Commit Graph

65780 Commits

Author SHA1 Message Date
Arseny Kapoulkine
18d6ae1161 Fix LOD generation for meshes with tangents & mirrored UVs
When UVs are mirrored in a mesh, collapsing vertices across the
mirroring seam can significantly reduce quality in a way that is not
apparent to the simplifier. Even if simplifier was given access to UV
data, the coordinates would need to be weighted very highly to prevent
these collapses, which would penalize overall quality of reasonable
models.

Normally, well behaved models with mirrored UVs have tangent data that
is correctly mirrored, which results in duplicate vertices along the
seam. The simplifier automatically recognizes that seam and preserves
its structure; typically models have few edge loops where UV winding is
flipped so this does not affect simplification quality much.

However, pre-processing for LOD data welded vertices when UVs and
normals were close, which welds these seams and breaks simplification,
creating triangles with distorted UVs.

We now take tangent frame sign into account when the input model has
tangent data, and only weld vertices when the sign is the same.
2024-07-23 16:35:46 -07:00
Rémi Verschelde
8e36f98ea5
Merge pull request #94662 from akien-mga/android-editor-some-visible-progress
Android Editor: Make progress dialog visible again
2024-07-23 18:22:51 +02:00
Rémi Verschelde
2b827f6d5f
Android Editor: Make progress dialog visible again 2024-07-23 17:36:07 +02:00
Rémi Verschelde
18c1c25ca0
Merge pull request #94652 from shana/fix-header-guards
Fix `header_guards.py` so it detects the copyright header properly.
2024-07-23 16:19:15 +02:00
Rémi Verschelde
e4f7b69470
Merge pull request #94656 from BlueCube3310/cubemap-layers-retrieve-fix
RenderingDevice: Fix getting cubemap layer data
2024-07-23 15:55:53 +02:00
Rémi Verschelde
9b7f5f5fa5
Merge pull request #94655 from bruvzg/ffp-contract-2
Disable FP contraction.
2024-07-23 15:55:50 +02:00
Rémi Verschelde
29e1bdee2b
Merge pull request #94653 from mihe/bind-physics-state-sync
Bind `PhysicsServer*D::body_set_state_sync_callback`
2024-07-23 15:55:46 +02:00
Rémi Verschelde
432d15e3f1
Merge pull request #94649 from AeioMuch/fix_wrong_selection
Fix node gets wrongly selected after moving another node in the tree
2024-07-23 15:55:42 +02:00
Rémi Verschelde
adf58849c6
Merge pull request #94645 from jsjtxietian/lightmap-override
Fix newly baked lightmap can't override previously baked at same path
2024-07-23 15:55:39 +02:00
Rémi Verschelde
05504ebf27
Merge pull request #94439 from kitbdev/fix-reopen-hscroll
Fix ScriptEditor scrolling horizontally when reopening script
2024-07-23 15:55:32 +02:00
AeioMuch
393fb68aea
Fix node gets wrongly selected after moving another node in the tree 2024-07-23 15:16:45 +02:00
BlueCube3310
741bb152ae RenderingDevice: Fix getting cubemap data 2024-07-23 13:44:28 +02:00
bruvzg
52a2836861 Disable FP contraction. 2024-07-23 14:33:51 +03:00
Mikael Hermansson
a559a1c6d8 Bind PhysicsServer*D::body_set_state_sync_callback 2024-07-23 13:30:44 +02:00
Rémi Verschelde
f6c7b00a41
Merge pull request #94635 from dalexeev/gds-fix-false-positive-enum-without-default
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-23 13:08:21 +02:00
Rémi Verschelde
ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde
23a1104d78
Merge pull request #94610 from ajreckof/Fix-Object-encoded-as-id-in-dictionnaries-to-be-represented-as-int-in-the-inspector-
Fix Object encoded as id in dictionaries to be represented as int in the inspector.
2024-07-23 13:08:15 +02:00
Rémi Verschelde
6a79d848a8
Merge pull request #94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Rémi Verschelde
87d498a357
Merge pull request #94556 from cosformula/fix-directional-shadow
GLES3: Fix directional shadow on Metal ANGLE
2024-07-23 13:08:08 +02:00
Rémi Verschelde
307efbadf8
Merge pull request #94420 from TokageItLab/player-seek-internal
Handle internal seek on AnimationPlayer to process discrete correctly
2024-07-23 13:08:05 +02:00
Rémi Verschelde
add558f3bc
Merge pull request #94304 from TokageItLab/fix-end-of-statemachine
Fix StateMachine process when transition to end & optimize StringName
2024-07-23 13:07:59 +02:00
Andreia Gaita
09f2b9513c Fix header_guards so it detects the copyright header properly.
Having hardcoded offsets is a problem if the copyright header ever changes
or when running on forks with different copyright header formats.
2024-07-23 12:19:20 +02:00
Joshua Rothe
d751545391
Fix FOG shader issue in Compatibility mode 2024-07-23 11:25:10 +02:00
cosformula
fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE 2024-07-23 11:24:13 +02:00
jsjtxietian
a8526e68a7 Fix newly baked lightmap can't override previously baked at same path 2024-07-23 12:38:20 +08:00
Danil Alexeev
638148a184
GDScript: Fix false positive cases of ENUM_VARIABLE_WITHOUT_DEFAULT 2024-07-22 21:45:01 +03:00
Yuri Rubinsky
574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde
4e5ed0bbfb
Merge pull request #93753 from Repiteo/scons/visual-studio-fixes
SCons: Fix output with `vsproj=yes`
2024-07-22 17:30:25 +02:00
Rémi Verschelde
84af5c1c46
Merge pull request #88065 from Riteo/ds-pref-consistent
Handle display driver preferences consistently between editor and projects
2024-07-22 17:30:21 +02:00
Rémi Verschelde
40c6668044
Merge pull request #94622 from YeldhamDev/atr_corner_case
Parse `auto_translate` when generating a POT file
2024-07-22 17:24:11 +02:00
Rémi Verschelde
a713ce7b9e
Merge pull request #94444 from Repiteo/ci/bump-scons
CI: Bump SCons version (4.7.0→4.8.0)
2024-07-22 17:24:07 +02:00
Rémi Verschelde
587f1d0cb0
Merge pull request #92817 from Alex2782/fix_glsl_Mali-G
Fix glsl shader for Android Mali-GXXx GPUs and Vulkan API 1.3.xxx
2024-07-22 17:24:04 +02:00
Rémi Verschelde
b94b405d4b
i18n: Sync translations with Weblate 2024-07-22 16:38:48 +02:00
Thaddeus Crews
75a70d888a
CI: Bump SCons version (4.7.0→4.8.0) 2024-07-22 09:03:34 -05:00
Rémi Verschelde
88c454539c
Merge pull request #94619 from RandomShaper/fix_gl_prev
Fix certain resource previews empty with GL compat
2024-07-22 15:41:17 +02:00
Rémi Verschelde
9d8c2c9b25
Merge pull request #94618 from Faless/ws/fix_no_delay
[WebSocket] Ensure `TCP_NODELAY` is always set
2024-07-22 15:41:14 +02:00
Rémi Verschelde
219cd80af8
Merge pull request #94593 from Hilderin/fix-crash-editor-invalid-editor-settings
Fix editor crash when editor settings resource is invalid
2024-07-22 15:41:10 +02:00
Rémi Verschelde
c0fae769f8
Merge pull request #94161 from bruvzg/ndlg_notes
[Docs] Add some notes about native file dialog limitations.
2024-07-22 15:41:05 +02:00
Michael Alexsander
fe4bdaf5b5
Parse auto_translate when generating a POT file 2024-07-22 10:00:09 -03:00
bruvzg
684f69a422
[Docs] Add some notes about native file dialog limitations. 2024-07-22 15:56:54 +03:00
Pedro J. Estébanez
78ba8b2804 Fix certain resource previews empty with GL compat
As an additional fix, the preview render request now ignores the main viewport hierarchy so previews don't pay the cost of re-rendering the whole editor and descendant viewports.
2024-07-22 14:44:14 +02:00
Fabio Alessandrelli
d65e7aab76 [WebSocket] Ensure TCP_NODELAY is always set
Almost all WebSocket implementations (including all major browsers)
disable Nagle's algorithm to favor low latency over packet overhead.

This was also the case in Godot 3.x, while in Godot 4.0 this was only
being done for clients and wasn't even always working due to a bug.

This commit fixes the aforementioned bug, and forces TCP_NODELAY when
accepting a stream as a server.
2024-07-22 14:40:19 +02:00
Rémi Verschelde
962c2512c3
Merge pull request #94611 from Chaosus/vs_fix_texture_warning
Fix warning printing for `VisualShaderNodeTextureParameter`
2024-07-22 14:13:20 +02:00
Rémi Verschelde
6694f55f40
Merge pull request #94606 from bruvzg/rtl_msdf_r
[RTL] Fix text size rounding with MSDF fonts.
2024-07-22 14:13:17 +02:00
Rémi Verschelde
7bcb447c66
Merge pull request #94598 from BlueCube3310/img-64bit-compress
Support 64-bit image sizes for VRAM compression
2024-07-22 14:13:15 +02:00
Rémi Verschelde
3641df5170
Merge pull request #94597 from Malcolmnixon/root-android-template-ignore
Change  .gitignore to only exclude root android template folder
2024-07-22 14:13:12 +02:00
Rémi Verschelde
97be935253
Merge pull request #94594 from KoBeWi/scenegroups😬😬
Increase threshold for displaying scene group update progress
2024-07-22 14:13:08 +02:00
Rémi Verschelde
edcf78935e
Merge pull request #94587 from alvinhochun/bench-end-main-setup
End benchmark of `Main::setup` properly before calling `setup2`
2024-07-22 14:13:05 +02:00
Rémi Verschelde
b56b8e8b41
Merge pull request #94571 from Calinou/editor-curve-preview-fix-scaling
Fix incorrect Curve editor preview thumbnail scaling
2024-07-22 14:13:02 +02:00
Rémi Verschelde
1c71313c6b
Merge pull request #94565 from Gearhartlove/update-contribution-link
Documentation: Update link in CONTRIBUTING.md
2024-07-22 14:13:00 +02:00