Commit Graph

34697 Commits

Author SHA1 Message Date
Bastiaan Olij dfc41eb6f6 Moving RendererStorageRD *storage to protected, no sense duplicating it in forward_clustered 2021-03-11 13:24:23 +11:00
Alex Hirsch 09bda3f140 Always dynamically allocate PropertyTable
- `Texture::~Texture` expects `props` to be dynamically allocated.

- `GetPropertyTable` returned a pointer to an existing `PropertyTable`
  but is expected to return a newly, dynamically allocated one.

- `PropertyTable::PropertyTable()` suggests that an empty `element`
  property is valid.

fix #46876
fix #45573
2021-03-10 19:12:23 +01:00
Bastiaan Olij 01851defb5
Merge pull request #46811 from BastiaanOlij/rename_forward_renderer
Renaming RendererSceneRenderForward to ...ForwardClustered
2021-03-10 23:36:08 +11:00
Bastiaan Olij a895844c82 Renaming RendererSceneRenderForward to RendererSceneRenderForwardClustered so we can introduce RendererSceneRenderForwardMobile 2021-03-10 22:34:50 +11:00
Rémi Verschelde bc229cdf29
Merge pull request #46786 from groud/navigation
Remove Navigation2D/3D nodes
2021-03-10 12:07:46 +01:00
Gilles Roudière ba1344408f Implement Navigation layers 2021-03-10 11:23:06 +01:00
Gilles Roudière a9dc53d152 Remove Navigation2D/3D nodes, and move the navigation map to the world resource 2021-03-10 11:23:06 +01:00
Rémi Verschelde b7ebd22314 SCons: Use default env["ENV"] and prepend PATH to it
See discussion in #46814. Now going with the safe option again (like in 3.2)
as it turns out that we can't rely on user environments on Windows, since each
shell has a different set of env variables (especially the ones necessary to
use MSVC).

SCons does its own magic when we don't pass it an `ENV` dictionary, so we
should preserve it and only add things in a second step.

Fixes this warning when compiling with MSVC using git-bash.exe:
```
Missing environment variable: WindowsSdkDir
```

Possibly fixes build issues when having both MinGW and MSVC installed and an
older SCons version.
2021-03-10 11:07:34 +01:00
Rémi Verschelde 469ac1e415 doc: Sync classref with current source 2021-03-10 10:54:21 +01:00
Rémi Verschelde a3cdaa7a09
Merge pull request #46845 from Faless/js/4.x_init_canvas_size
[HTML5] Properly set canvas size during setup.
2021-03-10 07:49:13 +01:00
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
geekrelief 58fa4973f6 fixes #46839, ensure library_classes is cleared and free funcs are called
Co-authored-by: toasteater <48371905+toasteater@users.noreply.github.com>
Co-authored-by: Jan Haller <bromeon@gmail.com>
2021-03-09 14:32:46 -08:00
Rémi Verschelde 0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde 18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Alex Hirsch cdf3099c68 Add parameter checkes to FileAccess get_buffer functions
fix #46540
2021-03-09 13:55:20 +01:00
Rémi Verschelde ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Rémi Verschelde 42ca4a424b
Merge pull request #46813 from bruvzg/uwp_thread_fix
Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 11:23:16 +01:00
Rémi Verschelde ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde 28ec24473a
Merge pull request #46814 from akien-mga/scons-fix-env-creation
SCons: Propagate the user's OS environment in env["ENV"]
2021-03-09 10:37:21 +01:00
Rémi Verschelde cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Rémi Verschelde 53bc6feabc
Merge pull request #46805 from likeich/fix_inertia_bug
Fixes division by zero when 3d body does not have valid shape
2021-03-09 09:38:39 +01:00
Rémi Verschelde 20b171cc5a SCons: Propagate the user's OS environment in env["ENV"]
This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.

To have those, we can either use the default `ENV` created by SCons, or
propagate the whole external environment.

Fixes #46790.
2021-03-09 09:21:40 +01:00
Kongfa Waroros d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
bruvzg 741e1cf672
Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Bhuvan Vemula e3fed7bde8 Added Additional Description for PhysicsServer2D->area_create() method. 2021-03-09 09:03:10 +05:30
Kyle 554990992a Fixes division by zero when 3d body does not have valid shape
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
Fabio Alessandrelli f34c7982c5 [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde 85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Leonardo Christino 5d574d980d Make GraphNode handle children with EXPAND flag 2021-03-08 13:52:19 -04:00
Andrii Doroshenko (Xrayez) f712d68ceb Provide additional include paths for custom modules
Allows to use a module as a library, where an include path may start
with module's name itself.
2021-03-08 19:36:26 +02:00
Rémi Verschelde b6e97c10ad i18n: Sync translations with Weblate
(cherry picked from commit f1f472439e)
2021-03-08 17:51:58 +01:00
Rémi Verschelde b3506bc63b Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@Ev1lbl0w

Thanks to all contributors and donors for making Godot possible!
2021-03-08 17:36:20 +01:00
Rémi Verschelde ee13944f9c
Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast
use collision mask in vehicle raycast
2021-03-08 17:30:14 +01:00
Rémi Verschelde 8507b69c13
Merge pull request #46796 from Faless/js/4.x_pwa_simple
[HTML5] Add PWA support to the editor page.
2021-03-08 17:29:48 +01:00
Fabio Alessandrelli d8bd54fbf2 [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
Fabio Alessandrelli 0816011e86 [HTML5] Catch audio worklet errors on disconnect.
Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:24 +01:00
Angad Kambli bfc533fc4c use collision mask in vehicle raycast 2021-03-08 20:57:23 +05:30
Rémi Verschelde 8af3d56631
Merge pull request #46792 from akien-mga/linux-fix-detect_prime-steam
Linux: Fix PRIME detection on Steam
2021-03-08 16:13:27 +01:00
Rémi Verschelde 14f330c95e
Merge pull request #46771 from socket220/master
pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
Rémi Verschelde ae850177a3 Linux: Fix PRIME detection on Steam
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦

So if we detect Steam, we skip this check.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-03-08 15:51:14 +01:00
Rémi Verschelde 26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov 6061ff7ba1 Added mono_unhandled_exception call to unhandled_exception hook 2021-03-08 12:57:50 +01:00
Rémi Verschelde aa6bbdc7a8
Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm
Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor
2021-03-08 11:35:35 +01:00
nemerle 7bbacb5ff6 fix incorrectly connected optimize_dialog signal 2021-03-08 11:14:45 +01:00
Rémi Verschelde d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
fix Label visible_characters bad precision (Fix #46775)
2021-03-08 10:30:50 +01:00
Rémi Verschelde 9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
Fabio Alessandrelli aafbeb2be3
Merge pull request #43459 from MaxMutantMayer/hashing_context_unit_tests
Add unit tests for HashingContext
2021-03-08 09:53:07 +01:00
bruvzg 43c7c279d5
Improve bitmap font scaling. Fix default theme font size. 2021-03-08 09:56:40 +02:00
Rémi Verschelde 3856bc5afe
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-08 08:22:48 +01:00