Rémi Verschelde
203fed204c
CI: Disable MinGW build on Travis and add AppVeyor badge
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Now that AppVeyor handles testing Windows builds with MSVC,
we can skip the need to test against Travis' old MinGW toolchain
and have a faster CI process.
Also try building X11 binaries against system OpenSSL, should
speed up build.
2017-09-26 19:34:17 +02:00
Rémi Verschelde
9a87fe37c1
Merge pull request #11607 from volzhs/theme-update
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Update theme property respectively
2017-09-26 19:17:21 +02:00
Rémi Verschelde
7119858ce6
Merge pull request #11611 from fcobos/lto_jobs
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Reduce gcc lto build time by telling the linker to use the number of jobs indicated by -j
[ci skip]
2017-09-26 17:18:40 +02:00
Felix M. Cobos
ec644ccb69
Reduce gcc lto build time by telling the linker to
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use the number of jobs indicated by -j
2017-09-26 17:04:04 +02:00
Rémi Verschelde
7123a81e43
Merge pull request #11610 from sbeca/pr-osx-version
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Change OSX version from 2.2-dev to 3.0-dev
[ci skip]
2017-09-26 14:54:48 +02:00
Scott Beca
1c6a49b5f5
Change OSX version from 2.2-dev to 3.0-dev
2017-09-26 22:45:02 +10:00
Rémi Verschelde
92c34eaf9c
Add AppVeyor CI file for MSVC builds
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This improves our compiler coverage in our CI builds.
2017-09-26 13:16:37 +02:00
volzhs
3e0d18b9c0
Update theme property respectively
2017-09-26 20:08:25 +09:00
Rémi Verschelde
ccb4a6acee
Merge pull request #11600 from volzhs/fix-crash-lineedit
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Fix crash when scene has LineEdit and run from editor
2017-09-26 09:30:51 +02:00
volzhs
c5f0717053
Fix crash when scene has LineEdit and run from editor
2017-09-26 16:19:02 +09:00
Rémi Verschelde
59c3f61d57
Merge pull request #11587 from Zylann/directional_light_init
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In editor, instance DirectionalLight with an initial orientation
[ci skip]
2017-09-26 08:11:57 +02:00
Rémi Verschelde
da03791e45
Merge pull request #11598 from djrm/pr_fix_code_editor_close
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Fix missing code editor find and replace missing hover icon.
[ci skip]
2017-09-26 08:03:41 +02:00
Rémi Verschelde
777f26fe29
Merge pull request #11597 from djrm/pr_interface_colors
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Removed most of the custom colors from the interface.
2017-09-26 08:03:00 +02:00
Rémi Verschelde
1da6b4d1d1
Merge pull request #11558 from djrm/pr_spatial_grid
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Removed transparency from spatial editor grid.
2017-09-26 08:01:11 +02:00
Daniel J. Ramirez
541c4bfd6e
Fix missing code editor find and replace missing hover icon.
2017-09-25 23:40:22 -05:00
Daniel J. Ramirez
e2861a3b7c
Removed transparency from spatial editor grid.
2017-09-25 21:45:53 -05:00
Daniel J. Ramirez
b622c92fad
Removed most of the custom colors from the interface.
2017-09-25 21:43:20 -05:00
Rémi Verschelde
f577efd47e
Merge pull request #11424 from groud/control_node_presets
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Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Rémi Verschelde
e9e1753c3c
Merge pull request #11445 from Cradmon/refactorCoreMap
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Refactor core/map.h
2017-09-25 23:53:18 +02:00
Rémi Verschelde
c79fc6716e
Merge pull request #11518 from hpvb/gdscript-direct-dispatch
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Some more GDScript performance optimizations
2017-09-25 23:25:42 +02:00
Marc Gilleron
2ac8c2fa91
In editor, instance DirectionalLight with an initial sun-like orientation
2017-09-25 23:17:23 +02:00
Rémi Verschelde
938681724f
Merge pull request #11541 from Paulb23/tree_arrow_goto_parent
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Goto to parent on left arrow in tree with single column
[ci skip]
2017-09-25 23:16:06 +02:00
Rémi Verschelde
1aabf4c166
Merge pull request #11542 from marcelofg55/bucket_limit
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Bucket fill will now incrementally process the queue on preview mode
2017-09-25 23:12:12 +02:00
Rémi Verschelde
5567cbe6ae
Merge pull request #11545 from Paulb23/line_edit_caret_blink_resetting_issue_10764
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Fixed caret blink and speed resetting in scenes, issue 10764
[ci skip]
2017-09-25 23:10:32 +02:00
Rémi Verschelde
7bb9a26de3
Merge pull request #11546 from Paulb23/scrollbar_jitter
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Fixed scrollbar Jitter when clicking
[ci skip]
2017-09-25 23:08:48 +02:00
Rémi Verschelde
2526456807
Merge pull request #11564 from djrm/pr_editor_settings_undo
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Added the ability to revert to initial value in editor settings.
2017-09-25 23:02:50 +02:00
Rémi Verschelde
78aa7b382a
Merge pull request #11567 from QuLogic/scons-var-types
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Add types to scons command-line options
2017-09-25 22:44:05 +02:00
Rémi Verschelde
5195935156
Merge pull request #11569 from djrm/pr_audio_buses_fixes
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Improved audio buses editor
2017-09-25 22:33:56 +02:00
Rémi Verschelde
8fe8e730a0
Merge pull request #11576 from volzhs/output-console
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Add font size setting for output panel
2017-09-25 22:26:25 +02:00
Rémi Verschelde
dae02a9041
Merge pull request #11580 from endragor/ios-export
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Enhance iOS export
2017-09-25 22:23:49 +02:00
Juan Linietsky
c5da28f24c
Fixed constness of variant functions, as well as visual script sequence ports. Closes #11258
2017-09-25 17:09:27 -03:00
Elliott Sales de Andrade
3e69d19116
Use BoolVariable in platform-specific options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
5be675eb03
Use BoolVariable for module options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
45a9a680a3
Use BoolVariable for third-party options.
2017-09-25 14:36:30 -04:00
Elliott Sales de Andrade
ffab67b8da
Use BoolVariable in target/component/advanced options.
2017-09-25 14:36:02 -04:00
Elliott Sales de Andrade
f9e463bce2
Use EnumVariable for choice-based build options.
2017-09-25 14:36:01 -04:00
Ruslan Mustakov
f5b3b24c22
Enhance iOS export
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- The export process now builds complete .ipa on macOS, instead of just
creating XCode project.
- The project includes Capabilities games usually require: Game Center,
Push Notifications, In-App Purchase.
- Icons and launch screens can be specified in export preset.
2017-09-26 00:18:08 +07:00
Rémi Verschelde
0a6446ff36
Merge pull request #11577 from ISylvox/AudioEffectChorus-VoiceCount
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Fix Voice_Count Issues in AudioEffectChorus
[ci skip]
2017-09-25 19:05:47 +02:00
Rémi Verschelde
6c3f80c526
Merge pull request #11579 from Noshyaar/pr-
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2DEditor: fix duplicated 'id_pressed' connection
[ci skip]
2017-09-25 19:05:39 +02:00
Hein-Pieter van Braam
758accdcc2
Make variant_op jumptable const
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Not doing this was a bit of an oversight
2017-09-25 18:29:44 +02:00
Hein-Pieter van Braam
158c3fbf3c
Allow inlining of all parts of safe_refcount
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Differences with this aren't huge but the effort is minimal, in some
workloads gain a couple of percent of performance.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
0a338a28d9
Remove several checks on DEBUG_RELEASE
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These errors shouldn't be possible on a tested game. Remove the checks
on release. Shaves about 10% off of tight loops.
2017-09-25 18:29:18 +02:00
Hein-Pieter van Braam
520d84e042
Use computed goto to dispatch next opcode
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On compulers that define __GNUC__ use computed goto to directly dispatch
the next instruction rather than going through another switch statement.
This saves a jump and some comparisons.
In tight loops this is is roughly 10% faster than the switch() method.
2017-09-25 18:29:13 +02:00
Poommetee Ketson
dcc759fbbc
2DEditor: fix duplicated 'id_pressed' connection
2017-09-25 23:15:54 +07:00
volzhs
79e506ff52
Add font size setting for output panel
2017-09-25 23:43:35 +09:00
Indah Sylvia
ffca222d17
Fixed Voice_Count issues in AudioEffectChorus:
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- Setting voice_count value to 4 (MAX_VOICES) is now allowed
- Fixed slider glitch on setting voice_count value
2017-09-25 20:46:52 +07:00
Poommetee Ketson
09800ac650
AudioEffectLimiter: fix wrong soft_clip_ratio getter
2017-09-25 19:41:32 +07:00
Poommetee Ketson
e9a89efcf8
Merge pull request #11553 from cbscribe/kcc_spriteframes_doc
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[DOCS] Update SpriteFrames class ref
[ci skip]
2017-09-25 19:24:02 +07:00
Poommetee Ketson
0761efaf36
Merge pull request #11552 from Tetane/master
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Add missing constant binding STRETCH_ASPECT_EXPAND in SceneTree
2017-09-25 19:20:52 +07:00
Rémi Verschelde
ab644de1d8
Merge pull request #11571 from ISylvox/phyisics-to-physics
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Remove print_line in Physics2DServerWrapMT::init()
[ci skip]
2017-09-25 10:21:35 +02:00