Commit Graph

240 Commits

Author SHA1 Message Date
Rémi Verschelde 6ee5f7c881
Merge pull request #27453 from KoBeWi/glhf_scene_root
Use filename for scene root of imported models
2019-04-30 11:38:32 +02:00
Rémi Verschelde ceebd748b9
Merge pull request #27927 from theisegeberg/#27925_trimHalvesAudio
Fixes WAV import being cut in half with new trim code
2019-04-30 10:46:56 +02:00
homer666 106d1f3c3c Refresh import dock on change "animation/storage" 2019-04-29 11:38:45 +10:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Juan Linietsky 04847ef5f9 Added ability for multiple images to be imported as an atlas
This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Theis Egeberg e630591aea Removed extra division by format channels causing sounds to get halved. 2019-04-11 17:17:33 +02:00
Juan Linietsky 5823b5d77d Bundled VHACD library for convex decomposition.
Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Tomasz Chabora 82fadde680 Use filename for scene root of imported models 2019-04-08 18:43:55 +02:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde 9984ebba17
Merge pull request #27645 from theisegeberg/fix-wav-import-trim
Fix end pops when trimming wav files
2019-04-07 12:49:23 +02:00
Rémi Verschelde e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Theis Egeberg 26cc521d55 -Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
2019-04-04 16:37:58 +02:00
Angeloss 40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
Vivatchai Kaveeta 32dd9c67c6 Fix order of transformation in GLTF import
From the gltf 2 spec, the order is R  * S. Previously we did S * R, which broke some mesh with non-uniform scale.

Fix #23356, Fix #14725
2019-03-18 03:08:46 +07:00
Daniel Rakos 1cf7ca87ce Fix skeleton reparenting to also work when the skeleton node is not a bone
Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
2019-03-11 16:26:45 +01:00
Juan Linietsky 6cb841edcb Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
Rémi Verschelde 9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Paul Trojahn aa465f076f Unescape translations in CSV importer
Fixes #25361
2019-03-04 21:07:58 +01:00
Juan Linietsky 2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Rémi Verschelde 86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Ilaria Cislaghi b6fe7a794d Importer for scenes only overrides the base Node if differently specified by the user 2019-03-02 13:31:11 +01:00
Juan Linietsky 3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Juan Linietsky f669ebeeaf -Properly handle missing ETC support on export
-Added ability for resource importers to save metadata
-Added ability for resource importers to validate depending on project settings
2019-02-26 18:45:06 -03:00
Juan Linietsky 5eeb06ffd1 -Remove harcoded opengl extension testing from OS, ask rasterizer instead.
-Fixed a bug where etc textures were imported broken
2019-02-26 11:58:47 -03:00
Juan Linietsky 74d0ed2236 Many separate fixes to ensure non power of 2 textures work on GLES2, closes #25897 and many others 2019-02-24 22:36:53 -03:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Rémi Verschelde 70689ebffd Remove unused iostream includes 2019-01-28 12:16:22 +01:00
Juan Linietsky ed1b9c1f15 Avoid crash in import (though model still does not work well), fixes #19346 2019-01-26 16:32:05 -03:00
Rémi Verschelde d54894ffae
Merge pull request #24647 from WindyDarian/gltf_morph_fix
Fix for blend shape incorrectly scaling skinned gltf mesh
2019-01-04 15:21:38 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde d1f3b622f0 Fix missing/malformed license headers 2019-01-01 12:46:36 +01:00
Windy Darian d9d6119b6e Partial fix for blend shape with gltf
This fixes https://github.com/godotengine/godot/issues/20377 , where blend shape scales the mesh if the mesh is also skinned.
The issue was that the blend shape was trying to blend using BLEND_SHAPE_MODE_RELATIVE (directly adding everything in morph shape as displacement), while bone weights were copied in the morph shape, which resulted in 2x bone weights causing mesh to become bigger when blended.
Setting the blend mode to BLEND_SHAPE_MODE_NORMALIZED while guaranteeing the data is correct fixes the issue (previously treating gltf2's morph displacement data as blend target data).  Ideally we still want to use BLEND_SHAPE_MODE_RELATIVE since it may need much less data, but that seems to require a larger refactor?
2018-12-29 01:13:35 -05:00
Rémi Verschelde 2e39e38c10 doc: Sync classref with current source
Fix various code formatting issues and argument names.
2018-12-27 11:10:18 +01:00
Rémi Verschelde 9c7ca687b2 Make error more explicit when OBJ/MTL files are missing
Fixes #24595.
2018-12-27 10:39:43 +01:00
Rémi Verschelde c8a5400654
Merge pull request #24241 from Rubonnek/move-to-initializer-list
Moved member variables to initializer list
2018-12-12 09:25:34 +01:00
Wilson E. Alvarez 08f22f1cf0
Moved member variables to initializer list 2018-12-11 18:33:01 -05:00
Rémi Verschelde 5ff403b3b0
Merge pull request #23361 from mrcdk/wav_loop_backward
Add backward looping support to AudioStreamSample (wav files)
2018-12-11 18:43:18 +01:00
Bastiaan Olij fa63a0fe83 Reverse bitangent on everythings to ensure default normal map behavriour is consistent 2018-12-08 13:43:46 +11:00
Rémi Verschelde 6f9aa8727c
Merge pull request #23991 from glaforte/bugfix/19195
Generate the tangents without de-indexing and re-indexing the vertices.
2018-12-03 17:35:50 +01:00
Rémi Verschelde c608d770d8
Merge pull request #24036 from glaforte/bugfix/18790
Changes the check for a singular matrix to use the scale vector.
2018-11-28 15:18:08 +01:00
Guillaume Laforte fdb1fe6b92 Changes the check for a singular matrix to use the scale vector.
The check for the determinant does not have enough precision when used with a 0.01 uniform scale.
2018-11-28 08:56:01 -05:00
Guillaume Laforte 675dc00d04 Generate the tangents without de-indexing and re-indexing the vertices.
The support for shape keys / blend shapes depends on a consistent order for the vertices.
Fixes https://github.com/godotengine/godot/issues/19195.
2018-11-26 10:09:52 -05:00
Juan Linietsky 815557c812 Do not normalize normal map when disabled, fixes #20761 2018-11-25 17:05:35 -03:00
Rémi Verschelde f673bd017d
Merge pull request #23885 from glaforte/bugfix/22848-attempt2
Avoids error messages when importing zero scale transforms in the COLLADA importer
2018-11-22 23:30:19 +01:00
Juan Linietsky 9efc6d85d8 Do not crash on invalid file, closes #21083 2018-11-22 17:27:01 -03:00
qarmin 82ab28e0d2 Make SVG scale more accurate 2018-11-21 19:06:38 +01:00
Guillaume Laforte 3f22f8d1f0 Avoids spamming the user when the COLLADA importer detects a singular basis during the animation import.
Fixes https://github.com/godotengine/godot/issues/22848.
2018-11-21 10:15:08 -05:00