Emmanouil Papadeas
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9350256eff
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Add Greek translation for Linux desktop file
Follow-up to #60777 and #60800.
(cherry picked from commit ab444469f0 )
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2022-05-16 15:59:12 +02:00 |
Hugo Locurcio
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6b7815ea74
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Add French translation for Linux desktop file
(cherry picked from commit 2212afd794 )
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2022-05-16 15:59:00 +02:00 |
Haoyu Qiu
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6d706da25c
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Add Simplified Chinese translation for Linux desktop file
(cherry picked from commit 31394aced3 )
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2022-05-05 15:02:46 +02:00 |
backwardspy
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0118a95976
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set StartupWMClass in linux `.desktop` file
this allows linux app launchers and docks to correctly associate the godot project selector & editor windows with the icon used to launch godot.
it prevents this problem specifically: https://askubuntu.com/questions/1144214/why-does-my-custom-launcher-file-create-two-icons-on-the-launcher-bar
(cherry picked from commit 7b346258a9 )
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2022-03-28 23:43:26 +02:00 |
Hugo Locurcio
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bab595393c
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Request the dedicated GPU when starting Godot from the `.desktop` file
See <https://www.hadess.net/2020/05/dual-gpu-support-launch-on-discrete-gpu.html>
for more information on this newly added `.desktop` entry property.
(cherry picked from commit b896ca8722 )
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2020-05-06 23:31:33 +02:00 |
Hugo Locurcio
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01914ee00b
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Tweak AppStream metadata and add MIME type integration
This allows Godot to be registered as an application to open
Godot project files.
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2018-07-28 00:40:05 +02:00 |
Hugo Locurcio
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7360f6aeff
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Rename AppStream metadata and desktop files to follow the specification
This also adds a few more fields to the AppStream file to improve
desktop integration.
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2018-07-24 15:18:50 +02:00 |