Matheus Lima Cunha
1e5709265c
Move vertex along a single axis while editing and holding shift
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(cherry picked from commit 0110a88547
)
2019-09-24 09:00:45 +02:00
Hugo Locurcio
614dbe74e2
Scale animation track editor line widths on hiDPI displays
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(cherry picked from commit c0959f00a0
)
2019-09-24 09:00:45 +02:00
Anders Stenberg
e18f18dbec
Proper passing of the "transform_key_request"
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signal from SpatialEditorViewport to InspectorDock
(cherry picked from commit 645c656571
)
2019-09-24 09:00:45 +02:00
Jean Dao
b6ab75504b
Fix: use function in SceneTree::call_group
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When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
(cherry picked from commit 7240701ec9
)
2019-09-24 09:00:45 +02:00
ShyRed
a849625813
Fix missing re-activation of bullet physics sleep feature
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Adds the missing option of re-enabling the sleep feature in bullet physics once a body had the sleep feature disabled.
(cherry picked from commit 0877cf6419
)
2019-09-24 09:00:45 +02:00
hbina085
8c2e10c393
Many fallthrough switch cases now have the FALLTHROUGH macro to tell the compiler that this is intended.
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(cherry picked from commit 9f0c6a6009
)
2019-09-24 09:00:45 +02:00
Rémi Verschelde
fc18d637a8
Fix -Wimplicit-fallthrough warnings from GCC 8
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Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.
The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.
Fixes #26135 .
(cherry picked from commit fc370b3feb
)
2019-09-24 09:00:45 +02:00
qarmin
3b703d6707
Small fixes, mostly dupicated code
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(cherry picked from commit 856a8226a5
)
2019-09-24 09:00:45 +02:00
Theis Egeberg
a2cf479f07
Removed extra division by format channels causing sounds to get halved.
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(cherry picked from commit e630591aea
)
2019-09-24 09:00:45 +02:00
Theis Egeberg
330c7a2fb4
Fix end pops when trimming wav files
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-Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
(cherry picked from commit 26cc521d55
)
2019-09-24 09:00:44 +02:00
Guilherme Felipe
21d3ad2e52
Continuation of #27562
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[AnimationTree] Fix scale interpolation
(cherry picked from commit dbda5b6700
)
2019-09-24 09:00:44 +02:00
Tomasz Chabora
25074c734d
Use filename for scene root of imported models
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(cherry picked from commit 82fadde680
)
2019-09-24 09:00:44 +02:00
Paul Trojahn
f5def1329e
Support UTF-8 in TextEdit and LineEdit navigation
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This allows jumps over whole non ASCII words with Ctrl+Left/Right in
a LineEdit or TextEdit.
Fixes #25681
(cherry picked from commit 8851e16f75
)
2019-09-24 09:00:44 +02:00
Paul Trojahn
af3b157517
Support UTF-8 input action names
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Fixes #26380
(cherry picked from commit a7430a9d06
)
2019-09-24 09:00:44 +02:00
Ibrahn Sahir
78a7f945e4
Removed an unused and leaked CheckButton instance in theme editor plugin
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(cherry picked from commit cbf2d3cdc4
)
2019-09-24 09:00:44 +02:00
Michael Alexsander Silva Dias
28d48a0886
Enhance theme preview
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(cherry picked from commit 5dfbdbcd0b
)
2019-09-24 09:00:44 +02:00
Bojidar Marinov
ef6807b34c
Fix remote scene tree root folding
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Fixes #25487
(cherry picked from commit 72472bef05
)
2019-09-24 09:00:44 +02:00
Guilherme Felipe
6319d662af
[StateMachine] Fix play position
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Continuation of 771fbd282a
(cherry picked from commit 0fcbf4da8f
)
2019-09-24 09:00:44 +02:00
Guilherme Felipe
be47e0546d
Show play position of sub state machine
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Sub state machine now show the play position of the current state
playing.
(cherry picked from commit 771fbd282a
)
2019-09-24 09:00:44 +02:00
UziMonkey
cb0e500d27
Add sub-resource name when available to script editor
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(cherry picked from commit 7056c825a3
)
2019-09-24 09:00:44 +02:00
Mateus Felipe C. C. Pinto
8946ac9616
Make AnimatedSprite.animation complain when invalid animation name
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(cherry picked from commit 2933ef42f7
)
2019-09-24 09:00:44 +02:00
mellondill
3078f723a8
https://github.com/godotengine/godot/issues/31297 - HTML5: this.rtenv.callMain is not a function when using latest-upstream backend
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Added needed changed for normal compiling with emscripten 1.38.41 and later
(cherry picked from commit 3c176827d6
)
2019-09-24 09:00:44 +02:00
Emmanuel Barroga
45e4f467e7
Fix ProgressBar Wrong Value with Border
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Closes : #30969
The FG rectangle of the progressbar is incorrect when dealing with a non-zero border. This issue stems from wrong order of operations when drawing the rectangle: int p = r * get_size().width - mp;
(cherry picked from commit 7db96e22dd
)
2019-09-24 09:00:44 +02:00
Rémi Verschelde
b7e2266dc5
jpgd.h: Backport security vulnerabilities fixes from Google Android
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Squashed version of https://github.com/richgel999/jpeg-compressor/pull/10
with the line endings fixed (DOS to Unix).
See https://github.com/richgel999/jpeg-compressor/pull/10 and #30952
for details. Relates to CVE-2017-0700.
Fixes #30952 .
(cherry picked from commit 5c333270ed
)
2019-09-24 09:00:44 +02:00
Fabio Alessandrelli
2a837d525f
Add NULL-terminator the string passed to strtol.
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This is actually expected by the function although it was apparently
working in GCC without the terminator, it breaks (at least some) clang
versions.
(cherry picked from commit 2f91e250f6
)
2019-09-24 09:00:44 +02:00
Rémi Verschelde
8acaac10b6
Merge pull request #30864 from enzogupi/patch-1
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HTML5 default loader: small bugfix
2019-09-03 13:32:40 +02:00
Rémi Verschelde
0db32ced78
Merge pull request #31712 from volzhs/fix-vibrate-3.1
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Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:24 +02:00
volzhs
3178dee53c
Suppress MissingPermission warning for Android vibration
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It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.
And there are some changes for deprecated method.
2019-08-27 22:02:22 +09:00
Enzo Ferrari
a5a413c7e9
Fixed javascript code to remove animateStatusIndeterminate callback when the game is loaded.
2019-08-23 21:33:18 +02:00
Rémi Verschelde
2c63c27ef1
Merge pull request #31438 from volzhs/vibrate-mobile-3.1
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Support vibration for Android and iOS
2019-08-21 21:10:46 +02:00
volzhs
081751172a
Support vibration for Android and iOS
2019-08-22 00:05:11 +09:00
Rémi Verschelde
bac75bf0c2
Merge pull request #31493 from aaronfranke/mono-3.1-serial-ign
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[3.1] [Mono] Backport serializable attributes and backport gitignore files
2019-08-20 13:04:11 +02:00
Aaron Franke
3a7aa3a0e4
[3.1] [Mono] Make all structs serializable
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Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
2019-08-19 19:23:18 -04:00
Aaron Franke
329817edad
[3.1] [Mono] Backport gitignore files
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This avoids seeing files generated on master when switching to the 3.1 branch.
2019-08-19 19:19:21 -04:00
Rémi Verschelde
76776d181f
Update AUTHORS and DONORS list
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New contributors added to AUTHORS:
@Anutrix, @hbina, @santouits
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit 6d6b9ccc9a
)
2019-08-02 09:44:54 +02:00
Rémi Verschelde
d84e9f2948
Update AUTHORS and DONORS list
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New contributor added to AUTHORS:
@aqnuep
Thanks to all contributors and donors for making Godot possible!
(cherry picked from commit ab1cb10317
)
2019-08-02 09:44:50 +02:00
Rémi Verschelde
a5082c010a
doc: Fix invalid tags or properties introduced in recent cherry-picks
2019-07-29 17:55:20 +02:00
Chris Bradfield
2a9c2d95f5
[DOCS] Correct "fixed process" reference in KinematicBody doc
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(cherry picked from commit 7f4059ceb7
)
2019-07-29 17:47:46 +02:00
Michael Alexsander Silva Dias
eef5dc98fa
Update some dead links in the codebase
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(cherry picked from commit 12ae7a4c02
)
2019-07-29 17:47:46 +02:00
FlamyAT
5a8fad0f4e
Documents the need for input_pickable in _input_event
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Update CollisionObject2D.xml
Added member tags to missing docs
(cherry picked from commit 9a84cef4fc
)
2019-07-29 17:47:46 +02:00
Hugo Locurcio
61eb6b5180
Improve the Variant class documentation
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Taken from
https://docs.godotengine.org/en/latest/development/cpp/variant_class.html .
(cherry picked from commit 4840d36654
)
2019-07-29 17:47:46 +02:00
unknown
dbbbf7a7f4
AStar and AStar2D examples fixed to not use 'as' keyword and also removed error causing code
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(cherry picked from commit d7cf3c8e72
)
2019-07-29 17:47:46 +02:00
FlamyAT
4e07bab968
Added missing InputEvent documentation
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(cherry picked from commit 2046d7b87a
)
2019-07-29 17:47:46 +02:00
Meriipu
81ac9c9afb
Document Tree column behaviour of min_width in conjunction w expand
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(cherry picked from commit 94c5e6a97e
)
2019-07-29 17:47:46 +02:00
Nathan Warden
0d4f6463f9
Completed documentation for BakedLightmap node.
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(cherry picked from commit 643ea41c68
)
2019-07-29 17:47:46 +02:00
Hugo Locurcio
1f8470eaf2
doc: Mention `Input.MOUSE_MODE_CAPTURED` is raw on Windows and Linux
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(cherry picked from commit f4e99e2e39
)
2019-07-29 17:47:46 +02:00
hbina085
f45b8c36fd
Clarify what %APPDATA% expands to in Windows
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Linux users should be familiar with "~" so I think it might be unnecessary.
Also changed the file separator in the description to use Windows' instead.
(cherry picked from commit 5f68ae93b5
)
2019-07-29 17:47:46 +02:00
lmp
f011721a6e
Clearify how hex_to_int expects a '0x' prefixed string. Provide a small hex_to_int example
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(cherry picked from commit cebb38e0b3
)
2019-07-29 17:47:46 +02:00
Remi Rampin
417f223e63
DOC: Fix spelling
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See also https://github.com/godotengine/godot-docs/pull/2595
(cherry picked from commit ddfd67401f
)
2019-07-29 17:47:46 +02:00
Tomasz Chabora
6891c942a1
Clarify better what Node.raise does
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(cherry picked from commit a26f52db33
)
2019-07-29 17:47:46 +02:00