Marc Gilleron
65215a7829
Initialize default lock rotation in constructor
2018-08-05 19:24:11 +01:00
Juan Linietsky
d5d83b754d
Ensure index is only saved when scene is inherited, or parent node is not from the edited scene. Closes #17562 .
2018-08-05 11:58:13 -03:00
Hugo Locurcio
1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
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[ci skip]
2018-08-05 16:49:22 +02:00
Max Hilbrunner
464d59935d
Merge pull request #20645 from Ertain/master
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Added and modified AudioStream descriptions
2018-08-05 13:09:41 +02:00
Max Hilbrunner
a1440760ed
Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs
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Improve TileMap.get_used_cells docs.
2018-08-05 12:28:03 +02:00
Michael Alexsander Silva Dias
9194e42175
Fix wrong context menu when right-clicking script/doc files
2018-08-05 04:53:36 -03:00
Michael Alexsander Silva Dias
79ab43299a
Small doc formating changes and Linux cursor theme note
2018-08-05 04:07:04 -03:00
muiroc
14a227e9e7
fixed godotphysics sat dispatch table
2018-08-05 00:02:14 +02:00
Thomas Herzog
a3bd9c27a3
Merge pull request #20721 from willnationsdev/fix-image-loader
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ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 22:34:21 +02:00
willnationsdev
417e5457b8
ResourceFormatLoaderImage::get_resource_type now uses file path
2018-08-04 15:14:28 -05:00
Thomas Herzog
150da987c9
Merge pull request #20715 from godotengine/AndreaCatania-patch-1
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Fixed typo in SkeletonIK
2018-08-04 22:07:34 +02:00
Andrea Catania
4073e44332
Fixed typo in SkeletonIK
2018-08-04 19:35:53 +02:00
Hugo Locurcio
2450debc0e
Use Xcode 9.4 on Travis CI
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See <https://blog.travis-ci.com/2018-07-19-xcode9-4-default-announce >.
2018-08-04 18:31:44 +02:00
Juan Linietsky
7c712a25bc
Merge pull request #18699 from AndreaCatania/ik
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Inverse kinematic
2018-08-04 10:45:14 -03:00
Andrea Catania
c1860fe88b
Fixed process priority
2018-08-04 14:51:44 +02:00
Juan Linietsky
c41397596d
Merge pull request #20693 from AndreaCatania/soft_fix2
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Fixed SoftBody pinned point offset calculation
2018-08-04 09:10:57 -03:00
poke1024
9d27bd3c3b
Fix SortArray crashing with bad comparison functions
2018-08-04 14:08:34 +02:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
Thomas Herzog
b34d2efedb
Merge pull request #20704 from dragmz/patch-2
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Fix uniform set for mat3 and mat4
2018-08-04 08:10:44 +02:00
Xavier Cho
5d2c239772
Add missing GetPtr() for Dictionary<> and Array<>
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Add missing GetPtr() method for generic versions of Dictionary
and Array to fix #20705 .
2018-08-04 14:34:55 +09:00
Marcin Zawiejski
477f496162
Fix uniform set for mat3 and mat4
2018-08-04 07:30:25 +02:00
Ignacio Etcheverry
b911165679
Merge pull request #20600 from exts/new_generic_methods
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Mono: Added generic methods for PackedScene & ResourceLoader
2018-08-04 05:22:38 +02:00
exts
cdb4ae471b
Added generic method for ResourceLoader: Load<T>()
2018-08-03 13:40:42 -05:00
PJB3005
338217c30b
Improve TileMap.get_used_cells docs.
2018-08-03 20:38:31 +02:00
Andrea Catania
b469267d94
Fixed SoftBody pinned point offset calculation
2018-08-03 17:44:09 +02:00
David Sichma
c101dd5fa6
Keeping track of discard
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Shader compilation now keeps track of the discard key word.
Previously only variables were monitored. But discard, which needs
special treatment in some cases, went unnoticed by the compiler as
discard is not a variable but a flow control.
This commit adds monitoring for discard.
2018-08-02 21:55:02 +02:00
Hugo Locurcio
24f39b08c7
Make the default text editor caret blink speed faster
2018-08-02 21:03:31 +02:00
Hugo Locurcio
cbe9597021
Fix zoom display in the script editor on hiDPI displays
2018-08-02 11:41:29 +02:00
Saracen
63c6a2487f
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-02 09:40:36 +01:00
Hugo Locurcio
501fc98c63
Scale underlines in the script editor with the editor scale
2018-08-02 09:38:56 +02:00
Saracen
c55e269bfa
Add method to manually advance AnimationTree and manual process mode.
2018-08-02 08:29:51 +01:00
Max Hilbrunner
6c569c90b6
Merge pull request #20617 from viktor-ferenczi/issue-20613
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Fix Mac build
2018-08-01 19:00:22 +02:00
Ignacio Etcheverry
3fa2404a79
Merge pull request #20644 from NickToony/master
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Fixed Windows mono compile
2018-08-01 03:52:46 +02:00
Nick Hope
24b4694313
fixed: windows mono compile ( #20598 )
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tidy: formatting.
2018-07-31 21:16:47 +01:00
Jason Anderson
512ae49f7d
Added description and measurement
2018-07-31 14:20:27 -05:00
Ignacio Etcheverry
ccce161d0e
Merge pull request #20639 from neikeq/issue-20531-and-cleanup
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Mono: Fix property set_value and cleanup
2018-07-31 20:10:04 +02:00
Ignacio Etcheverry
4172fa03b5
Mono: Fix property set_value and cleanup
2018-07-31 19:49:16 +02:00
Bernhard Liebl
ba974b8d1e
Allow some non-integer built-in constants in gdscript
2018-07-31 17:56:48 +02:00
Unknown
7fbb826422
Fix #20564 HDR import fail
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Token has extra "0" at the end so it fail condition checking.
2018-07-31 21:34:44 +07:00
Saracen
73636953ae
Merge branch 'audio_mic' of https://github.com/SaracenOne/godot into audio_mic
2018-07-31 04:47:28 +01:00
Saracen
59b703c4f8
Add extra latency to microphone playback to reduce clipping.
2018-07-31 04:46:29 +01:00
Michael Alexsander Silva Dias
22ffaded01
Adjust bottom panel's minimal height for the expand icon
2018-07-30 19:12:31 -03:00
Viktor Ferenczi
5590ec67db
Fixed short circuiting on non-Windows platforms
2018-07-30 23:55:15 +02:00
Viktor Ferenczi
32a2c46d02
Fixed Mac build by running builders in subprocess only on Windows
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Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions)
2018-07-30 23:35:35 +02:00
Mikko Mustonen
dcbbc445db
Relative motion based on raw input for Windows
2018-07-30 23:51:51 +03:00
Jason Anderson
17eb26a83a
Added description
2018-07-30 13:56:09 -05:00
Max Hilbrunner
3f01f40e91
Merge pull request #20550 from AndreaCatania/soft_fix
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Soft Body - Pin Point fix, Material fix
2018-07-30 17:01:25 +02:00
Marcin Zawiejski
b1e0da455b
Fix Windows handles leak
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Fixes thread and process handles leak when running and killing project
from editor (caused by a missing CloseHandle call) plus a potential leak
when calling OS_Windows::execute with p_blocking and !r_pipe.
The leak could be easily observed with a Handles counter in Task Manager
(or Performance Monitor) for the Godot editor process.
2018-07-30 13:41:46 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Juan Linietsky
5a5614e8ad
Add support for line continuations (wtf) in obj format, fixes #7974
2018-07-29 21:37:55 -03:00