bqqbarbhg
095569011c
Resolve bind poses from FBX clusters instead of FBX poses
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Turns out that the information in FBX Pose objects is relatively often broken.
Using skin cluster bind poses seems more reliable, but cannot capture the bind pose of the root bone.
2024-04-25 21:13:50 +03:00
Dario
b95e18f557
Fix crash on compatibility fallback when vkCreateRenderPass2KHR is unavailable.
2024-04-25 14:03:02 -03:00
Hugo Locurcio
73e4e7ef9c
Allow compressed texture array and cubemap types in shader globals editor
2024-04-25 17:36:31 +02:00
Rémi Verschelde
11d3768132
Merge pull request #91153 from dsnopek/fix-gdextension-static-ptrcall
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Fix ptrcalls to static GDExtension methods
2024-04-25 17:12:47 +02:00
Rémi Verschelde
e399f862df
Merge pull request #91136 from basicer/light_vertex
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Add `LIGHT_VERTEX` to fragment shader
2024-04-25 17:12:44 +02:00
Rémi Verschelde
43d7346b5a
Merge pull request #91114 from Koyper/fix_popup_menu_incorrect_v_scrollbar
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[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 17:12:41 +02:00
Rémi Verschelde
f859400c6b
Merge pull request #91078 from aaronp64/import_skip_crash
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Fix errors/crashes related to skipped imports
2024-04-25 17:12:38 +02:00
Rémi Verschelde
5a14db7554
Merge pull request #86627 from ajreckof/add-static-body-creation-for-all-colision-shape-creations
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Add static body creation equivalent for all collision shape sibling creations
2024-04-25 17:12:31 +02:00
aaronp64
e63d0983d0
Fix errors/crashes related to skipped imports
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- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing
- Don't show "Advanced..." button if last import used "Keep File" or "Skip File"
- Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error
Fixes #90324
2024-04-25 10:33:59 -04:00
Koyper
4c5a904faf
[PopupMenu] Fix incorrect vertical scroll bar visible at fractional content scale
2024-04-25 09:33:36 -05:00
Rob Blanckaert
ffe0b869f5
Add LIGHT_VERTEX to fragment shader
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Adds a new variable to the fragment shader to specify
the vertex position used when calculating lighting.
2024-04-25 06:56:02 -07:00
ajreckof
b84f66c5df
Rework MeshInstance3d collision shape creation into a subMenu and add all static body options
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Apply suggestions from code review
Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-04-25 15:34:58 +02:00
David Snopek
45463f75d6
Fix ptrcalls to static GDExtension methods
2024-04-25 08:20:22 -05:00
David Snopek
52324ebbb3
Fix GDExtension documentation disappearing after hot-reload
2024-04-25 07:24:55 -05:00
Rémi Verschelde
780e1a5040
Merge pull request #91141 from kus04e4ek/earbuds-you-had-one-job
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Don't ignore `audio/driver/output_latency.web`
2024-04-25 12:11:32 +02:00
Rémi Verschelde
50a38cd1c2
Merge pull request #91137 from ckaiser/fix-minimap-lightmode
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Use TextEdit caret color for minimap highlight (fix minimap regression)
2024-04-25 12:11:28 +02:00
Rémi Verschelde
04d708d675
Merge pull request #91129 from timothyqiu/gdscripty
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Fix syntax error in `camera_attributes_set_exposure` documentation
2024-04-25 12:11:25 +02:00
Rémi Verschelde
ab2daa2923
Merge pull request #91095 from timothyqiu/min-tree
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Fix Tree minimum size calculation
2024-04-25 12:11:23 +02:00
Rémi Verschelde
81aa139e0d
Merge pull request #91083 from nagidev/master
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Fix port cache calculation in GraphNode
2024-04-25 12:11:20 +02:00
Rémi Verschelde
f819c77d27
Merge pull request #90915 from rburing/no_more_speedrun
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Fix `move_and_slide` wall slide acceleration (3D)
2024-04-25 12:11:13 +02:00
patwork
7c8a4a9dab
Added splash image support and new progress bar for web export
2024-04-25 11:12:55 +02:00
Kusok
1e8eff815a
Don't ignore `audio/driver/output_latency.web`
2024-04-25 17:09:45 +08:00
Haoyu Qiu
84d01347df
Fix syntax error in camera_attributes_set_exposure documentation
2024-04-25 16:01:13 +08:00
Haoyu Qiu
4f4e8589df
Fix Tree minimum size calculation
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- Take scroll bar space and column title buttons into account
- Fix first column min size sometimes missing one level of indent
- Fix cell min size ignoring text overrun behavior and item inner margin
- Update min size when `hide_root` or `column_title_visible` changes
Wrong description of `item_inner_margin_*` constants is also fixed
2024-04-25 16:00:45 +08:00
Christian Kaiser
91fff47fdc
Use TextEdit caret color for minimap highlight
2024-04-25 04:27:49 -03:00
Rémi Verschelde
e0f58a3194
Merge pull request #91120 from dalexeev/gds-fix-tests-fail-after-89990
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GDScript: Fix test `reset_uninit_local_vars.gd` failure
2024-04-25 09:14:45 +02:00
Danil Alexeev
4136ed7fc8
GDScript: Fix test `reset_uninit_local_vars.gd` failure
2024-04-24 20:49:52 +03:00
Rémi Verschelde
4bca2d8bc6
Merge pull request #91113 from KoBeWi/acceptator
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Register text enter for script base class
2024-04-24 18:55:30 +02:00
Rémi Verschelde
f4a1c391fe
Merge pull request #91110 from KoBeWi/impostor_node_among_us
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Clarify transform inheritance of CanvasItem nodes
2024-04-24 18:55:28 +02:00
Rémi Verschelde
9f1ce63296
Merge pull request #91109 from kleonc/path3d-tilt-gizmo-ray-against-global-plane
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Fix `Path3D` tilt gizmo raycasting against local plane
2024-04-24 18:55:25 +02:00
Rémi Verschelde
de9933444e
Merge pull request #91108 from akien-mga/sync-gamecontrollerdb
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Sync controller mappings DB with SDL 2 community repo
2024-04-24 18:55:22 +02:00
Rémi Verschelde
7125d41d98
Merge pull request #91106 from AThousandShips/macos_ci_improve
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[CI] [macOS] Build for both `arm64` and `x86_64`
2024-04-24 18:55:19 +02:00
Rémi Verschelde
7b0bd873f0
Merge pull request #91103 from smix8/navregion_test_err
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NavigationRegion test suppress warning about visual meshes
2024-04-24 18:55:16 +02:00
Rémi Verschelde
2da707ee35
Merge pull request #91090 from timothyqiu/disconnect
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Fix error when moving FileSystem dock
2024-04-24 18:55:13 +02:00
Rémi Verschelde
dcdaa7d5a9
Merge pull request #90900 from Calinou/file-logging-strip-ansi-escape-codes
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Strip ANSI escape codes from file logging
2024-04-24 18:55:10 +02:00
Rémi Verschelde
2e92fb00d4
Merge pull request #90540 from Repiteo/core/type-info-use-type-traits
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Core: Use `<type_traits>` where applicable
2024-04-24 18:55:07 +02:00
Rémi Verschelde
00cc0a3e8f
Merge pull request #90091 from ajreckof/Fix-load-subtask-not-being-registered-leading-to-false-progress-values-
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Fix load subtask not being registered leading to false progress values.
2024-04-24 18:55:04 +02:00
Rémi Verschelde
69a23e64e4
Merge pull request #89990 from dalexeev/gds-reset-uninit-local-vars
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GDScript: Fix uninitialized local variables not being reset
2024-04-24 18:54:56 +02:00
kobewi
d68ab7c874
Register text enter for script base class
2024-04-24 17:38:09 +02:00
kobewi
d04d58d387
Clarify transform inheritance of CanvasItem nodes
2024-04-24 16:31:07 +02:00
kleonc
0c8275b4f7
Fix Path3D tilt gizmo raycasting against local plane
2024-04-24 16:02:01 +02:00
A Thousand Ships
24ad73b13f
[CI] [macOS] Build for both `arm64` and `x86_64`
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Creates a universal build, to catch discrepancies on different
architectures
2024-04-24 13:00:30 +02:00
Rémi Verschelde
1da02fa7be
Sync controller mappings DB with SDL 2 community repo
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Synced with mdqinc/SDL_GameControllerDB@5b4efa3a20
2024-04-24 11:55:55 +02:00
smix8
61c099a41f
NavigationRegion test suppress warning
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Suppresses warning about source geometry parsing from visual meshes in NavigationRegion test.
2024-04-24 11:32:45 +02:00
nagidev
b0cafc1077
Fixed port cache calculation in GraphNode
2024-04-24 13:33:38 +05:30
Rémi Verschelde
a4fbe4c01f
Merge pull request #91081 from KoBeWi/closing_faster_than_light
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Further speed up closing multiple scripts
2024-04-24 09:59:56 +02:00
Rémi Verschelde
ba3007d127
Merge pull request #91079 from paulloz/dotnet/enforce-use-sdk-8
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Enforce using .NET SDK >= 8
2024-04-24 09:59:53 +02:00
Rémi Verschelde
6149359dac
Merge pull request #91076 from Bn-Fang/master
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Fix typo in Camera2D node's anchor mode
2024-04-24 09:59:48 +02:00
Rémi Verschelde
8b7917f685
Merge pull request #91073 from KoBeWi/irritating_bounds
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Remove `uv_editor_bounds` editor setting
2024-04-24 09:59:44 +02:00
Rémi Verschelde
504de8be70
Merge pull request #91071 from bruvzg/dbus_fd_cb_process
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[DBus] Process file dialog callback in the main event loop instead of using deferred call.
2024-04-24 09:59:24 +02:00