Commit Graph

2988 Commits

Author SHA1 Message Date
thebestnom
4dc94e93bb Android: fix display server always alerting no Vulkan support 2020-07-14 19:37:36 +03:00
bruvzg
850bbabe56
[macOS] Fix window size on macOS Big Sur (title bar height is no longer same as menu height), use top-left corner as resize origin instead of bottom-left. 2020-07-14 15:09:46 +03:00
Rémi Verschelde
28e8347d6c
Merge pull request #40354 from bruvzg/add_vulkan_init_message
Display error popup instead of crashing if Vulkan init failed.
2020-07-14 09:03:25 +02:00
Aaron Franke
9986439352
Commit other files changed by file_format.sh 2020-07-13 14:14:11 -04:00
bruvzg
996910b627
Add error messages if Vulkan init failed, prevent Vulkan context freeing uninitialized device and instance. 2020-07-13 19:24:21 +03:00
Daniel Ting
9605fc54c7 Fix cancel/OK button order on macOS
The macOS platform convention regarding button order is cancel on left,
OK on right.
2020-07-10 15:10:11 -05:00
Marcel Admiraal
26fcf2b04c Add override keywords. 2020-07-10 13:56:54 +01:00
Rémi Verschelde
dc856481ff
Merge pull request #40244 from amanj120/forward_port_bundle_pr_permissions
Refactor permissions and command line flags into separate methods
2020-07-10 13:19:37 +02:00
Rémi Verschelde
f67b65864f
Merge pull request #40167 from amanj120/forward_port_bundle_pr_saving_files
Utility methods for writing files to gradle project directory
2020-07-10 11:02:03 +02:00
Aman Jain
f579057748 Refactor permissions and command line flags into separate methods 2020-07-09 16:34:08 -04:00
Aman Jain
78e003951a Utility methods for writing files to Gradle project. 2020-07-09 13:57:15 -04:00
bruvzg
bcc3c72d9c
[macOS] Fix transient windows. 2020-07-09 14:22:56 +03:00
Rémi Verschelde
d629b17291
Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master
[4.0] [iOS] Option to use storyboards for launch screens
2020-07-09 08:36:01 +02:00
Sergey Minakov
96e204bb0d iOS Export: Storyboard custom values 2020-07-07 02:00:08 +03:00
Sergey Minakov
d4c541c25a iOS Export: add option to use storyboard for launch screen 2020-07-07 01:46:26 +03:00
Sergey Minakov
7b64f2df50 iOS Export: use relative path for res:// files 2020-07-06 00:56:29 +03:00
Rémi Verschelde
c2a0bfa95b
Merge pull request #40111 from DanielZTing/master
Fix opening URLS with special characters in macOS
2020-07-05 00:51:13 +02:00
Rémi Verschelde
8ccb1cec91
Merge pull request #40084 from bruvzg/macos_seamless_scaling
[macOS] Implement seamless display scaling.
2020-07-04 10:51:09 +02:00
Rémi Verschelde
9828fcc01a
Merge pull request #40105 from Logharaa/master
Stop looping as soon as the first window that has focus is found
2020-07-04 09:57:14 +02:00
bruvzg
df968d577a
[macOS] Implement seamless display scaling. 2020-07-04 10:36:33 +03:00
Daniel Ting
b8e6ff9a7f Fix opening URLS with special characters in macOS
The Online Tutorials section of InputMap in the editor's built-in
documentation viewer contains this link:

docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html#inputmap

The macOS implementation for opening a link percent-encodes it before
sending it to the browser, resulting in a 404. This is to fix #13422
where filenames with special characters could not be opened in Finder.
However, this breaks URLS so I added a check to see if the resource
scheme is file:// and if so, only then is it escaped. This allows other
schemes like `http`, `ftp`, and `mailto` to be used.
2020-07-03 23:00:48 -05:00
Gaël
6c76639c40 Break loop when the first focused window is found 2020-07-04 01:57:16 +02:00
Rémi Verschelde
73fddc623b
Merge pull request #39888 from nekomatata/windows-create-window-error
Fix errors when creating windows on Windows
2020-07-04 01:41:43 +02:00
Rémi Verschelde
c020eea184
Merge pull request #40092 from hinlopen/remove-find-last
Remove String::find_last (same as rfind)
2020-07-04 01:38:01 +02:00
Juan Linietsky
14263d3d0d Improve the situation of DND on X11 2020-07-03 12:09:22 -03:00
Stijn Hinlopen
929b98d24b Remove String::find_last (same as rfind) 2020-07-03 15:26:22 +02:00
Rémi Verschelde
aa564739dd
Merge pull request #40074 from reduz/fix-fullscreen
Fix fullscreen flag on Windows, closes #37588
2020-07-03 09:23:44 +02:00
Rémi Verschelde
64aa25b2e5
Merge pull request #40050 from naithar/feature/ios-gdnative-master-2
[4.0] Add support of iOS's dynamic libraries to GDNative
2020-07-03 07:48:13 +02:00
Juan Linietsky
b14be5f271 Fix fullscreen flag on Windows, closes #37588 2020-07-02 22:09:17 -03:00
bruvzg
a9e341cff3
[macOS] Implement confined mouse mode. 2020-07-02 17:34:58 +03:00
Sergey Minakov
864224a5c1 iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:56:11 +03:00
Sergey Minakov
eef732342b iOS Export: turn .dylib into .framework on export 2020-07-02 12:56:05 +03:00
Rémi Verschelde
3fb5faaceb
Merge pull request #40018 from Faless/js/more_improvements_4.0
HTML5 fixes, refactor, audio fallback, fixed FPS.
2020-07-02 07:22:43 +02:00
Juan Linietsky
0b7bc83fe3 Add a focus out timeout for X11 to less events of this type are received 2020-07-01 16:14:46 -03:00
Fabio Alessandrelli
7a5e10b8a9 Use dummy driver when JS AudioContext is unavailable. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
1a637b07b1 Limit FPS in JS by skipping iterations. 2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
07d4513886 [JS] Check canvas size each loop, force redraw.
Fix compatibility issues, achieve smoother resizing.
2020-07-01 17:16:13 +02:00
Fabio Alessandrelli
a1c4c1d318 More static methods in DisplayServerJavaScript.
Were static functions in cpp file, polluting global namespace.
2020-07-01 17:16:03 +02:00
Rémi Verschelde
5c9ee93f3e
Merge pull request #39788 from bruvzg/macos_apple_silicon
[macOS] Add support for the Apple Silicon (ARM64) build target.
2020-07-01 16:45:23 +02:00
Rémi Verschelde
9000e59650
Merge pull request #40016 from akien-mga/environment-code-cleanup
Environment: Refactor code for readability + more
2020-07-01 16:28:48 +02:00
Rémi Verschelde
372136fe75 Environment: Refactor code for readability + more
- Makes all boolean setters/getters consistent.
- Fixes bug where `glow_hdr_bleed_scale` was not used.
- Split CameraEffects to their own source file.
- Reorder all Environment method and properties declarations,
  definitions and bindings to be consistent with each other
  and with the order of property bindings.
- Bind missing enum values added with SDFGI.
- Remove unused SDFGI enhance_ssr boolean.
- Sync doc changes after SDFGI merge and other misc changes.
2020-07-01 14:44:45 +02:00
Juan Linietsky
239942cfef Ensure embedded mode works again
Also implemented application in/out notifications in X11.
2020-07-01 09:27:43 -03:00
Fabio Alessandrelli
fd92270b0a Refactor canvas ID and locale handling. 2020-07-01 13:10:05 +02:00
Fabio Alessandrelli
5b1cc2d1fc Fix FS error on JS startup due to existing folder. 2020-07-01 13:10:05 +02:00
bruvzg
a07578592b
[macOS] Add application become/resign active notifications. 2020-06-30 17:59:30 +03:00
Juan Linietsky
438c380458 Add a separate application focus/in notification out from Window focus notification. 2020-06-30 10:40:06 -03:00
bruvzg
accae11fe3
[macOS export] Set correct external file attributes (Unix mode), and creation time. 2020-06-30 10:16:02 +03:00
Rémi Verschelde
524f061c01 X11: Ensure XGetWindowProperty data gets freed
And cleanup includes a bit.
2020-06-29 13:32:21 +02:00
bruvzg
00299f15b4
[macOS] Add support for the Apple Silicon (ARM64) build target. 2020-06-29 12:33:51 +03:00
Fredia Huya-Kouadio
2d53b8173e Fix the logic to enable focus awareness 2020-06-27 16:43:08 -07:00
PouleyKetchoupp
1043576ff3 Fix errors when creating windows on Windows
Detecting the case where WM_SIZE is received during the window creation.
There's no need to call window_resize on the Vulkan context.

Also creating a WindowData entry early enough to avoid storing a
separate WindowData wrongly associated to INVALID_WINDOW_ID.

Fixes #39199
2020-06-27 18:26:34 +02:00
Fredia Huya-Kouadio
175d43738a Enable the ability to use Godot as a subview within an Android app 2020-06-25 19:52:40 -07:00
Rémi Verschelde
8f5005b3eb
Merge pull request #39779 from naithar/feature/ios-modules-master
Enable iOS modules and fix missing symbols errors (4.0)
2020-06-24 22:49:39 +02:00
Poq Xert
4c0b077faa Updated purchase receipt suitable for sending to apple verification server
(cherry picked from commit bd71925726)
2020-06-24 17:15:56 +02:00
Sergey Minakov
488879f52b Export: Fix iOS enabling push notifications capability 2020-06-23 12:48:44 +03:00
Sergey Minakov
090b9fec20 SCons: Enable modules for iOS 2020-06-23 12:48:44 +03:00
Fredia Huya-Kouadio
206cbd960b Follow up cleanup for the godotpayment project module 2020-06-22 12:53:25 -07:00
Rémi Verschelde
d808697760
Merge pull request #39751 from bruvzg/mingw_build_fix
Fix MinGW build (use uninitialized `ofs` variable introduced in 39701).
2020-06-22 13:07:14 +02:00
bruvzg
439c97e0ff
Fix use uninitialized ofs variable introduced in 39701. 2020-06-22 13:13:22 +03:00
bruvzg
fc1d1c3557
[Windows] Prevent overwriting old cursor handle on multiple mouse_mode changes, ensure mouse_mode is set before cursor_set_shape is called to restore cursor. 2020-06-22 13:05:18 +03:00
Rémi Verschelde
6869d5d190
Merge pull request #39745 from timoschwarzer/remove-godot-payment-plugin-4
Remove GodotPayment android plugin
2020-06-22 12:01:27 +02:00
bruvzg
7a250b579f
macOS, prevent multiple CGDisplayHideCursor calls unpaired with CGDisplayShowCursor. 2020-06-22 11:38:43 +03:00
Timo Schwarzer
83a966f0d8
Remove GodotPayment android plugin
This is now available in a separate repository
at https://github.com/godotengine/godot-google-play-billing
2020-06-22 09:21:05 +02:00
Rémi Verschelde
efcc508ee5 Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Rémi Verschelde
ea30d12204
Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders
Fix missing slider joystick handling on Windows
2020-06-20 11:54:39 +02:00
Rémi Verschelde
79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Bastiaan Olij
aa01b327d6 Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
PouleyKetchoupp
4501771fd8 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde
3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde
08ef0aab16 Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Hugo Locurcio
fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
unknown
d191a8b9f8 adding check for syskeydown on control and alt 2020-06-18 14:36:22 -07:00
Rémi Verschelde
fa01e666d2
Merge pull request #39542 from Ev1lbl0w/feature/kill-pid
Allow Godot to kill its own PID
2020-06-16 20:49:00 +02:00
Rémi Verschelde
60ba9914f3
Merge pull request #39579 from m4gr3d/provide_activity_to_godot_plugin_constructor_master
Clean up the GodotPlugin public API
2020-06-16 20:45:34 +02:00
Fredia Huya-Kouadio
6daf9b78af Clean up the GodotPlugin public API. 2020-06-16 09:25:09 -07:00
Rémi Verschelde
4b5b60de85
Merge pull request #39189 from touilleMan/issue-38925
Unify OS.get_system_time_* and OS.get_unix_time
2020-06-15 23:57:16 +02:00
Rémi Verschelde
d3c10e8dd6
Merge pull request #39457 from bruvzg/kbd_layouts
Add keyboard layout enumeration / set / get functions.
2020-06-15 11:10:34 +02:00
Rémi Verschelde
2db9c13798
Merge pull request #39436 from bruvzg/macos_export_notarization
[macOS export] Add notarization support.
2020-06-15 11:04:47 +02:00
Rémi Verschelde
6fa2a5ac14
Merge pull request #39537 from Faless/js/fs_sync_iteration
Immediately run first iteration after JS FS sync.
2020-06-14 22:57:32 +02:00
Fabio Alessandrelli
5c75cb0133 Immediately run first iteration after JS FS sync.
Which is now run inside an animation frame.
This avoid a 1 frame black screen when setting up the canvas.
2020-06-14 16:04:45 +02:00
bruvzg
92352b1c23
Add keyboard layout enumeration / set / get functions (macOS, Windows, Linux/X11), remove latin variant function. 2020-06-13 11:02:00 +03:00
Aaron Franke
068054002d
Simplify some code in platform/uwp/export 2020-06-11 17:19:45 -04:00
Rémi Verschelde
c4dd866a15
Merge pull request #38958 from lawnjelly/time_overflow_4
Fix overflow condition with QueryPerformanceCounter
2020-06-11 09:38:44 +02:00
bruvzg
f5c856ea40
macOS export, add notarization support and id / signing / notarization config check. 2020-06-10 15:58:30 +03:00
Rémi Verschelde
f54eda121d
Merge pull request #39304 from m4gr3d/enable_focus_awareness
Add support for focus awareness
2020-06-05 12:42:21 +02:00
Fredia Huya-Kouadio
2bf1f8e4b3 Add support for focus awareness 2020-06-04 15:49:55 -07:00
Fabio Alessandrelli
0a35b97b62 Swtich HTML5 key detection from keyCode to code.
The value of this, does not include the layout.
The code has extra logic to map the unicode value to our keylist,
supporting ASCII and Latin-1.
Also add support for `physical_keycode` in HTML5 platform.
2020-06-04 21:15:05 +02:00
Marcus Brummer
21263a65a9 Check if the specified Android release keystore exists 2020-06-04 13:37:14 +02:00
Rémi Verschelde
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
PouleyKetchoupp
be22a1f9bc Fix inconsistent error messages with Android custom export templates 2020-06-01 23:13:31 +02:00
Emmanuel Leblond
c6de3872f9
Remove OS.get_system_time_secs/get_system_time_msecs and change OS.get_unix_time return type to double 2020-05-31 14:19:31 +02:00
Marcel Admiraal
d04cbbd76b Update OSX GUID to SDL uid conversion.
Co-authored-by: John Wakley <johncwakley@users.noreply.github.com>
2020-05-30 17:38:39 +01:00
Marcel Admiraal
bc49d34123 Add dinput nullptr checks. 2020-05-30 13:59:30 +01:00
Marcel Admiraal
97a529b1d8 Do not probe joypads if DirectInput cannot be initialized. 2020-05-29 12:07:07 +01:00
volzhs
c227733bd8 Add missing consumePurchase plugin method for GodotPayment 2020-05-28 22:48:48 +09:00
Hugo Locurcio
fe09b4d2b3 Tweak the DirectInput initialization failure message
This closes #36662.
2020-05-28 09:45:17 +02:00
Fredia Huya-Kouadio
c948d25b6e Validate that Use Custom Build is enabled when Plugins are selected
Remove `GodotPayment` from the default build template
2020-05-27 12:07:53 -07:00
Rémi Verschelde
7b7b872d94
Merge pull request #39080 from m4gr3d/fix_emit_signal
Use compile-time constant for the size of the signal parameters
2020-05-27 13:05:32 +02:00
Fredia Huya-Kouadio
63286ebba4 Use compile-time constant for the size of the signal parameters 2020-05-27 03:40:26 -07:00
Fredia Huya-Kouadio
75100e5644 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:13:52 -07:00
bruvzg
ef1a305e50
Ignore invalid tablet driver name, when non are available. 2020-05-26 21:03:45 +03:00
Rémi Verschelde
24ad4894cc
Merge pull request #39050 from timoschwarzer/google-play-billing-4.0
(4.0) Re-implement GodotPayment Android plugin using the Google Play Billing library
2020-05-26 15:34:06 +02:00
Marcel Admiraal
a833db80d9 Update Windows GUID to SDL uid conversion. 2020-05-26 12:46:42 +01:00
Timo Schwarzer
4b00bf8e83
Re-implement GodotPayment Android plugin using the Google Play Billing library 2020-05-25 22:24:17 +02:00
Rémi Verschelde
242b715144
Merge pull request #38996 from mbrlabs/android-plugin-fix
Perform a clean Gradle build if android plugins changed
2020-05-25 22:18:41 +02:00
Rémi Verschelde
072646f5dd
Merge pull request #39047 from m4gr3d/fix_emit_signal
Fix parameters passing when emitting signal
2020-05-25 22:13:49 +02:00
Timo Schwarzer
05b32fc01d
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5 2020-05-25 21:55:03 +02:00
Fredia Huya-Kouadio
bf76d2afcf Stop ignoring hidden files and directories in the assets directory 2020-05-25 12:03:35 -07:00
Fredia Huya-Kouadio
e7e736c03b Fix parameters passing when emitting signal
The issue was caused because we were using variables local to the `for` loop block.
2020-05-25 11:50:36 -07:00
Marcus Brummer
abd66c1bb0 Perform a clean Gradle build if android plugins changed
Fixes #38986
2020-05-25 19:18:02 +02:00
Fabio Alessandrelli
57bdb4cc35 Fix JS audioContext parameters.
Were not passed along correctly.
`latencyHint` is supposed to be in seconds, not milliseconds.
2020-05-25 15:33:19 +02:00
Rémi Verschelde
3ecdc27f49
Merge pull request #39004 from nekomatata/android-reset-surface
Proper surface reset when resuming app on Android
2020-05-24 22:31:03 +02:00
Rémi Verschelde
926d6c1082
Merge pull request #39007 from nekomatata/android-object-id-long
Use long instead of int for object id in Android java wrapper
2020-05-24 22:30:00 +02:00
PouleyKetchoupp
b987677cc0 Proper surface reset when resuming app on Android
Just re-creating the window instead of restarting the app entirely.
2020-05-24 20:42:21 +02:00
PouleyKetchoupp
39f59786fa Use long instead of int for object id in Android java wrapper
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.
2020-05-24 13:26:18 +02:00
Rémi Verschelde
3be9c74d8b
Merge pull request #38951 from bruvzg/win_ink_block_mm_4
Block WM_MOUSEMOVE during Windows Ink pen handling.
2020-05-22 14:34:20 +02:00
lawnjelly
db9fa88160 Fix overflow condition with QueryPerformanceCounter
The previous code for OS_Windows::get_ticks_usec() multiplied the tick count by 1000000 before dividing by ticks_per_second. The ticks is counted in a 64 bit integer and is susceptible to overflow when a machine has been running for a long period of time (days) with a high frequency timer.

This PR separates the overall calculation into one for seconds and one for the remainder, removing the possibility of overflow due to the multiplier.
2020-05-22 12:46:35 +01:00
bruvzg
b08b027a9a
Block WM_MOUSEMOVE during Windows Ink pen handling. 2020-05-22 10:44:47 +03:00
GuidoRevers
cf20c0343f Fix segmentation fault when using context_vulkan after memdelete context_vulkan 2020-05-21 20:38:58 +02:00
Rémi Verschelde
1d573969c0
Merge pull request #38874 from bruvzg/tab_drv_sel_40
[Windows] Add tablet driver selection.
2020-05-20 13:58:20 +02:00
Rémi Verschelde
aec07538f4
Merge pull request #38309 from SkyLucilfer/AndroidLineEdit
Fix Android LineEdit editing bugs
2020-05-20 11:45:59 +02:00
bruvzg
d0b5174b6a
[Windows] Add tablet driver selection. 2020-05-20 09:37:32 +03:00
bruvzg
cac399a829
[Windows] Add quotes only to the command line arguments with special characters. 2020-05-19 16:34:15 +03:00
Rémi Verschelde
ca3192d18a Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
Rémi Verschelde
74b5d6839a
Merge pull request #33447 from bruvzg/macos_zip_sign
macOS add signing of DMG and ZIPed export
2020-05-19 10:30:26 +02:00
Fredia Huya-Kouadio
6e2988f26a Update the permission string for the Oculus hand tracking to match the latest api update 2020-05-18 15:28:18 -07:00
Rémi Verschelde
9844cd45e3
Merge pull request #38820 from ericrybick/master
Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18 16:33:18 +02:00
Eric Rybicki
e460456e60
Fix certain characters being recognized as special keys in Windows when using the us international layout 2020-05-18 14:47:54 +02:00
Fabio Alessandrelli
90c7102b51 Move mix_rate, ouput_latency to AudioDriverManager
Each driver used to define the (same) project settings values
`audio/mix_rate` and `audio/output_latency`, but the setting names are
not driver specific.
Overriding is still possible via platform tags.
2020-05-18 13:02:06 +02:00
Fabio Alessandrelli
245c179bd3 AudioDriverJavaScript now compute buffer size.
Based on mix rate and expected latency.
2020-05-18 13:02:06 +02:00
Fredia Huya-Kouadio
14e6696c8e Implementation of the Godot Android Plugin configuration file 2020-05-17 11:11:26 -07:00
SkyJJ
cc473b948f Fix Android LineEdit editing bugs 2020-05-16 17:55:27 +02:00
HaSa1002
434bf0572c Fix input event being dispatched multiple times on Windows 2020-05-16 16:17:50 +02:00
bruvzg
08e80ccd99
Fix popup positions on multiple screens (with same scaling only). 2020-05-16 14:11:43 +03:00
Rémi Verschelde
d999071edf
Merge pull request #37924 from thebestnom/migrate-to-androidX
Android: Migrate deprecated support library to AndroidX
2020-05-16 09:03:17 +02:00
bruvzg
4bec713b8c
macOS signing improvements: allow signed app exporting as ZIP, sign DMG after exporting. 2020-05-15 09:38:59 +03:00
Rémi Verschelde
0ee0fa42e6 Style: Enforce braces around if blocks and loops
Using clang-tidy's `readability-braces-around-statements`.
https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14 21:57:34 +02:00
Rémi Verschelde
07bc4e2f96 Style: Enforce separation line between function definitions
I couldn't find a tool that enforces it, so I went the manual route:
```
find -name "thirdparty" -prune \
  -o -name "*.cpp" -o -name "*.h" -o -name "*.m" -o -name "*.mm" \
  -o -name "*.glsl" > files
perl -0777 -pi -e 's/\n}\n([^#])/\n}\n\n\1/g' $(cat files)
misc/scripts/fix_style.sh -c
```

This adds a newline after all `}` on the first column, unless they
are followed by `#` (typically `#endif`). This leads to having lots
of places with two lines between function/class definitions, but
clang-format then fixes it as we enforce max one line of separation.

This doesn't fix potential occurrences of function definitions which
are indented (e.g. for a helper class defined in a .cpp), but it's
better than nothing. Also can't be made to run easily on CI/hooks so
we'll have to be careful with new code.

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00
Rémi Verschelde
710b34b702 Style: Fix missing/invalid copyright headers 2020-05-14 16:54:54 +02:00
Rémi Verschelde
1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
Ev1lbl0w
75ce45440a
Allow Godot to kill it's own PID 2020-05-13 16:48:14 +01:00
Marcel Admiraal
e7fee711b3 Update game controller enums. 2020-05-13 10:33:32 +01:00
Fabio Alessandrelli
3097c2da96 Add WebSocket debugger, use it for Javascript. 2020-05-12 15:09:13 +02:00
Rémi Verschelde
32133a11b5
Merge pull request #38386 from reduz/new-lightmapper
New GPU lightmapper
2020-05-11 13:45:48 +02:00
Juan Linietsky
1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
Fabio Alessandrelli
6a49b83e39 Add drop files function 2020-05-10 18:22:48 +02:00
Fabio Alessandrelli
d2eef39731 Fix Closure compiler build, python style.
Move copyToFS into utils.js library included with '--pre-js'.
2020-05-10 18:22:48 +02:00
Fabio Alessandrelli
7411e7fd37 DisplayServerJavaScript implementation. 2020-05-10 18:22:48 +02:00