Rémi Verschelde
10c7742df3
Merge pull request #27876 from vnen/gdscript-no-builtin-name
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Don't allow built-in scripts to use class_name
2019-04-11 09:43:23 +02:00
Rémi Verschelde
2feec990e7
Merge pull request #27887 from godotengine/AndreaCatania-patch-1
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Added No bone set state in the IK
2019-04-11 09:42:56 +02:00
Rémi Verschelde
2ddb41a5d8
Merge pull request #27894 from nekomatata/fix-particle-errors
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EditorFolding ignores hidden properties for folded resources
2019-04-11 09:42:10 +02:00
Rémi Verschelde
2d67eaf2c3
Merge pull request #27917 from volzhs/init_autorestart_random_delay
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Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 09:35:23 +02:00
Rémi Verschelde
9c514c2606
Merge pull request #27895 from nekomatata/fix-animation-tree-error
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Fix caches_cleared signal discrepancies in AnimationTree
2019-04-11 09:33:33 +02:00
Rémi Verschelde
f705fc5a98
Merge pull request #27916 from WindyDarian/vhacd_namespace_placing
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Fixes for vhacd module
2019-04-11 09:01:15 +02:00
Rémi Verschelde
0e7f116b52
Merge pull request #27902 from Calinou/decrease-tooltip-delay
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Decrease the default tooltip delay to 0.5 seconds
2019-04-11 08:46:30 +02:00
volzhs
eea3bddd1d
Set initial value for autorestart_random_delay of AnimationNodeOneShot
2019-04-11 14:56:38 +09:00
Windy Darian
6c90aaf5c7
Use c++11 for vhacd because VHACD-ASYNC.cpp wants it
2019-04-11 00:05:11 -04:00
Windy Darian
f05af9d492
fix vhacd namespace placing in thirdparty/vhacd/src/btConvexHullComputer.cpp
2019-04-10 23:45:26 -04:00
Windy Darian
ff3fdabc52
Force utf-8 source file encoding in MSVC
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On Windows, when "Language for non-Unicode programs" were set to "Japanese (Japan)", MSVC would by default use Shift JIS (code page 932) to interpret source files, which would result in test_string failing to compile because of characters in `test_34()`. Forcing utf-8 for MSVC fixes the issue
2019-04-10 23:01:05 -04:00
George Marques
e56f5d5c91
GDScript: Don't allow built-in scripts to use class_name
2019-04-10 18:05:34 -03:00
Juan Linietsky
5823b5d77d
Bundled VHACD library for convex decomposition.
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Modified both MeshInstance tools as well as importer to use it instead of QuickHull.
2019-04-10 17:47:28 -03:00
Hugo Locurcio
73ad31c0fa
Decrease the default tooltip delay to 0.5 seconds
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This matches other applications' and OS' tooltip behaviors
more closely.
2019-04-10 19:45:29 +02:00
Rémi Verschelde
07b76c0376
Merge pull request #27170 from timoschwarzer/allow-whitespaces-in-warning-ignore-comments
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Allow whitespaces in warning-ignore comments
2019-04-10 18:16:10 +02:00
Juan Linietsky
e33764744c
Added generator audio stream, and spectrum analyzer audio effect
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Made AudioFrame and Vector2 equivalent for casting.
Added ability to obtain the playback object from stream players.
Added ability to obtain effect instance from audio server.
2019-04-10 12:58:06 -03:00
Tomasz Chabora
9432e06e05
Focus SceneTree dock after creating new node
2019-04-10 17:01:42 +02:00
PouleyKetchoupp
66e07a2ec6
Fixes caches_cleared signal discrepancies in AnimationTree ( fixes #25460 )
2019-04-10 16:25:18 +02:00
Bojidar Marinov
ece09f9872
Check for subclasses when checking for name clashes
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Fixes #27460
2019-04-10 13:19:30 +03:00
Bojidar Marinov
f04f127680
Fix as
operator generating opcode 38 errors
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Closes #27489
Fixup of 466a76ac2c
Additionally, update `GDScriptCompiler` test to use Ref and to include `as` expressions.
2019-04-10 13:18:50 +03:00
PouleyKetchoupp
790a78273f
EditorFolding ignores hidden properties for folded resources ( fixes #26663 )
2019-04-10 12:11:14 +02:00
Hein-Pieter van Braam
f75b9e6246
Merge pull request #27815 from Faless/unix/mem_access
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Fix jump over uninitialized value in OS Unix/X11
2019-04-10 11:06:37 +02:00
Andrea Catania
f65fde73da
Added No bone set state in the IK
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The problem is that initially the root bone was not set, and you didn't know that because the "no set" state was missing. Now I've added it. https://github.com/godotengine/godot-docs/issues/2333
2019-04-10 07:50:09 +02:00
mawenzy
e2e8457ca6
Fix #24124 , Slider control size
2019-04-09 21:58:19 +02:00
Hugo Locurcio
156faf535c
Make 3D snapping finer when holding Shift
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This also changes the default rotation and scale snapping increments
to better make use of fine snapping possibilities.
2019-04-09 17:57:19 +02:00
Rémi Verschelde
5772f60f96
Merge pull request #27843 from bojidar-bg/27678-ysort-visibility
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Do not YSort canvas items that are not visible
2019-04-09 17:15:27 +02:00
Rémi Verschelde
c8994b56f9
Style: Apply new changes from clang-format 8.0
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It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Rémi Verschelde
4b2c79c471
Merge pull request #27806 from JFonS/fix_27690
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Fix hint_range for GLES2 shader uniforms
2019-04-09 17:09:27 +02:00
Rémi Verschelde
444fa4c1c8
Merge pull request #27853 from akien-mga/classref-tooltip
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Fix TTR string for class reference tooltip
2019-04-09 17:01:11 +02:00
Rémi Verschelde
eb4bdedcc6
Merge pull request #27846 from BastiaanOlij/fix_mobile_vr
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Added eye_height, changed description and fixed size of viewport issue
2019-04-09 17:00:59 +02:00
Bastiaan Olij
e0b703e3fe
Added eye_height, changed description and fixed size of viewport issue
2019-04-10 01:11:17 +10:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
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The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
8fb54ef19b
Merge pull request #27814 from nekomatata/transition-node-xfade
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Fixed uninitialized xfade in AnimationNodeTransition
2019-04-09 16:46:51 +02:00
Rémi Verschelde
bde77dc0b4
Merge pull request #27838 from akien-mga/Wlogical-op
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Fix condition in editor icons filtering logic
2019-04-09 16:24:30 +02:00
Rémi Verschelde
38104bb89d
Fix TTR string for class reference tooltip
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Fixes #27852 .
2019-04-09 16:06:39 +02:00
Rémi Verschelde
003e977cd5
Merge pull request #27844 from akien-mga/fs-dock-deselect
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FS dock: Allow deselecting items by clicking empty space
2019-04-09 15:52:11 +02:00
Fabio Alessandrelli
0bcf0314f7
Fix jump over uninitialized value in OS Unix/X11
2019-04-09 15:12:55 +02:00
Rémi Verschelde
3da2894d82
FS dock: Allow deselecting items by clicking empty space
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Fixes #27546 .
2019-04-09 14:54:41 +02:00
Bojidar Marinov
11e62cdc79
Do not YSort canvas items that are not visible
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Fixes an issue with nested YSorts not regarding visibility
2019-04-09 15:49:38 +03:00
Rémi Verschelde
846e7bbc53
Merge pull request #27490 from bruvzg/macos_non_resizable_fullscreen
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Allow non-resizeable windows to enter full-screen mode.
2019-04-09 12:30:17 +02:00
Rémi Verschelde
def6655964
Merge pull request #27553 from ShyRed/sprite2polygon
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Add Sprite to CollisionPolygon2D and LightOccluder2D converter
2019-04-09 12:14:58 +02:00
Rémi Verschelde
70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
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Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde
5062b4a26b
Fix condition in editor icons filtering logic
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Fixes #27595 .
2019-04-09 10:37:35 +02:00
Rémi Verschelde
e3b26b0d68
Merge pull request #27591 from toasteater/doc/rng-impl-notes
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Improve RandomNumberGenerator docs.
2019-04-09 10:28:44 +02:00
Juan Linietsky
3474e1586d
Changes to to feature profile editor
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Changed "Disable Editor" to "Contextual Editor Enabled"
Do not show contextual editors for disabled classes.
2019-04-08 20:20:20 -03:00
Juan Linietsky
a20235aeb0
Add ability to edit editor feature profiles
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Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
Ignacio Roldán Etcheverry
9ab17b664d
Merge pull request #27809 from neikeq/github-pls
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Workaround for syntax highlighting issue in GitHub
2019-04-08 22:13:13 +02:00
PouleyKetchoupp
dafd7768ab
Fixed uninitialized xfade in AnimationNodeTransition
2019-04-08 17:13:30 +02:00
Guilherme Felipe
6ab1ed5763
Change font of audio notches to default font
2019-04-08 11:14:37 -03:00
Ignacio Etcheverry
7a4cf6339d
Workaround for syntax highlighting issue in GitHub
2019-04-08 14:52:01 +02:00