Commit Graph

52800 Commits

Author SHA1 Message Date
bruvzg 4cce358241 [Windows] Update modifier key status during IME input.
(cherry picked from commit ba995c6ea1)
2023-03-13 22:04:08 +01:00
bruvzg ef3f1d426d [Web] Fix some missing keycode mappings.
(cherry picked from commit 0b0587af97)
2023-03-13 22:00:15 +01:00
clayjohn bc6743c96d Add proper default texture filter and repeat modes for Canvas shaders in the OpenGL3 renderer
(cherry picked from commit 46b416f3b1)
2023-03-13 21:58:51 +01:00
Haoyu Qiu 050ec70ea4 Notify child controls when BackBufferCopy's rect changed
(cherry picked from commit 602a0d2fbc)
2023-03-13 21:57:20 +01:00
RedworkDE 20eeb7c66d C#: Get singleton instances using the Core name
(cherry picked from commit 16a2a164fe)
2023-03-13 21:56:31 +01:00
Raul Santos ad6fa1cd25 C#: Ignore explicit interface implementations
(cherry picked from commit 0372bd56b6)
2023-03-13 21:55:11 +01:00
Dmitrii Maganov 079c8ea719 GDScript: Fix checking if a call is awaited in compiler
(cherry picked from commit 55a2ad25bf)
2023-03-13 21:54:05 +01:00
Aleks Rutins 782e1fe84e Validate that C# class names are valid identifiers
(cherry picked from commit ae8752a731)
2023-03-13 21:52:44 +01:00
Fabio Iotti 01324f025a Error on hint_normal_roughness_texture and hint_depth_texture outside of spatial shader
(cherry picked from commit 528e0d095e)
2023-03-13 21:51:36 +01:00
Rémi Verschelde c6f7675b1f Linux: Don't try to link system embree3 on unsupported archs
(cherry picked from commit afb8693715)
2023-03-13 21:49:15 +01:00
Bastiaan Olij c8f64c68a5 Use MSAA 2D texture in multipass tonemapper
(cherry picked from commit 903aa0e385)
2023-03-13 21:48:02 +01:00
kobewi 4e90cc55ec Check for type mismatch in PropertyTweener.from()
(cherry picked from commit 45f4d59fa4)
2023-03-13 21:45:34 +01:00
clayjohn 925381201b Add a few more rendering timestamps
(cherry picked from commit 1adc4e5875)
2023-03-13 21:43:38 +01:00
bruvzg 48a639f4a5 [Bitmap font] Assume outline size is `1` if it's not set, but channel for outline is defined.
(cherry picked from commit 67762ec4a6)
2023-03-13 21:41:21 +01:00
bruvzg 57dc060879 Fix Windows to Windows SSH remote deploy. Fix Windows `execute` exit code.
(cherry picked from commit 94355249c3)
2023-03-13 21:37:41 +01:00
Arman Elgudzhyan 7e6bc72f7c Don't autocomplete numbers in GDScript
Cancel code autocompletion when a numerical value is entered. Avoids interference when setting numbers.

(cherry picked from commit 688d00b706)
2023-03-13 21:35:23 +01:00
clayjohn 13b37a50ae Add parentheses around arguments when converting xform
(cherry picked from commit 3ee5fbdb73)
2023-03-13 21:33:35 +01:00
Ryan Roden-Corrent 81f4996683 Add some missing renames to 3to4 tool.
MultiplayerPeerExtension isn't an exact replacement for
NetworkedMultiplayerCustom, but at least it gets you moving in the right direction.

Engine.editor_hint couldn't be fixed by the renames map, because you have to add a `()` at the end.

(cherry picked from commit 6b17c2b6e7)
2023-03-13 21:32:51 +01:00
Ryan Roden-Corrent 06e2c6ace2 Move tool declarations to top in 3to4.
In godot3, `tool` can follow keywords like `extends` and `class_name`
In godot4, `@tool` must be the first line in the file.

(cherry picked from commit 9a474fb99f)
2023-03-13 21:31:53 +01:00
Marius Hanl 9fff0fcbb5 Project Converter: Do not convert lines that start with a comment
Lines that start with # or // are ignored

(cherry picked from commit 8cf7ac3a45)
2023-03-13 21:31:23 +01:00
Ninni Pipping f6709a1fda Add keycode project conversion
(cherry picked from commit fec630f360)
2023-03-13 21:28:58 +01:00
Marcus Elg 6041ad5c70 Fix Camera2D position smoothing properties not being grouped
(cherry picked from commit a835dfd96d)
2023-03-13 21:25:14 +01:00
Ryan Roden-Corrent 6cd227a35c Correct superclass constructors in 3to4.
Fixes #70542.

The 3to4 conversion tool was not handling superclass constructors.
We should translate the godot3 syntax:

```gdscript
func _init(a,b,c).(a,b,c):
    pass

func _init(a,b,c):
    super(a,b,c)
```

Originally, the _init conversion was intended to remove `void` return types from _init functions, as this was disallowed due to #50589.
As that was resolved by #53366, I removed that part of the conversion logic. If a void return type is present on a constructor, the converter now leaves it.

Here's a sample diff from my own project:

```diff
@@ -103,10 +105,11 @@ class Real:
 class Text:
        extends Setting

-       var choices: PoolStringArray
-       var value: String setget set_value, get_value
+       var choices: PackedStringArray
+       var value: String : get = get_value, set = set_value

-       func _init(section: String, key: String, default: String, choice_list: Array).(section, key, default) -> void:
+       func _init(section: String, key: String, default: String, choice_list: Array) -> void:
+               super(section, key, default)
                choices = choice_list

        func normalize(val):
@@ -129,9 +132,10 @@ class Text:
 class Boolean:
        extends Setting

-       var value: bool setget set_value, get_value
+       var value: bool : get = get_value, set = set_value

-       func _init(section: String, key: String, default: bool).(section, key, default) -> void:
+       func _init(section: String, key: String, default: bool) -> void:
+               super(section, key, default)
                pass
```

(cherry picked from commit 53a00abb11)
2023-03-13 21:19:53 +01:00
Ryan Roden-Corrent 1421838ba7 Don't strip whitespace when converting 3to4.
Fixes #74204.

The style guide says

> Always use one space around operators and after commas

The 3to4 conversion tool currently strips space in certain scenarios.
I've updated it to add space whenever it is generating new code.
In any case where it substitutes existing code, it leaves it as-is.

For example, connect(a,b,c) becomes `connect(a, callable(b, c))`, because the converter is adding new commads/parens.

However, `xform(Vector3(a,b,c))` becomes `Transform * Vector3(a,b,c)` because it uses the user's original Vector3 string whole. If the user originally had `xform(Vector3(a, b, c))`, then it becomes `Transform * Vector3(a, b, c)`.

Ideally we'd always preserve original formatting, but this seems quite difficult, so I tried to preserve it where we can, but air on the side of following the style guide whenever we're transforming code.

(cherry picked from commit d3684e662f)
2023-03-13 21:18:53 +01:00
Yuri Sizov 30e81fcc26
Merge pull request #74866 from YuriSizov/4.0-cherrypicks
Cherry-picks for the 4.0 branch (future 4.0.1) - 1st batch
2023-03-13 16:58:31 +01:00
Ninni Pipping 857cd853de Fix TileSetEditor paiting texture_origin Vector2i
(cherry picked from commit fb317546fe)
2023-03-13 14:52:22 +01:00
Raul Santos 1640b1a150 C#: Always show "Create C# solution" option
Prevents ending up with an empty C# menu.
The option to create the C# solution no longer disappears, to avoid confusing users.
If an user tries to use it when a C# solution already exists they are warned that it will override their sln and csproj files.

(cherry picked from commit a1a2fc2255)
2023-03-13 14:50:57 +01:00
Haoyu Qiu 093d237138 Fix dock name lost translation after layout change
* After you click in the dock select panel
* After you load an editor layout

(cherry picked from commit 43bf0ca8d2)
2023-03-13 14:49:17 +01:00
bruvzg 764fe8ac51 Automatically reparent editor message dialogs to avoid error spam.
(cherry picked from commit 921f3b7589)
2023-03-13 14:48:33 +01:00
SaracenOne d929784491 Stop toaster notification circle flickering when notifications are all hidden.
(cherry picked from commit ab61624c78)
2023-03-13 14:47:14 +01:00
Niels Drost 94db7f866b TileSet editor was out of sync with TileMap and incorrectly overwrote old selected TileSet after an edit call with a null pointer.
(cherry picked from commit 66374c8dce)
2023-03-13 14:45:26 +01:00
Danil Alexeev f4ea9df0f4 Fix GDScript code style regarding colon
(cherry picked from commit ea5fd3d732)
2023-03-13 14:42:27 +01:00
Isaac Clerencia acdb1bdbd7 Clarify Thread documentation
The current documentation uses the term "running" for two different things.

In the description of get_id() it claims "it will return empty string if the thread is not running", but it actually will return the thread id until wait_to_finish is called.

In the description of is_alive() it claims "it will return true if the thread is running", but in this case it means "the provided function hasn't finished running yet".

Updated the functions documentation slighly to make this clear.

(cherry picked from commit 2a4f38d54f)
2023-03-13 14:41:26 +01:00
Aaron Franke 9e6f0ee9c7 Document GLTFNode and some of GLTFState
(cherry picked from commit 2cc22fb964)
2023-03-13 14:40:30 +01:00
BrunoSXS 3aa3fb8771 Fix for AABB methods with wrong description
(cherry picked from commit df0de07494)
2023-03-13 14:38:17 +01:00
kobewi 9997250051 Discourage reusing Tweens
(cherry picked from commit 9785b23a0a)
2023-03-13 14:34:08 +01:00
themancalledjakob e043484d36 improve documentation for Font and FontVariation
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
(cherry picked from commit fb5c2d9f75)
2023-03-13 14:33:24 +01:00
Andreas Raddau a026669cc5 Fixed minor typo in turbulence documentation
(cherry picked from commit c618f9fce2)
2023-03-13 14:30:21 +01:00
kobewi 4bd16e6493 Safeguard Makefile commands
(cherry picked from commit d29030fdd0)
2023-03-13 14:29:23 +01:00
JustKoi ed139593bf Fix small mistake in Window.xml
Fix small mistake in Window.xml

(cherry picked from commit 7f8425d6fb)
2023-03-13 14:28:35 +01:00
George Marques b880bde10f Remove outdated note about const in Dictionary and Array docs
(cherry picked from commit d2b1d6e69b)
2023-03-13 14:27:48 +01:00
Haoyu Qiu 80cde341d4 Fix various typos in the classref
(cherry picked from commit 03fcac3aa5)
2023-03-13 14:27:06 +01:00
titus125 8732a8af47 Fixed typos in the Transform2D and Transform3D class reference
(cherry picked from commit 36270d39d2)
2023-03-13 14:26:29 +01:00
Ninni Pipping 8dca093d97 Document `editor/naming/scene_name_casing` setting
Moved definitions of editor related project settings to `editor/register_editor_types.cpp` to make documentation work.

(cherry picked from commit 3de5332fcb)
2023-03-13 14:25:46 +01:00
Malcolm Nixon 5180116c07 Fix null-pointer dereference on Android systems when using gl_compatibility renderer.
(cherry picked from commit d186b7438f)
2023-03-13 14:22:45 +01:00
RedworkDE 0112862e70 C#: Fix crash when errors occur before language initialization.
(cherry picked from commit c0ebc28136)
2023-03-13 14:21:06 +01:00
Yuri Sizov 234c601a61 Improve logic related to editing audio buses (and prevent crashes)
(cherry picked from commit 68c18c0e2b)
2023-03-13 14:19:41 +01:00
Yuri Sizov 3c2e952889 Prevent crashing on startup if project has scripted theme types
Also avoid order of operation conflicts by moving C# binding generation hook to main.cpp

(cherry picked from commit 8402927d3f)
2023-03-13 14:18:32 +01:00
bruvzg d83245f2f9 [TextServer] Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only.
(cherry picked from commit 8d501a2dc3)
2023-03-13 14:17:42 +01:00
Yuri Sizov 048c252602 Prevent cache corruption when saving resources in the editor
(cherry picked from commit 496bd94c21)
2023-03-13 14:16:13 +01:00