Rémi Verschelde
ed991f890e
Merge pull request #95067 from Faless/enet/fix_dtls_disconnect
...
[ENet] Better handle disconnected peers in DTLS server
2024-08-06 12:31:33 +02:00
Rémi Verschelde
43d2ab280a
Merge pull request #95064 from RandomShaper/d3d12_flicker
...
D3D12: Avoid cases of redundant render target clears
2024-08-06 12:31:28 +02:00
Rémi Verschelde
116a457542
Merge pull request #95062 from KoBeWi/adding_random_arguments_for_good_measure
...
Fix project name cleared when browsing path
2024-08-06 12:31:23 +02:00
Rémi Verschelde
b27e9f0b3b
Merge pull request #95059 from Geometror/fix-graphedit-port-snapping-again
...
Fix GraphEdit port snapping in certain edge cases
2024-08-06 12:31:17 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
...
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
d798b7a410
Merge pull request #95041 from AdamLearns/master
...
Clean up English in JSON documentation
2024-08-06 12:31:07 +02:00
Rémi Verschelde
cd76e36132
Merge pull request #95023 from TokageItLab/snap-anim-end
...
Snap current position to the edge on animation finished
2024-08-06 12:31:02 +02:00
Rémi Verschelde
2b65ff9249
Merge pull request #95009 from bruvzg/win_transp_checks
...
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
Rémi Verschelde
945f70ef34
Merge pull request #95008 from bruvzg/x11_mm_state
...
[X11] Use motion event button state instead of async state.
2024-08-06 12:30:52 +02:00
Rémi Verschelde
77353e72e1
Merge pull request #95004 from Calinou/doc-texture-import-premul-alpha
...
Document support 3D premultiplied alpha in ResourceImporterTexture
2024-08-06 12:30:47 +02:00
Rémi Verschelde
0e244fcd97
Merge pull request #94997 from erictuvesson/fix/typo
...
Fix typo in EditorPlugin `_forward_3d_draw_over_viewport(overlay)` method example
2024-08-06 12:30:42 +02:00
Rémi Verschelde
8c512c61ab
Merge pull request #94942 from jsjtxietian/multimwsh-custom
...
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-06 12:30:37 +02:00
Rémi Verschelde
6519e2ecd2
Merge pull request #94299 from TokageItLab/docs-override-loop-tree
...
Add a note of `loop_mode` for `custom_timeline` to the `NodeAnimation` docs
2024-08-06 12:30:29 +02:00
Giganzo
7d6ce3345b
Fix checkbox alignment when using compact theme spacing
2024-08-06 12:26:55 +02:00
bruvzg
393741a7e2
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:45:56 +03:00
Adam Damiano
c138a0bb3a
Clean up English in JSON documentation
2024-08-06 11:21:45 +02:00
bruvzg
1f53c71df5
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 10:55:24 +03:00
Fabio Alessandrelli
531c72f30d
[MP] Avoid error spam in relay protocol when clients disconnect
...
When multiple clients are connected, and the server is using the relay
sub-protocol, it might happen that a client disconnects while a packet
sent to it from another peer is still in transit.
In that case, when the packet reaches the server for relaying, it used
to generate an error (as the destination client did no longer exists).
This commit changes check to suppress the error message while still
skipping the packet.
2024-08-06 09:51:28 +02:00
bruvzg
f5bb14dceb
[ResourceLoader] Add check to prevent double free crashes.
2024-08-06 08:31:03 +03:00
kobewi
e47ec7eeb0
Avoid saving EditorSettings on startup
2024-08-05 21:14:24 +02:00
unknown
be072de73c
add unit tests for Node2D helper methods
2024-08-05 22:10:19 +05:30
Hugo Locurcio
661cf1f351
Fix LightmapGI not taking environment sky rotation into account when baking
...
The sky rotation now affects the baked environment lighting as it should,
making it match how real-time ambient light rendering works.
Co-authored-by: Per Melin <git@melin.net>
2024-08-05 17:54:11 +02:00
Hugo Locurcio
2ed679eb87
Document expected coordinates in `PopupMenu.popup()`
...
- Improve documentation related to embedded subwindows and single-window mode.
- Add `minsize` keyword aliases for `popup_centered_clamped()` methods
to ease migration to Godot 4.x (this was Godot 3.x terminology).
2024-08-05 16:45:33 +02:00
kobewi
30da21f073
Fix project name cleared when browsing path
2024-08-05 14:27:37 +02:00
jsjtxietian
7dab1a8215
Mention Multimesh custom data will be compressed to half in Compatibility
2024-08-05 12:27:59 +08:00
Aaron Franke
3b8afcd10c
Implement fit content width in TextEdit
...
Co-authored-by: Kit Bishop <kitbdev@gmail.com>
2024-08-04 15:14:56 -07:00
smix8
110b2dc61a
Add triangulation partition option to 2D navigation mesh baking
...
Adds triangulation partition option to 2D navigation mesh baking as an alternative to the existing convex partition option.
2024-08-05 00:08:46 +02:00
bruvzg
e5efde9481
[Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type.
2024-08-04 20:07:14 +03:00
kleonc
115cd47fd6
Fix Skeleton2D.{_set|_get} always returning true
2024-08-04 18:44:07 +02:00
Hugo Locurcio
ab6b00d102
Expand columns in the audio interactive transition editor
...
This prevents columns from being unusably narrow,
especially on hiDPI displays.
2024-08-04 17:24:31 +02:00
kleonc
d1740e6cbf
Clear TabBar tab close button's rect after it's hidden
2024-08-04 11:59:37 +02:00
Aaron Franke
246cc7e86d
GLTF: Propagate owner for root node children
2024-08-04 02:28:01 -07:00
rune-scape
e680369d5b
GDScript: Fix too many calls to 'remove_parser'
...
+fix excessive memory allocations when 'load'ing many dependant scripts
+fix excessive calls to vformat
2024-08-03 20:52:44 -07:00
Haoyu Qiu
8b3400e634
Don't drop PackedScene as property
2024-08-03 14:43:24 +08:00
Fredia Huya-Kouadio
fb42b9ce65
Fix issue with import projects for the Android editor
2024-08-02 14:49:25 -07:00
bruvzg
5c8a8c57be
[Font] Add check for cyclic base font dependencies.
2024-08-03 00:00:11 +03:00
Hilderin
769424388e
Fix crash on reimport scene with animations
2024-08-02 16:50:22 -04:00
Fredia Huya-Kouadio
eaf85e6582
Enable the display scale option in the Project manager's quick settings dialog
2024-08-02 12:58:06 -07:00
clayjohn
04d0e7f7a4
Check if RD is supported in the ProjectManager and disable creating RD projects if not supported.
2024-08-02 12:36:45 -07:00
Pedro J. Estébanez
33bd994087
D3D12: Avoid crash on exit
2024-08-02 18:18:10 +02:00
Fabio Alessandrelli
764b7abe82
[ENet] Better handle disconnected peers in DTLS server
...
The ENetDTLSServer socket implementation should avoid reporting errors
during send and receive operations, unless the socket is effectively no
longer usable (and thus ENet should close it).
2024-08-02 16:07:37 +02:00
Radiant
70f41e414e
Fix node.duplicate, return nullptr if this operation fails.
2024-08-02 16:26:19 +03:00
Pedro J. Estébanez
8cf2903c7f
D3D12: Avoid cases of redundant render target clears
2024-08-02 14:26:17 +02:00
Hendrik Brucker
de7ce9a85f
Reduce size changes of visual shader nodes when connecting/disconnecting
...
- plus small internal rename
2024-08-02 13:26:49 +02:00
Hendrik Brucker
1f0eddca70
Fix GraphEdit port snapping in certain edge cases
2024-08-02 12:38:53 +02:00
kobewi
ab4c23583a
Add keep_screen_on editor setting
2024-08-02 03:44:29 +02:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
kit
d357a7d0f9
Fix EditorSpinSlider when hidden
2024-08-01 12:14:56 -04:00
Silc Lizard (Tokage) Renew
8323c3891d
Snap current position to the edge on animation finished
2024-08-01 23:57:47 +09:00
smix8
c9b152bd0c
Change NavigationMesh to also parse collision shapes by default
...
Changes NavigationMesh parse geometry types to include collision shapes as well by default.
2024-08-01 14:41:49 +02:00