Rémi Verschelde
a3b76e26f3
doc: Sync classref with current source
2021-01-06 15:23:58 +01:00
Rémi Verschelde
5e1ef41472
Merge pull request #44963 from Chaosus/remove_semicolon
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Removes semicolon typo in display_server_windows
2021-01-06 14:17:50 +01:00
reduz
cdb216f4e4
Added ability to visualize native shaders
2021-01-06 09:40:09 -03:00
Yuri Roubinsky
785f84f1d1
Removes semicolon typo in display_server_windows
2021-01-06 15:08:51 +03:00
Yuri Roubinsky
43fa911f2b
Merge pull request #44948 from Chaosus/fix_popup_menus
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Fix PopupMenu's which are not closed after a recent commit
2021-01-06 14:58:15 +03:00
Yuri Roubinsky
d4939aa05f
Fix PopupMenu's which are not closed after a recent commit
2021-01-06 14:42:15 +03:00
Rémi Verschelde
89a83a8af2
Merge pull request #44952 from EricEzaM/PR/update-run-scene-save-dialog
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Made save dialog open immediately when running unsaved scene.
2021-01-06 10:09:15 +01:00
Rémi Verschelde
598b52c1ba
Merge pull request #44802 from dakennedyd/script-editor-fix
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Makes script editor not draw non existent spaces.
2021-01-06 09:46:55 +01:00
Rémi Verschelde
c197a565f2
Merge pull request #44900 from RevoluPowered/fbx-add-blender-support
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Preliminary Blender FBX support [4.0]
2021-01-06 09:43:08 +01:00
Eric M
a54110ba60
Made save dialog open immediately when running unsaved scene.
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Previously there was an unneeded confirmation dialog.
2021-01-06 12:29:52 +10:00
David Kennedy
715cf48f81
Makes script editor not draw non existent spaces.
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Fixes #44775 Editor is incorrectly drawing non existent space.
2021-01-05 20:20:41 -03:00
Fredia Huya-Kouadio
eee213e01a
Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed.
2021-01-05 15:07:17 -08:00
Gordon MacPherson
74a72cf85e
Preliminary Blender FBX support [4.0]
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limitations:
- always has to use generated normal's.
- some animations won't be compatible (yet)
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-01-05 21:58:58 +00:00
Rémi Verschelde
cdfcf68af9
Merge pull request #44925 from LoipesMas/str-docs
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More explicit wording for str() function
2021-01-05 20:47:56 +01:00
Rémi Verschelde
7f98e663d1
Merge pull request #44939 from akien-mga/gltf-external-images
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glTF: Fix loading external images as buffer
2021-01-05 20:45:27 +01:00
LoipesMas
9c65927aeb
More explicit wording for str() and print() functions
2021-01-05 20:00:26 +01:00
Rémi Verschelde
a390e1e8a2
Merge pull request #44944 from Calinou/doc-delta-unit-seconds
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Mention that the `delta` argument is in seconds in Node documentation
2021-01-05 19:44:46 +01:00
Juan Linietsky
c7c03d5fba
Merge pull request #44941 from reduz/new-light-attenuation
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Change the light attenuation formulas.
2021-01-05 15:18:22 -03:00
Hugo Locurcio
fcb6ecaf21
Mention that the `delta` argument is in seconds in Node documentation
2021-01-05 19:14:37 +01:00
reduz
446618cf94
Change the light attenuation formulas.
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-Much better looking, physically based.
-Almost negligible extra cost.
2021-01-05 14:44:05 -03:00
Rémi Verschelde
e268a8e523
glTF: Fix loading external images as buffer
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We should first attempt loading as external files, thus creating a dependency.
Loading as a buffer should only be used as fallback to support manually loading
as PNG or JPEG depending on the defined mimeType.
Fixes #44309 , was a regression from #42504 .
2021-01-05 16:26:48 +01:00
Rémi Verschelde
6e23ab4fa2
Merge pull request #44936 from akien-mga/toolstrip
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Tooltips: Fix unassigned strip_edges() call on text
2021-01-05 16:09:38 +01:00
Rémi Verschelde
8fd3545753
Merge pull request #44904 from maiself/fix-plane-xform_inv
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Fix xform_inv of Plane, intermediate results were ignored
2021-01-05 15:15:17 +01:00
Rémi Verschelde
a4af94068a
Tooltips: Fix unassigned strip_edges() call on text
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Fixes #43940 , was a regression from #43280 .
2021-01-05 15:14:27 +01:00
Juan Linietsky
d8a0dc9fcc
Merge pull request #44838 from reduz/renderer-reorganization
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Reorganize renderer code + cache and threading optimizations.
2021-01-05 11:07:56 -03:00
Rémi Verschelde
118e4d3cf7
Merge pull request #44935 from godotengine/revert-37769-master
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Revert "solved ctrl + alt + special character Issue #6851"
2021-01-05 14:59:57 +01:00
Rémi Verschelde
c44a14496a
Merge pull request #44934 from KoBeWi/p-p-push_the_item
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Properly edit the instanced node in the inspector
2021-01-05 14:59:00 +01:00
Rémi Verschelde
8b7f582f22
Revert "solved ctrl + alt + special character Issue #6851"
2021-01-05 14:41:35 +01:00
kobewi
f5d51288b8
Properly edit the instanced node in the inspector
2021-01-05 14:14:45 +01:00
Rémi Verschelde
0abd7e7b35
Merge pull request #44892 from KoBeWi/gentle_drag
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Commit CanvasItem state only if it changed
2021-01-05 14:12:59 +01:00
Rémi Verschelde
47353fb42e
Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change
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Don't emit changed signal on Color Picker close
2021-01-05 13:45:04 +01:00
Rémi Verschelde
eea3287c2d
Merge pull request #44661 from AndreaCatania/AndreaCatania-patch-5
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Fixes: GDscript min and max are inverted
2021-01-05 13:42:08 +01:00
Rémi Verschelde
20b3ed07b9
Merge pull request #44929 from mrushyendra/astar_doc_fix
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Explain use of weight_scale and distance in AStar pathfinding cost calcuation
2021-01-05 13:38:25 +01:00
kobewi
036f6a3fa8
Commit CanvasItem state only if it changed
2021-01-05 13:06:15 +01:00
Maganty Rushyendra
f6634648ce
Explain A Star pathfinding algorithm cost calcuation
2021-01-05 19:51:38 +08:00
reduz
77bc3e9ac3
Threaded optimizations to cull and render
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-Reorganize thread work pool for rendering
-Fixes to make secondary command buffers to work (disabled because they need more testing)
2021-01-05 08:50:18 -03:00
reduz
5d2a1d7892
Rewrite render code to be more cache and thread friendly.
2021-01-05 08:50:18 -03:00
reduz
9a2f18f8e7
Reorganize renderer code.
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So it can hopefully be made more cache efficient afterwards.
2021-01-05 08:50:18 -03:00
Rémi Verschelde
8a1c37dc22
Merge pull request #44893 from Chaosus/shader_reference
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[4.0] Fix shader editor documentation link
2021-01-05 12:01:20 +01:00
Yuri Roubinsky
88924bbbc6
Fix shader editor documentation link
2021-01-05 13:46:33 +03:00
Rémi Verschelde
f4d8733777
Merge pull request #44890 from KiritoAM/my-bug-fix
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Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-05 10:48:41 +01:00
Rémi Verschelde
43a2955e23
Merge pull request #44926 from zerc/fix-string-humanize-size-test
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Changed type to make it work on x32 architecture.
2021-01-05 10:30:16 +01:00
Rémi Verschelde
9cb78a6770
Merge pull request #44909 from dalexeev/editor-log-newline
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Fix odd newline in `EditorLog::add_message()`
2021-01-05 10:27:11 +01:00
Rémi Verschelde
0eb1123cf9
Merge pull request #44928 from mrushyendra/raise_doc_fix
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[Doc] Specify order of drawing of Nodes in raise() description
2021-01-05 10:24:43 +01:00
Rémi Verschelde
9d6df31b84
Merge pull request #44299 from Chaosus/fix_win32_warning
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Fixed warning at window closing (WIN32)
2021-01-05 09:00:47 +01:00
Maganty Rushyendra
a67ef5999d
Specify order of drawing of Nodes in raise() description
2021-01-05 15:17:10 +08:00
zero13cool
9f3d7d9709
Changed type to make it work on x32 architecture.
2021-01-05 01:44:52 +00:00
Rémi Verschelde
c13bb0b541
Merge pull request #44154 from dsnopek/webxr-master
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Add WebXR support (for Godot 4.0)
2021-01-05 00:19:50 +01:00
David Snopek
a54a2d65e1
Add support for WebXR
2021-01-04 17:02:37 -06:00
Rémi Verschelde
569dd6f11a
Merge pull request #44921 from jdbener/remove_double_list
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Remove Unnecessary Double List
2021-01-04 23:05:43 +01:00