Commit Graph

34697 Commits

Author SHA1 Message Date
jmb462 3bd44f3cb6 fix Label visible_characters bad precision 2021-03-07 23:18:16 +01:00
Rémi Verschelde 7739db3799
Merge pull request #46774 from akien-mga/scons-respect-path
SCons: Fix parsing PATH when constructing base environment
2021-03-07 22:50:52 +01:00
Rémi Verschelde 5d217a9441 SCons: Fix parsing PATH when constructing base environment
We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.

With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
2021-03-07 22:28:46 +01:00
Rémi Verschelde 1e59443cd2
Merge pull request #46769 from Calinou/assetlib-widen-pagination-buttons
Make the pagination buttons wider in the asset library browser
2021-03-07 21:48:27 +01:00
gatalskii efe05a166e mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Maximilian Mayer f12d205c1f Add unit tests for HashingContext 2021-03-07 20:33:08 +01:00
Hugo Locurcio 25c6acb702
Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rémi Verschelde 9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
Fix incorrect auto-indentation in multiline brackets (fix #46384)
2021-03-07 16:55:32 +01:00
Rémi Verschelde daab4c9ac4
Merge pull request #46760 from qarmin/fix_memory_leak_vulkan
Fix memory leak in VulkanContext
2021-03-07 16:40:32 +01:00
Rafał Mikrut f9d0ea9f6b Fix memory leak in VulkanContext 2021-03-07 15:28:47 +01:00
Rafał Mikrut f81ecb498b Fix crashes when manipulating nodes in editor 2021-03-07 15:14:24 +01:00
Rémi Verschelde c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Alex Hirsch 8faeb72f10 Add additional index checks to COLLADA importer
ref #46548
2021-03-07 14:53:01 +01:00
Rémi Verschelde afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00
kobewi 156c402f2b Allow to save override.cfg with ProjectSettings 2021-03-07 01:21:44 +01:00
Rémi Verschelde 15bd2bf03f
Merge pull request #46713 from neikeq/csharp-source-generators-init
Add C# source generator for ScriptPathAttribute
2021-03-07 01:04:47 +01:00
Rémi Verschelde dea8105a38
Merge pull request #46704 from Duddino/master
Checking if there is a collider when calling `SoftBody::remove_collision_exception_with`
2021-03-07 00:21:13 +01:00
Rémi Verschelde 9bc9948cbf
Merge pull request #46739 from KoBeWi/hungry_spinbox_eats_cursor
Release mouse when SpinBox leaves scene tree
2021-03-07 00:06:08 +01:00
Rémi Verschelde 27aacabf81
Merge pull request #46742 from bruvzg/thread_id_fix
Improve thread IDs to avoid collisions with threads not created by the Godot API.
2021-03-07 00:01:52 +01:00
bruvzg 9887c2b4f0
Improve thread IDs to avoid collisions with threads not created by the Godot API. 2021-03-07 00:17:20 +02:00
kobewi 83f6c6b360 Release mouse when SpinBox leaves scene tree 2021-03-06 22:22:24 +01:00
Ignacio Etcheverry e2afe700f6 Add C# source generator for a new ScriptPath attribute
This source generator adds a newly introduced attribute,
`ScriptPath` to all classes that:

- Are top-level classes (not inner/nested).
- Have the `partial` modifier.
- Inherit `Godot.Object`.
- The class name matches the file name.

A build error is thrown if the generator finds a class that meets these
conditions but is not declared `partial`, unless the class is annotated
with the `DisableGodotGenerators` attribute.

We also generate an `AssemblyHasScripts` assembly attribute which Godot
uses to get all the script classes in the assembly, eliminating the need
for Godot to search them. We can also avoid searching in assemblies that
don't have this attribute. This will be good for performance in the
future once we support multiple assemblies with Godot script classes.

This is an example of what the generated code looks like:

```
using Godot;
namespace Foo {
	[ScriptPathAttribute("res://Player.cs")]
	// Multiple partial declarations are allowed
	[ScriptPathAttribute("res://Foo/Player.cs")]
	partial class Player {}
}

[assembly:AssemblyHasScripts(new System.Type[] { typeof(Foo.Player) })]
```

The new attributes replace script metadata which we were generating by
determining the namespace of script classes with a very simple parser.
This fixes several issues with the old approach related to parser
errors and conditional compilation.
It also makes the task part of the MSBuild project build, rather than
a separate step executed by the Godot editor.
2021-03-06 21:50:32 +01:00
Rémi Verschelde 05248535f7
Merge pull request #46641 from KoBeWi/unsaved_forever
Don't save unchanged script upon closing
2021-03-06 21:06:06 +01:00
kobewi 12f5a5a701 Don't save unchanged script upon closing 2021-03-06 20:17:19 +01:00
Rémi Verschelde a4b5edf468
Merge pull request #46728 from Faless/js/4.x_fetch_world
[HTML5] Replace XMLHttpRequest(s) with Fetch.
2021-03-06 16:15:09 +01:00
Rémi Verschelde ac249032bf
Merge pull request #46727 from RandomShaper/fix_nfs_crash
Fix crash on cleanup of EditorFileServer
2021-03-06 16:11:23 +01:00
Shatur95 c26b451afe Fix enabling of created plugin 2021-03-06 15:33:52 +02:00
Pedro J. Estébanez 565796518d Fix crash on cleanup of EditorFileServer 2021-03-06 13:29:40 +01:00
Duddino c47070e165 Added some checks to prevent accessing a null collider
Previously godot would try to access
`CollisionObjectBullet::bt_collision_object` even if it was null.
Fixes #46651
2021-03-06 12:07:27 +01:00
Marcel Admiraal 38f2e32e32 Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-03-06 10:48:17 +00:00
Fabio Alessandrelli fd76977183 [HTML5] Replace XMLHttpRequest with Fetch.
This has some advantages:
- Streaming/chunked response support.
- Broader headers support.
2021-03-06 11:44:07 +01:00
Johannes 982a0ac348
Fix GDScript Tokenizer being very strict about the number of underscores
You can use multiple underscores in one number, just not two of them
together.
2021-03-06 01:57:37 +01:00
Rémi Verschelde 17e66382b8
Merge pull request #46686 from akien-mga/doc-irc-rocketchat
Link to Godot Contributors Chat instead of IRC
2021-03-06 00:05:44 +01:00
Rémi Verschelde edbc8488a5
Merge pull request #46709 from Ev1lbl0w/bugfix-negative_vram
Fix negative VRAM values
2021-03-05 23:53:25 +01:00
Ev1lbl0w 1f0b60c47d
Fix negative VRAM values 2021-03-05 21:48:20 +00:00
Rémi Verschelde 3ff56719fc
Merge pull request #46706 from fabriceci/improvement-raycast2d-debug-shape2
Raycast2D debug Shape: fix a regression + improvement on tiny ray (fix #46680)
2021-03-05 22:38:49 +01:00
Rémi Verschelde aaeb07d50f
Merge pull request #43929 from HaSa1002/docs-lang-6
Docs: Port Code Examples to C# (R, S, T, U)
2021-03-05 22:36:05 +01:00
Rémi Verschelde 848f3bba7c Link to Godot Contributors Chat instead of IRC 2021-03-05 22:32:48 +01:00
Rémi Verschelde f9dad47478
Merge pull request #46701 from HaSa1002/fix-lossy-cursor
Move cursor shape loading after module loading
2021-03-05 22:29:06 +01:00
fabriceci af041adb06 add responsive arrows when the size is very small + fix a regression: missing a translation on the line 2021-03-05 22:14:06 +01:00
Fabio Alessandrelli 44a662a149 [HTML5] Rename heapCopy to heapSlice.
New heapCopy function copies a TypedArray to the heap.
2021-03-05 20:17:58 +01:00
Fabio Alessandrelli cb1b89dac5 [HTML5] Export process writes sizes in template.
This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
2021-03-05 20:15:38 +01:00
Fabio Alessandrelli 272e491f52 [HTML5] Preloader fetch, streaming instantiation. 2021-03-05 20:11:18 +01:00
HaSa1002 bae843a1c9
Docs: Port Code Examples to C# (R, S, T, U)
* RenderingServer
 * RichTextEffect
 * SceneTree
 * SceneTreeTimer
 * ScriptCreateDialog
 * SpinBox
 * Sprite2D
 * StreamPeer
 * String
 * SurfaceTool
 * TextEdit
 * TileMap
 * Tree
 * Tween
 * UDPServer
 * UndoRedo

Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2021-03-05 18:57:28 +01:00
sps1112 05f5a43cad Fix Control._edit_set_state crash 2021-03-05 21:52:34 +05:30
Johannes 2ac9f37b17
Move cursor shape loading after module loading
fixes #46685
2021-03-05 17:22:06 +01:00
Rémi Verschelde 4de0768cdb
Merge pull request #46663 from Calinou/doc-margincontainer-theme-constant
Use safer `add_theme_constant_override()` in MarginContainer code sample
2021-03-05 15:11:56 +01:00
Rémi Verschelde bc6713ef50
Merge pull request #46516 from HaSa1002/scrollcontainer-embed
Fix Window returning `INVALID_WINDOW_ID` when being embedded
2021-03-05 13:46:44 +01:00
QbieShay f1bb54d5e5 fixed particle rotate y flag 2021-03-05 11:37:00 +01:00