reduz
|
72b844c349
|
Godot works on Windows again..
|
2016-12-21 02:29:58 -03:00 |
Juan Linietsky
|
075fde7f26
|
work in progress global illumination
|
2016-12-20 00:21:07 -03:00 |
Juan Linietsky
|
22a90e8f2a
|
DOF blur, near and far fields..
|
2016-12-10 01:13:20 -03:00 |
Juan Linietsky
|
18ebd22000
|
Multi stage glow with light bleeding from HDR
|
2016-12-08 09:48:38 -03:00 |
Juan Linietsky
|
8534ced22d
|
Tonemapping and Auto Exposure support
|
2016-12-07 17:49:52 -03:00 |
Juan Linietsky
|
9bc506067a
|
fix small issue with copying reflections
|
2016-12-04 13:08:38 -03:00 |
Juan Linietsky
|
a299c3ebf1
|
Support for SSAO
|
2016-12-04 12:45:30 -03:00 |
Juan Linietsky
|
27a46d78ec
|
Subsurface scattering material param is now working!
|
2016-12-02 22:23:16 -03:00 |
Juan Linietsky
|
a47c78aed1
|
Screen space reflection effect
|
2016-11-29 19:55:12 -03:00 |
Juan Linietsky
|
a732708b9d
|
Blend shapes using transform feedback (GPU)
|
2016-11-24 20:46:55 -03:00 |
Juan Linietsky
|
69c30709ec
|
implemented immediates
|
2016-11-23 08:00:15 -03:00 |
Juan Linietsky
|
9d635f0629
|
Migrated from GLES to GLAD, fixes many issues.
|
2016-11-22 20:51:56 -03:00 |
Juan Linietsky
|
943d27f46d
|
Instancing is working! (hooray)
|
2016-11-22 01:26:56 -03:00 |
Juan Linietsky
|
70d095d8f2
|
Skeletons are working now.
|
2016-11-21 19:03:39 -03:00 |
Juan Linietsky
|
a2505542ff
|
Huge amount of improvement in the material system. Materials should be
a lot more complete and usable now.
|
2016-11-20 22:49:53 -03:00 |
Juan Linietsky
|
c39d2b3f42
|
working reflection probes!!
|
2016-11-19 13:23:37 -03:00 |
Juan Linietsky
|
a7078a4be9
|
Done with lights and shadows (wonder if i'm missing something..)
|
2016-11-11 12:27:52 -03:00 |
Juan Linietsky
|
cacf9ebb7f
|
all light types and shadows are working, pending a lot of clean-up
|
2016-11-09 23:55:06 -03:00 |
Juan Linietsky
|
6b2a27bbe5
|
shadow atlas allocation (work in progress)
|
2016-10-31 08:47:46 -03:00 |
Juan Linietsky
|
d6567010bf
|
-Many many fixes
-Gizmos work again
|
2016-10-29 20:48:09 -03:00 |
Juan Linietsky
|
53d8f2b1ec
|
PBR more or less working, still working on bringing gizmos back
|
2016-10-27 11:50:26 -03:00 |
Juan Linietsky
|
cb34b70df1
|
More scene work, can display a skybox
|
2016-10-21 07:27:13 -03:00 |
Juan Linietsky
|
4428115916
|
Everything returning to normal in 3D, still a long way to go
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
|
2016-10-19 11:14:41 -03:00 |