Hugo Locurcio
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789f3135ad
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Split editor documentation cache by minor version
This avoids conflicts with other editor versions and ensures the
cache remains valid if you regularly switch between editor versions.
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2024-07-31 17:17:45 +02:00 |
Rémi Verschelde
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db414b647a
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Merge pull request #94978 from bruvzg/macos_pid_map
[macOS] Fix `is_process_running` and `kill` for bundled apps.
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2024-07-31 17:07:18 +02:00 |
bruvzg
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1dfcbccfe6
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[macOS] Fix `is_process_running` and `kill` for bundled apps.
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2024-07-31 16:54:53 +02:00 |
Rémi Verschelde
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1d57b81d26
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Merge pull request #94976 from bruvzg/win_app_name
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
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2024-07-31 16:13:21 +02:00 |
Rémi Verschelde
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0f172b1beb
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Merge pull request #94975 from akien-mga/fix-reimport-textures-with-changed-settings
Fix reimporting textures after changing import project settings
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2024-07-31 16:13:18 +02:00 |
Rémi Verschelde
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e2be29c2a9
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Merge pull request #93404 from TokisanGames/fix-empty-scene-crash
Fix crash in Node3DEditorViewport selecting on empty scene
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2024-07-31 16:13:12 +02:00 |
bruvzg
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3f8cc6678b
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[Windows] Improve editor grouping, set friendly name registry key for exported projects.
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2024-07-31 15:04:00 +03:00 |
Rémi Verschelde
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5914023be9
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Fix reimporting textures after changing import project settings
Fixes #94882.
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2024-07-31 13:48:42 +02:00 |
Rémi Verschelde
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8d9a394f63
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Merge pull request #94958 from adamscott/fix-missing-web-nullcheck-source
Add missing null check before disconnecting source
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2024-07-31 11:37:47 +02:00 |
Rémi Verschelde
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4cc56e1c22
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Merge pull request #94932 from Hilderin/fix-editor-settings-still-displayed-when-replaced
Fix editor settings still displayed when replaced
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2024-07-31 11:37:44 +02:00 |
Rémi Verschelde
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372b3f8437
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Merge pull request #94910 from RandomShaper/res_load_unlocked
ResourceLoader: Let resource setup late steps invoke loading in turn
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2024-07-31 11:37:41 +02:00 |
Rémi Verschelde
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3fce516155
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Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
Windows: Update ANGLE surface size when window is resized
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2024-07-31 11:37:37 +02:00 |
Rémi Verschelde
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9fe4cb6a76
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Merge pull request #93284 from rune-scape/missing-import-settings-crash
Avoid crashing when scene import settings are empty
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2024-07-31 11:37:34 +02:00 |
Rémi Verschelde
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f763962aed
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Merge pull request #85955 from PierceLBrooks/plb/fix-opensl-audio-driver-closure
Android: Ensure cleanup of all subobjects in the OpenSL audio driver
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2024-07-31 11:37:26 +02:00 |
Hilderin
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20f4d26510
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Fix editor settings still displayed when replaced
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2024-07-30 17:35:26 -04:00 |
Adam Scott
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1776258b1c
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Add missing null check before disconnecting source
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2024-07-30 15:00:58 -04:00 |
Pierce Brooks
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e3482a9336
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Android: Ensure cleanup of all subobjects in the OpenSL audio driver
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2024-07-30 17:20:46 +02:00 |
Rémi Verschelde
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3e0c10d393
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Merge pull request #94943 from bruvzg/arm64_gl_switch
[Windows] Improve OpenGL/ANGLE switching on ARM64.
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2024-07-30 12:29:13 +02:00 |
Rémi Verschelde
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862d881843
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Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
Fix crash that occurs on termination of the Godot engine on Android
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2024-07-30 12:29:10 +02:00 |
Rémi Verschelde
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fbcde49cb6
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Merge pull request #94903 from bruvzg/astc_angle
Enable ASTC encoder build when building with ANGLE.
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2024-07-30 12:29:07 +02:00 |
Rémi Verschelde
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52f22902c7
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Merge pull request #94902 from clayjohn/SHADER-hints
Restrict sampler hint validation to only screen texture hints
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2024-07-30 12:29:04 +02:00 |
Rémi Verschelde
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a92d7ed19f
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Merge pull request #94887 from m4gr3d/fix_generate_apk_for_dev_build
Automatically enable `doNotStrip` for dev builds
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2024-07-30 12:29:01 +02:00 |
Rémi Verschelde
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8fd99580d5
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Merge pull request #94869 from AThousandShips/web_volume_fix
[Web] Gracefully handle non-finite audio volumes
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2024-07-30 12:28:58 +02:00 |
Rémi Verschelde
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5271a39279
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Merge pull request #94810 from maidopi-usagi/graphedit_signal_fix
[GraphEdit] Correctly disconnect signal to `connection_layer`
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2024-07-30 12:28:55 +02:00 |
Rémi Verschelde
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db79f52736
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Merge pull request #94729 from Chaosus/vs_fix_param_set
Fix incorrect passing of parameter to visual shader preview
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2024-07-30 12:28:51 +02:00 |
Rémi Verschelde
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72315d5aae
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Merge pull request #88386 from skyace65/BoneStroke
Fix Skeleton3D insert key tooltips
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2024-07-30 12:28:48 +02:00 |
skyace65
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cffc5cacbc
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Fix Skeleton 3D insert key tooltips
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2024-07-30 12:24:07 +02:00 |
bruvzg
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fdeea4ac33
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Enable ASTC encoder build when building with ANGLE.
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2024-07-30 12:28:04 +03:00 |
bruvzg
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ad0ab2f396
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[Windows] Improve OpenGL/ANGLE switching on ARM64.
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2024-07-30 10:11:58 +03:00 |
kobewi
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385284311a
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Use legacy color picking in single window mode
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2024-07-29 23:44:01 +02:00 |
Fredia Huya-Kouadio
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30d63e8ab9
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Fix the crash that occurs on termination of the Godot engine on Android
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2024-07-29 09:20:50 -07:00 |
Pedro J. Estébanez
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5640e8adc9
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ResourceLoader: Let resource setup late steps invoke loading in turn
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2024-07-29 18:13:37 +02:00 |
Fredia Huya-Kouadio
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c1acddfeb4
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Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2024-07-29 06:48:49 -07:00 |
A Thousand Ships
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61c4ce272c
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[Web] Gracefully handle non-finite audio volumes
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2024-07-29 15:48:06 +02:00 |
Rémi Verschelde
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0e9caa2d9c
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Merge pull request #94894 from BastiaanOlij/fix_regression_84244
Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 15:17:43 +02:00 |
Rémi Verschelde
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6d46399bc9
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Merge pull request #94879 from KoBeWi/color_conjuring_tricks
Document alternatives to some static Color methods
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2024-07-29 15:17:40 +02:00 |
Rémi Verschelde
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4f2d818680
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Merge pull request #94875 from Chaosus/vs_fix_expanded_port_updating
Fix expanded output ports disconnection on updating in visual shader
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2024-07-29 15:17:36 +02:00 |
Rémi Verschelde
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46aff5ce10
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Merge pull request #94848 from kitbdev/fix-placeholder-fit-content
Fix TextEdit placeholder fit content height
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2024-07-29 15:17:32 +02:00 |
Rémi Verschelde
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5793d79ec5
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Merge pull request #94832 from alvinhochun/workerthreadpool-uaf
Fix use-after-free in WorkerThreadPool
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2024-07-29 15:17:29 +02:00 |
Rémi Verschelde
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9a8f18b9bf
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Merge pull request #94796 from kus04e4ek/backfall
Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
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2024-07-29 15:17:26 +02:00 |
Rémi Verschelde
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f9474f0925
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Merge pull request #93764 from patwork/fix-aspect-div-by-zero
Fix division by zero in aspect ratio calculation
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2024-07-29 15:17:22 +02:00 |
Rémi Verschelde
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107fed8580
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Merge pull request #93411 from raging-loon/issue-93235-fix
Fix `browse_dialog` in Blender scene importer to accept files
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2024-07-29 15:17:14 +02:00 |
Alvin Wong
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c9f4436073
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Fix use-after-free in WorkerThreadPool
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2024-07-29 14:26:48 +02:00 |
raging-loon
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344ff6fe83
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Fix `browse_dialog` in Blender scene importer to accept files
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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2024-07-29 11:38:24 +02:00 |
clayjohn
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a2f2699208
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Restrict sampler hint validation to only screen texture hints
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2024-07-28 22:31:57 -07:00 |
Bastiaan Olij
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1eb0039b6e
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Fix regression around OpenGL swapchain optimisation for OpenXR
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2024-07-29 12:46:58 +10:00 |
Rémi Verschelde
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88d9325065
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Merge pull request #94859 from TokageItLab/unstorage-node-time-info
Make NodeTimeInfo be not stored in tscn to prevent AnimationTree version control contamination
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2024-07-28 17:47:12 +02:00 |
Rémi Verschelde
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7aba10b170
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Merge pull request #94858 from TokageItLab/early-break-loop-at-end
Determine `break_loop_at_end` 1 frame earlier using prediction by delta
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2024-07-28 17:47:09 +02:00 |
Rémi Verschelde
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c15242b12f
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Merge pull request #94850 from nanodeath/patch-1
Fix doc on Vector2.cs's `/` operator
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2024-07-28 17:47:05 +02:00 |
Rémi Verschelde
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c2bf146fb6
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Merge pull request #94842 from edassis/master
Fix typo in Array's `sort()` method description
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2024-07-28 17:47:02 +02:00 |