Commit Graph

3075 Commits

Author SHA1 Message Date
Rémi Verschelde 6c8f2ae53a Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
Rémi Verschelde 2f237d181b
Merge pull request #36515 from reduz/packed-array-64-bits
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25 15:27:09 +01:00
Rémi Verschelde b8f0da7bed
Merge pull request #36529 from akien-mga/expression-int64
Expression: Fix parsing integers as 32-bit
2020-02-25 14:35:52 +01:00
Rémi Verschelde fe1dfb5fb7
Merge pull request #36481 from nekomatata/fix-crash-connect-callable
Fixed crash when connecting a signal in GDScript
2020-02-25 13:26:08 +01:00
Rémi Verschelde ceba2b6761 Expression: Fix parsing integers as 32-bit 2020-02-25 13:20:04 +01:00
Juan Linietsky 33b5c57199 Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.

Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.

For Variant, the float datatype is always 64 bits, and exposed as `float`.

We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.

Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
2020-02-25 12:55:53 +01:00
nathanwfranke 1569c47c1a Fix project.godot for projects with class_name
Fixes #36438
2020-02-24 21:28:14 -06:00
Mateo Dev .59 9e8e5ebdc7 Core: Change _Marshall class inherit from Reference to Object 2020-02-24 10:45:19 -03:00
Rémi Verschelde 220c8e8344 callable_mp: Fix non-debug branch
Was missed in #36393 because no `callable_mp()` calls were actually
compiled with `tools=no` in that PR.

Also work around GCC warning that also affects the
`call_with_variant_args_ret_helper` variant.
2020-02-23 23:48:44 +01:00
Juan Linietsky 88f84c78ca Store arrays inside of Variant as shared.
Arrays inside of Variant are unique and use reference counting.
When you assign a variant containing a packed array to another, or
when you call non const functions to arrays, this will work even
if the array is inside a dictionary, so they will from now pass
as reference.

The difference with regular variant arrays is that, once passed
to a function in the C++ API, they are no longer shared. This is
required for security and thread safety, as those arrays are
mainly used to pass data back and forth even between threads.
2020-02-23 22:42:26 +01:00
PouleyKetchoupp a5505ce643 Fixed crash when connecting a signal in GDScript 2020-02-23 10:06:13 +01:00
Rémi Verschelde bd10c70458
Merge pull request #36461 from akien-mga/c++17-fallthrough-attribute
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
2020-02-23 08:43:18 +01:00
Rémi Verschelde 2cf6ac6c50 Replace FALLTHROUGH macro by C++17 [[fallthrough]]
This attribute is now part of the standard we target so we no longer
need compiler-specific hacks.

Also enables -Wimplicit-fallthrough for Clang now that we can properly
support it. It's already on by default for GCC's -Wextra.

Fixes new warnings raised by Clang's -Wimplicit-fallthrough.
2020-02-23 00:52:50 +01:00
Juan Linietsky 6da0eef9e6 Add support for Vector2i, Rect2i and Vector3i to Variant
WARNING: Requires C++17 'guaranteed copy elision' to fix ambiguous
operator problems in Variant.

This was added for this commit (and future C++17 uses) in #36457.
2020-02-22 23:16:44 +01:00
Rémi Verschelde a77c862b18
Merge pull request #36400 from reduz/variant-string-name
Added StringName as a variant type.
2020-02-21 16:48:29 +01:00
Juan Linietsky 3c0059650d Added StringName as a variant type.
Also changed all relevant properties defined manually to StringName.
2020-02-21 14:25:29 +01:00
Juan Linietsky 04bb6a708a Created the callable_mp macro, for signals to call method pointers directly. 2020-02-21 13:46:45 +01:00
Fabio Alessandrelli cbc450c0e5 Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
Juan Linietsky 69c95f4b4c Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
nathanwfranke a31bc1b0ba Fix two signal errors
Update
2020-02-19 15:22:34 -06:00
Rémi Verschelde 4581a9373c
Merge pull request #36359 from vnen/variant-reference-fix
Fix Ref(Variant) constructor to properly check the object type
2020-02-19 16:51:32 +01:00
George Marques cb0b5eae8c
Fix Ref(Variant) constructor to properly check the object type
Otherwise it was saving any reference as valid, regardless of type.
2020-02-19 10:58:00 -03:00
George Marques d490648168
Revert "ClassDB: Workaround double-free for GDScript"
This reverts commit 8312ead0d9.
2020-02-19 09:14:39 -03:00
Rémi Verschelde 27326f8238
Merge pull request #36296 from Faless/dtls/enet_vulkan
DTLS support + optional ENet encryption
2020-02-18 15:01:53 +01:00
Juan Linietsky 3205a92ad8 PoolVector is gone, replaced by Vector
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are
sugar for `Vector<Type>`.
2020-02-18 10:10:36 +01:00
Fabio Alessandrelli 6fc50d785e New PacketPeerDTLS and DTLSServer classes.
Custom instance implementation via the mbedtls module.
2020-02-17 12:03:47 +01:00
Rémi Verschelde 8312ead0d9 ClassDB: Workaround double-free for GDScript
This is a temporary hack until vnen and reduz can work on a proper fix.
The changes in 867d073b98 exposed a
GDScript issue, which apparently triggers an automatic unreferencing.

This hack only makes it possible to use the editor again, but GDScript
is still broken.
2020-02-17 11:55:39 +01:00
Fabio Alessandrelli c4f6ab85b0 UDPServer and PacketPeerUDP connect_to_host.
UDP sockets can be "connected" to filter packets from a specific source.
In case of a bound socket (e.g. server), a new socket can be created on
the same address/port that will receive all packets that are not
filtered by a more specific socket (e.g. the previously connect socket).

This way, a UDPServer can listen to new packets, and return a new
PacketPeerUDP when receiving one, knowing that is a "new client".
2020-02-16 01:11:30 +01:00
Fabio Alessandrelli 2811f07084 Add peek option to NetSocket recv_from. 2020-02-16 01:11:30 +01:00
Juan Linietsky 867d073b98 Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. 2020-02-15 08:36:04 -03:00
Rémi Verschelde 3dea5fd631 Remove incomplete battery status/power API
It was initially implemented in #5871 for Godot 3.0, but never really
completed or thoroughly tested for most platforms. It then stayed in
limbo and nobody seems really keen to finish it, so it's better to
remove it in 4.0, and re-add eventually (possibly with a different API)
if there's demand and an implementation confirmed working on all
platforms.

Closes #8770.
2020-02-14 13:43:32 +01:00
Rémi Verschelde 54ac8eaba6 Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rémi Verschelde f1ac292084
Merge pull request #36169 from timothyqiu/memleak
Fixes some memory leaks
2020-02-13 11:28:35 +01:00
Rémi Verschelde 2f6ca917f7
Merge pull request #36174 from akien-mga/byebye-openghell-3
Remove obsolete GLES3 backend
2020-02-13 11:24:15 +01:00
Rémi Verschelde f505aae1d8
Merge pull request #36144 from akien-mga/remove-deprecated-allow-decoding
Remove deprecated PacketPeer allow_object_decoding
2020-02-13 10:48:38 +01:00
Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend
Due to the port to Vulkan and complete redesign of the rendering backend,
the `drivers/gles3` code is no longer usable in this state and is not
planned to be ported to the new architecture.

The GLES2 backend is kept (while still disabled and non-working) as it
will eventually be ported to serve as the low-end renderer for Godot 4.0.

Some GLES3 features might be selectively ported to the updated GLES2
backend if there's a need for them, and extensions we can use for that.

So long, OpenGL driver bugs!
2020-02-13 10:36:44 +01:00
Rémi Verschelde 8d00a3a536 Remove deprecated PacketPeer allow_object_decoding
It was added for 3.2 in #27485 to preserve backwards compatibility,
but we can now remove it.

It is still needed in MultiplayerAPI as it's the only way to control
it for the internal put_var calls.
2020-02-13 09:02:41 +01:00
Rémi Verschelde 1f39a2d3e6 Remove deprecated sync and slave networking keywords
Those keywords were deprecated for 3.1 in #22087.

Also fix token name for `TK_REMOTE`, should be "remote" like the keyword.
2020-02-13 08:59:36 +01:00
Haoyu Qiu a23a52db3f Fixes some memory leaks 2020-02-13 09:46:13 +08:00
Rémi Verschelde 506df14595
Merge pull request #36142 from akien-mga/remove-deprecated-decimals
Remove deprecated decimals builtin
2020-02-12 21:48:33 +01:00
Juan Linietsky cf8c679a23 ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
Rémi Verschelde bd78b9f445 Remove deprecated decimals builtin
Replaced by 'step_decimals' in 3.2 via #21425.
2020-02-12 13:39:39 +01:00
Andrea Catania eb07e87981 Optmized data sent during RPC and RSet calls.
- Now is sent the method ID rather the full function name.
- The passed IDs (Node and Method) are compressed so to use less possible space.
- The variant (INT and BOOL) is now encoded and compressed so to use much less data.
- Optimized RPCMode retrieval for GDScript functions.
- Added checksum to assert the methods are the same across peers.

This work has been kindly sponsored by IMVU.
2020-02-12 13:36:47 +01:00
Hanif Bin Ariffin 7bc1dc828f Remove deprecated Color::gray
It was marked to be removed in Godot 3.1.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-02-12 11:22:33 +01:00
Rémi Verschelde 948d95897c
Merge pull request #36095 from timothyqiu/corrupted-resource
Fixes crash when resource file is corrupted
2020-02-11 21:35:03 +01:00
Rémi Verschelde db81928e08 Vulkan: Move thirdparty code out of drivers, style fixes
- `vk_enum_string_helper.h` is a generated file taken from the SDK
  (Vulkan-ValidationLayers).
- `vk_mem_alloc.h` is a library from GPUOpen:
  https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
2020-02-11 14:08:44 +01:00
Juan Linietsky 2049dec79e Added normalmap guided roughness mipmap generator, and a global roughness limiter. 2020-02-11 12:16:01 +01:00
Juan Linietsky ee1e89f8c0 Modified rendering to use cluster instead of foward 2020-02-11 12:15:27 +01:00
Rémi Verschelde fff4240bb4 Fix code formatting issues and VS compilation
Also temporarily disable multicheck build so that we get a full build
even when there are style issues on Vulkan.

Fixes #33356.
2020-02-11 12:05:19 +01:00
Juan Linietsky da0457fa29 Several fixes to GIProbes 2020-02-11 12:04:56 +01:00