Commit Graph

24458 Commits

Author SHA1 Message Date
Rémi Verschelde 3aa5b54330
Merge pull request #32889 from nekomatata/node-update-config-warning
Expose Node::update_configuration_warning() to scripts
2019-10-22 12:42:09 +02:00
Rémi Verschelde d54f76c132
Merge pull request #32838 from Calinou/add-x509certificate-cryptokey-icons
Add editor icons for X509Certificate and CryptoKey
2019-10-22 12:39:40 +02:00
Rémi Verschelde 1e0fb0dc14
Merge pull request #32833 from nekomatata/label-autowrap-fix
Allow Label autowrap to cut words when they exceed line width
2019-10-22 12:29:49 +02:00
Rémi Verschelde a2871cc06b
Merge pull request #32846 from Chaosus/fix_doc_color
Fix incorrect coloring of in-editor documentation when theme changed
2019-10-22 12:00:00 +02:00
bruvzg ec30cf0d20
Add "llvm/thinlto" options to MinGW build. 2019-10-22 12:53:41 +03:00
David Sichma 94fb3f666c Fixed evaluation for types 2019-10-22 09:42:46 +02:00
Tomasz Chabora 4b9860ea94 Show preview of frame_coords in AnimationPlayer 2019-10-22 02:46:50 +02:00
Emmanuel Barroga 53d6d37fcf Fixes spinbox not releasing focus on value change
Trying to release focus of the spinbox's lineedit would not work when done in the "value_changed" callback. The reason is because the "value_change" signal is called first, then the "get_focus" method is called next. This causes the spinbox to get_focus after you try to release focus within the "value_changed" callback.

To resolve this, spinbox should get focus first and then emit "value_changed".
2019-10-21 16:42:17 -07:00
Nehluxhes d67a9d1a94 Fix gridmap palette remaining invisible 2019-10-21 23:57:23 +02:00
Nehluxhes fa53c0b774 Mesh preview now scales + grid update on cell size change
The mesh preview now correctly scales with cell_scale
Refactor the grids creation into _draw_grids() and call it if the cell_size property is changed
2019-10-21 23:11:30 +02:00
volzhs 3e738b1798 Fix scrolling RichTextLabel with scroll_active=false 2019-10-22 06:05:10 +09:00
Rémi Verschelde 3564547208
Merge pull request #32750 from Faless/js/fix_ws_refactor
Fix HTML5 build after 67a4c30.
2019-10-21 22:26:33 +02:00
Rémi Verschelde affb7fa423
Merge pull request #32958 from YeldhamDev/inspector_resource_object_icon
Make the the resource menu button fallback to the Object icon instead of Node
2019-10-21 22:25:52 +02:00
Rémi Verschelde 53945fe75e
Merge pull request #32960 from YeldhamDev/anim_track_copy_enhancements
Enhancements and fixes for the animation editor's copy track dialog
2019-10-21 22:25:01 +02:00
Michael Alexsander 1594f22b4e Enhancements and fixes for the animation editor's copy track dialog 2019-10-21 12:40:23 -03:00
Rémi Verschelde 9e631a40c6
Merge pull request #32956 from volzhs/invalid-bold
Fix validating editor bold font
2019-10-21 17:15:40 +02:00
Michael Alexsander a0866716ed Make the the resource menu button fallback to the Object icon instead of Node 2019-10-21 11:26:58 -03:00
Rémi Verschelde 4a726998bd
Merge pull request #32865 from rodolforg/fix_32711-lookat-scaling-again
Spatial::look_at wrong re-scaling
2019-10-21 16:05:21 +02:00
Rémi Verschelde f5dd4d574f
Merge pull request #32863 from JFonS/navmesh_from_group
Add option to create navmesh from objects in group
2019-10-21 16:02:38 +02:00
Rémi Verschelde b6865f2f79
Merge pull request #32857 from madmiraal/fix-072e403
Correct change made to joints_2d.cpp by 072e403.
2019-10-21 15:53:47 +02:00
volzhs aa5e34d018 Fix validating editor bold font 2019-10-21 22:44:03 +09:00
Rémi Verschelde d33af87b61
Merge pull request #32849 from jahd2602/fix-26362
Add accept-dialog enter-key functionality to the Connect Dialog's Method textfield.
2019-10-21 15:36:26 +02:00
Rémi Verschelde ee3b28e9af
Merge pull request #32841 from Calinou/freelook-add-slow-modifier
Add a "slow" modifier to freelook
2019-10-21 15:25:58 +02:00
Rémi Verschelde 8fc423034b
Merge pull request #32836 from YeldhamDev/resource_editor_icon_fallback
Make resource editor fallback to Object icon if none is found
2019-10-21 15:24:04 +02:00
Rémi Verschelde 6f18c3c6cf
Merge pull request #32923 from vnen/gdscript-type-check-native-singleton
GDScript: Add _ prefix on class name in type compatibility check
2019-10-21 13:56:35 +02:00
Rémi Verschelde 9c1faadcf9
Merge pull request #32939 from Paulb23/issue_32785_minimap_index
Fixed -1 minimap index when smooth scrolling is enabled
2019-10-21 13:54:44 +02:00
Rémi Verschelde 28eca3649d
Merge pull request #30622 from creikey/fix-path-caching
PackedScene resources are freed before they are saved
2019-10-21 13:53:45 +02:00
David Sichma f1265541ee Favorites dragable 2019-10-20 19:39:21 +02:00
Mark Riedesel 6a85614d86 expose EditorSpinSlider to GDScript 2019-10-20 11:54:35 -04:00
PouleyKetchoupp 4247c21cb0 TextEdit syntax highlighting fixes
- Fixed visual update when using add_keyword_color(), add_color_region(), clear_colors() in scripts
- More accurate description for clear_colors() in TextEdit documentation
2019-10-20 17:40:09 +02:00
Paulb23 ee94081b4a Fixed -1 minimap index when smooth scrolling is enabled 2019-10-20 13:27:53 +01:00
PouleyKetchoupp 5bf516a062 Fixed delay when CPUParticles & CPUParticles2D start being emitted
Particles were processed only on the next frame after the emission started, causing a one frame delay in rendering. Now the first process cycle is started during the same frame, which makes them consistent with Particles & Particles2D.

Fixes #32890
2019-10-20 09:50:00 +02:00
Muller-Castro 127c2d75ad Fixed TouchScreenButton::shape_centered having no effect
The problem was that the shape_centered depended on TouchScreenButton::texture having a Texture
2019-10-19 18:16:47 -03:00
AJ Weeks 59d2c71227 Add arcs to indicate angle being measured by ruler 2019-10-19 19:45:56 +01:00
George Marques 05465b9693
GDScript: Add _ prefix on class name in type compatibility check
This makes sure that the classes internally represented with an
underscore (_) prefix, such as singletons, are still properly checked
for inheritance in the ClassDB.
2019-10-19 13:45:52 -03:00
PouleyKetchoupp 1a9801f700 Fixed leak on exit when using yield with SceneTreeTimer
Use case:
yield(get_tree().create_timer(2), "timeout")

Some resources were never released because the SceneTreeTimer was keeping a reference to GDScriptFunctionState in its signal connections, while GDScriptFunctionState was holding a reference to the SceneTreeTimer object. Cleaning all signal connections on game exit fixes the issue.

Fixes #29946
2019-10-19 18:45:17 +02:00
George Marques bb20e420af
Fix wrong counting of function argument usage
There's no need to subtract 1 from the assignment usages because it's
not incremented anywhere else.

Also put back the assignment with operators because they should not
count as usage if the argument is on the left side.
2019-10-19 10:59:57 -03:00
Fredia Huya-Kouadio 4407350608 Add `View onMainCreateView(Activity activity)` api to the `Godot.SingletonBase` class.
The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-18 10:05:53 -07:00
bruvzg d8c2e6a31a
[macOS] Fix non-ASCII volume name listing, replace deprecated volume listing API. Remove hidden mount points from the volume list. 2019-10-18 15:36:29 +03:00
Marcel Admiraal 5b96233c34 Remove duplicate valid value check in gdscript_tokenizer.cpp. 2019-10-18 11:58:34 +02:00
PouleyKetchoupp 74d7cbf920 Auto-indent after opening bracket and parenthesis in the script editor
This change makes auto-indent work the same way as for curly brackets, so '[', '(', '{' all act the same.

Fixes #32897
2019-10-18 11:02:05 +02:00
Nehluxhes 28c274bc27 Disable gridmap selection actions when nothing is selected 2019-10-18 01:45:49 +02:00
PouleyKetchoupp 0de76cc647 Properly reset collision exception when releasing Joint2D
Now using joint_disable_collisions_between_bodies() to reset the exception, because body_remove_collision_exception() was doing only a part of the work.

Fixes #32733
2019-10-17 19:22:59 +02:00
PouleyKetchoupp 139c0a4afe Expose Node::update_configuration_warning() to scripts
This method can be used to generate custom node warnings by script.

Node::_get_configuration_warning was already exposed to generate custom warnings, but it wasn't fully usable without being able to notify the scene tree when the warning needs to appear or change.
2019-10-17 12:20:35 +02:00
EbbDrop f70fd781fc Fix autocompletion for singletons 2019-10-17 10:48:13 +02:00
Hugo Locurcio fd244d0328
Add editor icons for X509Certificate and CryptoKey
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2019-10-16 22:16:14 +02:00
Fabio Alessandrelli 2bb3e358e0 Trim protocol field from spaces in WS classes. 2019-10-16 16:16:27 +02:00
Florian Bergmann 47000f8860 Add push_* methods for fonts in rich_text_label
Provides method to push different font styles.

If no fonts are set nothing will happen, when the methods are used.

Fixes #27850
2019-10-16 15:22:56 +02:00
Emmanuel Barroga 94a00cd9c7 Fixes Reverse Animation Starting on First Frame
When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
2019-10-16 04:26:26 -07:00
Rémi Verschelde 119bf23720
Merge pull request #32862 from KoBeWi/exportn
Don't allow to export pck without preset
2019-10-16 12:13:37 +02:00