Indah Sylvia
f50a0cecd9
Fixed typo: 'texure' to 'texture'
2017-09-29 04:30:06 +07:00
Rémi Verschelde
cba8052259
doc: Clarify doc of StreamPlayer.get_stream_name()
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Closes #6196 .
[ci skip]
2017-09-24 13:51:38 +02:00
Rémi Verschelde
f3e302c07c
classref: Sync with current source
2017-08-27 13:59:44 +02:00
Rémi Verschelde
4e2ae2720f
doc: Sync with current source
2017-08-25 19:26:30 +02:00
Naughty
d6869d6260
Added missing descriptions to Vector2 methods abs and clamped.
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(cherry picked from commit ce543bc079
)
2017-08-13 20:29:46 +02:00
Rémi Verschelde
6d3fea6864
doc: Sync classref with current source
2017-07-30 21:47:34 +02:00
Poommetee Ketson
432d30bfd1
Docs: fix broken ref tags
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(cherry picked from commit 90c2c1e7f8
)
2017-07-30 21:29:21 +02:00
Poommetee Ketson
9e8a8619a1
Docs: ignore tags inside code,codeblock tag
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(cherry picked from commit 5bbbecc315
)
2017-07-30 21:25:11 +02:00
Rémi Verschelde
0b9b386069
doc: Sync classref with current source
2017-07-14 22:20:17 +02:00
ducdetronquito
9060a18639
Improved GDScript parse_json() doc about numerical values conversion.
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(cherry picked from commit 76e6b2d33b
)
2017-07-14 22:05:51 +02:00
Henrique Campos
9bebc22dd9
Fix MarginContainer description
2017-07-11 16:38:57 +02:00
Rémi Verschelde
5e7fb570e8
Merge pull request #8714 from RandomShaper/fix-owc-2.1
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Fix one-way collision detection (2.1)
2017-06-25 11:14:31 +02:00
dumitru-stama
e9e39dd6dc
Added 'blit_rect_mask' method
2017-06-24 08:16:35 -07:00
d
48f8931d48
Added two new methods 'blend_rect_mask' and 'fill'
2017-06-18 10:27:50 -07:00
Rémi Verschelde
e17966ca01
Merge pull request #9167 from dumitru-stama/blitalpha
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Added new "blend_rect" method as an alpha-aware blit_rect
2017-06-17 12:54:15 +02:00
Julian Murgia
e15162ccc3
Add Signals descriptions when they exist
2017-06-14 15:55:27 +02:00
dumitru.stama
95dcd22b46
Added a new 'blend_rect' method acting as 'blit_rect' with alpha-blending
2017-06-14 00:55:52 -07:00
Rémi Verschelde
dc420b3b0a
Doc: Sync classref with current source
2017-06-14 09:26:43 +02:00
Ferenc Arn
89703435a1
Avoid overestimating the cost in AStar heuristics.
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This is a necessary condition for finding optimal solutions.
This is achieved by simply requiring/ensuring that no weights are smaller than 1.
Fixes #8584 .
(cherry picked from commit e4eb093c62
)
2017-05-27 00:42:59 +02:00
Christian Winter
bd32b67ab6
fixed typo 'one short connection' to 'one shot'
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(cherry picked from commit 25776dbf76
)
2017-05-27 00:42:58 +02:00
honix
43b0aa612f
docs: ERR_EOF -> ERR_FILE_EOF
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(cherry picked from commit 78c7847d1d
)
2017-05-27 00:42:58 +02:00
clayjohn
831c8cb325
added documentation for SurfaceTool
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(cherry picked from commit 478817abad
)
2017-05-26 18:56:14 +02:00
clayjohn
c5db548d2a
added descriptions for WorldEnvironment node in documentation
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(cherry picked from commit 5fdc7ac88a
)
2017-05-26 18:54:22 +02:00
Rémi Verschelde
9391641356
Fix URLs to moved docs pages
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Closes #8266 .
(cherry picked from commit 4989cc3617
)
2017-05-26 17:36:43 +02:00
Pedro J. Estébanez
7b192313b3
Add extended check option to GDFunctionState::is_valid()
2017-05-17 14:47:17 +02:00
Pedro J. Estébanez
5e4216fd49
Fix one-way-collision detection
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Also, change the explanation of the one-way collision direction in the docs to reflect how it is actually used by the engine and clear up the usage of the "max depth" property.
2017-05-11 02:45:48 +02:00
Rémi Verschelde
52f91cf139
Doc: Drop unmaintained converters for html, textile, dokuwiki
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(cherry picked from commit 5d10b8fabd
)
2017-05-07 12:13:10 +02:00
Rémi Verschelde
54b0c2363d
Doc: Remove unused tool translation
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(cherry picked from commit 091b30d4cb
)
2017-05-06 22:55:44 +02:00
Rémi Verschelde
e9b045d9e5
Add "Godot Engine contributors" copyright line
2017-04-08 00:45:24 +02:00
Rémi Verschelde
6f489fbb2e
classref: Sync with current source
2017-04-07 22:08:11 +02:00
Pedro J. Estébanez
9f8f8efa67
Add priority to samples in a library
2017-04-06 23:59:49 +02:00
Fabio Alessandrelli
cab9ad7657
Update docs reference for TCP_Server::listen and UDPPacketPeer::listen
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(cherry picked from commit e5e4e7b6a9
)
2017-03-22 21:05:02 +01:00
CrazyGuy108
10119f7b04
List Control::has_point as a virtual method
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According to Issue #8018 , a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.
classes.xml was updated to also list this method in Control.
(cherry picked from commit 9589936d6e
)
2017-03-19 00:42:34 +01:00
Chris Bradfield
c01c5fce59
grammar fixes, it's -> its
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(cherry picked from commit 10176228b2
)
2017-03-18 19:55:34 +01:00
Thaer Razeq
886f150b4a
- Added `tab_selected` signal which has same behavior as `tab_changed`
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lest breaking current API, though, it is noted in the documentation of TabContainer
class, of the upcoming Godot (v3.0+) changes in behavior, that is, `tab_selected` will be
emitted for selecting any tab, while `tab_changed` only if a tab changes.
- Added `get_previous_tab()`. Which returns the previous shown tab. **Note:** In Godot v3.0+, only `tab_changed` can modify previous tab index.
- Add documentation for the added function and signals. Fix a typo too.
2017-03-05 03:26:53 -06:00
Rémi Verschelde
b65e553440
classref: Sync with current source
2017-01-21 14:06:17 +01:00
Bruno Ortiz
4f35fdd1e3
Exposing edit_resource method of EditorNode in the EditorPlugin ( #7355 )
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(cherry picked from commit 7e0d0d0bb9
)
2017-01-12 19:15:30 +01:00
Wilhem Barbier
0b6d4e92b5
Add the 'finished' signal to AnimatedSprite
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(cherry picked from commit f6262fde11
)
2017-01-12 19:15:30 +01:00
Rémi Verschelde
d8223ffa75
Welcome in 2017, dear changelog reader!
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad
)
2017-01-12 19:15:30 +01:00
Ivan P. Skodje
0701e7c2d8
PopupMenu upgrade: Hide on item selection ( #7306 )
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* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item
* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory
(cherry picked from commit da950cd0f2
)
2017-01-12 19:15:28 +01:00
Jerome67000
a8bc2f64ad
doc improvement for get_colliding_bodies() methods
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(cherry picked from commit 3cd5c86b1a
)
2017-01-12 19:15:27 +01:00
romeojulietthotel
1a41d3351a
Correct description for the return values from get_status. ( #7137 )
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(cherry picked from commit f8d523b68b
)
2017-01-12 19:15:26 +01:00
Kazuo256
b56c00cc56
Add Array.front() and Array.back()
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(cherry picked from commit bf4fda64fd
)
2017-01-12 19:15:26 +01:00
Emmanuel Leblond
39ce4a49fa
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd set_global_scale get_global_scale methods.
2017-01-10 17:15:28 +01:00
Rémi Verschelde
40de567297
classref: Sync with current code
2017-01-08 12:36:38 +01:00
Emmanuel Leblond
1e646e2797
Fix codeblock tag in classes.xml for EditorSettings
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(cherry picked from commit 28d7486267
)
2017-01-08 12:35:02 +01:00
Fabio Alessandrelli
e8a6cbc897
Migrate int.IP_TYPE_ constants to IP.TYPE_
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(cherry picked from commit c18c5013f8
)
2017-01-04 00:46:32 +01:00
Fabio Alessandrelli
3f6fe2f3f1
Update docs to IPv6
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(cherry picked from commit 7f42da0330
)
2016-12-11 18:12:46 +01:00
Rémi Verschelde
bf3cf5505e
classref: Sync with current source
2016-11-15 09:14:02 +01:00
ISylvox
0413d85add
vsnc --> vsync
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(cherry picked from commit b5c383fd61
)
2016-11-15 08:34:43 +01:00