reduz
2495df4ffc
Merge pull request #379 from jonyrock/auto_brace_complete_open_bug_fix
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call during autocompletion
2014-05-07 10:25:13 -03:00
jonyrock
6c9203fdaf
remove degud output
2014-05-07 15:42:55 +04:00
jonyrock
0121d96288
call during autocompletion
2014-05-07 15:38:07 +04:00
reduz
c69c99f8be
Merge pull request #375 from marynate/PR-2d-editor-F-key
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Add F and CMD+F hot key for center/frame selected node(s) in 2d editor
2014-05-06 12:32:05 -03:00
reduz
ac39af73b1
Merge pull request #374 from marynate/PR-code-complete
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Add auto code completion (without press Ctrl+Space manually)
2014-05-06 12:30:32 -03:00
marynate
61fd1ad703
Press F key in 2d editor to center view to selected node
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Press Ctrl+F to frame selected nodes in 2d editor
Change Frame Selection hotkey in 2d editor from Ctrl to CMD for Mac compatability
2014-05-06 22:30:24 +08:00
marynate
0771020c83
Add auto code completion (without press Ctrl+Space manually)
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Disalbe auto code completion even there's only one option
Hide auto-completion if only one completion option and it's been typed
Support use tab key to accept code completion option
2014-05-06 21:06:03 +08:00
reduz
5044bead5f
Merge pull request #373 from marynate/PR-contextual-help
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Contextual help for Script Editor
2014-05-06 08:59:34 -03:00
marynate
6c0f3f8d0c
Implement Shift+F1 as contextual help hotkey for script editor; There's
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one bug that when jump to help tab first time, the scroll position is
wrong.
2014-05-06 19:21:21 +08:00
marynate
ab76f54196
Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results
2014-05-06 19:21:21 +08:00
marynate
d3b7f4b1a7
EditorNode consume F1 key only when Shift or Command key not pressed at the same time
2014-05-06 19:21:21 +08:00
marynate
212b8b2a03
Add get_word_under_cursor() method to TextEdit
2014-05-06 19:21:21 +08:00
marynate
145b8c5e6f
Start working on script editor help
2014-05-06 19:20:59 +08:00
reduz
e27bc784dd
Merge pull request #371 from SystemFail/master
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fix z-buffer issues on x11/mesa
2014-05-05 20:09:22 -03:00
Deviance
716c1ae022
fix z-buffer issues on x11/mesa
2014-05-06 00:01:08 +03:00
Juan Linietsky
197d4e2f8e
Another small fix
2014-05-04 23:33:31 -03:00
Juan Linietsky
c688086be9
mini-fix
2014-05-04 23:09:45 -03:00
Juan Linietsky
72ae89c5aa
Lots of 3D improvements:
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-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
reduz
3c17e0c915
Merge pull request #331 from jonyrock/pair_symbols_tool
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pair symbols tool basic imp
2014-05-02 15:54:01 -03:00
jonyrock
53b2879e17
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-02 22:01:13 +04:00
Juan Linietsky
f1d3b30a45
Fixes to constants in scope
2014-05-02 12:40:34 -03:00
jonyrock
209eaf6fa0
Merge remote-tracking branch 'upstream/master' into pair_symbols_tool
2014-05-01 20:15:28 +04:00
Juan Linietsky
6572d51288
-Fixes to OpenSSL compilation (more)
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-Fix bug in GDScript, now static functions can call static functions.
2014-05-01 11:34:10 -03:00
Juan Linietsky
4dc4e96c8a
-OpenSSL Fixes
2014-05-01 09:53:37 -03:00
reduz
5ab65f0ead
Merge pull request #356 from marynate/PR-pm-sort
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Sort projects by last modified/accessed date in project manager
2014-05-01 09:48:36 -03:00
marynate
e1ab905bd7
Sort projects by last modified/accessed date in project manager
2014-05-01 19:31:24 +08:00
jonyrock
34aea718b1
setted font bug fix
2014-05-01 01:58:26 +04:00
jonyrock
bb853d121e
EDITOR_DEF in the right place
2014-04-30 20:21:58 +04:00
Juan Linietsky
87f37bc5a3
-Added OpenSSL and HTTPS support
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
2014-04-28 21:56:43 -03:00
reduz
7fadc2f93a
Merge pull request #318 from adolson/scene-snap-settings-save
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2D scene snap settings save
2014-04-28 21:51:41 -03:00
jonyrock
2c683b0f99
#331 settings menu option title fix oops
2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321
#331 settings menu option title fix
2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b
pair symbols tool basic imp
2014-04-27 14:34:37 +04:00
reduz
02669e95a4
Merge pull request #330 from jonyrock/complex_undo
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#298 imp - thanks!!! - hope you tested this well :)
2014-04-26 09:55:40 -03:00
jonyrock
a5e331c66f
#298 imp
2014-04-26 16:42:19 +04:00
reduz
847ad3d519
Merge pull request #325 from adolson/input_map_missing_header
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added missing include for imagemap
2014-04-24 10:06:58 -03:00
Dana Olson
c118dfdf6e
added missing include for imagemap
2014-04-24 01:53:45 -04:00
reduz
7f78452f35
Merge pull request #324 from adolson/close_running_program_on_editor_quit
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stops running process when quitting editor
2014-04-23 23:21:09 -03:00
reduz
ee730b6c9d
Merge pull request #323 from adolson/inputmap-bindings
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added bindings for InputMap (closes #283 )
2014-04-23 23:20:11 -03:00
Dana Olson
aa84f4d261
stops running process when quitting editor
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I noticed a bug where I could close Godot while I was running a project.
If the program was left running and then ran into an error,
or if an error was caught by the debugger and then I quit Godot,
I could no longer close the running project without manually killing it.
This fixes that problem by essentially hitting the Stop button automatically
just prior to quitting the editor.
2014-04-23 22:06:12 -04:00
Dana Olson
88abd7200e
added bindings for InputMap
2014-04-23 21:48:16 -04:00
Dana Olson
56718eb31e
use Snap / Snap (Pixels) now save to scene file
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Previously, only Use Pixel Snap would save to the scene.
Tested and working for me, on Linux.
2014-04-23 21:43:02 -04:00
reduz
31f88a7006
Merge pull request #272 from adolson/patch-1
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editor window title improvements
2014-04-22 14:41:43 -03:00
reduz
71cfed8a76
Merge pull request #315 from adolson/patch-2
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add display/resizable support to Linux
2014-04-22 14:23:29 -03:00
adolson
b28c1e749a
add display/resizable support to Linux
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add display/resizable support to Linux
2014-04-22 03:17:20 -04:00
Juan Linietsky
6f1410a837
Merge branch 'master' of https://github.com/okamstudio/godot
2014-04-19 16:47:03 -03:00
Juan Linietsky
a4c1fa12a5
heck
2014-04-19 16:46:52 -03:00
Juan Linietsky
8ebe956421
-Revert change that broke paths
2014-04-18 16:26:46 -03:00
Juan Linietsky
0360b454a4
-Fixed viewport stretch bugs
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-Fixed input in viewport stretch bugs
-Fixed tilemap pixel overlap (really?)
2014-04-18 11:43:54 -03:00
reduz
b8593c6f3f
Merge pull request #301 from jonyrock/editor_cursor
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Text cursor in text editor
2014-04-17 10:33:53 -03:00