Rémi Verschelde
b7976f4ad6
Merge pull request #78347 from bruvzg/unix_fix_temp_chmod
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[Unix] Fix temporary file permissions.
2023-06-18 16:31:05 +02:00
Rémi Verschelde
d63794d466
Merge pull request #77629 from GameDevLlama/bugifx/issue-50813
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Fix non-functional Node3D `top_level` property
2023-06-18 16:30:42 +02:00
Rémi Verschelde
e8e00b981e
Merge pull request #76711 from ajreckof/fix-paste-value-not-updating-element-in-dictionaries/array
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Fix paste value not updated in dictionaries/arrays
2023-06-18 16:30:16 +02:00
Rémi Verschelde
8d6c33a2b9
Merge pull request #76630 from gelvinp/respect-binary-compress
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Respect "compress_binary_resources" editor setting on scene import
2023-06-18 16:29:49 +02:00
Rémi Verschelde
fc42065281
Merge pull request #76548 from komugi1211s/tilemap-ctrl-shift-edit-crash-fix
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Fix crashes due to stack overflow when painting a large area in tile map
2023-06-18 16:29:23 +02:00
Rémi Verschelde
829b8656ee
Merge pull request #75888 from smix8/navigation_pause_mode_4.x
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Add agent pause mode to NavigationServer
2023-06-18 16:29:00 +02:00
Rémi Verschelde
fcc39d498b
Merge pull request #75051 from AleryBerry/fix-error-message-lua-style
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GDScript: Fix error message for LUA-style dictionary
2023-06-18 16:28:36 +02:00
Rémi Verschelde
1a62f1e4fc
Merge pull request #74741 from vnen/variant-not-for-everyone
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Allow boolean operators for all Variant types
2023-06-18 16:28:10 +02:00
Rémi Verschelde
4db1d09bf5
Merge pull request #73657 from mashumafi/callable-ctor
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Fix: Get constructor as Callable
2023-06-18 16:27:42 +02:00
Rémi Verschelde
1ce2425c0e
Merge pull request #73363 from dalexeev/gds-fix-min-int-not-representable
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GDScript: Fix `MIN_INT` not representable as numeric literal
2023-06-18 16:27:16 +02:00
Rémi Verschelde
11ee6fcef0
Merge pull request #68311 from RobertMasek/fix-go-to-definition
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Fix functionality of Go To Definition for properties set/get
2023-06-18 16:26:42 +02:00
Markus Sauermann
5b15c89c38
Made window focus notification docs more precise
2023-06-18 16:03:50 +02:00
fuzzy@home
09fa22002a
fixes #76473 , where filling a large amount of tiles all at once crashes
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the engine due to segmentation fault.
2023-06-18 22:32:23 +09:00
Christian Ringshofer
20e8189f5d
Fix non functional Node3D op_level property
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Fixes #50813 .
2023-06-18 15:01:01 +02:00
smix8
ae9dd47d0c
Add agent pause mode to NavigationServer
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Adds agent pause mode to NavigationServer.
2023-06-18 12:37:03 +02:00
Patrick Gelvin
9408ac0d6e
Respect "compress_binary_resources" editor setting
2023-06-18 00:55:32 -07:00
Qiqi Wu
9321e9fa86
fix TexturePreview crash from an invalid image
2023-06-18 13:08:06 +08:00
Casey
0defaefdba
Update GridMap editor grid location when required
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The GridMap editor's grid previously did not not move when moving
the tile cursor, only on certain menu actions.
This commit adds an update_grid call for valid mouse movement in
the editor, changes update_grid to only offset if there's a valid
cursor, and adds updates for the grid and cursor when a mesh library
is changed since we need the new RID for the update_grid check,
and if we remove the mesh library we want to make sure it gets
recentered. As a nice side-effect, it also updates to the new cursor
mesh if you load a new mesh library.
Fixes #57068
2023-06-17 16:09:41 -06:00
Matthew Jensen
8b188bda52
Consider all triangles for retention in Delaunay Triangulation
2023-06-17 11:18:30 -04:00
Markus Sauermann
7f547fcf09
Fix focusloss of non-exclusive `AcceptDialog` with `close_on_escape`
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Fix, that a non-exclusive AcceptDialog with `close_on_escape == true`
gets closed, when the parent window of the parent window receives focus.
There is no need to rely on the focus of the parent visible window.
Instead check if the AcceptDialog loses focus.
2023-06-17 11:05:36 +02:00
Raul Santos
47ed332499
Allow base types in method params of connection dialog
2023-06-17 03:39:10 +02:00
Raul Santos
48e20c628a
C#: Set `PropertyInfo.class_name` for method parameters
2023-06-16 23:19:38 +02:00
bruvzg
131e49bf13
[Unix] Fix temporary file permissions.
2023-06-16 23:34:27 +03:00
Rémi Verschelde
a83eb16fba
Merge pull request #62718 from Step-an/fix_basic_universal_compressing_with_normal_maps
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Fix Basis Universal compressing with normal maps.
2023-06-16 22:22:12 +02:00
Aaron Franke
a222bdf83f
GLTF: Rename GLTFCollider class to GLTFPhysicsShape
2023-06-16 15:18:24 -05:00
Danil Alexeev
aebbbda080
GDScript: Fix some bugs with static variables and functions
2023-06-16 22:52:11 +03:00
cow-neaz
56cfde3a5c
Fix Basic Universal compressing with normal maps.
2023-06-16 11:20:16 -07:00
Rémi Verschelde
fa268be823
Merge pull request #78345 from groud/fix_gcc13_compilation
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Fix compilation on gcc13
2023-06-16 20:16:35 +02:00
Rémi Verschelde
1d22e040cb
Merge pull request #78336 from smix8/st_debug_avoidance_hint_4.x
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Remove SceneTree debug avoidance hint
2023-06-16 20:16:12 +02:00
Rémi Verschelde
f37e5d8821
Merge pull request #78322 from Wuqiqi123/master
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GLES3: Remove unimplemented texture_create() declaration
2023-06-16 20:15:43 +02:00
Gilles Roudière
41890ff9c3
Fix compilation on gcc13
2023-06-16 19:24:04 +02:00
smix8
f1d8ddd9bd
Remove SceneTree debug avoidance hint
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Removes SceneTree debug avoidance hint.
2023-06-16 17:18:47 +02:00
Rémi Verschelde
9b4d367621
Merge pull request #78327 from bitsawer/fix_clang_string
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Fix Clang `dev_mode` build const string conversion
2023-06-16 16:54:01 +02:00
Rémi Verschelde
c209ad222c
Merge pull request #78326 from KoBeWi/0110010001100101011000110110010101101110011000110111100101011111011001010110010001101001011101000110111101110010
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Fix missing UID handling for binary formats
2023-06-16 16:53:38 +02:00
Rémi Verschelde
f3d87d2e90
Merge pull request #78324 from KoBeWi/9
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Fix filesystem cache split error
2023-06-16 16:53:15 +02:00
Rémi Verschelde
2d90f66ac1
Merge pull request #78323 from kleonc/tile-compat-transposed-transform-fix
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Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 16:52:51 +02:00
Rémi Verschelde
c65aba7aff
Merge pull request #78321 from ajreckof/fix-wrong-alphabetical-order-in-autocompletion-sorting
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Fix wrong order in autocompletion sorting with empty string to complete.
2023-06-16 16:52:27 +02:00
Rémi Verschelde
ce60395b4a
Merge pull request #78293 from Sauermann/fix-button-unpress
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Fix ButtonGroup unpressing
2023-06-16 16:52:01 +02:00
ajreckof
e9a2060b27
Fix wrong alphabetical order in autocompletion sorting.
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Co-Authored-By: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-06-16 14:04:07 +02:00
bitsawer
3c42496fb0
Fix Clang dev_mode build const string conversion
2023-06-16 14:54:36 +03:00
kobewi
313c0c7f5d
Fix missing UID handling for binary formats
2023-06-16 13:40:10 +02:00
kleonc
735e7d67ca
Fix transform for transposed tiles in compatibility mode (from 3.x)
2023-06-16 13:31:01 +02:00
kobewi
7f18db9d9d
Fix filesystem cache split error
2023-06-16 13:13:30 +02:00
Qiqi Wu
c8e3f00e5d
GLES3: Remove unimplemented texture_create() declaration
2023-06-16 18:58:23 +08:00
Rémi Verschelde
598378513b
Merge pull request #78319 from bruvzg/fix_lipo_fa
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[macOS export] Fix lipo file handling.
2023-06-16 10:24:37 +02:00
Rémi Verschelde
ada10b57f3
Merge pull request #78318 from Sauermann/fix-spinslider-grabbing
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Fix the distance for grabbing a EditorSpinSlider
2023-06-16 10:24:14 +02:00
Rémi Verschelde
6d1ca52792
Merge pull request #78306 from m4gr3d/cleanup_launch_flow_main
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Add parameters for the Godot Activity starting intent to allow restarting or force-quitting the engine
2023-06-16 10:23:50 +02:00
Rémi Verschelde
7dddd8a22c
Merge pull request #78302 from clayjohn/GLES3-screen-warning
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Remove outdated warning when using screen texture in GL Compatibility renderer
2023-06-16 10:23:27 +02:00
Rémi Verschelde
9e81aeda33
Merge pull request #78287 from clayjohn/GLES3-texture-replace
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Copy texture filter/repeat modes when replacing a texture in the GL Compatibility backend
2023-06-16 10:23:03 +02:00
Rémi Verschelde
1710a7d303
Merge pull request #78285 from clayjohn/GLES3-viewport-filter
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Ensure filter/repeat is cached by Viewport texture in GL Compatibility renderer
2023-06-16 10:22:33 +02:00