct import as well. While it's
slower, it may be better than failing the import completely.
- Connection errors will disable RPC automatically, to avoid having to
wait the full 30 seconds timeout each time.
This should be properly fixed by allowing to override the timeout
per HTTPClient.
2023-02-06 18:23:20 +01:00
Rémi Verschelde
2fdaf2919c
GDScript: Fix recently merged test not ignoring warnings
2023-02-06 18:19:34 +01:00
Rémi Verschelde
eee343210d
Merge pull request #72330 from MinusKube/unreachable_code_bug
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Fix unreachable code warning for elif block
2023-02-06 17:49:37 +01:00
Rémi Verschelde
f5a8c58684
Merge pull request #72628 from lyuma/gltf-reimport-appending
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Use reimport_append api for importing embedded gltf images
2023-02-06 17:48:28 +01:00
Yuri Sizov
d201df1ffa
Merge pull request #72512 from vonagam/fix-ternary-type-source
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GDScript: Fix type certainty for result of ternary operator
2023-02-06 19:41:27 +03:00
Lyuma
5fbcb80170
Use reimport_append api for importing embedded gltf images
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Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2023-02-06 07:11:45 -08:00
Rémi Verschelde
8a37fad281
Merge pull request #72794 from vnen/gdscript-no-onready-without-node
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GDScript: Don't allow @onready without inheriting Node
2023-02-06 15:41:02 +01:00
Rémi Verschelde
332a1d8ee5
Merge pull request #72774 from bruvzg/spoof_load
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[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-06 15:40:39 +01:00
Rémi Verschelde
9ad098f653
Merge pull request #72276 from dalexeev/gds-rpc-annot
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GDScript: Better handling of `@rpc` annotation and autocompletion
2023-02-06 15:39:25 +01:00
Rémi Verschelde
f50f968b83
Merge pull request #72709 from RedworkDE/net-basedirectory-whoops
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C#: Fix AppContext.BaseDirectory
2023-02-06 15:39:02 +01:00
George Marques
3941af3d91
GDScript: Don't allow @onready without inheriting Node
2023-02-06 10:45:38 -03:00
bruvzg
c588923433
[TextServer] Preload USpoofChecker to speed up GDScript parsing.
2023-02-05 23:31:54 +02:00
Danil Alexeev
31749de128
GDScript: Better handling of @rpc
annotation and autocompletion
2023-02-05 21:21:37 +03:00
Yuri Sizov
13f0158e49
Merge pull request #72608 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default (take 2)
2023-02-05 16:00:26 +03:00
kobewi
2b71ede967
Fix @export_multiline for PackedStringArray
2023-02-04 17:06:58 +01:00
Yuri Sizov
8753b07b05
Merge pull request #71860 from GeroVeni/master
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Improve docs for rpc annotations
2023-02-04 18:43:15 +03:00
RedworkDE
fb0adaff9f
C#: Fix AppContext.BaseDirectory
2023-02-04 14:35:11 +01:00
GeroVeni
54f2226ce5
Improve docs for rpc annotations
2023-02-04 13:28:41 +00:00
Rémi Verschelde
bbff9fd7a4
Merge pull request #71786 from raulsntos/dotnet/array
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Sync C# Array with Core
2023-02-04 00:24:06 +01:00
Pedro J. Estébanez
0bcc7bb5c7
Avoid losing references to objects in the native-scripting boundary
2023-02-03 17:48:41 +01:00
Rémi Verschelde
604493eb6e
Merge pull request #65910 from KoBeWi/gdsus
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Cleanup function state connections when destroying instance
2023-02-03 16:13:06 +01:00
Rémi Verschelde
1ff2204cfe
Merge pull request #72554 from RedworkDE/net-appcontext-basedirectory
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C#: Set AppContext.BaseDirectory for editor builds
2023-02-03 15:35:29 +01:00
Rémi Verschelde
5a413894fc
Merge pull request #72635 from RedworkDE/net-nodepath-iequatable
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C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03 15:35:22 +01:00
Rémi Verschelde
91dfd6484b
Merge pull request #72633 from RedworkDE/net-stringname-iequatable
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C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03 15:35:16 +01:00
Rémi Verschelde
8ef01ee5df
Merge pull request #72604 from rbessems/rbessems/env_blend_mode
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Add XR Environment Blend Mode Support
2023-02-03 06:24:30 +01:00
RedworkDE
ac96af1cc9
C#: Declare IEquatable<>
interface for StringName
2023-02-03 00:26:18 +01:00
RedworkDE
7403a3a11b
C#: Implement IEquatable<>
and equality operators in NodePath
...
- Implement `IEquatable<>` interface.
- Implement `==` and `!=` operators.
- Override `Equals` and `GetHashCode`.
2023-02-03 00:25:48 +01:00
Ron Bessems
d7d171c45c
Add XR Environment Blend Mode Support
2023-02-02 12:18:42 -05:00
Rémi Verschelde
a43ec333c4
Merge pull request #72398 from vnen/gdscript-setter-chain
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GDScript: Improve usability of setter chains
2023-02-02 16:28:07 +01:00
George Marques
273bf7210f
GDScript: Add warnings that are set to error by default
...
- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-02 12:07:25 -03:00
RedworkDE
b9d1462d2a
C#: Set AppContext.BaseDirectory for editor builds
2023-02-02 15:05:11 +01:00
George Marques
5fc7918594
GDScript: Improve usability of setter chains
...
- Consider PackedArrays non-shared since they are copied on C++/script
boundaries.
- Add error messages in the analyzer when assigning to read-only
properties.
- Add specific error message at runtime when assignment fails because
the property is read-only.
2023-02-02 10:20:35 -03:00
Rémi Verschelde
50022484a3
Merge pull request #72592 from EricEzaM/67008-autocomplete-crash-virtual-fn
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Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 13:59:57 +01:00
Rémi Verschelde
8978196a48
Merge pull request #72468 from rbessems/rbessems/add_ml2_controller
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Adding Magic Leap 2 Controller Interaction Profile
2023-02-02 13:59:34 +01:00
Rémi Verschelde
c5c6f2db89
Merge pull request #72553 from RedworkDE/net-output-directory
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C#: Preserve directories in output during export
2023-02-02 13:59:05 +01:00
Eric M
9b93bdb4e7
Fix crash in gdscript when autocompleting virtual function and signature does not match base.
2023-02-02 22:52:08 +10:00
Ron Bessems
e78088cc3a
Add Magic Leap 2 OpenXR Interaction Profile
2023-02-02 06:45:43 -05:00
Rémi Verschelde
824784f80b
Merge pull request #72557 from vonagam/fix-make-value-protection
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GDScript: Fix getting reduced value of incomplete subscript for autocomplete
2023-02-02 09:49:37 +01:00
Rémi Verschelde
65cbe89371
Merge pull request #72542 from smix8/rvoagent_to_navagent_rename_4.x
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Rename NavigationServer internal RvoAgent to NavAgent
2023-02-02 09:36:50 +01:00
Danil Alexeev
4311836be2
GDScript: Fix crash in export group annotations
2023-02-02 08:37:39 +03:00
Dmitrii Maganov
7b04e3865a
GDScript: Fix getting reduced value of incomplete subscript
2023-02-02 02:15:26 +02:00
smix8
0d80705f11
Rename NavigationServer internal RvoAgent to NavAgent
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Renames the NavigationServer internal RvoAgent to NavAgent.
2023-02-01 22:27:48 +01:00
Dmitrii Maganov
1a810ff45e
GDScript: Fix type certainty for result of ternary operator
2023-02-01 14:52:29 +02:00
Rémi Verschelde
0a9e6e478e
Merge pull request #71800 from akien-mga/ci-codespell-action
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CI: Add official codespell action with PR annotations
2023-02-01 13:25:23 +01:00
Rémi Verschelde
c461d3880f
Merge pull request #72434 from Treer/master
...
Qualify Console's namespace to avoid mixup with plugin's objects
2023-02-01 13:24:47 +01:00
Rémi Verschelde
e52213e2fa
More codespell fixes, do more changes from previous ignore list
2023-02-01 12:11:36 +01:00
Rémi Verschelde
c40020513a
Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed
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gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01 12:10:13 +01:00
Rémi Verschelde
061b046401
Merge pull request #72499 from vonagam/fix-typed-array-disassembly
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GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:03:25 +01:00
Rémi Verschelde
afe3b94ab2
Revert "GDScript: Add warnings that are set to error by default"
...
This reverts commit a166833bfa
.
This caused multiple regressions.
Needs to be redone with more testing before merge.
Fixes #72501 .
2023-02-01 10:54:22 +01:00
Lyuma
bc24d01359
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
...
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed.
Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime.
This provides an option for pixel art to be stored losslessly.
Additionally, respect project importer defaults for texture import settings.
Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01 01:42:36 -08:00
Dmitrii Maganov
56aedb256e
GDScript: Fix disassembly of typed array assignment and construction
2023-02-01 11:18:54 +02:00
Rémi Verschelde
9b0f194bbb
Fix blend runner copyright headers
2023-02-01 09:39:31 +01:00
Rémi Verschelde
e101305950
Merge pull request #72487 from vnen/gdscript-warning-default-error
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GDScript: Add warnings that are set to error by default
2023-02-01 08:23:42 +01:00
Rémi Verschelde
d29036bcda
Merge pull request #69319 from RedMser/blender-import-rpc
...
Batch import Blend files using XML RPC
2023-02-01 08:21:16 +01:00
Rémi Verschelde
9aeda3b282
Merge pull request #72490 from resistor/disasm
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Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
2023-02-01 08:02:04 +01:00
Rémi Verschelde
d9ade633b3
Merge pull request #71936 from akien-mga/remove-some-unused-signals
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Remove some unused signals
2023-02-01 07:53:52 +01:00
Rémi Verschelde
e8240031e7
Merge pull request #71479 from raulsntos/virtual-return-type
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Use enum instead of int in virtual methods return type
2023-02-01 07:45:28 +01:00
Rémi Verschelde
6749f1f85a
Merge pull request #72462 from raulsntos/docs/dotnet-renames
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Fix C# examples in documentation for 4.0
2023-02-01 07:25:26 +01:00
Rémi Verschelde
ab2f8ab6ce
Merge pull request #72371 from dalexeev/remove-gds-str-duplicate
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Remove `@GDScript.str` (duplicate of `@GlobalScope.str`)
2023-02-01 07:25:02 +01:00
Owen Anderson
835309c0a5
Fix disassembly of OPCODE_CONSTRUCT_TYPED_ARRAY.
...
Found while inspecting the bytecode for godot-benchmarks.
2023-01-31 21:52:51 -06:00
George Marques
a166833bfa
GDScript: Add warnings that are set to error by default
...
- Adds a list of default levels for all warning so they can be set
individually.
- Add warnings set by default to error for:
- Using `get_node()` without `@onready`.
- Using `@onready` together with `@export`.
- Inferring a static type with a Variant value.
- Overriding a native engine method.
- Adjust how annotations to ignore warnings are treated so they also
apply to method parameters.
- Clean up a bit how ignored warnings are set. There were two sets but
only one was actually being used.
- Set all warnings to the `WARN` level for tests, so they they can be
properly tested.
- Fix enum types in native methods signatures being set to `int`.
- Fix native enums being treated as Dictionary by mistake.
- Make name of native enum types use the class they are defined in, not
the direct super class of the script. This ensures they are always
equal even when coming from different sources.
- Fix error for signature mismatch that was only showing the first
default argument as having a default. Now it shows for all.
2023-02-01 00:05:14 -03:00
RedworkDE
70ebb6378c
C#: Preserve directories in output during export
2023-02-01 00:37:12 +01:00
Treer
086ce855a8
Update modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotPluginsInitializerGenerator.cs
...
Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2023-02-01 07:56:20 +11:00
Raul Santos
9e9eac4676
Use enum instead of int in virtual methods return type
2023-01-31 19:06:49 +01:00
Raul Santos
7eb8325180
Fix C# examples in documentation
...
- Fix documentation after C# renames.
- Add missing `partial` in C# class declarations.
- Change `delta` parameter type to `double` in C#.
- Ensure parameters match base declaration.
- Use `$` string interpolation in C#.
- Fix invalid or outdated C# code.
- Changed some examples to follow our style guide more closely.
2023-01-31 19:04:07 +01:00
Rémi Verschelde
b342dcdf04
Remove some unused signals
...
Part of #37604 .
2023-01-31 18:54:04 +01:00
Rémi Verschelde
925784df03
Merge pull request #72454 from dalexeev/gds-fix-icon-annotation
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GDScript: Fix `@icon` annotation
2023-01-31 15:58:49 +01:00
Rémi Verschelde
6d9c9d30b9
Merge pull request #72206 from vnen/gdscript-allow-void-return-shorthand
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GDScript: Allow void functions to return calls to other void functions
2023-01-31 15:55:35 +01:00
Rémi Verschelde
361f3f1721
Merge pull request #57520 from jordigcs/gd-rename-map
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Add hint for identifiers renamed from 3.x to 4.0
2023-01-31 15:55:25 +01:00
Danil Alexeev
83cb968965
GDScript: Fix @icon
annotation
2023-01-31 17:43:54 +03:00
George Marques
a47d4d57ca
GDScript: Allow void functions to return calls to other void functions
2023-01-31 11:37:30 -03:00
Rémi Verschelde
e768e02b78
Merge pull request #72444 from reduz/fix-global-class-parsing
...
Fix global script class parsing.
2023-01-31 13:20:00 +01:00
Rémi Verschelde
68cee1f02a
Merge pull request #72201 from fire/gltf-extract-img
...
Restore gltf embedded scenes due to problems with textures.
2023-01-31 13:18:37 +01:00
Rémi Verschelde
937524c09c
Merge pull request #72431 from raulsntos/dotnet/rid-iequatable
...
C#: Implement `IEquatable` in `Rid`
2023-01-31 13:17:51 +01:00
Juan Linietsky
1bbe0a2b2f
Fix global script class parsing.
...
* Broke with #72226
* Restored previous version of the code, made it even more error tolerant.
* Added a warning to **not** change the code.
Fixes #72226 .
2023-01-31 12:43:25 +01:00
K. S. Ernest (iFire) Lee
39ef247721
gltf: Avoid using base64 hash as an image filename
...
Consistently use the images.name property with deduplication, or else the image index.
2023-01-31 02:30:16 -08:00