Commit Graph

8537 Commits

Author SHA1 Message Date
Rémi Verschelde
49c1902a04
Merge pull request #73689 from vnen/gdscript-fix-inheritance-native-class
GDScript: Fix setting native type with script inheritance
2023-02-21 23:35:18 +01:00
Dmitrii Maganov
2a08739f30 GDScript: Fix error message for unfound type 2023-02-21 23:00:29 +02:00
ocean (they/them)
9ddf482a06 Added check for null objects in gdscript typed assign. 2023-02-21 15:29:07 -05:00
Rémi Verschelde
253396ba39
Merge pull request #73693 from vnen/gdscript-fix-script-signature-check
GDScript: Fix override signature check of script inheritance
2023-02-21 21:19:39 +01:00
Rémi Verschelde
31726fa945
Merge pull request #73680 from vnen/gdscript-div-by-zero-crash-fix
GDScript: Avoid validated division operation to test for zero
2023-02-21 21:19:15 +01:00
George Marques
1731010774
GDScript: Fix override signature check of script inheritance
Avoid treating the super class as a meta type for signature check, since
it is looking at the instance level for that.
2023-02-21 14:37:08 -03:00
George Marques
d076c76551
GDScript: Fix setting native type with script inheritance
Sometimes the inheritance tree is compiled out of order and the base
don't have yet a native type set. This is now changed to not rely on the
base script but use the native type set in the datatype, which is
already resolved by the analyzer.
2023-02-21 14:09:10 -03:00
George Marques
0866e6af2d
GDScript: Avoid validated division operation to test for zero
The validated operations for integer division and modulo do not check
for division by zero. This avoids validated operation in these cases to
make sure the check is performed and avoid crashing the engine.
2023-02-21 11:12:45 -03:00
George Marques
91b93465d5
GDScript: Fix crash when autoload script can't be found 2023-02-21 10:45:24 -03:00
Rémi Verschelde
fe08570ac5
Merge pull request #73667 from aaronfranke/gltf-unused-joint-bool
Remove unused joint boolean in GLTFNode
2023-02-21 08:47:15 +01:00
Rémi Verschelde
f03784d8f7
Merge pull request #73654 from V-Sekai/fbx_base_dir
fbx: Set base_dir correctly in append_from_scene
2023-02-21 08:20:31 +01:00
Aaron Franke
84658b47ca
Remove unused joint boolean in GLTFNode 2023-02-21 00:48:02 -06:00
mashumafi
8eb837dc3d Add test for const class references 2023-02-20 23:01:32 -05:00
Lyuma
1c090d37b4 fbx: Set base_dir correctly in append_from_scene 2023-02-20 16:32:27 -08:00
Rémi Verschelde
0851debf45
Merge pull request #73639 from vnen/gdscript-limit-completion-recursion-depth
GDScript: Limit recursion depth for completion functions
2023-02-20 22:36:07 +01:00
bruvzg
b3c64675cc
[macOS] Replace all Alt/Option+Letter/Number default shortcuts to avoid conflicts with special character input. 2023-02-20 22:02:47 +02:00
George Marques
c9e49c487d
GDScript: Limit recursion depth for completion functions
Avoid crashing if the completion gets stuck in infinite recursion while
trying to guess the expression type.
2023-02-20 14:55:13 -03:00
Rémi Verschelde
dfdda96294
Merge pull request #73626 from Faless/mp/4.x_synced_signal
[MP] Add a "synchronized" signal to MultiplayerSynchronized.
2023-02-20 15:41:55 +01:00
Rémi Verschelde
2057d7344e
Merge pull request #73590 from vnen/gdscript-global-scope-enums
Make global scope enums accessible as types in GDScript
2023-02-20 15:41:45 +01:00
Rémi Verschelde
ea2bc9795c
Merge pull request #73544 from mashumafi/fix-func-arg-null
Fix: Func with typed args error when arg is null
2023-02-20 15:41:40 +01:00
Rémi Verschelde
561d949739
Merge pull request #73489 from vonagam/type-check-node
GDScript: Rework type check
2023-02-20 15:41:36 +01:00
Rémi Verschelde
6bf63a3542
Merge pull request #73291 from vonagam/fix-unsafe-weak-binop
GDScript: Fix missing unsafety mark for binary op with weak variables
2023-02-20 15:41:32 +01:00
Fabio Alessandrelli
522bddf63d [MP] Add a "synchronized" signal to MultiplayerSynchronized.
Emitted upon receiving a valid sync packet after setting the variables
state.
2023-02-20 14:46:39 +01:00
mashumafi
30d4d3fa5e Fix: Func with typed args error when arg is null 2023-02-19 21:47:48 -05:00
George Marques
75f16b8167
Make global scope enums accessible as types in GDScript
Add functions to CoreConstant so enums can be properly deduced. Also add
the enums in release builds to make consistent with ClassDB enums and
avoid differences in script compilation between debug and release.
2023-02-19 13:00:07 -03:00
RedworkDE
756a48023f C#: Fix line position when opening file in VSCode 2023-02-19 12:43:15 +01:00
Yuri Sizov
78cd5d813b
Merge pull request #73501 from anvilfolk/oopsiedaisy
Fix inability to assign null regression
2023-02-18 04:38:47 +03:00
Yuri Sizov
24344de4f5
Merge pull request #73448 from RandomShaper/fix_sticky_stack
Avoid GDScript bookkeeping from referencing objects longer than necessary
2023-02-17 23:22:20 +03:00
Pedro J. Estébanez
5e9400fa50 Avoid GDScript bookkeeping from referencing objects longer than necessary 2023-02-17 18:59:17 +01:00
Dmitrii Maganov
8fe023ad93 GDScript: Rework type check 2023-02-17 19:57:18 +02:00
ocean (they/them)
9eb4d1e4bf Fix inability to assign null regression
Co-authored-by: Dmitry Maganov <vonagam@gmail.com>
2023-02-17 11:45:56 -05:00
Yuri Sizov
6212da66e8
Merge pull request #72867 from vnen/gdscript-limit-call-depth
GDScript: Add limit to call depth
2023-02-17 17:00:46 +03:00
Yuri Sizov
6e0dd6beca
Merge pull request #72925 from vonagam/fix-enum-typed-array-error
GDScript: Fix error about enum typed arrays
2023-02-17 16:47:50 +03:00
Rémi Verschelde
cefe1e0654
Merge pull request #73441 from akien-mga/linux-unbundling-fixes
Fix includes of thirdparty libs which can be unbundled on Linux
2023-02-17 09:56:02 +01:00
Rémi Verschelde
b2584629c8
Merge pull request #73195 from timothyqiu/weblate-comments
Improvements and fixes based on Weblate comments
2023-02-17 09:55:39 +01:00
Rémi Verschelde
68807165f4
Merge pull request #73398 from anvilfolk/fix-getter
Fix unset getter return types resulting in strange behavior
2023-02-17 00:31:42 +01:00
Rémi Verschelde
a845553898
Merge pull request #73364 from anvilfolk/fix-freed
Fix crash by freed object assign to typed variable
2023-02-17 00:31:19 +01:00
Rémi Verschelde
2527d4ce9b
Merge pull request #73458 from paulloz/csharp/actually-clean-solution
.NET: Clicking "Clean solution" should clean, not build
2023-02-17 00:30:55 +01:00
ocean (they/them)
c45970739e Fix crash by freed object assign to typed variable 2023-02-16 15:17:46 -05:00
Rémi Verschelde
f3934d1bf5
Merge pull request #73238 from vonagam/fix-read-only-vars
GDScript: Fix infer on read-only property
2023-02-16 18:34:37 +01:00
Rémi Verschelde
5cb32d8476
Merge pull request #73392 from raulsntos/dotnet/vscode-open-solution
C#: Open the solution directory when using VSCode
2023-02-16 18:34:34 +01:00
Rémi Verschelde
e2fc0acd36
Fix includes of thirdparty libs which can be unbundled on Linux
Changes `builtin_icu` and `builtin_recast` to match the folder names in
`thirdparty`.
2023-02-16 15:52:13 +01:00
Dmitrii Maganov
5972ba17a4 GDScript: Fix infer on read-only property 2023-02-16 15:50:17 +02:00
Paul Joannon
5e3d114829
Clicking "Clean solution" should clean, not build 2023-02-16 11:45:33 +01:00
RedworkDE
fce8a05b58 C#: Fix internal source generator on the 7.0.200 SDK 2023-02-16 11:25:47 +01:00
ocean (they/them)
94dfac8da7 Add return type for GDScript getters 2023-02-15 17:54:38 -05:00
Raul Santos
d57cb460e2
C#: Open the solution directory when using VSCode
The solution directory used to be the same as the project
directory (`res://`). We now allow specifying a different
path for the solution and the other external editors already
use that (which seems more convenient for multi-project
scenarios).
2023-02-15 20:13:40 +01:00
Rémi Verschelde
1f6a5426e2
Merge pull request #73345 from TokageItLab/gltfimport
Fix gltf import generate_scene() option
2023-02-15 09:53:22 +01:00
Rémi Verschelde
204be35fc1
Merge pull request #73322 from fire/basisu-compress-black
For basisu avoid inserting to the image array twice.
2023-02-15 09:50:12 +01:00
Silc Renew
4970c27ff5 Fix gltf import generate_scene() option 2023-02-15 17:43:34 +09:00
K. S. Ernest (iFire) Lee
28a340bf3b For basisu avoid inserting to the image array twice.
Basisu images were getting referenced incorrectly like set black or set as not transparent.
2023-02-14 17:22:36 -08:00
Danil Alexeev
8d3e682f52
GDScript: Fix default value of exported enum variable 2023-02-14 18:07:50 +03:00
Dmitrii Maganov
df6aae2eca GDScript: Fix missing unsafety mark for binary op with weak variables 2023-02-14 17:01:21 +02:00
Rémi Verschelde
f9b043aad7
Merge pull request #73281 from Mickeon/doc-misc-oops
Slightly tweak `@GlobalScope` & `GDScript`'s documentation
2023-02-14 13:37:43 +01:00
Micky
436bbfebe2 Tweak @GlobalScope & GDScript's documentation 2023-02-14 13:26:18 +01:00
Fabio Alessandrelli
02dcf40162
Merge pull request #73216 from baptr/multiplayer
Fix multiplayer replication crash in on_sync_receive.
2023-02-14 13:18:19 +01:00
baptr
2eadbe7b78 Fix multiplayer replication crash in on_sync_receive.
A number of early continue cases applied the packet-provided `size`
without validation, allowing large uint32_t values to be treated as
negative offsets and leading to segfaults.

Now, we validate `size` against the buffer length immediately to avoid a
crash.

This could be triggered by receiving sync data for a synchronizer who's
root node had just been removed, since the code path that checked for
unusable sync state failed to advance the offset. Thus the next read
could interpret part of the payload as such an invalid `size`.

Now, we properly advance the read offset in that case (and raise a
better error).
2023-02-14 02:46:32 -08:00
Rémi Verschelde
1fcee45ae5
Merge pull request #73252 from smix8/navigationserver_improve_rid_not_found_error_4.x
Improve NavigationServer.free() error msg when RID not found
2023-02-14 11:04:40 +01:00
Rémi Verschelde
4848877b80
Merge pull request #72659 from Calinou/doc-rendering-method-support
Document unsupported features in Mobile and Compatibility rendering methods
2023-02-13 23:45:12 +01:00
smix8
b51cab3411 Improve NavigationServer.free() error msg when RID not found
Improves the error msg when NavigationServer.free() does not find the RID e.g. because it was already deleted or did never exist in the first place.
2023-02-13 23:44:05 +01:00
Rémi Verschelde
02a9a31b1b
Merge pull request #73244 from vonagam/fix-int-in-float-typed-array
GDScript: Fix usage of ints with typed array of floats
2023-02-13 23:43:09 +01:00
Hugo Locurcio
42b7739321
Document unsupported features in Mobile and Compatibility rendering methods 2023-02-13 22:17:02 +01:00
Dmitrii Maganov
9cb2da89d6 GDScript: Fix usage of ints with typed array of floats 2023-02-13 22:06:38 +02:00
DESKTOP-9O27V4U\Navi
ac92704f39
Add compatibility code for CSGBox3D width/height/depth from Godot 3.x
Fixes #66420.
2023-02-13 20:41:23 +01:00
Rémi Verschelde
d405392847
Revert "Fixed the jumping to function definition using 'Ctrl+LMB'."
This reverts commit 7eb6367d5c.

Fixes #73058.
Fixes #73167.

This caused regressions, we'll retry with fixes for 4.1.
2023-02-13 17:58:59 +01:00
Haoyu Qiu
84aee17901 Improvements and fixes based on Weblate comments
* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
    * "Inclusive" and "Self" in the profiler.
    * Places where it needs the context about being an editor progress label.
    * "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
    * Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
    * Fix duplicated "if" in the description of `signf()`.
    * Fix mismatched example output in `String.operator %()`.
    * Fix typo in the description of `Decal.texture_emission`.
    * Unify description of `String.match()` and `StringName.match()`.
2023-02-13 15:22:18 +08:00
Rémi Verschelde
49e8a2fb66
Merge pull request #73026 from SirUppyPancakes/sync-context-send
Implement GodotSynchronizationContext.Send
2023-02-12 22:34:18 +01:00
Rémi Verschelde
34cc5fc03f
Merge pull request #54034 from pkowal1982/fix_53878
Improve GDScript error for method call on null/previously freed instance
2023-02-12 22:33:49 +01:00
Caleb Kemper
103cb4bee6 Implement GodotSynchronizationContext.Send 2023-02-12 14:12:09 -07:00
pkowal
be4d8a7b2e
Improve GDScript error for method call on null/previously freed instance
Fixes #53878.
2023-02-12 21:52:05 +01:00
Fabio Alessandrelli
a77820ade0 [MP] Fix MultiplayerSpawner not connecting to child_entered_tree.
The connection used to happen during enter_tree, but this was causing
issues when setting the spawnable scenes from code.

The spawner now connects/disconnects to the signal during
add_spawnable_scene/clear_spawnable_scenes if the node is inside tree
and has a valid spawn_path.
2023-02-12 15:32:09 +01:00
Rémi Verschelde
cb2e73d578
Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
2023-02-11 22:05:38 +01:00
Rémi Verschelde
5a79d55560
Merge pull request #73015 from raulsntos/dotnet/build-csproj
Build C# csproj instead of the solution
2023-02-11 15:35:32 +01:00
Rémi Verschelde
532381562e
Merge pull request #72654 from RandomShaper/ptrcall_ret_raw_obj
Avoid losing references to objects in the native-scripting boundary
2023-02-11 15:35:01 +01:00
Rémi Verschelde
7725a1a14c
Merge pull request #73068 from dsnopek/webxr-bounds-geometry-bug
Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry()
2023-02-11 14:35:29 +01:00
David Snopek
9e4d80e08e Fix byte packing (and buffer overrun) in godot_webxr_get_bounds_geometry() 2023-02-10 19:33:18 -06:00
Rémi Verschelde
ac68330130
Merge pull request #72045 from DeeJayLSP/update_libwebp
libwebp: Sync with upstream 1.3.0
2023-02-10 18:44:23 +01:00
Rémi Verschelde
e19e6b09b9
Clean up ProjectConverter3To4 architecture, move renames map to separate file
This allows properly limiting what features depend on the RegEx module
(doing the actual conversion) and what features only require the renames
data (GDScript suggestions).

Also better excludes the conversion command line options when actually
disabling deprecated code.

Fixes #73029.
2023-02-10 14:35:22 +01:00
Danil Alexeev
220898a69f
GDScript: Remove treat_warnings_as_errors project setting 2023-02-10 10:16:33 +03:00
Raul Santos
2a1523d751
Build C# csproj instead of the solution 2023-02-10 03:19:30 +01:00
Rémi Verschelde
dc7f08b556
Merge pull request #72971 from vnen/gdscript-multiline-comment
GDScript: Allow strings as multiline comments
2023-02-09 16:19:03 +01:00
Rémi Verschelde
6fca54a81b
Merge pull request #72975 from vnen/gdscript-no-ascii-spoof-check
GDScript: Be more lenient with identifiers
2023-02-09 16:12:09 +01:00
George Marques
03ea77407c
GDScript: Be more lenient with identifiers
- Allow identifiers similar to keywords if they are in ASCII range.
- Allow constants to be treated as regular identifiers.
- Allow keywords that can be used as identifiers in expressions.
2023-02-09 11:19:05 -03:00
George Marques
f95967c299
GDScript: Allow strings as multiline comments
Bring back the behavior in 3.x that was left out by oversight.
2023-02-09 10:16:00 -03:00
Rémi Verschelde
b12bf7ff02
Merge pull request #69550 from Rindbee/fix-script-editor-not-reload-via-lsp
Fix internal editor not updating when using external editor via LSP
2023-02-09 14:01:33 +01:00
Haoyu Qiu
a40ccc2d7e Improve some editor strings for localization 2023-02-09 19:32:02 +08:00
Dmitrii Maganov
cedc5fa823 GDScript: Fix error about enum typed arrays 2023-02-09 00:31:40 +02:00
kobewi
e822182bb7 Fix null message in assert() 2023-02-08 20:19:24 +01:00
Rémi Verschelde
1429ff6c4f
Merge pull request #72700 from fire/gltf-export-animation
Fixes to the GLTF export with baking and null checks.
2023-02-08 09:33:46 +01:00
Rémi Verschelde
b53c4dda62
Merge pull request #72849 from RedworkDE/net-export-settings
C#: Rename export settings `mono` -> `dotnet` and remove unused AOT settings
2023-02-08 09:32:41 +01:00
George Marques
34f0a2ca46
GDScript: Add limit to call depth
The hard limit is set at 2048 depth which seems sensible between
legitimate recursive calls while still avoiding a crash because of a
stack overflow in most of the cases.

Note that it is still possible to reach the stack limit and get an
overflow before reaching a call depth. This is intended as a half-way
measure to stop crashing in most cases, since there's no reliable nor
portable way to check the amount of stack memory left.
2023-02-07 17:09:40 -03:00
K. S. Ernest (iFire) Lee
dbc1e94695 Fixes for gltf export.
* Fix null crashes.
* Bake tracks
* Add some error messages.
2023-02-07 11:57:25 -08:00
Rémi Verschelde
bd267c911b
Merge pull request #72493 from dalexeev/gds-export-flags
GDScript: Improve validation and documentation of `@export_flags`
2023-02-07 19:38:21 +01:00
Rémi Verschelde
3f95b39cb3
Merge pull request #72789 from Vilcrow/fix-jump-to-definition
Fixed the jumping to function definition using 'Ctrl+LMB'.
2023-02-07 19:37:50 +01:00
Rémi Verschelde
8be4feec04
Merge pull request #72061 from paulloz/csharp/better-logs-management
C#: MSBuild logs and panel enhancements
2023-02-07 19:37:43 +01:00
RedworkDE
bf47b62203 C#: Rename export settings mono -> dotnet and remove unused AOT settings 2023-02-07 18:20:23 +01:00
Danil Alexeev
c8e3d8b5d5
GDScript: Improve validation and documentation of @export_flags 2023-02-07 19:32:08 +03:00
Paul Joannon
c70c82b0fb
Try and match MSBuild and Godot UI languages 2023-02-07 16:48:23 +01:00
Paul Joannon
9bf2a0bcda
Add new settings about MSBuild
- toggle creation of binary logs
- manage log verbosity
- toggle logging in console
2023-02-07 16:48:23 +01:00
Paul Joannon
7cf42dbdee
Add button to open the msbuild logs folder 2023-02-07 16:48:23 +01:00