Rémi Verschelde
3978628c6c
Merge pull request #94994 from dsnopek/mobilevr-interface-docs-use-xr
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Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-08-01 00:06:47 +02:00
Rémi Verschelde
2add44c0dc
Merge pull request #94168 from Faless/net/wsl_peer_reuse
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[WebSocket] Allow reusing closing and closed peers
2024-08-01 00:06:26 +02:00
David Snopek
24b7d973fa
Fix type-o in `MobileVRInterface` sample code in docs: `xr` -> `use_xr`
2024-07-31 16:36:44 -05:00
Rémi Verschelde
019cf2b40c
Merge pull request #94984 from Faless/mp/fix_safer_cache_cleanup
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[MP] Partially revert cache cleanup, track paths as fallback
2024-07-31 22:33:07 +02:00
Rémi Verschelde
8460a72f94
Merge pull request #94871 from rune-scape/fix-mismatched-parsers2
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GDScript: Fix common mismatched external parser errors (second try)
2024-07-31 22:33:03 +02:00
Rémi Verschelde
9559330187
Merge pull request #91011 from Faless/mp/fix_disconnect_on_change
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[MP] Fix `disconnect_peer` not doing the proper cleanup
2024-07-31 22:32:55 +02:00
rune-scape
6e8fa6dd50
GDScript: Fix common mismatched external parser errors
2024-07-31 12:54:16 -07:00
Fabio Alessandrelli
90d5d26026
[MP] Partially revert cache cleanup, track paths as fallback
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Cleaning up remote NodePath cache is not trivial since the visibility
API allows for certain nodes to be despawned (and re-spawned) on some
peers while being retained in the authority.
This means that from the server point of view, the node has not changed,
and the path simplification protocol won't be run again after
respawning.
While we can track this information for synchronizers via the
replication API, we can't easily track this information for potential
child nodes that use RPCs (I'm convinced it is doable, but we need to
track the whole dependency tree which would require some more complex
refactoring).
This commit partially reverts some of the cache cleanup logic to always
retain remote IDs, and adds a NodePath lookup fallback when the ObjectID
is invalid.
2024-07-31 19:32:32 +02:00
bruvzg
fdeea4ac33
Enable ASTC encoder build when building with ANGLE.
2024-07-30 12:28:04 +03:00
raging-loon
344ff6fe83
Fix `browse_dialog` in Blender scene importer to accept files
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 11:38:24 +02:00
Max
beaf2b18ce
Fix doc on Vector2.cs's / operator
2024-07-27 14:49:20 -07:00
Rémi Verschelde
b2facc018a
Merge pull request #94730 from dalexeev/gds-fix-while-locals-clearing
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GDScript: Fix locals clearing after exiting `while` block
2024-07-26 13:44:09 +02:00
Rémi Verschelde
7805220fef
Merge pull request #90134 from AThousandShips/construct_fix
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[Core] Fix `Variant::construct` of `Object`
2024-07-26 13:43:54 +02:00
Rémi Verschelde
2a61a2fa2f
Merge pull request #89274 from 0x0ACB/unchecked_cast
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Fix use after free in `GDScriptLanguage::debug_get_globals`
2024-07-26 13:43:48 +02:00
A Thousand Ships
8f3e2c96eb
[Core] Fix `Variant::construct` of `Object`
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Variant type was not updated correctly causing leaks in ref-counted
2024-07-25 12:25:29 +02:00
Danil Alexeev
5350e1beaa
GDScript: Fix locals clearing after exiting `while` block
2024-07-25 12:10:37 +03:00
Rémi Verschelde
f2918c73cf
Revert "GDScript: Fix common mismatched external parser errors"
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This reverts commit c75225ffb2
.
This caused a crashing regression for multiple users:
https://github.com/godotengine/godot/pull/94617#issuecomment-2247868580
2024-07-25 09:20:23 +02:00
Rémi Verschelde
022d702bc0
Merge pull request #94678 from rune-scape/clear-abandoned-parser-refs
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GDScriptCache: Clear abandoned parser refs
2024-07-24 13:03:27 +02:00
Rémi Verschelde
77e18da5ff
Merge pull request #94674 from dalexeev/gds-fix-incorrect-setter-call-for-ref-types
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GDScript: Fix incorrect setter call for reference types
2024-07-24 10:17:45 +02:00
Rémi Verschelde
d342df79d5
Merge pull request #94676 from rune-scape/test-oops
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GDScriptTestRunner: Fix compiler error output
2024-07-24 09:59:34 +02:00
Rémi Verschelde
f361133601
Merge pull request #94664 from dalexeev/gds-fix-make-arguments-hint
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GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-24 09:59:28 +02:00
Rémi Verschelde
e91725f490
Merge pull request #94617 from rune-scape/fix-mismatched-parsers
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GDScript: Fix common mismatched external parser errors
2024-07-24 09:59:19 +02:00
Rémi Verschelde
7708f0e163
Merge pull request #85382 from HolonProduction/in-case-of-a-script
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GDScript: Generate `arghint` for script types
2024-07-24 09:59:08 +02:00
Danil Alexeev
8c82fd15d2
GDScript: Fix incorrect setter call for reference types
2024-07-24 10:37:35 +03:00
rune-scape
298904d74e
GDScriptTestRunner: Fix compiler error output
2024-07-23 12:59:22 -07:00
rune-scape
86b23d0420
GDScriptCache: Clear abandoned parser refs
2024-07-23 12:54:45 -07:00
rune-scape
c75225ffb2
GDScript: Fix common mismatched external parser errors
2024-07-23 12:25:23 -07:00
Danil Alexeev
37a3a98fde
GDScript: Fix incorrect default values in `_make_arguments_hint()`
2024-07-23 19:35:42 +03:00
Danil Alexeev
638148a184
GDScript: Fix false positive cases of `ENUM_VARIABLE_WITHOUT_DEFAULT`
2024-07-22 21:45:01 +03:00
Rémi Verschelde
9d8c2c9b25
Merge pull request #94618 from Faless/ws/fix_no_delay
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[WebSocket] Ensure `TCP_NODELAY` is always set
2024-07-22 15:41:14 +02:00
Fabio Alessandrelli
d65e7aab76
[WebSocket] Ensure TCP_NODELAY is always set
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Almost all WebSocket implementations (including all major browsers)
disable Nagle's algorithm to favor low latency over packet overhead.
This was also the case in Godot 3.x, while in Godot 4.0 this was only
being done for clients and wasn't even always working due to a bug.
This commit fixes the aforementioned bug, and forces TCP_NODELAY when
accepting a stream as a server.
2024-07-22 14:40:19 +02:00
Rémi Verschelde
7bcb447c66
Merge pull request #94598 from BlueCube3310/img-64bit-compress
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Support 64-bit image sizes for VRAM compression
2024-07-22 14:13:15 +02:00
Rémi Verschelde
4be1529049
Merge pull request #94550 from dsnopek/openxr-passthrough-project-settings
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OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-22 14:12:56 +02:00
Rémi Verschelde
f640ba6f2c
Merge pull request #94514 from adamscott/fix-new-stream-types-playing
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Fix new stream types `mix()` not returning 0 when inactive
2024-07-22 14:12:54 +02:00
BlueCube3310
0ed45629fd
Support 64-bit image sizes for VRAM compression
2024-07-21 21:06:14 +02:00
David Snopek
22a6303fa0
OpenXR: Fix enabling passthrough via environment blend mode in project settings
2024-07-19 19:04:51 -05:00
Hugo Locurcio
0445ccf428
Fix Image CowData crash when baking large lightmaps
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This switches to 64-bit integers in select locations of the Image
class, so that image resolutions of 16384×16384 (used by
lightmap texture arrays) can be used properly. Values that are larger
should also work.
VRAM compression is also supported, although most VRAM-compressed
formats are limited to individual slices of 16384×16384. WebP
is limited to 16383×16383 due to format limitations.
2024-07-19 16:04:30 +02:00
Adam Scott
b22783b9b3
Fix new stream types `mix()` not returning 0 when inactive
2024-07-18 11:18:38 -04:00
Rémi Verschelde
ff8a2780ee
Merge pull request #94506 from Jordyfel/handle-gltf-bin-missing
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Fix handling of missing bin file in gltf separate
2024-07-18 15:38:32 +02:00
Rémi Verschelde
60966f5bcf
Merge pull request #94505 from mihe/speed-up-gdscript-shutdown
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Speed up `GDScriptLanguage::finish`
2024-07-18 15:38:29 +02:00
Rémi Verschelde
fefd9537e6
Merge pull request #94424 from HolonProduction/completion-fix-depended-parsers
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Autocompletion: Register depended parsers with the main parser
2024-07-18 15:38:20 +02:00
Rémi Verschelde
1e81a946cc
Merge pull request #94412 from dsnopek/xr-always-render
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Always render when XR is enabled, even if no OS windows can draw
2024-07-18 15:38:14 +02:00
Jordyfel
416e63ae35
Fix handling of missing bin file in gltf separate
2024-07-18 14:04:16 +03:00
Mikael Hermansson
6852f9497c
Speed up `GDScriptLanguage::finish`
2024-07-18 12:30:45 +02:00
HolonProduction
4699e69708
Autocompletion: register depended parsers with the main parser
2024-07-18 12:16:28 +02:00
Rémi Verschelde
43902f43d5
Merge pull request #94237 from BlueCube3310/lightmap-atlas-loop-fix-always
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Lightmapper: Prevent infinite loop while blitting lightmaps into an atlas
2024-07-18 10:45:33 +02:00
A Thousand Ships
be652f160d
[Audio] Prevent crash in interactive playback
2024-07-17 18:58:36 +02:00
David Snopek
7a5a8597eb
Always render when XR is enabled, even if no OS windows can draw
2024-07-17 08:19:21 -05:00
Rémi Verschelde
f4942b7350
Merge pull request #94457 from BastiaanOlij/fix_load_action_map
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Fix creating default action map
2024-07-17 12:52:54 +02:00
Rémi Verschelde
c2b91e2986
Merge pull request #94327 from HolonProduction/underscore_identifier
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GDScript: Restore support for `Token::UNDERSCORE` in identifiers
2024-07-17 11:44:01 +02:00