Commit Graph

6795 Commits

Author SHA1 Message Date
Ferenc Arn
1a620bd5fa Made slide and reflect active verbs acting on itself in Vector2 and Vector3.
This is in alignment with other functions in vector classes.
Also added checks for normalization, fixed the sign of reflect (which now corresponds to reflection along a plane mathematically), added bounce method and updated docs.

Fixes #8201.
2017-04-03 10:02:12 -05:00
Andreas Haas
6731924dcf Merge pull request #8213 from Hinsbart/joymapping_master
Initialize hat values for mapping and revert X360 mappings. [3.0]
2017-03-31 13:35:02 +02:00
Jordan Patterson
86de80db89
Initialize hat values for mapping and revert X360 mappings. 2017-03-31 13:27:02 +02:00
Rémi Verschelde
d7dd276ccc Merge pull request #8208 from Shin-NiL/master
Honor the Tween's final values
2017-03-30 13:09:17 +02:00
Shin-NiL
d8c396a44f Honor the Tween's final values 2017-03-30 07:58:20 -03:00
Rémi Verschelde
7d99f388e3 Merge pull request #8199 from tagcup/math2d_det_fix
Fix polar decomposition in 2D.
2017-03-30 10:40:29 +02:00
Rémi Verschelde
aab6687523 Merge pull request #8180 from sergey-push/8145-Mouse_Position_is_unknown_until_first_mouse_event
8145 - Mouse Position is unknown until first mouse event on X11
2017-03-30 10:34:30 +02:00
Rémi Verschelde
84bd039851 Merge pull request #8173 from RandomShaper/improve-tile-palette
Several enhancements for the tile map editor
2017-03-30 10:29:46 +02:00
Rémi Verschelde
c6ba3bf9d5 Merge pull request #8203 from RandomShaper/add-missing-bind
Add missing binding for DUPLICATE_USE_INSTANCING
2017-03-30 07:37:46 +02:00
Pedro J. Estébanez
c2165bb1a5 Add missing binding for DUPLICATE_USE_INSTANCING 2017-03-30 00:38:06 +02:00
Rémi Verschelde
92b6c8095a Merge pull request #8200 from bojidar-bg/doctool-make-properties
Update classes.xml to master version, add a small feature to doc_status

[ci skip]
2017-03-29 22:48:48 +02:00
Bojidar Marinov
669956849a
Update classes.xml to master version, add a small feature to doc_status 2017-03-29 22:27:59 +03:00
Ferenc Arn
97d510531a Fix polar decomposition in 2D.
When performing polar decomposition in 2D as B = R.S, where R is rotation (with determinant +1) and S is scaling, use the convention that reflections are absorbed into S through a reflection around y axis.
In 3D, this is done by using a reflection along all three axes, but since the dimensionality is even in 2D, one axis needs to be chosen.

Fixes Matrix32::get_rotation and Matrix32::get_scale (which weren't properly fixed in #7445).
2017-03-29 12:04:49 -05:00
Juan Linietsky
000e873008 Merge pull request #8191 from eska014/webgl2-export
WebGL 2 export per WebAssembly or asm.js
2017-03-29 15:21:52 +02:00
eska
7df7e9cc8b WebGL 2 export per WebAssembly or asm.js 2017-03-29 13:27:43 +02:00
Sergey Pusnei
c79e998d1f 8145 - Mouse Position is unknown until first mouse event on X11 & Win
- X11 update input->pos on EnterNotify
- X11 & Win call first-time events processing before main initialization
2017-03-28 19:18:40 -04:00
Pedro J. Estébanez
54abbc532f Several enhancements for the tile map editor
Allow sorting tile palette by name
Allow hiding tile ids in tile palette
2017-03-27 10:45:02 +02:00
Rémi Verschelde
d4740a9853 Merge pull request #8169 from RandomShaper/fix-uniform-move
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27 08:56:54 +02:00
Rémi Verschelde
9d28a5e7d9 Merge pull request #8159 from Hinsbart/last_id
Input: Remove usage of platform dependent event IDs.
2017-03-27 08:52:58 +02:00
Rémi Verschelde
fbebd32b5f Merge pull request #8147 from RameshRavone/patch-1
Update build.gradle.template for jcenter
2017-03-27 08:50:47 +02:00
Pedro J. Estébanez
e7fba3d273 Include uniform (Shift down) mode
in only-one-Node2D dragging
2017-03-27 01:32:24 +02:00
Rémi Verschelde
1a0d1bb18d Remove redundant subfolder in iOS template 2017-03-26 22:03:58 +02:00
Rémi Verschelde
d8f32637be SCons: Add option to toggle warnings (on by default)
All the warnings are factored out of the platform-specific files and moved to
SConstruct. Will have to check that it does not introduce regressions on some
platforms/compilers.

(cherry picked from commit 31107daa1a)
2017-03-26 21:58:37 +02:00
Andreas Haas
c0b6756875
Input: Remove usage of platform dependent event IDs.
The ID property for InputEvents is set by `SceneTree` when sending the event down the tree.
So there's no need for the platform specific code to set this value when it will later be overriden anyway...
2017-03-26 15:59:32 +02:00
Ramesh Ravone
77c81a21d8 Update build.gradle.template
Updating project repository,
added jcenter() since Android Studio uses it by default.

https://www.jfrog.com/knowledge-base/why-should-i-use-jcenter-over-maven-central/
2017-03-25 17:41:20 +05:30
BastiaanOlij
a0b0dff6fd Fixing magnetometer on iOS
(cherry picked from commit 4b7d1d8c15)
2017-03-24 23:18:42 +01:00
Rémi Verschelde
af282b56fe Fix bogus s/_md/D_METHOD/ affecting md5 stuff 2017-03-24 22:58:50 +01:00
Rémi Verschelde
4911555f6c Merge pull request #8137 from Hinsbart/mbutton_pos
Input: Update mouse position on mouse-button events.
2017-03-24 22:53:27 +01:00
Rémi Verschelde
5cad9147f9 Merge pull request #8133 from Hinsbart/joy_constants
Input: Refactor JOY_* constants.
2017-03-24 22:53:16 +01:00
Rémi Verschelde
60a9debb99 Merge pull request #8132 from tagcup/vector3_angle_to
Use atan2 rather than acos in Vector3.angle_to.
2017-03-24 22:52:46 +01:00
Rémi Verschelde
397380e9e5 Merge pull request #8130 from volzhs/cache-font-master
Cache DynamicFont resource for Android
2017-03-24 22:52:36 +01:00
Rémi Verschelde
6674c556ae Merge pull request #8128 from volzhs/fix-android-app-name
Fix wrong app name for Android export
2017-03-24 22:52:25 +01:00
Rémi Verschelde
495710c3d6 Merge pull request #8123 from bojidar-bg/gdscript-inline-block-indent
Make inline blocks in GDScript more (or less) pythonic
2017-03-24 22:52:09 +01:00
Rémi Verschelde
beba97c0c3 Merge pull request #8122 from tagcup/axis_check_normalization
Explicitly documented that Transform.basis is not necessarily an orth…
2017-03-24 22:51:27 +01:00
Rémi Verschelde
fb46323022 Merge pull request #8115 from RandomShaper/improve-snapping
Improved 2D snapping behavior
2017-03-24 22:51:12 +01:00
Rémi Verschelde
98baec6880 Merge pull request #8109 from RandomShaper/warped-panning
Implement warped mouse panning for 2D & 3D editors
2017-03-24 22:50:39 +01:00
Rémi Verschelde
ca3596b043 Merge pull request #8098 from bojidar-bg/configfile-get-value-suppress
Suppress error messages when using ConfigFile::get_value and a default is given
2017-03-24 22:49:50 +01:00
Rémi Verschelde
c25246d158 Merge pull request #8010 from AlexHolly/Timer-is_time_left
added Timer is_time_left()
2017-03-24 22:48:01 +01:00
Rémi Verschelde
296ece2c6a Merge pull request #7985 from Faless/enet_godot_sock_squash
Update ENet to use Godot sockets.
2017-03-24 22:47:18 +01:00
Rémi Verschelde
f1e05d3144 Issue template: Stop discouraging bug reporting on master 2017-03-24 22:01:59 +01:00
Rémi Verschelde
1ed8caa1bb i-patch for Pirate language
Credits to jo_ for the joke and hcorion for finding the typo:

<hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a
  spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells
  certificate as certficate missing the extra i
<jo_> hcorion: Nice catch.
<jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24 21:59:32 +01:00
Andreas Haas
468719c480
Input: Update mouse position on mouse-button events. 2017-03-24 21:56:39 +01:00
Rémi Verschelde
73eaf81c16 i18n: Sync templates and translations with current code
Massive diff due to the tools/editor -> editor move.
The real changes are the difference between those two:
2017-03-24 21:54:00 +01:00
Rémi Verschelde
debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Pedro J. Estébanez
61d7ae3466 Improved 2D snapping behavior
Make snapping affect nodes created by drag & drop
Make snapping for a single Node2D refer to its pivot
Refactor duplicate drag setup code
Replace one occurrence of the old set_pos by set_position
2017-03-24 21:29:46 +01:00
Rémi Verschelde
c103f32ea3 Only assume HiDPI mode if DPI >= 192 and width > 2000
Also fix detection of single-column dock if width < 1200,
it only worked with hidpi_mode=auto.
2017-03-24 18:04:57 +01:00
Andreas Haas
0d8f5660f6
Input: Refactor JOY_* constants.
**Breaking change**

Removed the `JOY_SNES_*` and `JOY_SEGA_*` constants. Imho there's no reason for a modern game engine to provide button aliases for decades-old hardware.
Also renamed `JOY_ANALOG_{0,1}_{X,Y}` to `JOY_ANALOG_{L,R}{X,Y}` and removed `JOY_ANALOG_2_*`.
2017-03-24 18:04:36 +01:00
Ferenc Arn
3730e0533c Use atan2 rather than acos in Vector3.angle_to.
Fixes #8111.
2017-03-24 12:03:33 -05:00
volzhs
56af1a3790 Cache DynamicFont resource for Android 2017-03-24 16:18:35 +09:00
volzhs
f912bcd943 Fix wrong name for Android export 2017-03-24 15:26:55 +09:00