Rémi Verschelde
17af010478
Merge pull request #38967 from nekomatata/remote-inspector-builtin-res
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Fix dialog spam when inspecting MeshInstance from model file
2020-06-06 16:11:11 +02:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
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Add support for focus awareness
2020-06-05 12:42:21 +02:00
Rémi Verschelde
50cb781b1b
Merge pull request #39316 from Anutrix/remove-hashmap-reduntant-func
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Remove unused function get_key_value_ptr_array from hash_map.h and another tiny fix.
2020-06-05 11:53:54 +02:00
Rémi Verschelde
e3db6199b6
Merge pull request #37073 from nodj/improve_2dEditor_zoom
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Improve 2d editor zoom
2020-06-05 11:45:06 +02:00
Rémi Verschelde
ac2619ec1c
Merge pull request #39298 from Faless/js/keyCode40
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Switch HTML5 key detection from keyCode to code.
2020-06-05 11:39:43 +02:00
Rémi Verschelde
c7632208fe
Merge pull request #39297 from Faless/webrtc/local_description_doc
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Fix WebRTCPeerConnection set_local_description doc
2020-06-05 11:39:07 +02:00
Rémi Verschelde
36f6103026
Merge pull request #39301 from Calinou/fix-argument-parameter-confusion
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Tweak the GDScript error message about passed argument type mismatch
2020-06-05 11:33:53 +02:00
Rémi Verschelde
d0b89c42bf
Merge pull request #39286 from akien-mga/gamepad-update-controllerdb
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Sync controller mappings DB with SDL2 community repo
2020-06-05 11:19:11 +02:00
Rémi Verschelde
06a2fb0bac
Merge pull request #39293 from madmiraal/fix-27921
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Correct misspellings of damped spring.
2020-06-05 11:04:46 +02:00
Rémi Verschelde
399c88dcaa
Merge pull request #39289 from mbrlabs/shader-has-param-fix
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Add "shader_param/" prefix in Shader::has_param()
2020-06-05 11:04:23 +02:00
Rémi Verschelde
150ba031de
Merge pull request #39276 from ThakeeNathees/predefined-check-for-loop-counter
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Added predefined var check for `for` loop counter
2020-06-05 11:01:55 +02:00
unknown
c9edc82b3b
Remove unused function get_key_value_ptr_array from hash_map.h and also fix parameter name in function get_key_list.
2020-06-05 13:13:42 +05:30
johan
fea6ca20c9
2D Editor: modified zoom increment to the twelveth root of two
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- properly visit power of 2 factors (50%, 100%, 200%...)
- index based zoom values to prevent floating point issues
- Fix 2d editor not able to reach min and max zoom values
2020-06-04 21:48:55 -04:00
Fredia Huya-Kouadio
2bf1f8e4b3
Add support for focus awareness
2020-06-04 15:49:55 -07:00
Hugo Locurcio
30053de182
Tweak the GDScript error message about passed argument type mismatch
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This makes it less confusing.
This closes https://github.com/godotengine/godot-proposals/issues/670 .
2020-06-04 22:31:37 +02:00
Fabio Alessandrelli
0a35b97b62
Swtich HTML5 key detection from keyCode to code.
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The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Fabio Alessandrelli
39bcbf5690
Fix WebRTCPeerConnection set_local_description doc
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ice_candidate_created should be emitted after set_local_description no
matter the type of the description (assuming no error is returned of
course).
2020-06-04 21:10:34 +02:00
Marcel Admiraal
b5e31b70dc
Correct misspellings of damped spring.
2020-06-04 18:07:24 +01:00
Marcus Brummer
ffbb211bbe
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
Rémi Verschelde
c0ff2a388d
Merge pull request #39281 from mbrlabs/check-android-release-keystore
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Check if the specified Android release keystore exists
2020-06-04 16:24:24 +02:00
Rémi Verschelde
938334cc9e
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@6191f6333b .
2020-06-04 15:52:27 +02:00
Rémi Verschelde
b8ff8fe85c
Merge pull request #39284 from mbrlabs/editornode-execute-output-selection
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Enable text selection in the execute output of EditorNode
2020-06-04 15:45:36 +02:00
Marcus Brummer
85175c67b8
Enable text selection in execute output of EditorNode
2020-06-04 14:38:55 +02:00
Marcus Brummer
21263a65a9
Check if the specified Android release keystore exists
2020-06-04 13:37:14 +02:00
Rémi Verschelde
f05b4fea33
Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback
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Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog
2020-06-04 11:58:55 +02:00
Rémi Verschelde
6a7b55805b
Merge pull request #39041 from swarnimarun/patch-1
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Fix crashing of VisualScript due to function change
2020-06-04 11:55:12 +02:00
Rémi Verschelde
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
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Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
Rémi Verschelde
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
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Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
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Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
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Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
Rémi Verschelde
910ddd2817
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@jbuck3
Thanks to all contributors and donors for making Godot possible!
2020-06-04 11:04:23 +02:00
Rémi Verschelde
4ac78e6a5f
doc: Sync classref with current source
2020-06-04 10:07:56 +02:00
Thakee Nathees
e153772de2
predefined var check for `for` loop counter
2020-06-04 10:37:22 +05:30
Rémi Verschelde
243cb503e1
Merge pull request #39204 from Calinou/distraction-free-property-getter
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Add a getter and property for the editor distraction-free mode
2020-06-03 23:08:43 +02:00
Rémi Verschelde
19dc5c42d8
Merge pull request #37839 from MrRevington/3.2-_input_focus_check
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FIX CodeTextEditor not respecting focus in _input
2020-06-03 22:49:45 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
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Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
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Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
1a5d472be5
Merge pull request #39270 from Phischermen/fix-mesh-property-list
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Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03 22:47:55 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
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Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
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Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
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Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Rémi Verschelde
0b76417d81
Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scroll
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RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
2020-06-03 22:32:36 +02:00
Rémi Verschelde
a3328bcead
Merge pull request #39264 from Chaosus/fix_length
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Fix shader's length() function parsing in expressions
2020-06-03 22:28:36 +02:00
Pedro J. Estébanez
fb7ae73045
Fix excessive bottom cropping in atlas generation
2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode
2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
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This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
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This partially addresses
https://github.com/godotengine/godot-proposals/issues/968 .
2020-06-03 22:16:36 +02:00
Phischermen
2fc274d572
Made property hint consistent with other property hints
2020-06-03 13:01:27 -07:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917
Allow scroll_to_line when scroll_active is 'false'
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Fix #36134
2020-06-03 19:55:27 +02:00
Yuri Roubinsky
1a7e101324
Fix shader's length() function parsing in expressions
2020-06-03 19:39:48 +03:00