Commit Graph

1643 Commits

Author SHA1 Message Date
Rémi Verschelde 033054f182
Merge pull request #95838 from olawlor/vertex65536bugfix
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
2024-08-20 10:03:06 +02:00
Rémi Verschelde 6a9ecdcf0c
Merge pull request #91818 from rburing/fti_multimesh
Physics interpolation: `MultiMesh`
2024-08-20 10:01:46 +02:00
Rémi Verschelde 8acd82f70e
Merge pull request #89919 from BlueCube3310/bicubic-lightmap
Implement bicubic sampling for lightmaps
2024-08-20 10:01:41 +02:00
Rémi Verschelde 333f0f910f
Merge pull request #86000 from jsjtxietian/add-missing-model_normal_matrix
Add `model_normal_matrix` for fragment shader
2024-08-20 10:01:36 +02:00
Orion Lawlor bde165ccb3
Fix GLES3 crash with Mesh surface with exactly 65536 vertices
Fixes #95837.
2024-08-20 09:08:16 +02:00
jsjtxietian e698351db2 Add model_normal_matrix for fragment shader 2024-08-20 12:39:29 +08:00
Rémi Verschelde 6bf64027b7
Merge pull request #94785 from Chaosus/shader_fix_samplers_order
Fix texture samplers to not being last in the property list
2024-08-19 16:05:21 +02:00
Rémi Verschelde 8b39d7f326
Merge pull request #95666 from kleonc/parallax2d_repeat_offsets_relative_to_source
Fix `Parallax2D` repeats being not relative to its transform
2024-08-19 14:34:21 +02:00
Rémi Verschelde c6400a8fe4
Merge pull request #95662 from clayjohn/GLES3-sky-fog
Add fixed fog to the sky in the Compatibility renderer
2024-08-19 12:09:10 +02:00
Rémi Verschelde 824a97120e
Merge pull request #92213 from clayjohn/ambient-disabled
Disable all sources of ambient light when `ambient_light_disabled` render mode is used
2024-08-19 12:08:31 +02:00
kleonc 1bd8372813 Fix Parallax2D repeats being not relative to its transform 2024-08-19 11:43:16 +02:00
BlueCube3310 ef9bb1a207 Implement support for bicubic lightmap filtering
Co-authored-by: Calinou <hugo.locurcio@hugo.pro>
2024-08-19 09:52:09 +02:00
Ricardo Buring 1728f80e7c Fixed Timestep Interpolation: MultiMesh
Adds fixed timestep interpolation to multimeshes.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-08-18 17:14:59 +02:00
clayjohn 578049b7b9 Add fixed fog to the sky in the Compatibility renderer
And apply luminance multiplier after fog in RD renderer
2024-08-17 23:33:26 -07:00
Rémi Verschelde 851d0a764d
Merge pull request #95536 from jsjtxietian/rename-alpha-scissor
Fix undefined `alpha_scissor` in standard shader
2024-08-16 14:35:38 +02:00
Rémi Verschelde a298512bc4
Merge pull request #95452 from clayjohn/GLES3-skeleton
Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer
2024-08-16 10:36:16 +02:00
Rémi Verschelde ae9fb96a36
Merge pull request #95433 from dsnopek/openxr-composition-layers-srgb
OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion
2024-08-16 10:35:56 +02:00
jsjtxietian 970a237c20 Fix undefined `alpha_scissor` in standard shader 2024-08-15 11:44:11 +08:00
clayjohn 1bf594fb5a Increase precision of skeleton transforms in the skeleton shader in the Compatibility renderer 2024-08-12 16:12:04 -07:00
David Snopek dfcff4ef46 OpenGL: Unconditionally do `glDisable(GL_FRAMEBUFFER_SRGB)` because we do our own sRGB conversion 2024-08-12 12:40:38 -05:00
Miley Hollenberg 1c31e30359 Fixed crash on PowerVR GE8320 GPUs 2024-07-30 08:43:04 +02:00
Yuri Rubinsky e41048e16e Fix texture samplers to not being last in the property list 2024-07-29 09:19:09 +03:00
Bastiaan Olij 1eb0039b6e Fix regression around OpenGL swapchain optimisation for OpenXR 2024-07-29 12:46:58 +10:00
clayjohn 7eac9e855b Remove linearization of canvas modulate in GLES3 backend
The GLES3 renderer is always in sRGB space, even when using an HDR format
2024-07-24 10:27:25 -07:00
Feiyue Zhang 6f30df4b6a
Linearize color if HDR 2D is on 2024-07-24 09:49:50 +02:00
Rémi Verschelde ad1955a63d
Merge pull request #94628 from Chaosus/rendering_fix_crash
Fix crash when assigning more textures than expected to texture array
2024-07-23 13:08:18 +02:00
Rémi Verschelde 6a79d848a8
Merge pull request #94564 from rothej/fix-94183
Fix FOG shader issue in Compatibility mode
2024-07-23 13:08:12 +02:00
Joshua Rothe d751545391
Fix FOG shader issue in Compatibility mode 2024-07-23 11:25:10 +02:00
cosformula fa8b4d84fb
GLES3: Fix directional shadow on Metal ANGLE 2024-07-23 11:24:13 +02:00
Yuri Rubinsky 574e61a542 Fix crash when assigning more textures than expected to texture array 2024-07-22 20:51:11 +03:00
Rémi Verschelde 6621d8e8cc
Merge pull request #93931 from /fix-compatibility-depth_prepass_alpha 2024-07-20 16:07:30 +02:00
Hugo Locurcio 0445ccf428
Fix Image CowData crash when baking large lightmaps
This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.

VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Rémi Verschelde de27d3a7fc
Merge pull request #94233 from ChristopheClaustre/screenshot_compat_broken_with_hdr
Fix black `get_texture()` on viewport in compatibility mode with HDR enabled
2024-07-18 10:45:30 +02:00
Rémi Verschelde 590628feda
Merge pull request #86516 from jsjtxietian/fix-camera-direction
Fix incorrect `CAMERA_DIRECTION_WORLD` calculation
2024-07-18 10:45:20 +02:00
ChristopheClaustre 626106da00 gl_type_cache is used mainly for texture to image conversion need to be adjusted for when HDR format is activated 2024-07-11 21:47:18 +02:00
Rémi Verschelde 247a481001
Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings 2024-07-09 16:12:22 +02:00
clayjohn 5b213dcd26 Use GL_COLOR_ATTACHMENT in depth prepass when using Multiview.
I am certain this is a driver bug. But on some devices when no draw buffer is specified, the depth operations fail when there is no color buffer.
2024-07-08 12:52:20 -07:00
GuoShuangyi af62d15ebc fix depth_prepass_alpha not work in compatibility mode 2024-07-04 17:38:14 +08:00
clayjohn 27b040dc61
Remove warning when project setting requests a larger global shader uniform buffer than the hardware supports.
Instead provide a better error message when the limit is exceeded and avoid crash with a small limit.
2024-06-28 10:38:18 +02:00
Rémi Verschelde 1a0190270f
Merge pull request #93560 from dsnopek/webxr-emscripten-3151
[Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later
2024-06-25 09:20:01 +02:00
Rémi Verschelde fb8a1f143a
Merge pull request #93530 from BastiaanOlij/fix_opengl_post
Fix incorrect enabling of post process in OpenGL
2024-06-25 09:19:57 +02:00
David Snopek 51f9df0ec8 [Web] Fix checking for OpenGL extensions with Emscripten 3.1.51 and later 2024-06-24 14:41:51 -05:00
David Snopek 8e242fe7c1 Disable `*glGetProcAddress()` on the web 2024-06-24 10:57:22 -05:00
Bastiaan Olij 0ab5207b8f Fix incorrect enabling of post process in OpenGL 2024-06-24 13:22:01 +10:00
Stuart Carnie 98e9578d66
Remove unused flag and code
Related #48894
2024-06-20 13:50:20 +10:00
Yuri Rubinsky 8ad878f06b Fix ubo tag placement in canvas.glsl gles3 fragment shader 2024-06-19 12:52:52 +03:00
Rémi Verschelde 0347130a59
Merge pull request #92851 from patwork/fix-tooltips-viewport-dims
Make query for `GL_MAX_VIEWPORT_DIMS` compatible with web exports
2024-06-17 10:58:04 +02:00
clayjohn ea4be9afa6 Add more validation to UBO size and alignment in Compatibility renderer 2024-06-14 12:56:29 -07:00
Rémi Verschelde c58c50831b
Merge pull request #93107 from clayjohn/GLES-sky-ambient
Ensure sky reflection is updated when ambient mode is set to background
2024-06-14 17:13:35 +02:00
Rémi Verschelde 3b7c7d85c0
Merge pull request #92741 from Alex2782/fix_adreno_3xx_compatibility
Fix Adreno 3xx compatibility for devices with newer driver versions
2024-06-14 10:19:28 +02:00