fhuya
d0f8ef7646
Cleanup fix for the meta-data parsing crashing bug.
2019-10-11 11:12:53 -07:00
SamuelDeboni
b1f306729d
Added documetation for VisualShader
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Added documetation for VisualShader
2019-10-11 12:09:15 -03:00
Rémi Verschelde
3cc94b2c0b
Mono: Fix template build after #32732
2019-10-11 15:17:36 +02:00
Rémi Verschelde
ebbbcd4e16
Merge pull request #32744 from qarmin/bytearray_compress_fix
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Don't use in some functions empty PoolByteArrays
2019-10-11 15:16:35 +02:00
Rémi Verschelde
e49b40a974
Merge pull request #32591 from HaSa1002/lsp-fatal-crash
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fix #32588 out of range crash in language server
2019-10-11 15:16:10 +02:00
Rémi Verschelde
062650860a
Merge pull request #32731 from codecustard/fix_concaveshape_not_selecting
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Fixes concaveshape not selecting in viewport
2019-10-11 14:55:47 +02:00
HaSa1002
d9dfc4496c
fix #32588 crash in language server
2019-10-11 14:43:39 +02:00
Emmanuel Barroga
29690f6aec
Fixes concaveshape not selecting in viewport
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This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
2019-10-11 03:42:36 -07:00
qarmin
04c6579fd7
Don't use in some functions empty PoolByteArrays
2019-10-11 11:39:40 +02:00
Rémi Verschelde
aad4d8648b
Merge pull request #32742 from Chaosus/fix_samplers
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Added sampler port to CubeMap, fixed parsing in expresssions
2019-10-11 11:25:00 +02:00
Rémi Verschelde
7f075e519a
Merge pull request #32741 from qarmin/fix_string_utf_ascii
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Don't use to_utf8() and to_ascii() on empty String
2019-10-11 11:24:40 +02:00
Paul Trojahn
bdaedb601c
Fix draw_rect
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OpenGL uses the diamond exit rule to rasterize lines. If we don't shift
the points down and to the right by 0.5, the line can sometimes miss a
pixel when it shouldn't. The final fragment of a line isn't drawn. By
drawing the lines clockwise, we can avoid a missing pixel in the rectangle.
See section 3.4.1 in the OpenGL 1.5 specification.
Fixes #32279
2019-10-11 10:26:53 +02:00
Rémi Verschelde
197be41cca
Merge pull request #32740 from akien-mga/android-workaround-crash-fix-manifest
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Android: Work around crash in _fix_manifest
2019-10-11 09:38:48 +02:00
Yuri Roubinsky
b217babca2
[VShaders] Added sampler port to CubeMap, fixed parsing in expresssion s
2019-10-11 10:36:04 +03:00
qarmin
c62da553cb
Don't use to_utf8() and to_ascii() on empty String
2019-10-11 09:13:30 +02:00
Rémi Verschelde
82141729d2
Android: Work around crash in _fix_manifest
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Works around #32553 , not fixing the underlying cause but
preventing the crash.
2019-10-11 09:03:21 +02:00
Rémi Verschelde
d655a7c097
doc: Sync classref with current source
2019-10-11 08:45:03 +02:00
Rémi Verschelde
30c3c33029
Merge pull request #32721 from groud/independant_grid_snap
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Move grid snapping to an independent button
2019-10-11 08:35:01 +02:00
Rémi Verschelde
be446038bb
Merge pull request #32683 from Faless/ws/improve_pr
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WebSocket improvements, SSL server, custom headers.
2019-10-11 08:28:47 +02:00
Rémi Verschelde
be0da31f7a
Merge pull request #32628 from Paulb23/issue_32609_set_text_scrollbar
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Fixed inserting text at caret not updating scrollbar size
2019-10-11 08:24:13 +02:00
Rémi Verschelde
22d100ad3a
Merge pull request #32717 from qarmin/decompress_crash
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Fix decompress PoolByteArray crash
2019-10-11 08:22:00 +02:00
Rémi Verschelde
25d1073f6e
Merge pull request #32696 from SamuelDeboni/doc-Skeleton2D
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Added documentation for Skeleton2D
2019-10-11 08:21:50 +02:00
Rémi Verschelde
16dc6032dc
Merge pull request #32737 from volzhs/unused-outputstrings
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Remove unused editor/OutputStrings
2019-10-11 08:21:21 +02:00
Rémi Verschelde
8a459c03dd
Merge pull request #32732 from neikeq/fix-release-api-assemblies-update-check
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C#: Fix detection of outdated release Godot API assemblies
2019-10-11 07:33:34 +02:00
Rodolfo Ribeiro Gomes
58e5c650d7
fix #32711 : Spatial::look_at wrong re-scaling
2019-10-11 02:22:02 -03:00
Rémi Verschelde
4067028894
Merge pull request #32729 from Calinou/inspector-remove-string-conversion
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Remove redundant `camelcase_to_underscore()` call in EditorInspector
2019-10-11 07:21:57 +02:00
Rémi Verschelde
fc281dce57
Merge pull request #32728 from nekomatata/error-autosave-timer
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Fixed ScriptEditor autosave timer causing errors on start
2019-10-11 07:20:07 +02:00
volzhs
52b21435e2
Remove unused editor/OutputStrings
2019-10-11 14:13:20 +09:00
Ignacio Etcheverry
8c438a2197
C#: Fix detection of outdated release Godot API assemblies
2019-10-11 01:46:06 +02:00
Hugo Locurcio
8c79b4f5e9
Remove redundant `camelcase_to_underscore()` call in EditorInspector
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Calling `String::capitalize()` already calls
`String::camelcase_to_underscore()` under the hood.
2019-10-10 22:57:46 +02:00
PouleyKetchoupp
30f2100d59
Fixed ScriptEditor autosave timer causing errors on start
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Fixes #32685
2019-10-10 22:20:15 +02:00
Gilles Roudière
fff953ac8b
Move grid snapping to an independent button
2019-10-10 21:10:08 +02:00
SamuelDeboni
1767370e7c
Added documentation for Skeleton2D
2019-10-10 13:42:34 -03:00
PouleyKetchoupp
7dc0e68a53
Optimized Dictionary hash() and duplicate() methods
2019-10-10 18:12:20 +02:00
qarmin
684156f711
Fix decompress PoolByteArray crash
2019-10-10 17:15:10 +02:00
Rémi Verschelde
f4afaecdd1
Merge pull request #32714 from Calinou/gdscript-lsp-decrease-polling-frequency
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Decrease polling frequency to 20 Hz in the GDScript language server
2019-10-10 17:11:53 +02:00
Hugo Locurcio
7f49c5dd42
Decrease polling frequency to 20 Hz in the GDScript language server
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This decreases the language server's CPU usage.
2019-10-10 16:42:05 +02:00
Yuri Roubinsky
0148112730
Merge pull request #32708 from Chaosus/vs_fix
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Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:39:34 +03:00
Yuri Roubinsky
b76ae23392
Prevents folding of member tree on drag&drop in visual shader
2019-10-10 14:19:48 +03:00
Rémi Verschelde
2c84a9651f
Merge pull request #32707 from Chaosus/vs_lod_textures
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Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 12:37:12 +02:00
Rémi Verschelde
cfc26f53d6
Merge pull request #32705 from qarmin/validate_array_index_stylebox
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Validate array indexes in StyleBox
2019-10-10 12:14:09 +02:00
Yuri Roubinsky
d2fd2f32fc
Uses LoD even if UV slot is not used in visual shader textures
2019-10-10 13:11:04 +03:00
qarmin
00b86b29f1
Validate array indexes in StyleBox
2019-10-10 11:48:58 +02:00
Rémi Verschelde
ed9fe4587d
Merge pull request #32704 from Chaosus/vs_remove_rebuild
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Removed "rebuild" function from public interface of VisualShader
2019-10-10 11:44:56 +02:00
Yuri Roubinsky
0ec352213d
Removed "rebuild" function from public interface of VisualShader
2019-10-10 12:15:55 +03:00
Rémi Verschelde
f0f972076a
Merge pull request #32686 from MarqusJonsson/master
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Add shortcut Shift + F3 to search pervious in the built-in docs
2019-10-10 11:14:18 +02:00
Marqus
c84e73bf92
Add shortcut Shift + F3 to search pervious in the built-in docs
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When using the built-in docs, Godot would not support the shortcut "Shift + F3"
to search for the previous occurrence of the search entry text, thus causing an
inconsistent behaviour when using shortcuts in the "ScriptEditor" compared to
using them in the "ScriptTextEditor".
The previous parameter of the function "EditorHelp::_search()" in the class
"editor_help" seems to be unused, thus replaced with a bool representing to
search for previous search entry text or not. By adding the shortcut to
Godot's "ScriptEditor", this commit now improves Godot's consistensy when
using shortcuts.
Fixes #31147 .
Co-Authored-By: Oscar Ferm <oscfer-6@student.ltu.se>
2019-10-10 11:01:04 +02:00
Rémi Verschelde
220ee9281f
Merge pull request #32674 from Chaosus/vs_fix_cubemaps
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Makes cubemaps to be works in visual shaders
2019-10-10 10:16:50 +02:00
Rémi Verschelde
f82c9f5300
Merge pull request #32697 from madmiraal/remove-editor-dependency
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Remove editor dependency
2019-10-10 09:21:54 +02:00
Marcel Admiraal
a8836ba28d
Remove dependency on the editor directory being in the build's include path.
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- Add or remove the necessary subdirectorires to the includes to remove
dependency on the editor directory being in the build's include path.
- Ensure includes in modified files conform to style guideline.
- Remove editor from the build include path.
2019-10-10 08:57:00 +02:00