Rémi Verschelde
17a97b7bdf
Merge pull request #2894 from neikeq/import_subscene_patch
...
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:27:51 +01:00
neikeq
62b9659c41
Import Sub-Scene as root's child if no node is selected
2015-11-23 20:22:42 +01:00
Franklin Sobrinho
2db2dd66de
Fix property editor Matrix3 and Matrix32 editing
2015-11-23 15:34:54 -03:00
neikeq
0017c368c2
Allow selecting CanvasLayer children in canvas editor
2015-11-23 19:17:01 +01:00
Rémi Verschelde
a961347d8c
Fix return type of Matrix32 member vars
...
Thanks to @bojidar-bg for localising the issue.
2015-11-23 19:08:54 +01:00
Rémi Verschelde
19a8f9b74d
Merge pull request #2882 from Brickcaster/20151123
...
Added windows specific .gitignore for icon related change
2015-11-23 14:07:41 +01:00
Brickcaster
f7b090f94a
Added windows specific file
...
godot_res.res is showing up as a changed file when compiling for
windows. Need to ignore it.
2015-11-23 08:00:52 -05:00
Rémi Verschelde
ead86031b1
Merge pull request #2881 from bojidar-bg/reference-vector3-array
...
Document Vector3 and Vector3Array.
2015-11-23 14:00:24 +01:00
Bojidar Marinov
4359a90cca
Document Vector3 and Vector3Array. Fix documentation of Vector2 and Vector2Array.
2015-11-23 14:18:13 +02:00
Bojidar Marinov
ca750fb7bc
Update doc with -doctool.
2015-11-23 13:57:57 +02:00
Rémi Verschelde
2fbc1445a5
Merge pull request #2870 from neikeq/submenu_pos_fix
...
Popup submenu position enhancement
2015-11-23 11:53:30 +01:00
Rémi Verschelde
aa30e01f26
Merge pull request #2752 from SaracenOne/shadow_color
...
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Rémi Verschelde
74e0c76216
Merge pull request #2788 from masoudbh3/pck-file-name
...
Load binaryname.pck
2015-11-23 09:59:48 +01:00
Rémi Verschelde
d405e6ae35
Merge pull request #2850 from TheHX/dialog_property
...
Add more properties to AcceptDialog
2015-11-23 08:25:02 +01:00
Rémi Verschelde
956282031c
Merge pull request #2878 from zvodd/master
...
Fix poorly formed documentation xml, text outside of tags
2015-11-23 07:57:20 +01:00
zvodd
18dfb16e26
fix poorly formed documentation xml, text outside of tags
2015-11-23 12:52:43 +11:00
eska
d1a75a6757
Remove unexpected GDScript built-in type aliases
2015-11-23 02:09:19 +01:00
Rémi Verschelde
00ddb532fb
Silence too verbose boot splash debug info
2015-11-23 00:38:12 +01:00
Rémi Verschelde
d3529da1e4
Merge pull request #993 from orbitcowboy/master
...
sprite_3d.cpp: fixed buffer access out of bounds.
2015-11-23 00:22:48 +01:00
Rémi Verschelde
5a35bb903d
Merge pull request #1820 from guilhermefelipecgs/master
...
Remove duplicated filter, Fix #1795
2015-11-23 00:22:35 +01:00
Rémi Verschelde
2674565cf6
Merge pull request #1931 from Faless/audio_free_rid
...
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde
d97e8cface
Merge pull request #2871 from TheHX/property_editor_search
...
Better PropertyEditor search
2015-11-23 00:21:19 +01:00
Rémi Verschelde
b5a7585fc0
Merge pull request #2875 from akien-mga/pr-colormap
...
Make all demo icons 8-bit/color RGB(A)
2015-11-23 00:20:49 +01:00
Rémi Verschelde
b6c6e2f5e5
Make all demo icons 8-bit/color RGB(A)
...
Godot does not seem to like 8-bit colormaps.
Fixes #2874 .
2015-11-23 00:19:00 +01:00
Franklin Sobrinho
354bc0385b
Add StaticBody collision generation for all selected MeshInstance nodes
2015-11-22 20:08:50 -03:00
Rémi Verschelde
f99b630993
Load main scene if defined when running editor from the command line
...
If no main scene is defined, or if it's an empty string, the previous behaviour will still be used, i.e. launch the project manager.
A small fix was also added not to maximize the window when opening the project manager via -editor (i.e. "godot" and "godot -e" will behave the same when no project is in the path).
Fixes #2869 .
2015-11-22 17:36:03 +01:00
Franklin Sobrinho
e956677f44
Better PropertyEditor search
2015-11-22 13:05:55 -03:00
neikeq
9797b6374b
Popup submenu position enhancement
2015-11-22 15:53:22 +01:00
Rémi Verschelde
e57dfe2663
Update doc for can_teleport_to
2015-11-22 14:21:04 +01:00
Rémi Verschelde
f33d9dab5b
Fix can_move_to and rename it for more clarity
...
Fixes #2416 .
The KinematicBody::can_move_to function was likely designed for two behaviours:
- discrete: check if the body can "teleport" to the destination
- continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.
The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
Juan Linietsky
bcf4aded9a
Merge pull request #2859 from TheHX/property_editor
...
Implement name filter for PropertyEditor
2015-11-22 08:31:18 -03:00
hurikhan
49f4ec2b71
Added additional token checks for the shader if..else.. statement. Fixes issue #2791 .
2015-11-22 13:49:58 +08:00
Juan Linietsky
265f7ba4e5
Merge pull request #2862 from mikica1986vee/Godot_Tegra_3_fix
...
Tegra 3 fix
2015-11-21 19:27:01 -03:00
mikica1986vee
d6b317a2c1
tegra 3 fix
2015-11-21 23:21:36 +01:00
Franklin Sobrinho
82c8190013
Implement name filter to PropertyEditor
...
- Add search bar to Inspector tab and to Project and Editor settings dialog
2015-11-21 13:42:15 -03:00
Rémi Verschelde
0b07d16fef
Merge pull request #2838 from akien-mga/demos-icons
...
Additional demos icons
2015-11-21 16:22:42 +01:00
Franklin Sobrinho
5ef23812ac
Add more properties to AcceptDialog
2015-11-20 18:25:01 -03:00
Anton Yabchinskiy
b14c90801f
Disable X11 joystick functions also for OpenBSD
2015-11-20 23:36:34 +03:00
Anton Yabchinskiy
523e64d30b
Include string.h for memset() on OpenBSD
2015-11-20 23:36:14 +03:00
Anton Yabchinskiy
52f1bab6d5
Include stdlib.h for alloca() on OpenBSD
2015-11-20 23:35:53 +03:00
Anton Yabchinskiy
0931eed7be
Enable ALSA only for Linux
2015-11-20 23:35:19 +03:00
Rémi Verschelde
dd09f13f68
Merge pull request #2847 from akien-mga/pr-sync-doc
...
Sync doc template with code
2015-11-20 18:48:17 +01:00
Rémi Verschelde
0c8dda80ff
Update Vector2.angle() description
2015-11-20 18:47:18 +01:00
Rémi Verschelde
497efa720c
Sync doc template with code
2015-11-20 18:39:23 +01:00
Rémi Verschelde
cae515f3fa
Merge pull request #2846 from Ovnuniarchos/DocShapes2D
...
Documented 2D collision shapes and their editors
2015-11-20 18:36:22 +01:00
Ovnuniarchos
8c0c46c2ae
Inserted explanation about the behaviour of CollsionPolygon2D.set_polygon.
2015-11-20 18:24:28 +01:00
Ovnuniarchos
68a0f713b8
Differences between ConvexPolygon2D and ConcavePolygon2D?
2015-11-20 18:09:31 +01:00
Ovnuniarchos
1155ac884c
ConvexPolygonShape2D.set_point_cloud documented to do nothing.
2015-11-20 18:09:31 +01:00
Ovnuniarchos
73a80e5509
Added definition of bias solver.
2015-11-20 18:09:31 +01:00
Juan Linietsky
cf3ae61a7f
Merge pull request #2825 from StraToN/fix-tabclose-confirmation
...
Ask confirmation on closing a scene tab
2015-11-20 08:17:53 -03:00