Commit Graph

6699 Commits

Author SHA1 Message Date
kleonc 2eeed26d67 TileMap Fix trying to get data for tile not existing in attached TileSet 2021-08-06 18:52:04 +02:00
Yuri Sizov fcbe5a3fde Add theme item descriptions to the online documentation 2021-08-06 18:20:51 +03:00
Hugo Locurcio 5497405cf7
Change the editor update spinner color when updating continuously
Updating continuously should only be enabled for troubleshooting
purposes, as it uses a lot of CPU/GPU power.

The update spinner is now displayed in red when the Update Continuously
editor setting is enabled.

(cherry picked from commit a97c5b50db)
2021-08-06 11:10:48 +02:00
lawnjelly 770d9f8220 Portals - add gizmo handles for editing portals and rooms
Gizmo handles are added for much more user friendly editing of portals and room bounds.
2021-08-06 07:53:22 +01:00
Lightning_A 6280c66f04 Minor improvements to the view rotation gizmo 2021-08-04 13:15:44 -06:00
Yuri Sizov 3b6e7d61a5 Improve user communications in the theme editor 2021-08-04 18:36:06 +03:00
Haoyu Qiu 063b7be937 Disable save button when Inspector is not editing anything 2021-08-04 15:03:54 +08:00
Yuri Sizov 3857fd5ceb Fix the editor theme application for the Mono build log 2021-08-03 22:11:33 +03:00
Haoyu Qiu 87e49183bc Fix various i18n failures 2021-08-03 23:36:43 +08:00
Yuri Sizov cb66cf80f5 Cache EditorResourcePicker's allowed types 2021-08-03 16:21:05 +03:00
Rémi Verschelde 92bafdcafb
i18n: Sync template with current 3.x codebase
Weblate will now track the state of `3.x` to prepare for the 3.4 release.
2021-08-03 11:04:02 +02:00
Rémi Verschelde cefc806b34
i18n: Sync translations with Weblate
Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.

(cherry picked from commit dec840452d)
2021-08-03 11:04:01 +02:00
Rémi Verschelde f5836b40d4
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.

(cherry picked from commit 7adf4cc9b5)
2021-08-03 10:20:19 +02:00
Nicholas Huelin 0b94db5f4c
Make the "View" menu in 3D view toolbar stay open when selecting a checkbox
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.

(cherry picked from commit 3ffd75107d)
2021-08-03 10:20:18 +02:00
foxydevloper f807c7e569
Name nodes added from drag & drop by `name_casing`
(cherry picked from commit 07a8f0fe38)
2021-08-03 10:18:04 +02:00
Rémi Verschelde ea0116b01f
Dependency editor: Edit message about move to trash
Fixes #47106.

(cherry picked from commit 41ed695ba2)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky 4fef6b9cbc
Prevent warning spam to console when dragging a CanvasItem in container
(cherry picked from commit bb5729fd35)
2021-08-03 09:33:25 +02:00
Yuri Roubinsky 37c985e189
Fix crash on doc dragging in script list panel
(cherry picked from commit c86aa2a705)
2021-08-03 09:33:25 +02:00
Nicholas Huelin 61d153a1fa
Make "Find in Files" searches ignore directories with `.gdignore` files in them
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.

(cherry picked from commit 658b152bd8)
2021-08-03 09:33:25 +02:00
Haoyu Qiu a0d47033f7
Remove colon from column titles
(cherry picked from commit f9aad98d36)
2021-08-03 09:15:33 +02:00
Haoyu Qiu 1da4e9e608
Hide open doc button when not inspecting anything
(cherry picked from commit 80e4c8626d)
2021-08-03 09:15:33 +02:00
Hugo Locurcio bcd3c9a285
Improve the 2D editor ruler display
- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
  to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
  anywhere else in the editor.

(cherry picked from commit 026aea681d)
2021-08-03 09:15:33 +02:00
Rémi Verschelde 7b97243521
Merge pull request #51040 from nekomatata/layer-grid-32-3.x
[3.x] Refactor layer property editor grid
2021-08-02 21:14:43 +02:00
Pedro J. Estébanez c4811747cc Rationalize property reversion 2021-08-02 17:58:04 +02:00
lawnjelly 9e9abe2137 Portals - Fix UI default
I had forgotten to add a call to update_portal_tools() at the end of the SpatialEditor constructors. This ensures that the portal UI is off by default in normal use without portals.
2021-08-02 16:10:34 +01:00
Rémi Verschelde 73c6ab0215
Merge pull request #51152 from lawnjelly/portals_improve_ui 2021-08-02 14:40:18 +02:00
Haoyu Qiu a4dee07966 Use Command+Drag in EditSpinSlider on macOS 2021-08-02 19:09:04 +08:00
Rémi Verschelde e8f1cc693a
Merge pull request #50432 from goostengine/ctrl-enter-commit-3.x
[3.x] VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02 12:20:35 +02:00
lawnjelly 776623d56b Portals - Improve UI and add shortcuts
This PR makes the 'convert rooms' button permanently on the toolbar and accessible whichever node is selected, so you can convert rooms without having to select the RoomManager first.

It also adds a togglable item 'view portal culling' to the 'View' menu which is a simple way of setting the RoomManager 'active' setting without the RoomManager being the selected node.

Both of these have keyboard shortcuts, which should make it much faster to reconvert rooms and edit.

In addition there the string in the 'Perspective' Listbox is modified to show [portals active] when portal culling is operational, for visual feedback. This is updated when you change modes, and when the rooms are invalidated.
2021-08-01 19:54:16 +01:00
Rémi Verschelde a17228c788
Merge pull request #51111 from pycbouh/editor-put-the-colon-back-in-3.x
[3.x] Put multiple colons back into translated strings
2021-07-31 22:05:04 +02:00
Rémi Verschelde 2d2e247a7a
Merge pull request #51106 from timothyqiu/i18n-action-names-3x
[3.x] Make action names translatable
2021-07-31 21:13:46 +02:00
Yuri Sizov ade21ed69c Fix theming in the audio bus editor 2021-07-31 21:43:14 +03:00
Yuri Sizov 9b228f0f5d Put multiple colons back into translated strings 2021-07-31 20:18:24 +03:00
Haoyu Qiu a3b221e99f Make action names translatable 2021-07-31 22:19:47 +08:00
Hugo Locurcio 1ed24ca548
Highlight context menu items at the top of the 2D/3D viewports
This makes it easier to notice that some menu items only appear when
specific nodes are selected.

This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-31 01:50:50 +02:00
Rémi Verschelde 504f47eaec
Merge pull request #47222 from dreamsComeTrue/anim-track-improv
[3.x] Make Animation's SceneTreeDialog filter nodes properly
2021-07-30 23:42:55 +02:00
PouleyKetchoupp e0e9f575ae Refactor layer property editor grid
- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
2021-07-30 11:43:04 -07:00
Rémi Verschelde 9735f2803c
Merge pull request #46800 from The-O-King/normal_compression
[3.x] Implement Octahedral Map Normal/Tangent Attribute Compression
2021-07-30 17:34:47 +02:00
Omar El Sheikh d274284069 Octahedral Normal/Tangent Compression
Implement Octahedral Compression for normal/tangent vectors
*Oct32 for uncompressed vectors
*Oct16 for compressed vectors

Reduces vertex size for each attribute by
*Uncompressed: 12 bytes, vec4<float32> -> vec2<unorm16>
*Compressed: 2 bytes, vec4<unorm8> -> vec2<unorm8>

Binormal sign is encoded in the y coordinate of the encoded tangent

Added conversion functions to go from octahedral mapping to cartesian
for normal and tangent vectors

sprite_3d and soft_body meshes write to their vertex buffer memory
directly and need to convert their normals and tangents to the new oct
format before writing

Created a new mesh flag to specify whether a mesh is using octahedral
compression or not
Updated documentation to discuss new flag/defaults

Created shader flags to specify whether octahedral or cartesian vectors
are being used

Updated importers to use octahedral representation as the default format
for importing meshes

Updated ShaderGLES2 to support 64 bit version codes as we hit the limit
of the 32-bit integer that was previously used as a bitset to store
enabled/disabled flags
2021-07-30 10:29:09 -04:00
kleonc 3bb950b8e8 SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture 2021-07-29 20:23:06 +02:00
Hugo Locurcio 10ef55ce23
Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:47:11 +02:00
Hugo Locurcio 8f891535d0
Improve MeshInstance3D UV preview in the editor
- Use background and line colors that match better with the
  rest of the editor.
- Use translucent lines to make overlapping lines visible.
- Tweak the error message to mention the UV layer in question
  when there is no UV for a defined layer.

(cherry picked from commit 8cdfd2e706)
2021-07-28 15:37:40 +02:00
Hugo Locurcio 8fc99ef680
Improve the 3D editor manipulation gizmo
- Allow some tolerance when clicking the plane move/scale,
  even if the click is actually slightly outside the plane
  (similar to Blender).
- Make the rotate manipulation circles visually thinner to be
  less distracting.
- Make the hovered color less saturated to be more distinguishable
  from the non-hovered state.
  - Don't set brightness above 1.0 to prevent the gizmo from glowing
    when hovered.

(cherry picked from commit 6cfcbbbb93)
2021-07-28 15:35:35 +02:00
Rémi Verschelde fddc370b2b
Merge pull request #50837 from Calinou/3d-editor-camera-preview-add-shortcut-3.x
Add shortcut to toggle the 3D editor's camera preview (3.x)
2021-07-27 13:34:35 +02:00
Rémi Verschelde b358a71a38
Merge pull request #50817 from KoBeWi/gg_ez_rects
[3.x] Allow for easier editing of rect CollisionShape2D
2021-07-27 13:34:29 +02:00
Rémi Verschelde 7d425d2c77
Merge pull request #50911 from lawnjelly/portals_editor_colors
Portals - Gizmo colors added to editor settings
2021-07-27 13:08:03 +02:00
SaracenOne 462231e297
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
(cherry picked from commit fbda490d0f)
2021-07-27 11:58:36 +02:00
lawnjelly cb39b3d77c Portals - Gizmo colors added to editor settings
Make the portal and room gizmo colors user definable.
2021-07-26 20:09:22 +01:00
Rémi Verschelde 52df2940bc
i18n: Sync translations with Weblate
(cherry picked from commit c406c8512f)
2021-07-26 16:23:20 +02:00
Rémi Verschelde 2ae4748816
Revert "Fix Illegible text in audio bus editor 3.x"
This reverts commit d2cbf331ce.

Fixes #50890.
2021-07-26 16:14:17 +02:00
foxydevloper f2cdacd3a6
Improve select tool's tooltip
- Makes tips clearer and more consistent.
- Removes outdated "shift+v" that doesn't work
- Adds Ctrl+RMB for adding nodes at position
- Removes tip for non-existent Alt+Drag in 3D select tool

(cherry picked from commit 6b90e2df6c)
2021-07-26 13:30:56 +02:00
Hugo Locurcio 3462aa4aba
Add a tooltip for Inclusive and Self in the editor profiler
This also changes the display mode tooltips to reflect the fact that
times are now displayed in milliseconds instead of seconds.

(cherry picked from commit e837e04ef8)
2021-07-26 13:29:11 +02:00
Hugo Locurcio af3f83407f
Expose an ImportOrder enum in ResourceImporter
This avoids using magic numbers in code.

(cherry picked from commit 7f83977f37)
2021-07-26 13:26:58 +02:00
Rémi Verschelde 8ecb5d2047
Merge pull request #48621 from Calinou/editor-3d-hide-selection-box-no-gizmos-3.x
Hide the 3D editor selection box when View Gizmos is disabled (3.x)
2021-07-26 12:45:00 +02:00
Hugo Locurcio ba91c37efe
Add shortcut to toggle the 3D editor's camera preview
A Camera node still has to be selected to initially enable camera
preview, but another node can then be selected and the preview can
be disabled by pressing the shortcut key again.
2021-07-25 12:50:51 +02:00
Hugo Locurcio db04860653
Only print message about lightmap baking if it took at least 1 second 2021-07-24 22:06:46 +02:00
kobewi 10652cd342 Allow for easier editing of rect CollisionShape2D 2021-07-24 21:31:32 +02:00
Hugo Locurcio ce78e605b1
Clarify the purpose of the default asset library URLs in the editor
`localhost` was removed as it won't work out of the box. It can be added
by the user if they're working on the asset library itself.

This won't affect existing installations due to how the editor settings
are stored, but existing installations will keep working fine.

(cherry picked from commit eac8ba6ce8)
2021-07-24 01:01:14 +02:00
foxydevloper c7062f3bb8
Fix hidden seperators when horizontal frames is 1
(cherry picked from commit 429382b7e5)
2021-07-24 00:52:49 +02:00
kobewi d2034fc269
Fix Change Node Type after Add Node Here
(cherry picked from commit 31a81562a8)
2021-07-24 00:52:32 +02:00
kobewi 49f323410b
Don't set metadata_label font if it doesn't exist
(cherry picked from commit 2846dbf239)
2021-07-24 00:51:08 +02:00
Rémi Verschelde 7968208b0a
Merge pull request #47201 from LightningAA/delete-from-project-manager-3.x
[3.x] Add the ability to remove project contents from the remove project dialog
2021-07-23 22:17:55 +02:00
Rémi Verschelde 4ecd9af616
Revert "Fix duplicate selection in SceneTree (3.x)" 2021-07-23 10:56:03 +02:00
Rémi Verschelde b856841b99
Merge pull request #50745 from LightningAA/fix-texture-preview-crash-3.x
[3.x] Fix `TexturePreview` crashing
2021-07-22 23:33:18 +02:00
Lightning_A 8e90c7e829 Fix `TexturePreview` crashing 2021-07-22 13:42:22 -06:00
Rémi Verschelde 883bb2f4f6
Merge pull request #50561 from Calinou/fix-scene-tree-duplicate-selection-3.x
Fix duplicate selection in SceneTree (3.x)
2021-07-22 16:41:59 +02:00
Rémi Verschelde 2ac292a5ad
Merge pull request #50646 from SirQuartz/3.x
Fix Illegible text in audio bus editor 3.x
2021-07-22 13:20:35 +02:00
Rémi Verschelde b4282c8435
Merge pull request #50700 from KoBeWi/3.drop
[3.x] Assign value to property by dropping to scene tree
2021-07-22 12:42:13 +02:00
Rémi Verschelde 54ad72d08d
Merge pull request #50320 from nekomatata/optimize-node-path-check-3.x
[3.x] Optimize NodePath update when renaming or deleting nodes in the editor
2021-07-22 12:13:26 +02:00
Hugo Locurcio a528931c5e
Backport RootMotionView icon from the `master` branch
This makes RootMotionView display with a proper icon in the editor.
2021-07-22 07:36:08 +02:00
kobewi 559b3a59bb Assign value to property by dropping to scene tree 2021-07-21 15:40:19 +02:00
Hugo Locurcio 130a467839
Display the class name in the description
- Display a placeholder if no description is available.
- Display a message if the search didn't return any results.
2021-07-20 23:28:23 +02:00
Rémi Verschelde 843ab4e375
Merge pull request #50482 from lawnjelly/portals_autoplace 2021-07-20 21:26:36 +02:00
Lightning_A 04fbe18c06 Fix array reorder methods not being bound 2021-07-20 12:22:47 -06:00
lawnjelly 83f1377a8f Portals - lift roomlist restrictions and fix link bug
Allows users to have the RoomManager as the roomlist.

Fixes a couple of bugs dealing with situations where users attempt to link Portals to Rooms outside the roomlist.

Adds a PortalEditorPlugin allowing you to flip individual portals.
2021-07-20 19:05:16 +01:00
Lightning_A 5ca145ba5d Add the ability to reorder arrays from the inspector 2021-07-20 11:30:21 -06:00
Nick Huelin d2cbf331ce
Fix Illegible text in audio bus editor 3.x
This pull request fixes an issue where the text within the audio bus editor would be illegible. This version is tailored for 3.x.
2021-07-20 08:43:30 -04:00
Atlinx 6026de80e7
Add scaling to the curve editor's handles
This fixes issue #50617

(cherry picked from commit ac5f3a6733)
2021-07-20 13:05:12 +02:00
Haoyu Qiu 890dda4cb4
Minor enhancements for the resource options button
(cherry picked from commit 8c4cb53d21)
2021-07-20 13:05:12 +02:00
Hugo Locurcio 79d3a6c8df
Improve tooltips in the editor profiler to mention the script name
Co-authored-by: CrispyPin <crispin@tasa.se>
(cherry picked from commit 0098e9243c)
2021-07-20 13:05:11 +02:00
reduz ca223d71d8
Addes ability to load build sources from file.
* If not present, the dialog asks to load build sources from a file.
* The export templates check now also verifies that build sources are installed and skips the template check.

This makes Android development easier.

(cherry picked from commit 6639cc9853)
2021-07-20 13:05:10 +02:00
Nathan Franke 970a66a0fd
Do not update scene tree dock when node edited outside of it
(cherry picked from commit 022a061571)
2021-07-20 13:05:09 +02:00
Rémi Verschelde d12243370d
Merge pull request #50632 from timothyqiu/add-item-type-3.x
[3.x] Improve add item type UI in theme editor
2021-07-20 12:15:11 +02:00
Rémi Verschelde 559d02a216
Merge pull request #50095 from LightningAA/add-viewport-spy-3.x
[3.x] Add the ability to preview viewports from the inspector
2021-07-20 11:19:34 +02:00
Rémi Verschelde 78d6dc4d24
Merge pull request #50502 from Calinou/animation-track-editor-improve-scrolling-3.x
Improve scrolling actions in the animation track editor
2021-07-20 11:16:25 +02:00
Rémi Verschelde 7fe45cb25b
Merge pull request #50531 from pycbouh/editor-improve-template-downloader-3.x
[3.x] Improve the UI/UX of the Export Template Manager dialog
2021-07-20 11:00:45 +02:00
Haoyu Qiu 48af497e8c Improve add item type UI in theme editor 2021-07-20 16:55:54 +08:00
Rémi Verschelde 7d5c7e02c4
Merge pull request #50565 from foxydevloper/3.x-add-sort-button
Backport filesystem dock sorting to 3.x
2021-07-20 10:46:17 +02:00
Rémi Verschelde f9707e1a28
Merge pull request #50499 from LightningAA/zoom-out-alt-3.x
[3.x] Add shift + [1-5] keyboard shortcuts to zoom out
2021-07-20 09:17:52 +02:00
Aaron Franke 7dc2edc430
[3.x] Allow reading shaders from .gdshader files 2021-07-19 23:34:23 -04:00
Rémi Verschelde a5c62edc14
Merge pull request #50586 from pycbouh/editor-theme-type-clear
Clear the theme type filter/name on each dialog popup
2021-07-19 22:55:44 +02:00
Stanislav Labzyuk 10252d81a3 Implemented the ability to add shortcut for Project -> Reload Current Project. 2021-07-20 00:12:50 +07:00
foxydevloper 6926363efb Backport filesystem dock sorting to 3.x
Co-authored-by: Gilles Roudiere <gilles.roudiere@gmail.com>
2021-07-19 12:31:28 -04:00
Lightning_A cf8de3b316 Add viewport preview plugin and refactor TextureEditorPlugin 2021-07-18 14:49:45 -06:00
Yuri Sizov 9c2ff29c4d Clear the theme type filter/name on each dialog popup 2021-07-18 20:37:30 +03:00
Hugo Locurcio 8f448b5830
Fix duplicate selection in SceneTree
* It seems both cell_selected and multi_selected were being triggered,
* This caused inspector updating twice.
* cell_selected connection and callback were removed.

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2021-07-17 21:26:24 +02:00
Rémi Verschelde 9636deac55
Merge pull request #50508 from Calinou/add-drag-threshold-select-mode-3.x
Prevent accidental drags by adding drag distance threshold
2021-07-17 19:36:16 +02:00
Andrii Doroshenko (Xrayez) 7bedb68632 VCS: Allow to stage and commit all files with Ctrl + Enter 2021-07-17 13:00:27 +03:00
Rémi Verschelde d7f49c7709
Merge pull request #50519 from pycbouh/editor-theme-fixup-3.x
[3.x] Fix control picker in the Theme editor
2021-07-17 09:30:35 +02:00
Yuri Sizov 266c726dad Improve the UI/UX of the Export Template Manager dialog 2021-07-17 00:46:30 +03:00