Juan Linietsky
3a93499f89
Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070
2018-11-27 19:55:37 -03:00
Juan Linietsky
616b91b498
Added test to avoid saving cyclic scene instancing, fixes #9686
2018-11-27 18:56:31 -03:00
Juan Linietsky
f2ae14f309
Attempt to avoid breaking people's workflows on the change from 8ba0d513fa
2018-11-27 18:13:36 -03:00
Juan Linietsky
e6bc152de8
NORMALMAP was not working (no normal being used detected), fixes #9263
2018-11-27 18:05:20 -03:00
Rémi Verschelde
6e1255ec53
Merge pull request #23971 from DavidSichma/compressNormal
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Fix GLES2 Red Green Texture Decompression
2018-11-27 21:37:27 +01:00
David Sichma
555c4bcb19
Fix GLES2 Red Green Texture Decompression
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Replaced broken decompression code with two calls to DXT5 decompression.
This should fix some issues with normal maps as they usually are stored
as RG Textures and were decompressed incorrectly.
2018-11-27 20:45:28 +01:00
Rémi Verschelde
1b7d0c9343
Merge pull request #24016 from qarmin/change_old_godot_logo_in_UWP
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Change old Godot logo/splash screen in UWP assets
2018-11-27 20:24:22 +01:00
Andrea Beconcini
11a1624202
uwp export: fix existing template check
2018-11-27 20:20:54 +01:00
qarmin
ee39441cb3
Change old Godot logo/splash screen in UWP assets
2018-11-27 20:09:56 +01:00
Juan Linietsky
2e0a94edc6
Changed theme notifications to work with newly introduced reference counted connections. Closes #21265 , Fixes #6145 .
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Probably fixes more theme notification related open issues, should check.
2018-11-27 14:34:43 -03:00
Andrii Doroshenko (Xrayez)
86eaded7b4
Init `ignore_camera_zoom` property in parallax background constructor
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The default value for `ignore_camera_zoom` property was initialized by garbage value,
leading to camera's zoom to be ignored even if unset in editor most of the time.
2018-11-27 14:10:19 +02:00
Andrea Catania
a395d809a5
Added function to control 6DOF precision
2018-11-27 07:11:28 +01:00
Marcelo Fernandez
3a702b3ed8
Implemented audio input support for JavaScript audio driver
2018-11-26 19:14:52 -03:00
Rémi Verschelde
c23710adde
Merge pull request #24000 from allkhor/fix_tab_font_3.1
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Ceil tabs font size
2018-11-26 21:46:48 +01:00
khairul169
797bcfd44d
GLES2: clear color on scene render
2018-11-27 01:47:34 +07:00
allkhor
a04ba76d89
Ceil tabs font size
2018-11-27 00:30:12 +06:00
Florian Jung
e10c3e7ec5
Add more max-checking to physics queries
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Fixes some out-of-bounds problems when there are more collisions than
have been requested for. This extends what has been done in 444b8471a3
.
Fixes godotengine/godot#23990
2018-11-26 18:15:58 +01:00
Rémi Verschelde
a92e885e55
Merge pull request #23992 from YeldhamDev/editor_help_scroll_value
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Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 17:28:33 +01:00
Rémi Verschelde
24c38628b5
i18n: Sync translation template with current source
2018-11-26 17:25:11 +01:00
Rémi Verschelde
f0c7a545db
i18n: Sync translations with Weblate
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Adds initial translations for Malayalam and Sinhala.
2018-11-26 17:23:42 +01:00
Michael Alexsander Silva Dias
78b9b7c42b
Restore previous scroll position when reopening the search help dialog with a old search
2018-11-26 13:40:59 -02:00
Kanabenki
99ffd748f1
Add suggestions ignoring case at the end of the code autocomplete
2018-11-26 16:36:46 +01:00
Guillaume Laforte
675dc00d04
Generate the tangents without de-indexing and re-indexing the vertices.
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The support for shape keys / blend shapes depends on a consistent order for the vertices.
Fixes https://github.com/godotengine/godot/issues/19195 .
2018-11-26 10:09:52 -05:00
bruvzg
56b26c4369
Fix macOS icon export (add 1024px PNG icon and 32px/16px RLE icons).
2018-11-26 16:12:36 +02:00
Rémi Verschelde
942855a9ee
Merge pull request #23961 from Faless/lws_poll_all
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Websocket LWS keep servicing till no CB are left
2018-11-26 11:48:31 +01:00
Naoto Kondo
577e547b6a
[macOS] Fixed a problem sdk path could not be detected
2018-11-26 19:42:17 +09:00
Rémi Verschelde
3e1e508b64
Merge pull request #23962 from Windfisch/arvr_conf_warn
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Update ARVR{Anchor,Controller}'s configuration warning
2018-11-26 11:35:14 +01:00
Rémi Verschelde
f30745bd85
Fixup to typo and indentation in 81c86e8
2018-11-26 11:21:06 +01:00
Rémi Verschelde
e8e3a780be
Merge pull request #23965 from marcelofg55/pa_device_bugfix
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Fix possible error when switching audio devices with PulseAudio
2018-11-26 11:01:36 +01:00
Rémi Verschelde
73551a1edc
Merge pull request #23964 from allkhor/text_edit_clear_selection
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TextEdit: remove selection when clear happens.
2018-11-26 11:00:54 +01:00
Rémi Verschelde
af92b7dc14
Merge pull request #23060 from willnationsdev/inherit-non-class-script
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Fix Script -> Script Class not in CreateDialog
2018-11-26 10:52:52 +01:00
Rémi Verschelde
9f50cbc6ed
Merge pull request #23949 from Kanabenki/shader-mul-assign-vec-mat
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Allow *= operator between vec and mat types in shaders
2018-11-26 10:49:52 +01:00
Rémi Verschelde
3747909fd4
Merge pull request #23944 from Calinou/remove-unused-script
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Remove an unused script
2018-11-26 10:47:46 +01:00
Rémi Verschelde
f98a38540d
Merge pull request #23943 from Paulb23/fix_smoothscroll_jitter_issue_23314
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Fix scroll bar lock when smooth scroll enabled, issue 23314
2018-11-26 10:45:35 +01:00
Rémi Verschelde
7b2ac28326
Merge pull request #23959 from RandomShaper/fix-dangling-script-fix
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Fix dangling script fix
2018-11-26 10:13:00 +01:00
clayjohn
d22bc7413c
construct transform from transform2d bug
2018-11-25 21:14:45 -08:00
Juan Linietsky
815557c812
Do not normalize normal map when disabled, fixes #20761
2018-11-25 17:05:35 -03:00
Juan Linietsky
81c86e8047
Improved bindings and added documentation for AnimationNode, closes #20720
2018-11-25 16:57:23 -03:00
Marcelo Fernandez
b33464d1ae
Fix possible error when switching audio devices with PulseAudio
2018-11-25 14:57:31 -03:00
Florian Jung
0c4ffae40c
Update ARVR{Anchor,Controller}'s configuration warning
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Updates their config warning upon change of `controller_id`
or `anchor_id`, respectively.
fixes godotengine/godot#23881
2018-11-25 18:27:02 +01:00
allkhor
594e0261f3
TextEdit: remove selection when clear happens.
2018-11-25 23:24:49 +06:00
Fabio Alessandrelli
c3d3f1dedb
Websocket LWS keep servicing till no CB are left
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Apparently, only a single WRITABLE/READABLE callback is called at each
servicing. For this reason, we want to keep servicing until we end up
not receiving any callback.
When that happens, we can assume that we can't (or don't want to) write
more, and that there is nothing left to read in the socket buffer.
2018-11-25 17:25:03 +01:00
Ignacio Etcheverry
95d604b9cd
Merge pull request #23515 from cart/fix-mono-parse
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Parse C# generics and type constraints correctly
2018-11-25 17:05:04 +01:00
Juan Linietsky
0d69da8c0e
Rewrite code for unfolding and make it automatic on scene load, which works better.
2018-11-25 10:47:33 -03:00
Pedro J. Estébanez
06b6cea62e
Fix crash on signal/resume to dangling target
2018-11-25 13:16:45 +01:00
Carter Anderson
d339824f15
Parse C# generics and type constraints correctly
2018-11-24 18:29:23 -08:00
Pedro J. Estébanez
b499537e68
Revert "Fix crash on signal/resume to dangling target"
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This reverts commit 54bdc1e1f6
.
2018-11-24 23:46:13 +01:00
Kanabenki
33a7fae127
Allow *= operator between vec and mat types in shaders
2018-11-24 18:57:29 +01:00
David Sichma
1a7d1d88f8
Fixed black artifacts on SpatialMaterial [GLES2]
2018-11-24 16:51:32 +01:00
Hugo Locurcio
8c7087ff7f
Remove an unused script
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[ci skip]
2018-11-24 16:33:31 +01:00