Commit Graph

3802 Commits

Author SHA1 Message Date
Rémi Verschelde 1a3db248d5
Merge pull request #83887 from groud/fix_tile_set_canvas_texture_issue
Fix normals in TileSet when using CanvasTextures
2023-10-25 10:30:46 +02:00
Gilles Roudière 162286cff4 Fix normals in TileSet when using CanvasTextures 2023-10-24 13:10:06 +02:00
Rémi Verschelde e8d57afaec
Merge pull request #83831 from QbieShay/qbe/fix-normal-point
Particles: Fix directed points not working, and fix friction formula
2023-10-24 11:39:17 +02:00
Rémi Verschelde bbade19822
Merge pull request #83749 from k0T0z/fix-enabling-particle-turbulence
Fix massive performance hit due to enabling collision
2023-10-24 10:54:27 +02:00
Rémi Verschelde 261fe7ce6a
Merge pull request #83704 from clayjohn/misc-mesh-fixes
Some more fixes for compressed meshes
2023-10-24 10:54:23 +02:00
Rémi Verschelde b629049b54
Merge pull request #83658 from RPicster/triplanar-world-normal-maps
Fixing incorrect normal map when using triplanar world mapping and mesh rotation
2023-10-24 10:54:15 +02:00
Rémi Verschelde e02e38d2d5
Merge pull request #82055 from jsjtxietian/add-support-for-texture3d-serilization
Add support for ImageTexture3D serialization
2023-10-24 10:53:46 +02:00
Rémi Verschelde f41e07bfe6
Merge pull request #81737 from Mickeon/fix-connection-inherited-packed-scene
Fix internal `CONNECT_INHERITED` being saved in PackedScene & Make Local
2023-10-24 10:53:37 +02:00
clayjohn 8f9cd4e1e3 Some more fixes for compressed meshes
This cleans up a few more cases of uint32_t->uint64_t

Importantly this fixes an edge case in the axis-angle compression by
using the pre-existing Basis methods instead
2023-10-24 09:38:12 +02:00
Rémi Verschelde 50d17f6b8c
Merge pull request #83613 from clayjohn/surface_upgrade_tool
Add an editor tool to automatically upgrade and re-save meshes
2023-10-24 00:10:37 +02:00
clayjohn 318ef8461f Implementation of tool to automatically upgrade and re-save meshes 2023-10-23 22:39:48 +02:00
Raffaele Picca 73918b0c70 Fixing incorrect normal map when using triplanar world mapping and mesh rotation 2023-10-23 14:53:59 +02:00
QbieShay 49fee5bc28 Fixed directed points not working, and fixig friction formula
Co-authored-by: RPicster <picster@pixelgod.net>
2023-10-23 14:06:23 +02:00
Saif Kandil 98db2b42f7 fix performance hit due to enabling collision
Signed-off-by: Saif Kandil <74428638+k0T0z@users.noreply.github.com>
2023-10-22 17:54:27 +03:00
Yuri Sizov cd31407cb3 Clean up some Editor, OpenXR, VideoStream code
- EditorNode has excessive and pointless checks for Input singleton.
- EditorNode initialization order is a bit awkward.
- OpenXR binds a method that doesn't need that (for call deferred).
- VideoStream has a formatting error.
2023-10-20 17:54:39 +02:00
Rémi Verschelde 55fc347efd
Merge pull request #83620 from clayjohn/particles-material-emission
Fix typo in particles process material when using emission color texture
2023-10-20 15:11:48 +02:00
clayjohn 1b80f21abf Fix typo in particles process material when using emission color texture 2023-10-19 17:29:46 +02:00
Saracen a16cbf6869 Fix crash on recovered orphaned nodes. 2023-10-19 11:15:57 +01:00
Rémi Verschelde f8818f85e6
Merge pull request #83568 from mrTag/navigationregion2d_fix
Fixing "Navigation map synchronization error" when using NavigationRegion2D
2023-10-19 00:27:25 +02:00
Rémi Verschelde c781694a82
Merge pull request #83488 from QbieShay/qbe/fix-particle-pause
Fixed multiple particle issues: division by zero, color ramp override, scale dependent on amount ratio
2023-10-18 21:32:50 +02:00
Dominik b915e788a4 Removed navigation_mesh instantiation from constructor of NavigationPolygon 2023-10-18 19:04:08 +02:00
Gilles Roudière 73f72409f5 Allow normal maps on TileMaps that use texture padding 2023-10-18 14:55:44 +02:00
QbieShay cbf75f9076 Fixed division by zero in particle process, initial ramp, and amount ratio+scale 2023-10-17 15:41:47 +02:00
Rémi Verschelde 135fa1ef5d
Merge pull request #83179 from clayjohn/tangents-sanitize
Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader
2023-10-13 22:17:02 +02:00
clayjohn e3d31837eb Sanitize tangents when creating mesh surfaces to avoid triggering the compressed mesh path in the shader 2023-10-13 08:54:49 -06:00
bruvzg 9a1e0e4aef
[Bitmap fonts] Add support for scaling. 2023-10-13 12:57:45 +03:00
Rémi Verschelde cbb95bc8ab
Merge pull request #83211 from clayjohn/cleanup-mesh-stuff
Cleanup instances of using uint32_t for mesh formats
2023-10-13 11:46:20 +02:00
Rémi Verschelde 111a91a09f
Merge pull request #83194 from jsjtxietian/fix-bool-varying-code-gen
Fix bool varying's generated code will be modified with flat
2023-10-13 11:45:09 +02:00
Clay acb65377cd Cleanup instances of using uint32_t for mesh formats
And tidy up some leftovers from the attribute compression PR
2023-10-12 22:01:41 +02:00
jsjtxietian 0f7a97eba0 Fix bool varying's generated code will be modified with flat 2023-10-12 19:42:18 +08:00
jsjtxietian 0ecef0e236 Fix parameter shader node not declared when only connected to a VaryingSetter 2023-10-12 17:53:26 +08:00
clayjohn 1df50c78df Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
bitsawer 45f2ef4c0f Fix BaseMaterial3D update with certain material settings 2023-10-11 13:51:52 +03:00
Rémi Verschelde d0301fcadd
Merge pull request #83100 from kleonc/immediate-mesh-vertex-buffer-size-fiz
Fix incorrect vertex data size calculation in `ImmediateMesh`
2023-10-10 22:50:53 +02:00
Rémi Verschelde 55282ddc10
Merge pull request #79527 from QbieShay/qbe/particles-rework
Particle internal refactor and additions for more artistic control
2023-10-10 22:48:50 +02:00
QbieShay c228fe1a0d Particle internal refactor and additions for more artistic control
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Co-authored-by: Mew Pur Pur <85438892+MewPurPur@users.noreply.github.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2023-10-10 20:03:35 +02:00
kleonc b588d1ab8d Fix incorrect vertex data size calculation in ImmediateMesh 2023-10-10 13:23:53 +02:00
Rémi Verschelde added7d154
Merge pull request #83062 from bruvzg/no_dup_es
Do not apply extra spacing twice.
2023-10-10 09:12:17 +02:00
bruvzg 100565a0c9
Do not apply extra spacing twice. 2023-10-09 21:38:23 +03:00
Rémi Verschelde a1d7c62df7
Merge pull request #83003 from AThousandShips/null_check_extra
Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable
2023-10-09 15:37:14 +02:00
A Thousand Ships f18aa00e85 Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2023-10-08 17:23:33 +02:00
A Thousand Ships 034c0f1624 Replace `sanity` with `safety` for checks 2023-10-08 16:22:24 +02:00
clayjohn 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format.
This allows Godot to automatically compress meshes to save a lot of bandwidth.

In general, this requires no interaction from the user and should result in
no noticable quality loss.

This scheme is not backwards compatible, so we have provided an upgrade
mechanism, and a mesh versioning mechanism.

Existing meshes can still be used as a result, but users can get a
performance boost by reimporting assets.
2023-10-05 12:02:23 -06:00
Rémi Verschelde 0f5669be51
Merge pull request #82712 from bruvzg/font_collection_name_select
[SystemFont] Check name when selecting the best matching face from a collection.
2023-10-03 17:27:06 +02:00
Rémi Verschelde 9af1983af2
Merge pull request #82475 from bruvzg/ts_spacing_var
[TextServer] Store font extra spacing variations without making a full copy of font.
2023-10-03 17:23:43 +02:00
Micky 021d92fece Fix internal CONNECT_INHERITED being saved in PackedScene & Make Local 2023-10-03 15:03:55 +02:00
bruvzg a5a0e48dbc
[SystemFont] Check name when selecting the best matching face from a collection. 2023-10-03 09:40:48 +03:00
Rémi Verschelde 6b70dfe7e2
Merge pull request #81319 from KurtBliss/Changing-text-files-in-an-external-editor-doesn't-cause-them-to-reload-in-Script-Editor
Fix TextFile not reloading when changed from external editors
2023-10-02 13:16:17 +02:00
Rémi Verschelde 08ceb18c7d
Merge pull request #82509 from timothyqiu/whats-terrains-peering-bit
Make terrains peering bit property names translatable
2023-09-29 19:46:42 +02:00
Rémi Verschelde 55ba576c58
Merge pull request #81688 from Chaosus/vs_custom_dropdown_list_props
Implement drop-down list properties to the custom visual shader nodes
2023-09-29 19:45:54 +02:00