Commit Graph

130 Commits

Author SHA1 Message Date
Juan Linietsky
684a1207c0 make hdpi manually configurable in project settings
also added hidpi support to project manager
2016-06-05 18:43:56 -03:00
Juan Linietsky
007efb6a20 -customizable shortcuts in editor
-editor settings now save to .tres instead of .xml
-buttons can now hold a shortcut
2016-06-04 21:31:47 -03:00
Warlaan
987192775a The create dialog starts collapsed now.
The original behavior can be reactivated in the editor settings.
2016-06-04 10:26:58 +02:00
Rémi Verschelde
d3b46b6bf2 Merge pull request #4822 from Paulb23/breakpoint_marker_issue_4750
Added breakpoint markers, issue 4750
2016-05-29 18:34:13 +02:00
Rémi Verschelde
6a7530c718 Merge pull request #4812 from neikeq/pr-search-bar
ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar
2016-05-29 18:32:06 +02:00
Juan Linietsky
3e8eb396d7 Finalized DynamicFont implementation
-DynamicFont uses Freetype by default
-Editor fonts are now scalable thanks to this
-Cleaned up documentation browser and added fonts for this
2016-05-29 11:37:52 -03:00
Ignacio Etcheverry
51be9beec9 ScriptEditor/ShaderEditor: Replace find/replace dialog with a bar 2016-05-29 14:26:19 +02:00
Juan Linietsky
bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky
8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Paulb23
72fda444d1 Added breakpoint markers, issue 4750 2016-05-26 14:17:14 +01:00
Paulb23
27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Ignacio Etcheverry
bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Paulb23
d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
Hugo Locurcio
e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Hubert Jarosz
33403d91f7
remove trailing whitespace 2016-05-21 15:29:25 +02:00
Rémi Verschelde
94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Juan Linietsky
c195c0df6b -Added configuration warning system for nodes
-Added a new "add" and "instance" buttons for scene tree
-Added a vformat() function to ease translation work
2016-05-17 18:28:44 -03:00
Juan Linietsky
f9d615ee87 Contextualized Scene Tree menu
-Added context menu to Scene Tree Dock
-Removed Buttons
-Added a filter to search for nods more easily in the dock
2016-05-16 12:23:58 -03:00
Rémi Verschelde
7b471068cf Merge pull request #4612 from bojidar-bg/fix-anchor-builds
Fix #4588 (crash in Control::_set_anchor)
2016-05-11 17:46:29 +02:00
Bojidar Marinov
0b572b35c2 Fix #4588 (crash Control::_set_anchor)
Thanks to @vnen for testing this
2016-05-10 20:23:58 +03:00
Paulb23
e03e7deb1b Added caret blink in text editor 2016-05-09 19:22:11 +01:00
Rémi Verschelde
fb277dbde6 i18n: Don't make print_line calls translatable 2016-05-04 15:28:37 +02:00
Juan Linietsky
567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Paulb23
f3e6569e00 Trim trailing white space on save, issue 4383 2016-04-23 19:21:34 +01:00
Marc Gilleron
84d706cb35 Made trackpad behaviour optional in 3D mode (issue #4265) 2016-04-12 03:37:35 +02:00
Paulb23
8c328474f2 Setting to change line number color 2016-04-08 20:11:16 +01:00
Paulb23
d78e98e2a4 Option to toggle syntax highlighting 2016-04-06 18:27:58 +01:00
Rémi Verschelde
44446cf58b Merge pull request #4238 from Paulb23/caret_color
Ability to change the caret color
2016-04-06 18:42:32 +02:00
Paulb23
c7519f091d Ability to change the caret color 2016-04-05 17:06:56 +01:00
Paulb23
fc9f9adcb2 Member variable syntax highlighting 2016-04-05 15:50:54 +01:00
Paul Batty
50aa78210c Function syntax highlighting 2016-04-02 21:46:42 +02:00
Paulb23
474911c533 Option to toggle line numbers 2016-03-30 19:16:52 +01:00
Paulb23
c844c2d604 Syntax highlighting for numbers 2016-03-21 15:45:38 +00:00
Paulb23
0fc7be89d3 Option to toggle tab drawing 2016-03-18 12:49:18 +00:00
Paulb23
b0488cacf2 Highlight all occurrences of selected word 2016-03-16 21:20:42 +00:00
Paulb23
9234bd3ff9 Added configuable tab size 2016-03-14 15:13:45 +00:00
Paulb23
f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Juan Linietsky
6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur
30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Juan Linietsky
2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
Ariel Manzur
9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Ariel Manzur
c0e7155591 Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
Nuno
67a839c791 * Added numpad emulation (fixes #3612) 2016-02-12 11:51:25 +00:00
George Marques
5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Franklin Sobrinho
d9f4d3952d Add editor setting for display mode on file dialog and filesystem dock 2015-12-15 14:36:04 -03:00
Juan Linietsky
3974fbb852 -fixed tabs 2015-11-18 04:47:41 -03:00
Juan Linietsky
474c72697d Merge pull request #2250 from PeaceSells50/AddedGridMapSettings
Added GridMap settings which allows the user to enter a pick distance.
2015-10-17 12:11:13 -03:00
Juan Linietsky
cf57a654d7 new editor settings customization of where to run the game from the editor 2015-08-30 23:36:46 -03:00
Juan Linietsky
9d185ccc30 -Merged the file server with the live editing and remote debug
-It is now really easy to deploy an android build with debug, and debug it
2015-08-06 02:37:40 -03:00
Peace Sells
a009fadfff Added GridMap settings which allows the user to enter a pick distance. 2015-07-09 20:51:49 -06:00
Juan Linietsky
e9bbb97acc Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
2015-06-22 00:04:15 -03:00
Juan Linietsky
9acab32daa new file dialog!
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
2015-06-06 09:44:38 -03:00
Juan Linietsky
d5348eebdc work in progress, resource previews 2015-05-31 02:00:18 -03:00
est31
1268e65aa5 Set settings directory variable when loading settings fails
This makes export work when you are first running godot for your user.
2015-05-05 18:19:14 +02:00
Juan Linietsky
68700ee3a9 Proper support for code editor autosaving (disabled by default) 2015-05-04 23:32:40 -03:00
Juan Linietsky
fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
rollenrolm
db0a71fc58 New option to show/hide hidden files 2015-03-21 18:33:32 +01:00
Juan Linietsky
cdf3c5b0eb Merge pull request #1181 from adolson/duplicate-node-naming-prefs
fix naming of duplicated nodes, closes #1161
2015-01-17 09:48:11 -03:00
marynate
d0055a751b Add current_line_color ediotr setting for script and shader editor 2015-01-15 16:59:07 +08:00
Dana Olson
9bbc3f0c94 fix naming of duplicated nodes, closes #1161, adds separator character preferences 2015-01-11 00:08:32 -05:00
Juan Linietsky
167c1027be -fixed bug on focus capture, now respets line/text edit
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
jaromirhribal
d128ec9263 added blender/maya like zoom style 2014-12-28 14:01:08 +01:00
Juan Linietsky
c8b2a5f64a -added brace matching to go with the new code completion 2014-12-17 01:53:34 -03:00
Dana Olson
dc694f49b8 remove old unused pref, added new confirm insert track 2014-12-08 04:35:06 -05:00
Juan Linietsky
0dbedd18fc SceneMainLoop -> SceneTree
-=-=-=-=-=-=-=-=-=-=-=-=-=-

*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree

Other stuff:
-Shower of bullets demo
-Fixes all around
2014-11-05 21:20:42 -03:00
Juan Linietsky
eb7036344d Merge pull request #852 from adolson/autoscan-project-dir
add option to auto-scan a directory for projects
2014-11-02 10:14:18 -03:00
Dana Olson
f7eff51969 add option to auto-scan a directory for projects 2014-11-01 02:06:29 -04:00
Juan Linietsky
0fa94a9690 Build System Changes
-=-=-=-=-=-=-=-=-=-=

Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
Dana Olson
884b79ce0e added settings for default project & export dirs 2014-08-24 21:20:45 -04:00
Juan Linietsky
3d68949a1c 2D Animation Improvements
-=-=-=-=-=-=-=-=-=--=-=-=

-Ability to set 2D nodes as bones
-Abity to set 2D nodes as IK chains
-2D IK Solver
-Improvements in the UI for adding keyframes (separate loc,rot,scale buttons)
2014-07-06 11:49:27 -03:00
Juan Linietsky
72ae89c5aa Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
2014-05-04 22:50:23 -03:00
jonyrock
2c683b0f99 #331 settings menu option title fix oops 2014-04-28 13:31:58 +04:00
jonyrock
a93ad6e321 #331 settings menu option title fix 2014-04-28 13:16:49 +04:00
jonyrock
a5384bc07b pair symbols tool basic imp 2014-04-27 14:34:37 +04:00
Juan Linietsky
7ea3e8267a -Fixed a few bugs in Viewport
-Made a few demos using Viewport to show it's true power!
-Fixed some start-up error messages.
2014-04-10 00:18:27 -03:00
Juan Linietsky
9f33134c93 -Support for changing fonts
-Detect when free() might crash the project and throw error
-fixed 2D Bounce in physics (3d still broken)
-renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible.
-large amount of fixes
2014-04-05 12:39:30 -03:00
marynate
35bf23859a Fix bug in 3d navigation scheme selection; Add modo navigation scheme 2014-04-01 00:50:15 +08:00
marynate
5ed527d8b8 Add maya style navigation scheme to 3d vieewport 2014-04-01 00:49:26 +08:00
Juan Linietsky
b2ce682f6e -scripts are converted to bytecode on export
-fix bug in doc where touchscreen events were not documented
2014-02-25 09:31:47 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00