Ricardo Buring
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cb5bc58e81
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Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals
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2022-02-28 22:25:45 +01:00 |
Ricardo Buring
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9e100c3e7a
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Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE
This allows reparenting, etc.
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2022-02-28 22:21:32 +01:00 |
Ricardo Buring
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184105e753
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Joint2D and Joint3D: disconnect only connected signals
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2022-02-27 16:55:57 +01:00 |
Rémi Verschelde
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0f5455230c
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Use `switch` consistently in `_notification` (`scene` folder)
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2022-02-15 18:44:55 +01:00 |
Rémi Verschelde
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fe52458154
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Update copyright statements to 2022
Happy new year to the wonderful Godot community!
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2022-01-03 21:27:34 +01:00 |
George Marques
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70e1a50cd1
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Joint2D: Use boolean instead of warning string for validity test
Those strings are stripped at release there's a false positive that the
bodies are valid, causing a crash.
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2021-10-07 14:18:44 -03:00 |
PouleyKetchoupp
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39f6ca96a3
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Rename Joint2D and Joint3D files for consistency
Now matches the class names to be consistent between 2D and 3D and with
other node types.
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2021-10-01 12:00:32 -07:00 |