kobewi
2a7d60111f
Improve description of move_to_trash()
...
(cherry picked from commit 1c90b066dd
)
2022-06-13 17:44:27 +02:00
Hugo Locurcio
4c9dc78f19
Update name of Convert to MeshInstance2D button in MeshInstance2D doc
...
(cherry picked from commit 857e5a3bb0
)
2022-06-13 17:44:06 +02:00
Hugo Locurcio
87f22083af
Improve CurveTexture documentation
2022-06-13 14:06:34 +02:00
Haoyu Qiu
c197e11363
Remove extra codeblock tag from ProximityGroup classref
2022-06-12 11:10:16 +08:00
Haoyu Qiu
5569d4d2de
Fix description about SceneTreeTimer auto free
...
(cherry picked from commit 5a011f5999
)
2022-06-10 12:53:31 +02:00
FireForge
53c01540d9
Make Input mouse_mode and use_accumulated_input properties
...
Co-authored-by: Haoyu Qiu <timothyqiu32@gmail.com>
2022-06-10 17:33:12 +08:00
Rémi Verschelde
a9e966c319
Merge pull request #61544 from lawnjelly/vis_notifier_max_dist
...
VisibilityNotifier - add max_distance feature
2022-06-10 10:57:53 +02:00
Nikola Whallon
1b6ac2afb3
added info on microphone sample format
...
(cherry picked from commit eb5a42d0bc
)
2022-06-10 10:25:37 +02:00
Rémi Verschelde
5c4e95e6e5
Merge pull request #61844 from smix8/navigation_default_navmap_3.x
2022-06-10 09:48:47 +02:00
smix8
96d98d8c4e
Backport default World navigation maps
...
Backports default navigation maps created with each World or World2D.
2022-06-09 14:05:39 +02:00
lawnjelly
0c5a424f65
VisibilityNotifier - add max_distance feature
...
Enables turning off objects by distance to the camera in addition to testing whether they are in the view frustum.
2022-06-09 11:37:42 +01:00
kobewi
460fd7c03b
Add Dictionary.merge()
...
(cherry picked from commit a0915e6dee
)
2022-06-09 11:58:48 +02:00
kobewi
7882b1ea05
Improve EditorPlugin state documentation
...
(cherry picked from commit 505a2ce468
)
2022-06-09 10:55:17 +02:00
sps1112
ede6ce9847
Bind vararg method flag in core constants
...
(cherry picked from commit 1f361b0367
)
2022-06-09 10:55:17 +02:00
smix8
e629622598
Remove slash delimiter from NavigationMesh properties
...
Remove slash delimiter from NavigationMesh properties.
(cherry picked from commit 2c059dcfcb
)
2022-06-09 10:31:57 +02:00
smix8
e5c9f90bce
Document the correct use of NavigationAgent path functions
...
Document the correct use of NavigationAgent path functions.
(cherry picked from commit 9c7f03aefc
)
2022-06-09 10:31:57 +02:00
smix8
c111d6b621
Expose get_mesh() for NavigationPolygon Resources
...
Expose get_mesh() for NavigationPolygon Resources.
(cherry picked from commit 8bcce0ebb2
)
2022-06-09 10:09:46 +02:00
smix8
5e31c3dbb5
Note that NavigationObstacles should only be used if necessary and for moving objects only
...
Note that NavigationObstacles should only be used if necessary and for moving objects only.
(cherry picked from commit d1959cabd9
)
2022-06-09 10:08:01 +02:00
smix8
c9c5e57109
Document that NavigationAgent height offset is mostly a placebo
...
Document that NavigationAgent height offset is mostly a placebo.
(cherry picked from commit b1d9853415
)
2022-06-09 10:06:15 +02:00
bruvzg
f5fa1ca944
Add readable export errors. Add RTL image vertical alignment support.
2022-06-08 17:56:28 +03:00
Rémi Verschelde
80b82e4e66
i18n: Misc fixes translation strings
...
Adds some translator comments to solve some questions raised on Weblate.
2022-06-08 12:56:42 +02:00
Sergey Pershenkov
d51fc369b7
draw_circle() draws a filled circle
...
(cherry picked from commit adccb9fd60
)
2022-06-08 10:11:28 +02:00
smix8
99fb3205bd
Add class doc that NavigationServer changes are not instant
...
Add class doc that NavigationServer changes are not instant.
(cherry picked from commit 7f72b7b3ad
)
2022-06-08 10:11:27 +02:00
Haoyu Qiu
d043f91b79
Fix `Viewport.own_world` documentation
...
Also fixed the naming of the setter's parameter and made an `if` block
straightforward.
2022-06-06 21:34:36 +08:00
Haoyu Qiu
fb62ec6c1d
Fix several typos in the classref
2022-06-01 15:57:51 +08:00
dtesniere
ed4e597027
Fix class name : change "string" to "String"
...
Change case of "s" letter : "string" does not compile but "String" does (for gdScript)
(cherry picked from commit 55b63eceaa
)
2022-06-01 00:29:46 +02:00
skyace65
c0ecbeaf6f
Fix rigid body damp description (3.x)
2022-05-30 13:39:44 -04:00
Rémi Verschelde
fdade32d40
Merge pull request #61527 from Calinou/doc-empty-variant-null-3.x
...
Change instances of "returns an empty Variant" to "returns null" in docs (3.x)
2022-05-29 22:30:45 +02:00
Hugo Locurcio
109f968171
Change instances of "returns an empty Variant" to "returns null" in docs
...
While "returns an empty Variant" technically valid (it's constructed
as `Variant()` in C++), "returns null" is more intuitive to users.
2022-05-29 20:20:08 +02:00
belzecue
803c5b9e22
doc: Fix typo in "reset" method description
...
Change "all tweens are removed" to "all tweens are reset". Possibly this snippet was copy-pasted from the "remove" method description and not updated for "reset".
2022-05-29 12:37:14 +08:00
Rémi Verschelde
9d1d386bd0
HTML5: Enable mbedTLS module for Crypto object
...
Increases the size of the wasm by around 3% (~300-350 KiB).
This enables using the Crypto object for hashing, signing and encryption,
and therefore reduces the gap between the features of the HTML5 platform
and other platforms.
Closes https://github.com/godotengine/godot-proposals/issues/3574 .
(cherry picked from commit 3ff6d794c0
)
2022-05-25 14:52:57 +02:00
Rémi Verschelde
5f9bc7ea5a
Merge pull request #59637 from Calinou/doc-poolarray-value-caveats
2022-05-24 00:19:53 +02:00
bruvzg
d502bd4847
Backport TextMesh and expose dynamic font vector outlines
2022-05-23 10:47:28 +03:00
bruvzg
dc6d8d6098
Backport Label3D node implementation and Sprite*3D material render priority.
2022-05-23 09:14:41 +03:00
smix8
8df9fd076f
Process NavigationAgent2D/3D avoidance on demand only
...
Changes NavigationAgent avoidance callback to a toggle that is disabled by default.
Also fixes a few missing descriptions / wrong warnings.
(cherry picked from commit 7f3688603c
)
2022-05-22 19:43:56 +02:00
Hugo Locurcio
548c511f57
Tweak the disabled files text color in FileDialog for readability
...
Contrast rate is still fairly low, but the text needs to be easy enough
to distinguish from non-disabled items.
(cherry picked from commit 8962d2760d
)
2022-05-22 19:43:56 +02:00
smix8
b03f6bc170
Remove arbitrary NavigationMesh bake property limits
...
Lowers or removes the slider limits and steps from NavigationMesh resources and changes some default values to better work with realistic unit sizes by default.
(cherry picked from commit cda93057f7
)
2022-05-22 19:26:45 +02:00
Rémi Verschelde
67208ae80b
Merge pull request #60402 from Calinou/httprequest-timeout-float
2022-05-20 15:27:29 +02:00
Rémi Verschelde
2a1a2380e5
Merge pull request #61027 from timothyqiu/quit-prop-3.x
...
[3.x] Make `auto_accept_quit` and `quit_on_go_back` properties
2022-05-20 08:13:41 +02:00
Rémi Verschelde
7a70b4878b
Merge pull request #61021 from timothyqiu/wait-busy-3.x
2022-05-19 15:41:47 +02:00
Haoyu Qiu
067e738cb8
Fix various typos
2022-05-19 19:07:45 +08:00
Yuri Rubinsky
32b9818965
Add node list param to GraphEdit::delete_nodes_request signal
2022-05-18 12:36:00 +03:00
Rémi Verschelde
281c5c9a56
Merge pull request #61102 from okla/3.x
...
[3.x] Make various improvements to OptionButton
2022-05-16 23:51:55 +02:00
Sergey Pershenkov
431c032d8c
Make various improvements to OptionButton
...
- Allow OptionButton selection to be set to -1 to signify no selection, both via API and in the editor.
- Reset OptionButton selection to -1 when the selected item has been removed.
- Fully convert PopupMenu to a zero-based ID system, which improves an inconsistency in generated IDs when making new items in the editor.
(cherry picked from commit 3b146c5eaa
)
2022-05-16 22:47:46 +03:00
kobewi
16fb788853
Clarify seek() in relation to animation_finished
...
(cherry picked from commit 74e135c90b
)
2022-05-16 21:13:24 +02:00
Hugo Locurcio
5b19a5d4a8
Improve documentation for `Camera3D.project_ray_{normal,origin}`
...
This mentions that internally, the inverse camera projection is used
to perform projections.
(cherry picked from commit fbec10179a
)
2022-05-16 21:12:21 +02:00
FireForge
5968dbd747
Expose EditorSpinSlider.hide_slider
...
(cherry picked from commit 8e752b06e8
)
2022-05-16 21:12:21 +02:00
smix8
214a00ca2e
Add missing class doc to NavigationMeshGenerator
...
Adds missing class documentation for NavigationMeshGenerator bake() and clear() functions.
(cherry picked from commit 375c4ef312
)
2022-05-16 21:12:20 +02:00
smix8
3977eb9107
Add NavigationServer2D/3D API functions to find missing RID info
...
Utility functions for NavigationServer2D/3D to find missing RID information when working with Server API directly. e.g. from map to regions and agents, from agent or region to map, from region to map and agents and so on ....
Requirement to work with NavigationServer API exklusive without SceneTree nodes and when juggling agents and regions between multiple navigation maps.
(cherry picked from commit 371054e3e5
)
2022-05-16 21:10:36 +02:00
smix8
c3b39ca1e9
Disable threaded NavigationMesh bake on unsupported OS
...
Automatically disables threaded NavigationMesh bake when OS does not support threads.
(cherry picked from commit 49c603e127
)
2022-05-16 17:52:07 +02:00