Rémi Verschelde
1c7971d11c
Merge pull request #37764 from KoBeWi/video_pauser
2022-06-27 14:50:29 +02:00
Rémi Verschelde
82a56e5c42
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
...
Fix theme propagation for children of top level controls and windows
2022-06-27 12:03:36 +02:00
Rémi Verschelde
11f5d2141a
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
2022-06-27 12:02:19 +02:00
Rémi Verschelde
fbc3777467
Merge pull request #62185 from reduz/export-node-pointer-path
...
Add ability to export Node pointers as NodePaths
2022-06-27 11:14:36 +02:00
Rémi Verschelde
af694245f5
Merge pull request #62221 from ConteZero/drag_and_drop_option
...
Add an option to drag'n'drop selected text in ``TextEdit``
2022-06-26 16:02:52 +02:00
ConteZero
5d56efcaa4
Add an option to drag'n'drop selected text in TextEdit
2022-06-26 15:22:02 +02:00
JFonS
12459ab334
Merge pull request #62124 from holgac/bugfix-62096
...
Fixes #62096 : LightmapGIData::_get_light_textures_data crash on empty image
2022-06-26 12:30:19 +02:00
kobewi
e69f3d527c
Properly handle game pause in VideoPlayer
2022-06-26 01:56:30 +02:00
Rémi Verschelde
ec2e7ea98c
Merge pull request #61435 from nathanfranke/tab-container-repaint
...
repaint tab container when changing tab visibility (fixes filesystem tab disappearing)
2022-06-25 23:14:18 +02:00
reduz
b7c41f9ba1
Add ability to export Node pointers as NodePaths
...
This PR implements:
* A new hint: PROPERTY_HINT_NODE_TYPE for variant type OBJECT, which can take specific node types as hint string.
* The editor will show it as a node path, but will set it as a pointer to a node from the current scene if you select a path.
* When scene is saved, the node path is saved, then restored as a pointer.
NOTE: This is a proof of concept and this approach will most likely not work. The reason if that, if the node referenced is deleted, then when trying to edit this the node will become invalid.
Potential workarounds: Since this uses the Variant API, it should obtain the pointer from the Variant object ID. Yet, this would either only really work in GDScript or it would need to be implemented with workarounds in every language.
Alternative ways to make this work: Nodes could export an additional property with a node path (like for which_node, it could be which_node_path).
Another alternative: Path editing could happen as a hidden metadata (ignoring the pointer).
2022-06-25 15:50:15 +02:00
Rémi Verschelde
21c79d7515
Merge pull request #62311 from KoBeWi/anuluj
...
Replace some TTRCs with RTRs
2022-06-25 14:27:20 +02:00
Rémi Verschelde
dd743b3c78
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
...
Fix CapsuleMesh height/radius setters
2022-06-25 14:16:29 +02:00
Rémi Verschelde
b192073001
Merge pull request #62309 from reduz/remake-resource-thread-safety
...
Remake ResourceCache thread safety code and API
2022-06-25 14:09:28 +02:00
Rémi Verschelde
b26d924f22
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-ProgressBar
...
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 14:07:32 +02:00
Rémi Verschelde
dd3de622d8
Merge pull request #62372 from MarcusElg/nosliderrename
...
Rename @export_range's noslider option to no_slider
2022-06-25 14:03:44 +02:00
Juan Linietsky
14f9fbfed8
Revert "Refactored rotation_mode
in Node3D"
2022-06-25 09:44:25 +02:00
Rindbee
c10304415f
Fix ProgressBar's minimum size not updating when toggling its percent_visible
2022-06-25 15:39:39 +08:00
Silc Renew
4880b86f07
fix set_position()
2022-06-25 06:17:41 +09:00
Priyansh Rathi
e995764e50
add support for soft shadows to the lightmapper
2022-06-24 21:50:13 +05:30
Rémi Verschelde
fec3a48e53
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_size-to-custom_minimum_size
2022-06-24 14:54:53 +02:00
Marcus Elg
6c1ac9f3be
Rename export_range's noslider option to no_slider
2022-06-24 10:45:34 +02:00
Rémi Verschelde
49d8748848
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d
2022-06-24 10:07:21 +02:00
Nathan Franke
085ec68dfe
repaint tab container when changing tab visibility
2022-06-23 18:20:00 -05:00
Raul Santos
adb81446a6
Fix Curve{2D,3D} notifying property list changed
...
Make `Curve2D` and `Curve3D` more consistent with `Curve` and avoid
calling `notify_property_list_changed` when the list of points doesn't
change.
2022-06-23 20:07:26 +02:00
Pierre-Thomas Meisels
5ad1a1b5e7
enhancement: rename exposed property Control::minimum_size to Control::custom_minimum_size
2022-06-23 18:06:10 +02:00
Rémi Verschelde
ef5bc1baad
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x
2022-06-23 16:10:40 +02:00
Rémi Verschelde
383f111869
Merge pull request #61628 from Vitika9/61617
2022-06-23 15:36:00 +02:00
Rémi Verschelde
2baddcc4f6
Merge pull request #61931 from KoBeWi/how_to_window
...
Document most of the Window's members
2022-06-23 15:20:53 +02:00
smix8
0c4d99f4fd
Implement NavigationMesh bake area
...
Adds two new properties to NavigationMesh resources to restrict the navmesh baking to an area enclosed by an AABB with volume.
2022-06-23 14:55:21 +02:00
Rémi Verschelde
49d061f8fc
Merge pull request #62335 from reduz/fix-editor-only-visibility
2022-06-23 14:03:40 +02:00
JFonS
cac4e39ad2
Merge pull request #62268 from V-Sekai/lightmap-errors
2022-06-23 12:33:52 +02:00
K. S. Ernest (iFire) Lee
cc7a0f3b58
Mend crash importing a scene with static lightmaps.
2022-06-23 01:33:15 -07:00
Rémi Verschelde
1a4a4856f6
Merge pull request #61885 from TokageItLab/fix-method-seek
...
Improved way of getting MethodTrack keys
2022-06-23 10:07:45 +02:00
Rémi Verschelde
21b51fdf7e
Merge pull request #61826 from guilhermefelipecgs/fix_leak
...
Fix ObjectDB instances leaked on state machine when editor closes
2022-06-23 09:58:51 +02:00
Silc Renew
51c884f7ac
fix method when rotation_mode changed
2022-06-23 16:55:16 +09:00
Rémi Verschelde
64918e4ae9
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
...
Respect disabled animation tracks
2022-06-23 09:13:54 +02:00
Rémi Verschelde
dd6b427825
Merge pull request #62336 from reduz/fix-reset-animation
...
Fix animation reset on save
2022-06-23 09:11:26 +02:00
reduz
11805ac01d
Respect disabled animation tracks
...
Fixes #25537 , supersedes #60509
2022-06-23 08:35:34 +02:00
reduz
d69e3791bf
Fix editor-only visibility for lights
...
* Update visibility again for editor-only lights if owner changes.
Fixes #26399 , supersedes #52327
2022-06-23 08:19:18 +02:00
reduz
df6cd650d1
Fix animation reset on save
...
Old (prototype) name was left in code
Supersedes #60565
2022-06-23 07:49:41 +02:00
Silc 'Tokage' Renew
dedc4710a3
improved way of getting method track keys
2022-06-23 04:57:42 +09:00
reduz
3d1ab570b9
Add surface indices to TriangleMesh
...
Helps unblock #56597
2022-06-22 21:48:23 +02:00
kobewi
0f630f8307
Document most of the Window's members
2022-06-22 20:46:27 +02:00
Vitika9
6042b24745
Fixed dragging curve points
2022-06-22 22:17:49 +05:30
tefusion
ad7b3549a5
Fix CapsuleMesh loading issue (radius reset)
2022-06-22 17:34:49 +02:00
Rémi Verschelde
3ccff61979
Merge pull request #58544 from Calinou/tileset-source-allow-canvasitemmaterial
2022-06-22 17:02:34 +02:00
kobewi
cd02cb27af
Replace some TTRCs with TTRs
2022-06-22 16:04:33 +02:00
Rémi Verschelde
5fc2864b05
Merge pull request #56185 from nikitalita/fix-save-as-binary
...
Fix ResourceLoaderText::save_as_binary()
2022-06-22 14:37:43 +02:00
reduz
e772b65d92
Remake resource thread safety and API
...
* Ensures thread safety when resources are destroyed.
* Simplified API by always forcing `ResourceCache::get_ref`, which needs less hacks and is fully thread safe.
* Removed RWLock for resources because its not possible to use for the new logic. Should not be a problem.
Supersedes #57533
2022-06-22 13:46:46 +02:00
Hugo Locurcio
b3fe2732e3
Allow using CanvasItemMaterial in the TileSet editor
...
Previously, only ShaderMaterial overrides could be added.
2022-06-21 17:02:52 +02:00