Commit Graph

16022 Commits

Author SHA1 Message Date
Marc Gilleron 65215a7829 Initialize default lock rotation in constructor 2018-08-05 19:24:11 +01:00
Juan Linietsky d5d83b754d Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562. 2018-08-05 11:58:13 -03:00
Hugo Locurcio 1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Max Hilbrunner 464d59935d
Merge pull request #20645 from Ertain/master
Added and modified AudioStream descriptions
2018-08-05 13:09:41 +02:00
Max Hilbrunner a1440760ed
Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs
Improve TileMap.get_used_cells docs.
2018-08-05 12:28:03 +02:00
Michael Alexsander Silva Dias 9194e42175 Fix wrong context menu when right-clicking script/doc files 2018-08-05 04:53:36 -03:00
Michael Alexsander Silva Dias 79ab43299a Small doc formating changes and Linux cursor theme note 2018-08-05 04:07:04 -03:00
muiroc 14a227e9e7 fixed godotphysics sat dispatch table 2018-08-05 00:02:14 +02:00
Thomas Herzog a3bd9c27a3
Merge pull request #20721 from willnationsdev/fix-image-loader
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 22:34:21 +02:00
willnationsdev 417e5457b8 ResourceFormatLoaderImage::get_resource_type now uses file path 2018-08-04 15:14:28 -05:00
Thomas Herzog 150da987c9
Merge pull request #20715 from godotengine/AndreaCatania-patch-1
Fixed typo in SkeletonIK
2018-08-04 22:07:34 +02:00
Andrea Catania 4073e44332
Fixed typo in SkeletonIK 2018-08-04 19:35:53 +02:00
Hugo Locurcio 2450debc0e
Use Xcode 9.4 on Travis CI
See <https://blog.travis-ci.com/2018-07-19-xcode9-4-default-announce>.
2018-08-04 18:31:44 +02:00
Juan Linietsky 7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania c1860fe88b Fixed process priority 2018-08-04 14:51:44 +02:00
Juan Linietsky c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
poke1024 9d27bd3c3b Fix SortArray crashing with bad comparison functions 2018-08-04 14:08:34 +02:00
AndreaCatania b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Thomas Herzog b34d2efedb
Merge pull request #20704 from dragmz/patch-2
Fix uniform set for mat3 and mat4
2018-08-04 08:10:44 +02:00
Xavier Cho 5d2c239772 Add missing GetPtr() for Dictionary<> and Array<>
Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705.
2018-08-04 14:34:55 +09:00
Marcin Zawiejski 477f496162
Fix uniform set for mat3 and mat4 2018-08-04 07:30:25 +02:00
Ignacio Etcheverry b911165679
Merge pull request #20600 from exts/new_generic_methods
Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts cdb4ae471b Added generic method for ResourceLoader: Load<T>() 2018-08-03 13:40:42 -05:00
PJB3005 338217c30b Improve TileMap.get_used_cells docs. 2018-08-03 20:38:31 +02:00
Andrea Catania b469267d94 Fixed SoftBody pinned point offset calculation 2018-08-03 17:44:09 +02:00
David Sichma c101dd5fa6 Keeping track of discard
Shader compilation now keeps track of the discard key word.

Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.

This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Hugo Locurcio 24f39b08c7
Make the default text editor caret blink speed faster 2018-08-02 21:03:31 +02:00
Hugo Locurcio cbe9597021
Fix zoom display in the script editor on hiDPI displays 2018-08-02 11:41:29 +02:00
Saracen 63c6a2487f Fixes the hyperlinks for enumerators inside classes in the editor help. 2018-08-02 09:40:36 +01:00
Hugo Locurcio 501fc98c63
Scale underlines in the script editor with the editor scale 2018-08-02 09:38:56 +02:00
Saracen c55e269bfa Add method to manually advance AnimationTree and manual process mode. 2018-08-02 08:29:51 +01:00
Max Hilbrunner 6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry 3fa2404a79
Merge pull request #20644 from NickToony/master
Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope 24b4694313 fixed: windows mono compile (#20598)
tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson 512ae49f7d Added description and measurement 2018-07-31 14:20:27 -05:00
Ignacio Etcheverry ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry 4172fa03b5 Mono: Fix property set_value and cleanup 2018-07-31 19:49:16 +02:00
Bernhard Liebl ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Unknown 7fbb826422 Fix #20564 HDR import fail
Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Saracen 73636953ae Merge branch 'audio_mic' of https://github.com/SaracenOne/godot into audio_mic 2018-07-31 04:47:28 +01:00
Saracen 59b703c4f8 Add extra latency to microphone playback to reduce clipping. 2018-07-31 04:46:29 +01:00
Michael Alexsander Silva Dias 22ffaded01 Adjust bottom panel's minimal height for the expand icon 2018-07-30 19:12:31 -03:00
Viktor Ferenczi 5590ec67db Fixed short circuiting on non-Windows platforms 2018-07-30 23:55:15 +02:00
Viktor Ferenczi 32a2c46d02 Fixed Mac build by running builders in subprocess only on Windows
Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Mikko Mustonen dcbbc445db Relative motion based on raw input for Windows 2018-07-30 23:51:51 +03:00
Jason Anderson 17eb26a83a Added description 2018-07-30 13:56:09 -05:00
Max Hilbrunner 3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Marcin Zawiejski b1e0da455b Fix Windows handles leak
Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.

The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Thomas Herzog b4d3f541e7 add 3D textures 2018-07-30 12:20:27 +02:00
Juan Linietsky 5a5614e8ad Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00