Commit Graph

2757 Commits

Author SHA1 Message Date
malbach 334922de8f Particles3D: set emitting if not set before generating AABB 2018-08-13 18:02:06 +02:00
Rémi Verschelde b68f186c46
Merge pull request #20971 from swarnimarun/new-resource-option
Fix for resource save dialog call
2018-08-13 16:32:22 +02:00
Swarnim Arun 48abe73fe2
Fix for resource save dialog call
to make sure the resource save opens in the current folder when using right click to do it.
2018-08-13 19:24:35 +05:30
Rémi Verschelde 0d96902a0c
Merge pull request #20731 from YeldhamDev/scr_editor_context_fix
Fix wrong context menu when right-clicking script/doc files
2018-08-13 13:35:53 +02:00
Rémi Verschelde 68ab428d4d
Merge pull request #20155 from Tunous/line-edit-clear
Add clear button to search fields
2018-08-13 12:54:57 +02:00
Rémi Verschelde 812d0aba42 Remove cached .tpz archive after templates download and install
Closes #20640.
2018-08-13 12:46:02 +02:00
Rémi Verschelde 623529ce2f
Merge pull request #20778 from ibrahn/remove-zero-append-typos
removed some surplus null appends that got typoed in 0e29f7974b59e444…
2018-08-13 12:31:46 +02:00
Rémi Verschelde b69143023f
Merge pull request #20680 from Calinou/text-editor-faster-caret-blink
Make the default text editor caret blink speed faster
2018-08-13 12:27:53 +02:00
Rémi Verschelde 8cbd090249
Merge pull request #20670 from Calinou/script-editor-zoom-hidpi
Fix zoom display in the script editor on hiDPI displays
2018-08-13 12:22:58 +02:00
Rémi Verschelde 652eb9347c
Merge pull request #20668 from SaracenOne/enum_help_fix
Fixes the hyperlinks for enumerators inside classes in the editor help.
2018-08-13 12:22:21 +02:00
Rémi Verschelde 2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
volzhs 1574c3a186 Update help doc when changing font size 2018-08-13 09:59:59 +09:00
Hein-Pieter van Braam 2a02f44ad9 Don't try to update the visual shader graph if it doesn't exist yet
When setting shader mode on a visual shader that was just created in the
editor we try to _update_graph(). However, the graph does not yet exist
in the visualshadereditor. This gets populated in
VisualShaderEditor::edit() which hasn't been called yet.

This PR simply changes the logic to not try to update the non-existent
graph.

This fixes #20322
2018-08-12 22:33:35 +02:00
Juan Linietsky 15530ce2c5 Fix gizmos submenu 2018-08-12 10:20:32 -03:00
Juan Linietsky 64595f0f6a
Merge pull request #20928 from JFonS/gizmo_enabling
Improvements on the gizmo disabling menu and icon selection bugfix
2018-08-11 19:20:08 -03:00
JFonS ac51da2eb6 Improvements on the gizmo disabling menu and icon selection bugfix 2018-08-11 23:07:00 +02:00
Łukasz Rutkowski 81fb81de9d Do not use theme to set LineEdit right_icon 2018-08-11 12:04:26 +02:00
Łukasz Rutkowski e8a435c8cd Add clear text button to LineEdit
- Add pressed state to clear button
- Enable clear button on all inputs with search icon
- Remove duplicate clear buttons
- Fix rendering of icon for center and right alignments
- Add clear button to more search fields
- Add clear icon to default theme
- Add method to control enabled state of clear button
- Add property to enable clear button from inspector
2018-08-11 12:04:26 +02:00
George Marques eb48119821
Added system for GDScript warnings
- Count and panel per script.
- Ability to disable warnings per script using special comments.
- Ability to disable warnings globally using Project Settings.
- Option to treat enabled warnings as errors.
2018-08-10 16:00:47 -03:00
Juan Linietsky c76f444c4e
Merge pull request #14704 from poke1024/colorconstants
Allow some non-integer built-in constants in gdscript
2018-08-10 12:57:20 -03:00
Juan Linietsky b293dd363e
Merge pull request #20585 from MarianoGnu/tileset_editor
New TileSet Editor
2018-08-09 21:35:57 -03:00
Juan Linietsky ae67c0b303 too much information, made it less information 2018-08-09 20:50:31 -03:00
MAriano Javier Suligoy ce87a30e45 New TileSet Editor 2018-08-09 20:38:02 -03:00
Juan Linietsky 432f2f1a67 Information sign for MarianoGNU 2018-08-09 20:31:35 -03:00
Juan Linietsky fbb5ca4d97
Merge pull request #20584 from JFonS/gizmo_enabling
New gizmo structure and gizmo disabling menu
2018-08-09 16:27:59 -03:00
JFonS 59fd18ab1a New gizmo structure and new gizmo disabling menu 2018-08-09 20:58:39 +02:00
Hugo Locurcio dcca20027c
Improve the 3D manipulator gizmo
Its size now takes into account the editor scale and the viewport's
half resolution setting. It is now also more detailed.
2018-08-09 16:34:18 +02:00
Hugo Locurcio 147f7fbdcf
Tweak some editor button texts 2018-08-09 11:22:11 +02:00
Hugo Locurcio cd29cdab15
Scale the project manager window size with the editor scale
This also makes the project search field slightly larger.
2018-08-09 11:10:48 +02:00
Juan Linietsky 934c641a15 -Add Expression class, used to evaluate expressions
-Added expression evaluation to EditorSpinSlider, fixes #20813, fixes #18932
2018-08-08 17:35:23 -03:00
willnationsdev 1ea37c34ad Add toggle for favorites in create_root_dialog. 2018-08-08 12:15:42 -05:00
Hugo Locurcio c541430315
Fix a typo in a TTR() call 2018-08-08 16:30:23 +02:00
Juan Linietsky 51da08856a
Merge pull request #20737 from Calinou/use-standard-button-texts
Use a standard "OK" text for confirmation buttons in error dialogs
2018-08-08 09:46:22 -03:00
Juan Linietsky 254eb46de3 Several improvements to inspector.
-Added optional horizontal/vertical modes for vector editing (default false for vec2, true for vec3)
-Some clean ups with fonts and styles
2018-08-07 12:22:46 -03:00
Ibrahn Sahir 62f0dd9d57 removed some surplus null appends that got typoed in 0e29f7974b
A couple of null appends got typoed to append a '0' character instead.
Removed them here since String already takes care of the null terminator for us.
2018-08-07 03:30:14 +01:00
Juan Linietsky 5b70ad9d34 Respect process order for out of order skeleton bones (fixes GLTF2 import issues). 2018-08-06 22:35:09 -03:00
Juan Linietsky 00c573c255 Several fixes to GLTF2 importer 2018-08-06 18:41:37 -03:00
Hugo Locurcio c1108a4d17
Improve the asset library download UX
The progress bar is now correctly set to 0% while initiating
the download and is hidden once the download is completed.
2018-08-06 21:37:59 +02:00
Juan Linietsky edde52c8de Added proper import support for 3D and Array textures 2018-08-06 14:56:06 -03:00
Hein-Pieter van Braam 7db66fea39 Do not call _update_actions when only changing deadzone
Because changing the deadzone with a click happens during
_propagate_mouse_event the tree is always blocked leading to a crash. We
don't actually need to update actions here anyway.

This fixes #20184
2018-08-05 22:22:16 +02:00
Marc Gilleron 65215a7829 Initialize default lock rotation in constructor 2018-08-05 19:24:11 +01:00
Hugo Locurcio 1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
Michael Alexsander Silva Dias 9194e42175 Fix wrong context menu when right-clicking script/doc files 2018-08-05 04:53:36 -03:00
AndreaCatania b7e66188df Implemented IK 2018-08-04 11:25:07 +02:00
Hugo Locurcio 24f39b08c7
Make the default text editor caret blink speed faster 2018-08-02 21:03:31 +02:00
Hugo Locurcio cbe9597021
Fix zoom display in the script editor on hiDPI displays 2018-08-02 11:41:29 +02:00
Saracen 63c6a2487f Fixes the hyperlinks for enumerators inside classes in the editor help. 2018-08-02 09:40:36 +01:00
Bernhard Liebl ba974b8d1e Allow some non-integer built-in constants in gdscript 2018-07-31 17:56:48 +02:00
Michael Alexsander Silva Dias 22ffaded01 Adjust bottom panel's minimal height for the expand icon 2018-07-30 19:12:31 -03:00
Juan Linietsky 5a5614e8ad Add support for line continuations (wtf) in obj format, fixes #7974 2018-07-29 21:37:55 -03:00
groud eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Juan Linietsky 317dee95de It is now possible to import images as a separate resource, closes #5738 and likely many others 2018-07-29 16:45:23 -03:00
Juan Linietsky 7b63c6323d Clear color was not correctly being set, fixes #4939 2018-07-29 15:09:42 -03:00
Juan Linietsky 0fcc28b6f3
Merge pull request #15269 from ianb96/context_menu_improvements
Context Menu Improvements
2018-07-29 12:31:20 -03:00
Hein-Pieter van Braam 5c88bc66e3 Undo an accidental revert.
Sorry for the history pollution. I was testing something on this branch
and forgot to reset befor pushing the security update.

This reverts commit 2ef66def46.
2018-07-29 04:14:57 +02:00
Hein-Pieter van Braam 2ef66def46 Revert "Open visual editor when "open editor" button in the inspector is pressed."
This reverts commit 0ae400f523.
2018-07-28 21:16:20 +02:00
oliperraul dc2df7a146 Fixed a number of issues related to the Dictionary export property for the editor
* Fixed a problem when buttons were deleted on the same frame they were pressed (inside update_property)
* Prevent usage of nul key for a dictionary.
* Provide symetry in the interface for both the array property and dictionary property by first clicking on the field to instantiating the dictionary.
	Array (Nil), Array (size 0), Array (size 1)
	Dictionary (Nil), Array (size 0), Array (size 1)
* Allow to press enter to confirm a string in line edi.
2018-07-28 14:17:56 -04:00
Rémi Verschelde 578c8fc1e5 Fix layer 2-line tooltips used as name in inspector
Fixes #20288.
2018-07-28 10:27:19 +02:00
Viktor Ferenczi c5bd0c37ce Running builder (content generator) functions in subprocesses on Windows
- Refactored all builder (make_*) functions into separate Python modules along to the build tree
- Introduced utility function to wrap all invocations on Windows, but does not change it elsewhere
- Introduced stub to use the builders module as a stand alone script and invoke a selected function

There is a problem with file handles related to writing generated content (*.gen.h and *.gen.cpp)
on Windows, which randomly causes a SHARING VIOLATION error to the compiler resulting in flaky
builds. Running all such content generators in a new subprocess instead of directly inside the
build script works around the issue.

Yes, I tried the multiprocessing module. It did not work due to conflict with SCons on cPickle.
Suggested workaround did not fully work either.

Using the run_in_subprocess wrapper on osx and x11 platforms as well for consistency. In case of
running a cross-compilation on Windows they would still be used, but likely it will not happen
in practice. What counts is that the build itself is running on which platform, not the target
platform.

Some generated files are written directly in an SConstruct or SCsub file, before the parallel build starts. They don't need to be written in a subprocess, apparently, so I left them as is.
2018-07-27 21:37:55 +02:00
Juan Linietsky 936b5a395a Do conversion of scene preview icon at the end, improves save performance a bit. Closes #14387 2018-07-27 08:59:43 -03:00
Rémi Verschelde b5b8f52d4f
Merge pull request #15310 from remorse107/Cinema-Mode
Added "Cinema Mode" so that the spatial editor can actively track the...
2018-07-27 08:12:22 +02:00
Robert Morse 75947b1b72 Add "Cinematic Preview" to the Spatial Plugin Editor. 2018-07-26 19:15:28 -05:00
Juan Linietsky 274d1bc683
Merge pull request #20233 from willnationsdev/gsc-editor
Add script class hierarchies & add-script button permanence/auto-derivation
2018-07-26 17:36:44 -03:00
Max Hilbrunner 6cf5eb8e37
Merge pull request #20022 from EIREXE/snap_to_floor
Add snap to floor functionality to the editor
2018-07-26 22:31:03 +02:00
Will Nations ff604414a4 Add PluginConfigDialog, EditorPluginSettings GUI 2018-07-26 10:12:05 -05:00
Rémi Verschelde 91d6fa817e
Merge pull request #15967 from Gamblify/AudioRecordingModule
Audio Recording from godot
2018-07-26 15:37:19 +02:00
Ian 1bb13e95a8 context menu improvements 2018-07-26 08:58:35 -04:00
Gustav Lund cd2070c684 Audio Recording module
Implements an Audio bus effect that outputs the audio from the bus into a wav file

Now channels audio recording into an AudioStreamSample instead of saving to wav
2018-07-26 14:14:29 +02:00
Rémi Verschelde fd16dd48cb i18n: Sync translations with Weblate
(cherry picked from commit 5c6c88ef15)
2018-07-26 11:23:51 +02:00
Rémi Verschelde eab105310b
Merge pull request #19257 from volzhs/edit-visual-script
Open internal visual script editor while use external editor is on
2018-07-26 10:36:01 +02:00
Rémi Verschelde 39168f125e
Merge pull request #19464 from bojidar-bg/19448-fix-subproperty-handling
Fix bug in animationplayer editor not using subproperties properly
2018-07-26 10:31:05 +02:00
Rémi Verschelde c47f824c3b
Merge pull request #20466 from TigerCaldwell/layer_toggle_fix
Layer editor shouldn't close each time one is toggled (#20399)
2018-07-26 09:26:16 +02:00
Alex Roman af725094d7 Add snap to floor functionality to the editor 2018-07-26 08:34:40 +02:00
Rémi Verschelde 4c5f0844e1
Merge pull request #19758 from kyledayton/feature/spatial-viewport-lock-rotation
Add lock rotation feature to spatial editor viewport
2018-07-26 08:31:20 +02:00
Kyle Dayton 46ec1deba5 Add lock rotation feature to spatial editor viewport 2018-07-25 21:37:04 -05:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Tiger Caldwell 5421e46a43 Fixed Issue #20399 2018-07-25 18:50:12 -04:00
Rémi Verschelde 96ce66e00f
Merge pull request #20455 from Calinou/add-user-data-dropdowns
Add menu buttons to open the project and editor data folders
2018-07-26 00:01:49 +02:00
Hugo Locurcio b4f6b20273
Add menu buttons to open the project and editor data folders 2018-07-25 23:41:35 +02:00
Will Nations 3de15363ab Add script hierarchies,add-script btn auto-derives 2018-07-25 15:18:45 -05:00
Juan Linietsky 79d4be275f
Merge pull request #20260 from fire/editor_property_type
Add editor property type so that inspector can search for objects.
2018-07-25 16:59:28 -03:00
K. S. Ernest (iFire) Lee 23744d8064 Add editor property type so that inspector can search for objects. This is a regression. 2018-07-25 12:54:35 -07:00
Paulb23 6696b16685 Fix crash on doc right click, issue 20429 2018-07-25 19:24:06 +01:00
volzhs 6bdec4ffb6 Open internal visual script editor while use external editor is on 2018-07-25 11:59:31 +09:00
Rémi Verschelde 4080e7ff8e
Merge pull request #20300 from Chaosus/editorsettings_fixes
Few fixes for editor tab in editor settings
2018-07-25 01:08:31 +02:00
K. S. Ernest (iFire) Lee ac541f5d16 Bones are now named and their parents are correct. 2018-07-24 15:29:53 -07:00
Max Hilbrunner b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
Open all files in script editor
2018-07-24 21:52:11 +02:00
Rémi Verschelde 1f6fedeb37
Merge pull request #19729 from razcore-art/rename-discard-instancing
Rename 'Discard Instancing' to 'Make Local'
2018-07-24 20:51:53 +02:00
Marcelo Fernandez ff95bbc6c4 Fixed Bucket Fill tool 2018-07-24 13:11:38 -03:00
Max Hilbrunner 81fd48eb1e
Tilemap editor: Fix crash introduced in #17582 2018-07-24 17:42:24 +02:00
Rémi Verschelde a2f9ce2569
Merge pull request #20328 from ordigdug/fix-grid-missing-lines
Fix grid missing lines. Fixes: #20246
2018-07-24 14:49:53 +02:00
Rémi Verschelde c2a2567ecc
Merge pull request #20359 from swarnimarun/new-resource-option
Ability to add Resource from FileSystem Dock
2018-07-24 14:48:54 +02:00
Wilson E. Alvarez a22e746bc3 Removed unnecessary assignments 2018-07-24 09:51:03 +02:00
Rémi Verschelde 4b277c2c20
Merge pull request #19693 from nhair/import-project-via-zip
Add ability to import projects via ZIP archive.
2018-07-24 09:00:33 +02:00
Juan Linietsky dc976cac57
Merge pull request #12678 from AndreaCatania/soft
Soft body
2018-07-23 16:04:32 -03:00
AndreaCatania 17ebbfb56d Implemented Soft body
- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky ec85fd554b Fix issues with CPUParticles and related conversion from Particles. Closes #20126 2018-07-23 12:28:50 -03:00
steincodes a1dee44e21 Ability to add Resource from FileSystem Dock 2018-07-22 21:23:40 +05:30
Rémi Verschelde 89e1b302b5
Merge pull request #20136 from ordigdug/Inspector-fix-remote-debug-view-changing-after-exit-game
Fix -inspector- remote debug view not changing to current scene a…
2018-07-22 17:33:00 +02:00
Paulb23 8ff747171f Allow opening and editing of any utf_8 file in script editor 2018-07-22 11:55:56 +01:00