Rémi Verschelde
bd9799e9f0
Merge pull request #46675 from fabriceci/improvement-raycast2d-debug-shape
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Improving the Raycast2D debug Shape
2021-03-05 00:59:21 +01:00
fabriceci
90ca587281
Highlight collision, correct the size and make the arrow a bit less thick for low-res game
2021-03-05 00:32:49 +01:00
Rémi Verschelde
1eabeec680
Merge pull request #46677 from W4RH4WK/fix-canvas-renderer-line-width
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Fix canvas renderer line width
2021-03-05 00:14:42 +01:00
Alex Hirsch
426ef4b1ee
Fix canvas renderer line width
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fix #46644
2021-03-04 21:37:06 +01:00
Rémi Verschelde
e556ec0c5a
Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shape
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Adding Raycast3D custom debug shape thickness and color
2021-03-04 20:38:32 +01:00
Rémi Verschelde
86fba08427
Merge pull request #46669 from W4RH4WK/add-fail-check-variant-construct
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Add missing ERR_FAIL_INDEX check to Variant::construct
2021-03-04 20:35:39 +01:00
Rémi Verschelde
a3dece960f
Merge pull request #46668 from nekomatata/fix-errors-polygon-2d
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Fix errors with invalid CollisionPolygon2D
2021-03-04 20:33:22 +01:00
Rémi Verschelde
6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
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Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
Crystal Melting Dot
89baf02fb6
Fix TabContainer _get_tab_width
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Now it translates node name before calculating tab width
2021-03-04 22:10:28 +03:00
Alex Hirsch
6985967c3b
Add missing ERR_FAIL_INDEX check to Variant::construct
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Other functions in the same file validate parameters using the ERR_FAIL
macros. This validation was missing for Variant::construct resulting in
a crash when called with invalid data (p_type < 0).
fix #46067
2021-03-04 18:50:37 +01:00
PouleyKetchoupp
2217e477b9
Fix errors with invalid CollisionPolygon2D
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Fixed internal errors when the shape is invalid and made warnings more
descriptive.
2021-03-04 10:44:37 -07:00
PouleyKetchoupp
6fb6090748
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 09:46:32 -07:00
Hugo Locurcio
af513344ce
Use safer `add_theme_constant_override()` in MarginContainer code sample
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Control has magic setters to set custom theme items, but using the
dedicated Control methods is less prone to typos so it should be favored.
2021-03-04 17:17:40 +01:00
Rafał Mikrut
2cbdcb03a1
Don't allow to use in bit shift negative operands
2021-03-04 16:25:40 +01:00
Rémi Verschelde
4c10d31bc4
Merge pull request #46652 from akien-mga/remote-debugger-fix-div-by-zero
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RemoteDebugger: Fix possible division by zero
2021-03-04 14:14:00 +01:00
Rémi Verschelde
614566ddb5
RemoteDebugger: Fix possible division by zero
2021-03-04 12:55:53 +01:00
Rémi Verschelde
372b1b8f68
Revert "Add size check in Control._edit_set_state to prevent crash"
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This reverts commit ef1d58f034
.
2021-03-04 12:06:58 +01:00
jmb462
068300c7c9
Adding Raycast3D custom debug shape thickness and color
2021-03-04 11:17:26 +01:00
Rémi Verschelde
dd1881ae19
Merge pull request #46524 from kuruk-mm/lineedit_triple_click
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LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04 10:18:20 +01:00
Rémi Verschelde
b7c9c730d6
Merge pull request #46635 from Calinou/doc-itemlist-remove-examples
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Remove trivial examples in the ItemList class documentation
2021-03-04 08:53:23 +01:00
Rémi Verschelde
484ad8d362
Merge pull request #46640 from pdfrod/fix-crash-in-image-texture
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Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04 08:15:23 +01:00
Rémi Verschelde
8ff25ffb78
Merge pull request #46620 from sps1112/fix-control.edit_set_state-crash
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Add size check in Control::_edit_set_state() to fix crash
2021-03-04 07:46:16 +01:00
sps1112
ef1d58f034
Add size check in Control._edit_set_state to prevent crash
2021-03-04 10:55:42 +05:30
Bastiaan Olij
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-04 11:53:09 +11:00
Pedro Rodrigues
46218d8c37
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander
4be282a269
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
Rémi Verschelde
44e73473c6
Merge pull request #46573 from pdfrod/fix-crash-on-httpclient-poll
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Fix crash on HTTPClient::poll method
2021-03-03 23:07:34 +01:00
Hugo Locurcio
a5b5ac47b8
Remove trivial examples in the ItemList class documentation
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See https://github.com/godotengine/godot-docs/issues/4712 .
2021-03-03 22:58:45 +01:00
Rémi Verschelde
338fa05acc
Merge pull request #43768 from sjml/mac-mono-export-fix
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Mono/macOS: Separate data dir into frameworks and resources for codesigning
2021-03-03 22:42:44 +01:00
Rémi Verschelde
0599e5f07a
Merge pull request #46621 from bruvzg/macos_export_entitlemenst_4
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[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 22:41:01 +01:00
Rémi Verschelde
23ea8498b0
Merge pull request #46629 from KoBeWi/tree_column_men
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Deselect column only if belongs to deselected item
2021-03-03 22:24:58 +01:00
Pedro Rodrigues
a3a731ed92
Fix crash on HTTPClient::poll method
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The problem happened because `poll` assumed that when the SSL flag was
true, the `connection` would be a subclass of StreamPeerSSL. However
that invariant could be broken by calling HTTPClient::set_connection
with a `connection` that is not a subclass of StreamPeerSSL.
Fixes #46138
2021-03-03 21:00:30 +00:00
kobewi
5cd5722f6a
Deselect column only if belongs to deselected item
2021-03-03 19:39:29 +01:00
jmb462
f05d6f66b0
fix incorrect iauto-indentation in mutliline bracket ( fix #46384 )
2021-03-03 18:59:59 +01:00
Rémi Verschelde
864caf5711
Merge pull request #46617 from sps1112/fix-navigationmesh-crash
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Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03 17:01:35 +01:00
Rémi Verschelde
f3e98c286a
Merge pull request #46616 from sps1112/fix-bakedlightmap-crash
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Add size check in BakedLightmapData::_set_user_data()
2021-03-03 17:00:38 +01:00
Rémi Verschelde
d0e62518a8
Merge pull request #46578 from nekomatata/fix-joint-remove-body-regression
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Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03 16:41:37 +01:00
Shane Liesegang
42eb09ddcc
Mono/macOS: Separate data dir into frameworks and resources for codesigning
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Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2021-03-03 13:54:34 +01:00
bruvzg
df267f90cc
[macOS] Add entitlements config and export template `dylib` signing to the export.
2021-03-03 14:13:55 +02:00
sps1112
cf6bfea93f
Add null check for NavigationMesh.create_from_mesh()
2021-03-03 15:59:30 +05:30
sps1112
18bb6e74be
Add size<=0 check in BakedLighmapData._get_user_data()
2021-03-03 15:31:31 +05:30
Rémi Verschelde
4d1f83a621
Merge pull request #46609 from jmb462/fix-no-tween-repeat-after-stop
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Fix no tween repeat after stop and restart (Fix #39801 )
2021-03-03 09:15:26 +01:00
Rémi Verschelde
43264c6372
Merge pull request #43045 from DavidSichma/gdmatch
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Fixed match for expression pattern
2021-03-03 08:29:37 +01:00
jmb462
b3d7adc7d6
fix no tween repeat after stop_all() and start() again
2021-03-03 00:55:17 +01:00
David Sichma
66a5002750
Fixed match for expression pattern
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equality comparison now writes to right target address
2021-03-02 19:18:29 +01:00
Rémi Verschelde
0c61e9dd08
Merge pull request #43947 from winterpixelgames/PR-allow-msan-sanitizer-build-option
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consolidating sanitizers and adding MSAN option on platforms that sup…
2021-03-02 18:38:02 +01:00
Jordan Schidlowsky
da35cd2f00
add msan sanitizer option for linus/bsd, lsan option for osx
2021-03-02 11:10:16 -06:00
Rémi Verschelde
8c45b1d61c
Merge pull request #46594 from asheraryam/fix-clip-content-master
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Fix rounding error in Clip Content [4.0]
2021-03-02 17:07:00 +01:00
Rémi Verschelde
5885381373
Merge pull request #46581 from Riteo/fix-capsule-shape
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Change CapsuleShape3D's collision detection axis to vertical
2021-03-02 16:46:48 +01:00
asheraryam
c3d8538bb4
Fix rounding error in Clip Content
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Rounds the position and size of the final clip rect to avoid flickering issues.
Fixes https://github.com/godotengine/godot/issues/46493
2021-03-02 18:36:28 +03:00