Commit Graph

28643 Commits

Author SHA1 Message Date
Rémi Verschelde
f66eed7d58
Merge pull request #38924 from Calinou/tweak-import-compression-hint
Tweak the import compression property hint for clarity
2020-06-04 11:48:40 +02:00
Rémi Verschelde
c47a6f6325
Merge pull request #39060 from madmiraal/fix-38869
Update Windows GUID to SDL uid conversion.
2020-06-04 11:40:57 +02:00
Rémi Verschelde
f1d9d50da1
Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings
2020-06-04 11:11:35 +02:00
Rémi Verschelde
d642cc1d70
Merge pull request #39271 from RandomShaper/fix_atlas_crop
Fix excessive bottom cropping in atlas generation
2020-06-04 11:09:59 +02:00
Rémi Verschelde
910ddd2817 Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@jbuck3

Thanks to all contributors and donors for making Godot possible!
2020-06-04 11:04:23 +02:00
Rémi Verschelde
4ac78e6a5f doc: Sync classref with current source 2020-06-04 10:07:56 +02:00
Thakee Nathees
e153772de2 predefined var check for for loop counter 2020-06-04 10:37:22 +05:30
Hugo Locurcio
bbc435624f
Add visual feedback when hovering layer checkboxes in the Inspector
This also changes how checkboxes are selected, which makes it possible
to click in the small area between two checkboxes and
still toggle a value successfully (which is arguably less frustrating).
2020-06-03 23:15:59 +02:00
Rémi Verschelde
243cb503e1
Merge pull request #39204 from Calinou/distraction-free-property-getter
Add a getter and property for the editor distraction-free mode
2020-06-03 23:08:43 +02:00
Rémi Verschelde
19dc5c42d8
Merge pull request #37839 from MrRevington/3.2-_input_focus_check
FIX CodeTextEditor not respecting focus in _input
2020-06-03 22:49:45 +02:00
Rémi Verschelde
9a44dd6e1e
Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere
Allow mouse zooming without hovering the texture in the TileSet editor
2020-06-03 22:48:39 +02:00
Rémi Verschelde
8fc6766d72
Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
2020-06-03 22:48:22 +02:00
Rémi Verschelde
1a5d472be5
Merge pull request #39270 from Phischermen/fix-mesh-property-list
Update property hint from ArrayMesh to be consistent with other property hints
2020-06-03 22:47:55 +02:00
Rémi Verschelde
176e6a0be3
Merge pull request #39262 from aaronfranke/ok
Change OK text in snap dialog to OK
2020-06-03 22:47:18 +02:00
Rémi Verschelde
7c3dc855ca
Merge pull request #39164 from theoway/richlabeltext_align_bug
Fixes the right and center alignment bug of rich text label
2020-06-03 22:46:13 +02:00
Rémi Verschelde
b1b49d966d
Merge pull request #39009 from Calinou/improve-script-editor-warnings-text
Improve the text appearance in the script editor warnings panel
2020-06-03 22:44:37 +02:00
Rémi Verschelde
0b76417d81
Merge pull request #36366 from dreamsComeTrue/fix-rich-text-label-scroll
RichTextLabel: allow 'scroll_to_line' when scroll_active is 'false'
2020-06-03 22:32:36 +02:00
Rémi Verschelde
a3328bcead
Merge pull request #39264 from Chaosus/fix_length
Fix shader's length() function parsing in expressions
2020-06-03 22:28:36 +02:00
Pedro J. Estébanez
fb7ae73045 Fix excessive bottom cropping in atlas generation 2020-06-03 22:24:49 +02:00
Hugo Locurcio
cc1859efed
Add a getter and property for the editor distraction-free mode 2020-06-03 22:18:49 +02:00
Hugo Locurcio
def2059d67
Implement zooming using Ctrl + Mouse wheel in the TileMap editor
This was previously implemented in the GridMap editor. This makes
the same feature available in the TileMap editor.
2020-06-03 22:17:13 +02:00
Hugo Locurcio
d10a5b2928
Allow mouse zooming without hovering the texture in the TileSet editor
This partially addresses
https://github.com/godotengine/godot-proposals/issues/968.
2020-06-03 22:16:36 +02:00
Phischermen
2fc274d572 Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
Dominik 'dreamsComeTrue' Jasiński
8f11a91917 Allow scroll_to_line when scroll_active is 'false'
Fix #36134
2020-06-03 19:55:27 +02:00
Yuri Roubinsky
1a7e101324 Fix shader's length() function parsing in expressions 2020-06-03 19:39:48 +03:00
Umang Kalra
b2a32d007d Fixes the right and center alignment bug of rich text label 2020-06-03 21:37:48 +05:30
Aaron Franke
8f85858224
Change OK text in snap dialog to OK 2020-06-03 10:55:03 -04:00
Rémi Verschelde
dc67d0737b
Merge pull request #39257 from Chaosus/fix_integer_vectors_doc
Fix docs generation for Vector2i/Vector3i/Rect2i
2020-06-03 15:12:39 +02:00
Rémi Verschelde
4db1f1602c
Merge pull request #39254 from akien-mga/vulkan-init-declare
Vulkan: Initialize struct members on declaration
2020-06-03 14:40:15 +02:00
Rémi Verschelde
65a787111d
Merge pull request #39240 from akien-mga/scons-fix-multimedia-lib-deps
SCons: Validate dependencies for linked multimedia modules
2020-06-03 14:38:30 +02:00
Yuri Roubinsky
d7cf1b5c73 Fix docs generation for Vector2i/Vector3i/Rect2i 2020-06-03 15:22:26 +03:00
Rémi Verschelde
5e62a2ee75 Vulkan: Initialize struct members on declaration
Supersedes and closes #38945.
2020-06-03 13:18:22 +02:00
Rémi Verschelde
901832e21c
Merge pull request #39113 from nekomatata/bbcode-image-color
Add color option for img bbcode tag in RichTextLabel to tint images
2020-06-03 13:16:13 +02:00
Rémi Verschelde
7460bc36dd
Merge pull request #39130 from Calinou/dynamicfont-disable-outline-antialiasing
Disable antialiasing on the DynamicFont outline as well when requested
2020-06-03 12:59:15 +02:00
Dominik 'dreamsComeTrue' Jasiński
72501ae104 Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings
Fixes: #38739
2020-06-03 12:28:00 +02:00
Rémi Verschelde
3a59c24b51
Merge pull request #39150 from dreamsComeTrue/project-manager-grab-focus-on-enter
Grabbing focus on ProjectList after clicking an item.
2020-06-03 11:31:54 +02:00
Rémi Verschelde
9043605ab8
Merge pull request #39201 from Calinou/midi-input-unsupported-error
Print errors when calling MIDI input methods on unsupported platforms
2020-06-03 11:09:10 +02:00
Rémi Verschelde
cec49bd194
Merge pull request #39203 from Xrayez/fix-no-lang-crash
Prevent crash attaching a script with no languages registered
2020-06-03 11:08:35 +02:00
Rémi Verschelde
4749437b23
Merge pull request #39209 from Xrayez/ray-shape-indie
Move `RayShape2D` implementation into its own translation unit
2020-06-03 11:07:32 +02:00
Rémi Verschelde
7c74312217 SCons: Validate dependencies for linked multimedia modules
This is still a bit hacky and eventually we should rework the way we handle
optional dependencies (especially with regard to builtin/system libs), but
it's a simple first step.

Fixes #39219.
2020-06-03 11:00:10 +02:00
Rémi Verschelde
030a26206f
Merge pull request #39210 from Calinou/directional-light-performance-hint
Add performance hints to the DirectionalLight shadow mode property hint
2020-06-02 11:39:06 +02:00
Rémi Verschelde
6389b68cd8
Merge pull request #39214 from EricEzaM/improve-add-autoload-errors
Improved warning shown when autoload cannot be added.
2020-06-02 11:38:40 +02:00
Rémi Verschelde
82da6aabc0
Merge pull request #39234 from mrushyendra/animationtree_documentation
Clarify usage of AnimationPlayer with AnimationTree and fill empty doc descriptions
2020-06-02 11:37:21 +02:00
lawnjelly
61b3eb3b28 Light2D shadow mask construction fix
When using the default setting (layer 1 set only) nothing is stored in the tscn file for a Light2D, hence it relies on the value in the constructor.

The problem is the constructed value is 1 in Light2D, and -1 in RasterizerCanvas::Light. -1 results in all bits being set so all occluders are shown, rather than just those in layer 1.

This PR changes Rasterizer::Canvas constructor to set to 1. An alternative is to have -1 as the value for layer 1 throughout.

(cherry picked from commit bf54fa5a62)
2020-06-02 10:37:01 +02:00
Rémi Verschelde
07025e607d
Merge pull request #39227 from nekomatata/android-export-template-errors
Fix inconsistent error messages with Android custom export templates
2020-06-02 10:07:35 +02:00
Maganty Rushyendra
0451248ff1 Clarify usage of AnimationPlayer with AnimationTree and fill in empty method descriptions
Add clarification to docs to explain that when an `AnimationPlayer`
object is paired with an `AnimationTree`, several properties and
methods exposed by the `AnimationPlayer` class may not work as expected.
The issues occur because an `AnimationTree` runs independently, and
uses its member `AnimationPlayer* player` primarily for its
`Map<StringName, AnimationData> animation_set`.

Added descriptions for `root_motion_track` and `get_root_motion_transform`.
2020-06-02 12:19:33 +08:00
PouleyKetchoupp
be22a1f9bc Fix inconsistent error messages with Android custom export templates 2020-06-01 23:13:31 +02:00
Rémi Verschelde
34ef9a5120
Merge pull request #39172 from madmiraal/fix-39157
Update OSX joypad GUID to SDL uid conversion.
2020-06-01 15:08:21 +02:00
Eric M
58caa2c453 Improved warning shown when autoload cannot be added. 2020-06-01 21:09:30 +10:00
Hugo Locurcio
b46756c723
Add performance hints to the DirectionalLight shadow mode property hint
This also clarifies some parts in the DirectionalLight documentation.
2020-06-01 01:20:35 +02:00