smix8
180a5cded1
Fix `cell_height` for navigation meshes
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Fixes `cell_height` for navigation meshes.
2023-06-13 23:24:32 +02:00
bruvzg
38b8e23206
[RTL] Fix parsing tags with multiple features.
2023-06-13 15:24:30 +03:00
Rémi Verschelde
ad935c4d93
Merge pull request #78172 from smix8/navpoly_cell_size_4.x
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Add NavigationPolygon `cell_size` property
2023-06-13 13:53:06 +02:00
Rémi Verschelde
ad85ecef8d
Merge pull request #77750 from RandomShaper/tidy_shader_data_items
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Let editor workaround a case of inconsistency in compound scenes
2023-06-13 13:52:51 +02:00
kobewi
06eff95d64
Fix missing UID handling in Dependency Editor
2023-06-13 11:09:56 +02:00
Pedro J. Estébanez
96c469a138
Let editor workaround a case of inconsistency in compound scenes
2023-06-13 11:05:57 +02:00
smix8
9c8626bfd8
Add NavigationPolygon cell_size property
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Adds NavigationPolygon cell_size property.
2023-06-13 10:53:07 +02:00
bruvzg
75e6ec8874
[TextEdit] Expose all auto-wrap modes.
2023-06-13 10:28:27 +03:00
Rémi Verschelde
e00e4a8696
Merge pull request #78143 from YuriSizov/particles-fall-far-from-tree
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Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 22:56:00 +02:00
bruvzg
488626701d
Fix editor log flicker.
2023-06-12 20:15:23 +03:00
Yuri Sizov
991f4d5183
Avoid error spam when (un)pausing GPUParticles out of tree
2023-06-12 18:18:51 +02:00
Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
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Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
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Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
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Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
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Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Rémi Verschelde
9fdce6635b
Merge pull request #77880 from AThousandShips/get_node_fix
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Use `get_node_or_null` when null checks are present
2023-06-12 11:39:54 +02:00
dinoplane
a374c7d519
Use cached hue for color picker when saturation is 0
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Fixes #76968 .
2023-06-12 10:59:33 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
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Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
kobewi
968c5f6247
Preserve selection when focusing SpinBox
2023-06-10 21:29:24 +02:00
Ninni Pipping
0c16082e1e
Use `get_node_or_null` when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
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Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
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Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
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Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change `RID` when changing `viewport_path` in `ViewportTexture`
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When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
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Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
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Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
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Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
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Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
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Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
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Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops.
2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
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When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
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Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
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Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
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Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Lyuma
c567d46a2f
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-08 19:23:14 -07:00
Raffaele Picca
353a4e1e09
Correctly reset particle size and rotation in ParticlesProcessMaterial
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Co-authored-by: clayjhn <claynjohn@gmail.com>
2023-06-08 14:39:14 -07:00
Markus Sauermann
7561e176e8
Fix parent inconsistency in `Node::remove_child`
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`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent
Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Rémi Verschelde
e188d61922
Merge pull request #78010 from Sauermann/fix-parameter-order
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Fix `CanvasItem::draw_string_outline` parameter order
2023-06-08 19:41:56 +02:00
Rémi Verschelde
1e39eb0711
Merge pull request #78007 from kdiduk/fix_add_triangle_fan
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Fix parameters passing to `add_triangle_fan` method.
2023-06-08 19:41:53 +02:00
Markus Sauermann
302a10e809
Fix `CanvasItem::draw_string_outline` parameter order
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Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Kirill Diduk
566f78bc1e
Fix parameters passing to `add_triangle_fan` method.
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Pass `p_uvs` parameter properly (instead of passing `p_uv2s` twice).
This commit fixes #77542
2023-06-08 17:45:26 +02:00
Yuri Sizov
ccaab0e590
Ensure that controls update all their sizing information when required
2023-06-08 17:41:03 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
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Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
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AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde
a440f0d2d7
Merge pull request #77971 from aaronfranke/col-shape-obj-name
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Internally rename `parent` to `collision_object` in CollisionShape(2D/3D)
2023-06-08 09:11:30 +02:00
Rémi Verschelde
fad61679cc
Merge pull request #77969 from clayjohn/Material-ORM-key
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Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-08 09:11:06 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
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Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
clayjohn
86550ea3c5
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-07 09:31:34 -07:00
Rémi Verschelde
803ad98303
Merge pull request #77958 from Calinou/editor-particle-damping-increase-step-precision
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Increase precision in particle damping properties in the editor
2023-06-07 16:06:59 +02:00
Hugo Locurcio
bd468cdec7
Display the node path or name in Node thread guard errors
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This makes it easier to diagnose which node is the source of the issue.
2023-06-07 16:06:53 +02:00
Rémi Verschelde
27b402bf73
Merge pull request #77902 from dalexeev/doc-unify-deprecations
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Documentation: Unify deprecations
2023-06-07 16:06:50 +02:00
Danil Alexeev
b433020aa6
Documentation: Unify deprecations
2023-06-07 16:34:03 +03:00
Hugo Locurcio
fc4ec42a09
Increase precision in particle damping properties in the editor
2023-06-07 15:26:02 +02:00
Rémi Verschelde
ea6a141fff
Merge pull request #77939 from MewPurPur/optimize-default-theme-svg
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Optimize and fix the default theme SVGs
2023-06-07 13:32:01 +02:00
Rémi Verschelde
bd9b24d391
Merge pull request #77933 from KoBeWi/do_not_the_tooltip
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Cancel tooltip when mouse leaves viewport
2023-06-07 11:02:16 +02:00
Rémi Verschelde
bd62d8ee10
Merge pull request #77802 from dalexeev/tree-add-autowrap-mode
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Tree: Add ability to configure text autowrap mode for individual cells
2023-06-07 11:02:02 +02:00
VolTer
995880e60b
Optimize and fix the default theme SVGs
2023-06-07 05:40:58 +02:00
kobewi
807431c49a
Cancel tooltip when mouse leaves viewport
2023-06-07 00:56:36 +02:00
Yuri Sizov
df26066ce9
Revert "Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time"
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This reverts commit 594852caf1
.
2023-06-06 20:55:03 +02:00
Rémi Verschelde
2a1bc05901
Merge pull request #77469 from lyuma/skeleton_ik_roll_fix
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Fix for SkeletonIK3D interpolation and bone roll
2023-06-06 20:39:46 +02:00
Rémi Verschelde
46c4068821
Merge pull request #77170 from lawnjelly/scu_build_master
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Add support for single compilation unit builds
2023-06-06 17:58:09 +02:00
Markus Sauermann
f00f4a0209
Fix input handling of unfocusable embedded Windows
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InputEvents get in some cases sent to the wrong Window.
fix `Viewport::_sub_windows_forward_input`- console error spam
2023-06-06 17:51:19 +02:00
lawnjelly
b69c8b4791
Single Compilation Unit build.
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Adds support for simple SCU build (DEV_ENABLED only).
This speeds up compilation by compiling multiple cpp files within a single translation unit.
2023-06-06 15:36:51 +01:00
Yuri Sizov
b99a02387d
Merge pull request #77856 from kinami-imai/videostreamplayer_seamless_loop
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Fix VideoStreamPlayer seamless loop
2023-06-06 12:36:48 +02:00
Yuri Sizov
2e728e02cc
Merge pull request #77763 from RedworkDE/warning-dialog-crash
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Prevent crashes when removing Viewport from scene tree in event handler
2023-06-06 12:19:25 +02:00
bruvzg
66ea0006e0
Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-06 11:49:05 +03:00
bruvzg
e5b312a1e8
Use initial position property for embedded windows to center on parent window.
2023-06-06 09:29:13 +03:00
Lyuma
9aa46bf3f5
Fix for SkeletonIK3D interpolation and bone roll
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Fix bug in internal Basis::rotate_to_align function (also used with identity Basis in scene/resources/curve.cpp)
Use ChainItem children rather than local bone rest to determine IK bone roll to match Godot 3.x behavior
2023-06-05 20:44:45 -07:00
今井きなみ
270bc93b95
Fix VideoStreamPlayer seamless loop
2023-06-05 21:17:48 +02:00
Rémi Verschelde
e7d2e49688
Merge pull request #77765 from Sauermann/fix-acceptdialog-event-handled
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Fix that button presses don't set event as handled in AcceptDialog
2023-06-05 18:27:33 +02:00
Rémi Verschelde
d046c5099a
Merge pull request #77874 from detomon/clear-bone-name-index-after-clear-bones
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Fix adding bones with the same name after calling `Skeleton3D.clear_bones()`
2023-06-05 18:05:06 +02:00
Rémi Verschelde
f00c971b81
Merge pull request #63168 from Levrault/master
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Fix: InputEventJoypadMotion should trigger only once on a vslider
2023-06-05 18:04:39 +02:00
Luc-Frédéric Langis
166ca77f20
feat(gamepad): improve gamepad behavior with slider and popup_menu
2023-06-05 10:20:46 -04:00
Rémi Verschelde
85c908654c
Merge pull request #77867 from Sauermann/revert-move-child-update
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Don't update mouse cursor state on child order changed
2023-06-05 13:43:11 +02:00
Rémi Verschelde
d7a0170971
Merge pull request #77757 from aaronfranke/fix-spinbox-remove-crash
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Fix crash when removing SpinBox during text submit
2023-06-05 13:42:50 +02:00
detomon
ea80213eee
Fix adding bones with the same name after calling Skeleton3D.clear_bones()
2023-06-05 11:55:09 +02:00
Markus Sauermann
15ee292664
Don't update mouse cursor state on child order changed
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Partially Revert "Create a virtual mouse move event after moving child nodes"
This reverts parts of commit ce10ca6979
.
The problem was that the the mouse-move event interacted in unexpected ways.
2023-06-05 10:28:55 +02:00
RedworkDE
c4db212870
Prevent crashes when removing Viewport from scene tree in event handler
2023-06-03 23:37:31 +02:00
Danil Alexeev
010829f962
Tree: Add ability to configure text autowrap mode for individual cells
2023-06-03 15:17:35 +03:00
kobewi
5b85dabcc8
Use emit_changed() consistently
2023-06-02 22:45:18 +02:00
Aaron Franke
8b42297d7c
Make `Viewport::gui_get_focus_owner` const
2023-06-02 12:36:10 -05:00
Aaron Franke
d3e4db4a7b
Fix crash when removing SpinBox during text submit
2023-06-02 10:29:22 -05:00
JoNax97
b998f7ceb7
Gradient: Check if interpolation mode and color space are different before firing notifications.
2023-06-02 10:40:13 -03:00
Yuri Sizov
ca1b4eb225
Merge pull request #77651 from Rindbee/fix-update-minimum-size
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Make sure that `data.last_minimum_size` is consistent with `get_combined_minimum_size()` at the same time
2023-06-02 14:02:04 +02:00
Yuri Sizov
6a1d3198d1
Merge pull request #76854 from CapitaineCookie/fix-change-type
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Fix crash when changing node type from PopupMenu to ItemList
2023-06-02 13:03:55 +02:00
Markus Sauermann
dc434ef849
Fix that button presses don't set event as handled in AcceptDialog
2023-06-02 11:06:41 +02:00
Pedro J. Estébanez
4412c1d989
Fix external resource ids lost
2023-06-01 22:34:49 +02:00