Commit Graph

5626 Commits

Author SHA1 Message Date
Max Hilbrunner f126634434 GDScript test style fix 2021-08-27 21:11:46 +02:00
Max Hilbrunner 4e67e9bca6
Merge pull request #52090 from balloonpopper/bug52060
Correct null and boolean values being capitalised by the str command
2021-08-27 21:05:47 +02:00
Juan Linietsky 54caaa21ce
Merge pull request #51296 from ellenhp/mix_in_audio_server
Move mixing out of the AudioStreamPlayback* nodes
2021-08-27 15:38:20 -03:00
Hugo Locurcio 33773a24dc
Merge pull request #52105 from ldmnt/master 2021-08-27 19:28:59 +02:00
Ellen Poe 53843ba872 Require AudioStream::mix to return the number of frames successfully mixed 2021-08-27 10:27:58 -07:00
bruvzg 4c3f7d1290 Makes FontData importable resource.
Adds multi-channel SDF font texture generation and rendering support.
Adds per-font oversampling support.
Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading.
Adds BMFont binary format and outline support.
2021-08-27 15:43:18 +03:00
Lyuma 31f790299c Use OrderedHashMap for autoloads to preserve order 2021-08-26 21:55:26 -07:00
Bastiaan Olij c5f62fad90
Merge pull request #52003 from BastiaanOlij/xr_interface_extension
Adding GDExtension support to XRInterface
2021-08-27 11:51:43 +10:00
Juan Linietsky d19b12dbd2
Merge pull request #52107 from timothyqiu/overriden
Fix misspelled "overriden"
2021-08-26 13:07:52 -03:00
Bastiaan Olij 86ff7f8550 Adding GDExtension support to XRInterface 2021-08-26 23:24:44 +10:00
Balloonpopper 4fae7ae9dc Correct null and boolean values being capitalised by the str command 2021-08-26 17:11:34 +10:00
Gilles Roudière ae3a422427
Merge pull request #52102 from Calinou/gdscript-tests-add-readme
Add a README to link to the GDScript integration tests documentation
2021-08-25 20:37:09 +02:00
Haoyu Qiu eba7265a1c Fix misspelled "overriden"
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-26 01:44:01 +08:00
Louis Dumont 79578a5625 Fixed crash when parsing an empty assignment.
Resolves #51620.
2021-08-25 18:48:08 +02:00
Max Hilbrunner ee4a8e6a85
Merge pull request #52087 from raulsntos/expose-simplify-path
Expose `String.SimplifyPath` in C#
2021-08-25 18:37:08 +02:00
Max Hilbrunner 4308800fba
Merge pull request #52086 from raulsntos/rename-string-is-abs-path-method
Rename `String.IsAbsPath()` to `String.IsAbsolutePath()`
2021-08-25 18:36:20 +02:00
Hugo Locurcio 9c2ec6e697
Add a README to link to the GDScript integration tests documentation
This makes the documentation about creating and running GDScript
integration tests more discoverable.
2021-08-25 16:51:28 +02:00
Raul Santos 126b1ea149 Expose `String.SimplifyPath` in C# 2021-08-25 16:51:14 +02:00
Max Hilbrunner 4bb65b2bc6
Merge pull request #52023 from mhilbrunner/vs-fix-reloaded
Fix VisualScriptEditor after namespaces
2021-08-25 14:41:28 +02:00
Raul Santos 4e6e6bcd2f Rename `String.IsAbsPath()` to `String.IsAbsolutePath()` 2021-08-25 03:02:55 +02:00
Max Hilbrunner c314203a70 Fix Visual Script editor 2021-08-24 19:33:40 +02:00
Ignacio Roldán Etcheverry e95fa21b45
Merge pull request #47295 from omegachysis/script-bind-mutex
Fix race condition on `script_binding` in C#
2021-08-24 06:09:43 +02:00
Hugo Locurcio fc67e2e16d
Document ENetConnection compression must match between client and server 2021-08-23 17:08:41 +02:00
Max Hilbrunner 583b6a594a
Merge pull request #51971 from aaronfranke/https
Replace HTTP URLs with HTTPS for sites with HTTPS versions
2021-08-23 15:58:54 +02:00
Michael Alexsander 88db541705
Merge pull request #51947 from AnilBK/redundant-assignments
[cppcheck] Remove some redundant assignments.
2021-08-23 13:23:45 +00:00
reduz 5cecdfa8af Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions.
* Everything else converted to GDVIRTUAL
* BIND_VMETHOD is gone, always use the new syntax from now on.

Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-23 08:10:13 -03:00
Aaron Franke ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
reduz 3682978aee Replace BIND_VMETHOD by new GDVIRTUAL syntax
* New syntax is type safe.
* New syntax allows for type safe virtuals in native extensions.
* New syntax permits extremely fast calling.

Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`.
These will require API rework on a separate PR as they work different than the rest of the functions.

Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22 08:23:58 -03:00
Aaron Franke ba96f31fad
Merge pull request #51919 from raulsntos/csharp-renames
Rename C# string extensions to follow GDScript
2021-08-21 16:55:37 -05:00
bruvzg e6801a098e [macOS] Request camera permission before session init. 2021-08-22 00:34:02 +03:00
Anilforextra c86db8b710 Remove redundant assignments.
Use used_in_transfer instead of used_in_compute twice.
2021-08-21 19:20:07 +05:45
Rémi Verschelde f5422c55fc
Merge pull request #49105 from vnen/gdscript-inner-preload-type
GDScript: Fix inner classes and preloaded scripts as types
2021-08-20 17:07:18 +02:00
George Marques 2e84a46a0f
GDScript: Make singleton functions be seen as static
Since those can be called without an instance.
2021-08-20 10:52:58 -03:00
Raul Santos f6a700e264 Rename C# string extensions to follow GDScript
Follow up to d9d77291bc.

Renames `String.Extension` -> `String.GetExtension()` and
`String.BaseName()` -> `String.GetBaseName()`.
This makes those methods more consistent with GDScript and with
the `GetBaseDir` method.
2021-08-20 13:52:57 +02:00
Rémi Verschelde 75697c0dfd
Merge pull request #51916 from mhilbrunner/vs-fix
Fix VisualScriptEditor after namespaces
2021-08-20 13:32:39 +02:00
Max Hilbrunner 2c98eede23 Fix VisualScriptEditor after namespaces 2021-08-20 13:11:29 +02:00
Ignacio Roldán Etcheverry d2c3a86844 C#: Fix bindings generator for Callable argument default value
Previously there weren't any Callable arguments with a default value,
but d4dd859991 introduced one.
2021-08-20 11:18:04 +02:00
Rémi Verschelde 603502c11c
Merge pull request #51902 from vnen/variant-internal-constructor
Fix initialization of objects in VariantInternal
2021-08-20 08:10:38 +02:00
George Marques a685535ad5
Fix initialization of objects in VariantInternal 2021-08-19 20:19:47 -03:00
George Marques 89695da337
GDScript: Fix memory leak when using self class as type 2021-08-18 18:58:45 -03:00
George Marques 1c8b076502
GDScript: Fix calling builtin static functions 2021-08-18 18:58:41 -03:00
George Marques 47545aeb1a
GDScript: Fix issue when calling `new()` on its own 2021-08-18 18:56:21 -03:00
George Marques 2ba4ee9198
GDScript: Fix inner classes and preloaded scripts as types 2021-08-18 18:56:21 -03:00
Rémi Verschelde c0bdea6a67
Merge pull request #51859 from nekomatata/bullet-body-motion-fixes
Fixes in Bullet body_test_motion
2021-08-18 22:46:10 +02:00
PouleyKetchoupp 45bc97b8b8 Fixes in Bullet body_test_motion
Synchronize fixes from the 3.x branch to keep Bullet code in sync for
later, even if it's disabled for now.
2021-08-18 13:18:19 -07:00
Max Hilbrunner 5161c97c9c Remove underscore hacks
Way less cruft. :)

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:28 +02:00
Max Hilbrunner 81f7d1890b Namespaces instead of underscore prefix for binds
Thanks to neikeq for the initial work.

Co-authored-by: Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com>
2021-08-17 16:10:09 +02:00
Rémi Verschelde 21a0af2686
Merge pull request #51762 from nekomatata/fix-crash-gdscript-cache
Fix crash when failing to load script from cache
2021-08-17 13:34:07 +02:00
PouleyKetchoupp 9973bf93ed Fix crash when failing to load script from cache 2021-08-16 16:27:25 -07:00
Rémi Verschelde cfdac0973c
Merge pull request #51698 from Paulb23/text-editor-settings
Reorganise text editor settings
2021-08-16 18:48:58 +02:00
Paulb23 bcfc591f86 Reorganise text editor settings 2021-08-16 17:18:49 +01:00
Ignacio Roldán Etcheverry 5ea500e599 Fix C# native instance bindings after recent re-write
This was needed after: 4469144891
2021-08-16 17:16:36 +02:00
Ricard Rovira Cubeles a8d12b5a61 Add constant to vector function parameters that don't actually modify their input.
Add more overloads of vector multiplication, required by templates to compile with float=64.
2021-08-15 16:45:37 +02:00
Rémi Verschelde 81512a3732
Style: Cleanup code using `text_editor/completion/use_single_quotes` 2021-08-13 21:27:57 +02:00
Rémi Verschelde 9e37336124
Merge pull request #51508 from AndreaCatania/mem-placement
Refactors the memnew_placement.
2021-08-13 14:58:02 +02:00
Rémi Verschelde 85e315d6e8
Merge pull request #51607 from aaronfranke/includes
Fix some unnecessary includes
2021-08-13 14:38:56 +02:00
AndreaCatania 98ceb60eb4 Refactors the memnew_placement.
With this commit the macro `memnew_placement` uses the standard memory
placement syntax: `new (mem) TheClass()`, and removes the outdated and
not used syntax:
```
_ALWAYS_INLINE_ void *operator new(size_t p_size, void *p_pointer, size_t check, const char *p_description) {
```

Thanks to this change, the function `memnew_placement` call is compatible with
any class, and can also initialize classes with non-empty constructor:
```
// This is valid, like before.
memnew_placement(mem, Variant);

// This works too:
memnew_placement(mem, Variant(123));
```
2021-08-13 10:18:34 +02:00
Anilforextra d73d8b8d78 Fix duplicate conditions. 2021-08-13 12:22:38 +05:45
Aaron Franke eb4902a455
Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
Aaron Franke 03e2544d50
Use real_t and double where appropriate in Particles 2021-08-12 11:35:31 -05:00
Rémi Verschelde c89ad92c96
Merge pull request #51532 from nekomatata/layer-mask-accessors
Uniformize layer names, script methods and documentation
2021-08-12 17:55:11 +02:00
PouleyKetchoupp 989acbbe81 Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
2021-08-12 08:06:42 -07:00
Rémi Verschelde 6e9439198c
Resource: Remove unused `_use_builtin_script()` virtual method
And another piece of dead code found while searching for "use_builtin".
2021-08-12 12:16:17 +02:00
Marcel Admiraal cf771342cb Fix multiple issues with CSGPolygon 2021-08-12 09:52:38 +01:00
PouleyKetchoupp f9176a39ce Make radius & height in CapsuleShape3D independent
Also changed CapsuleMesh to make settings consistent between render and
physics.
2021-08-11 14:54:53 -07:00
Rémi Verschelde a57d420224
Merge pull request #51500 from timothyqiu/navmesh-doc 2021-08-11 14:12:56 +02:00
Haoyu Qiu 60298328ca Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:10 +08:00
Rémi Verschelde c00303ff55
Merge pull request #47378 from aaronfranke/use-input-enums
Use key enum instead of plain integers for input code
2021-08-11 11:20:45 +02:00
Rémi Verschelde 2c88e1c15d
Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
Various text layout improvements (TextLine, TextParagraph, Label, TextServer)
2021-08-11 07:51:57 +02:00
Hendrik Brucker 403f4902d0 Various text layout improvements (TextLine, TextParagraph, Label, TextServer) 2021-08-11 00:09:48 +02:00
Aaron Franke fa3a32a2d6
Use Key enum instead of plain integers 2021-08-10 16:26:55 -05:00
K. S. Ernest (iFire) Lee 18bd0fee5a
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader
2021-08-10 15:42:04 -04:00
Umang Kalra 12fc3f1eef Automatic arrangement of nodes in VisualScript/VisualShaders editors
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this 
feature is compact, with minimum crossings between connections
& uniform horizontal & vertical gaps between the nodes. 

This work has been sponsored by GSoC '21.

Full list of additions/changes:
• Added arrange_nodes() method in GraphEdit module.
    • This method computes new positions for all the selected
      nodes by forming blocks and compressing them.
      The nodes are moved to these new positions. 
    • Adding this method to GraphEdit makes it available for 
      use in VisualScript/VisualShaders editors and its other
      subclasses. 
• Button with an icon has been added to call arrange_nodes() in GraphEdit. 
    • This button is inherited by VisualScript/VisualShaders editors
       to invoke the method.
• Undo/redo is functional with this method.
    • By using signals in arrange_nodes(), position changes are registered 
       in undo/redo stack of the subclass that is using the method. 
• Metadata of the method has been updated in ClassDB
• Method description has been added to class reference of GraphEdit
2021-08-11 00:44:28 +05:30
kobewi e0572f7ef7 Fix crash when parsing Dictionary 2021-08-10 15:57:56 +02:00
Rémi Verschelde 50d5569ad4
Merge pull request #51457 from nekomatata/moving-platforms-3d
Fix 3D moving platform logic
2021-08-10 14:12:01 +02:00
PouleyKetchoupp ec9fed69f4 Fix 3D moving platform logic
Same thing that was already done in 2D, applies moving platform motion
by using a call to move_and_collide that excludes the platform itself,
instead of making it part of the body motion.

Helps with handling walls and slopes correctly when the character walks
on the moving platform.

Also made some minor adjustments to the 2D version and documentation.

Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-09 20:21:04 -07:00
Aaron Franke 430ad75963
Some work on double support 2021-08-09 17:43:48 -05:00
Rémi Verschelde c68b109f27
Merge pull request #51453 from Blackiris/fix-new-inherited-script
Fix infinite loop when creating a newly inherited GDScript file
2021-08-10 00:38:16 +02:00
Julien Nguyen 51b7179b5a Fix infinite loop when creating a newly inherited GdScript file 2021-08-09 23:52:31 +02:00
Rémi Verschelde 2de5d2361a
Merge pull request #51446 from nekomatata/fix-moving-platform-rotation
Fix applied rotation from moving platforms in move_and_slide
2021-08-09 23:20:44 +02:00
PouleyKetchoupp 5650c83e4b Fix applied rotation from moving platforms in move_and_slide
When synchronizing CharacterBody motion with moving the platform using
direct body state, only the linear velocity was taken into account.

This change exposes velocity at local point in direct body state and
uses it in move_and_slide to get the proper velocity that includes
rotations.
2021-08-09 12:30:17 -07:00
Aaron Franke 84f720966c
Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
Rémi Verschelde 6e11017401
Merge pull request #51338 from V-Sekai/gltf-lights
Continue when glTF2 lights fail to parse.
2021-08-09 09:31:31 +02:00
Rémi Verschelde fa1a66dd68
Merge pull request #51180 from RandomShaper/native_script_inherits
Implement inherits_script() for NativeScript and PluginScript
2021-08-09 09:18:57 +02:00
K. S. Ernest (iFire) Lee 0c79a8fa22 Continue when glTF2 lights fail to parse. 2021-08-09 00:09:19 -07:00
bruvzg 7c3c5603d0 [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
Rémi Verschelde 35b08b7cbc
Merge pull request #51322 from raulsntos/fix-msbuild-exception
Ensure MSBuildPanel buttons are instantiated
2021-08-07 12:19:26 +02:00
AndreaCatania e4e4a02d3d Removes const from set functions on the Gizmos 2021-08-07 09:15:57 +02:00
Raul Santos f20db58271 Ensure MSBuildPanel buttons are instantiated 2021-08-06 22:30:38 +02:00
Francois Belair 070d634966 Fix LSP completion crashing on scene-less scripts 2021-08-06 14:55:05 -04:00
Rémi Verschelde c44ebb020d
HTML5: Fix warnings and re-enable `werror=yes` on CI
Add a missing call to disable warnings on a forked env for freetype's
`sfnt.c`.
2021-08-06 12:12:37 +02:00
Rémi Verschelde 6ded4f52e8
Merge pull request #51283 from Razoric480/lsp-parse-from
Fix LSP parsing get_node only from the scene root
2021-08-06 10:13:09 +02:00
Rémi Verschelde 2f1bc509dc
Merge pull request #51301 from Faless/mp/4.x_gd_default_rpc
[Net] Default @rpc annotation should be puppet, not master.
2021-08-06 09:08:09 +02:00
Rémi Verschelde ba0982c51c
Merge pull request #51008 from raulsntos/csharp-renames 2021-08-06 09:07:02 +02:00
Fabio Alessandrelli d7dca072aa [Net] Default @rpc annotation should be puppet, not master. 2021-08-06 02:39:22 +02:00
Fabio Alessandrelli a816d74fdf [Net] Fix ENetMultiplayerPeer status during connection.
While the client emitting "peer_connect" for the server, the status was
still set to CONNECTION_CONNECTING, causing bugs in the upper layer.
2021-08-06 02:00:56 +02:00
Francois Belair 03f8fa9f62 Fix LSP parsing get_node only from the scene root 2021-08-05 12:30:06 -04:00
Raul Santos 2deefd938f Reduce C# Dictionary internal calls
- Implements new `KeyValuePairs` and `KeyValuePairAt` internal calls
to get the `key` and the `value` in one call.
- Caches the `DictionaryEntry` to reuse properties without repeating
internal calls.
2021-08-05 17:30:28 +02:00
Raul Santos 0669ffcd15 Add documentation to Dictionary in C#
Adds documentation to `Godot.Collections.Dictionary` in C#.
2021-08-05 17:30:27 +02:00
Raul Santos d2655cb131 Rename RotationQuaternion to be more similar to get_rotation_quaternion
Renames `RotationQuaternion` to be more consistent with `get_rotation_quaternion`
2021-08-05 17:29:55 +02:00