Commit Graph

2058 Commits

Author SHA1 Message Date
Rémi Verschelde
319167a67a
Merge pull request #17380 from robfram/fix-change-node-type
Fix overwriting all common properties when using `Change Type` tool
2018-03-13 11:54:10 +01:00
Rémi Verschelde
b49746f3cd
Merge pull request #17381 from poke1024/fix-anim-scrub
AnimationPlayer: fix scrubbing after play backwards
2018-03-13 11:51:30 +01:00
Rémi Verschelde
4287c7822b
Merge pull request #17440 from viktor-ferenczi/issue-5042
Properly closing all files in Python build code
2018-03-13 11:49:58 +01:00
Rémi Verschelde
a64f30536e
Merge pull request #17390 from poke1024/fix-anim-text-overlap
Fixes overlapping text labels in animation editor timeline
2018-03-13 11:40:31 +01:00
Rémi Verschelde
9cadef3ffb
Merge pull request #17404 from poke1024/fix-anim-player-pan
Fix wrong pan direction in animation player ui
2018-03-13 11:34:25 +01:00
Rémi Verschelde
f92acfe119
Merge pull request #17406 from poke1024/fix-anim-key-ui
Fix broken hover/select coloring of keys in animation editor
2018-03-13 11:31:17 +01:00
Rémi Verschelde
40aa97d2c8
Merge pull request #17413 from ShyRed/previewfix
Update preview on filesystem change
2018-03-13 11:27:43 +01:00
Rémi Verschelde
ed1fb87429
Merge pull request #17435 from poke1024/output-error-icon
Show error icon at "Output" in case of errors
2018-03-13 11:22:28 +01:00
Rémi Verschelde
71cc0df311
Merge pull request #17441 from poke1024/fix-autoload-column-width
Fix column width on AutoLoad table on hidpi displays
2018-03-13 11:18:37 +01:00
Rémi Verschelde
08415d0f53
Merge pull request #17319 from eska014/polyclipper-toolsonly
Build polygon clipper only in tools builds
2018-03-13 11:01:28 +01:00
Rémi Verschelde
965feb9521
Merge pull request #17455 from Noshyaar/capitalize
ScriptTextEditor: fix capitalize offset
2018-03-13 09:55:15 +01:00
Rémi Verschelde
15626fa2d0
Merge pull request #17442 from Noshyaar/esr
EditorNode: fix clicking ok keeps trying to save
2018-03-13 09:36:55 +01:00
robfram
ea94a82596 Fix non working action names containing whitespaces
Now the action name is quoted if it contains spaces. Also, quotation
mark (") is added to the forbidden character list for action names, as
it was also a bug.

Fix #17322
2018-03-12 21:28:41 +01:00
Poommetee Ketson
caa0d513ab ScriptTextEditor: fix capitalize offset 2018-03-12 01:37:41 +07:00
Poommetee Ketson
e12e6cacdb EditorNode: fix clicking ok keeps trying to save 2018-03-11 21:33:21 +07:00
Bernhard Liebl
f494d5ac5c Fix column width on AutoLoad table on hidpi displays 2018-03-11 15:28:23 +01:00
Viktor Ferenczi
272ecddb28 Properly closing all files in Python code 2018-03-11 14:55:50 +01:00
Bernhard Liebl
5120690013 Show error icon at "Output" in case of errors 2018-03-11 14:20:32 +01:00
ShyRed
188ccf190b Update preview on filesystem change
Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10 14:21:17 +01:00
Bernhard Liebl
172aa6c61e Fix broken hover/select coloring of keys in animation editor 2018-03-10 12:57:27 +01:00
Bernhard Liebl
efc9633b33 Fix wrong pan direction in animation player ui 2018-03-10 11:38:33 +01:00
Bernhard Liebl
c223fac83b Fix overlapping timeline text in AnimationEditor 2018-03-09 23:53:53 +01:00
Bernhard Liebl
b553b38e7b AnimationPlayer: fix scrubbing after play backwards 2018-03-09 19:41:14 +01:00
robfram
8ea4ea0d53 Fix overwriting all common properties when using Change Type tool
If you change the type of an existing node, it checks if you have
modified the initial value of their properties before overwriting
their values in the new node.

For example, if you created a `Label` and changed it to
`LineEdit`, the `mouse_filter` property was created as `Ignore`
for the original `Label` node, and was maintained after changing
it to `LineEdit` causing not to work as expected. Now it checks if
`Ignore` is the default value for `Label` nodes, and as it is, the
property value is left unchanged, maintaining the default value
for `LineEdit`, which is `Stop`.

Fix #13955 and alike.
2018-03-09 19:05:04 +01:00
Ranoller
2aae6fc2ec
FIX to broken item select list (zoom and RMB)
FIX to #17346. Compiled and tested.
2018-03-07 21:39:55 +01:00
Hein-Pieter van Braam
900384a622
Merge pull request #17243 from delftswa2018/trailingDotFix
Fix being able to create folder name with ending '.' on Windows
2018-03-07 14:09:20 +01:00
Felix Yang
96f61b2d65 Added a check for trailing dot when creating folder.
Merge the trailing dot test into existing test. Removed OS test.
2018-03-07 11:11:19 +01:00
Leon Krause
fa760082f5 Build polygon clipper only in tools builds 2018-03-06 21:53:37 +01:00
Rémi Verschelde
91ed678708
Merge pull request #17247 from poke1024/canvas-select-prio
In CanvasItemEditor, prioritize selected items when dragging
2018-03-05 21:07:22 +01:00
Bernhard Liebl
ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
Emanuele Fornara
0071c04dcb skip demo download prompt if ssl is unavailable 2018-03-05 17:08:39 +01:00
Ivan Vodopiviz
68a4241131 Fix new Node dialog Create button behavior
Added a one-liner to update the Create button disabled state when
selecting an item from the search results list.

Fixes #17265, long live the Realm!
2018-03-04 23:27:18 +01:00
Marcelo Fernandez
2f1429eb24 Fix for a possible crash when a custom theme is not loaded properly 2018-03-03 20:47:57 -03:00
Rémi Verschelde
dd23f33b49 i18n: Sync translation templates with 3.0 source
(cherry picked from commit 65d214d3da)
2018-03-03 10:58:51 +01:00
Rémi Verschelde
7c7d3efb5b i18n: Sync translations with Weblate 2018-03-03 10:56:09 +01:00
Hein-Pieter van Braam
d702d7b335 Fix various valgrind reported uninitialized variable uses 2018-02-28 21:55:13 +01:00
Poommetee Ketson
762f241e10 TileSetEditorPlgn: Fix a leak 2018-02-27 09:58:27 +07:00
Juan Linietsky
125fc8cc44 Add a split editor to polygon 2D UV editor, moving an inch closer to adding support for in the future 2018-02-25 12:07:13 -03:00
Rémi Verschelde
eec9261a75 Fix version.txt validation logic for export templates .tpz
It assumed that the version would always be `x.y-status`,
with no dot possible in `status`, so:
- It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic)
- It would not support Mono templates when we provide them

The validation it did was not really useful anyway, so we just use the raw
string.
2018-02-25 15:24:33 +01:00
Paul Joannon
3ee4ce51a9
only show information we have in stacktrace
do not show line number and/or file if not defined
2018-02-24 21:18:57 +01:00
Rémi Verschelde
ed0d1a4404
Merge pull request #16957 from akien-mga/version-macros
Refactor version macros and fix related bugs
2018-02-24 01:20:50 +01:00
Rémi Verschelde
0712acec1c
Merge pull request #16920 from neikeq/mono-project-export
Mono project export
2018-02-23 22:04:50 +01:00
Rémi Verschelde
23ebae01dc Refactor version macros and fix related bugs
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were
several places hardcoding their own variant of the version string, potentially
with bugs (e.g. forgetting the patch number when defined).

The new logic defines:

- VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1)
- VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch',
  depending on whether the latter is defined (e.g. 3.1.4)
- VERSION_FULL_CONFIG, which contains the version status (e.g. stable)
  and the module-specific suffix (e.g. mono)
- VERSION_FULL_BUILD, same as above but with build/reference name
  (e.g. official, custom_build, mageia, etc.)
  Note: Slight change here, as the previous format had the build name
  *before* the module-specific suffix; now it's after
- VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed
  with "Godot v" for readability

Bugs fixed thanks to that:

- Export templates version matching now properly takes VERSION_PATCH
  into account by relying on VERSION_FULL_CONFIG.
- ClassDB hash no longer takes the build name into account, but limits
  itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant
  for the API hash).
- Docs XML no longer hardcode the VERSION_STATUS, this was annoying.
- Small cleanup in Windows .rc file thanks to new macros.
2018-02-23 20:15:29 +01:00
Juan Linietsky
92ece2e727 Ability to edit Polygon2D shape from within the UV editor, this will eventually make it possible to in the future. 2018-02-22 17:40:54 -03:00
Rémi Verschelde
270ef3a189 i18n: Sync translation templates with 3.0 source
Currently staying in sync with the 3.0 branch to give translators a chance
to increase the completion rate of their 3.0 translations for the stable
branch (translation template is synced with the master branch).

(cherry picked from commit 07e2461995)
2018-02-22 18:47:42 +01:00
Rémi Verschelde
661ab3c88e i18n: Sync translations with Weblate 2018-02-22 18:42:07 +01:00
Poommetee Ketson
acf54f8bdc AnimationEditor: fix time indicator offset 2018-02-22 20:51:28 +07:00
Ignacio Etcheverry
a38b59b656 EditorExport: Allow export plugins to add shared libraries 2018-02-22 13:39:52 +01:00
Poommetee Ketson
fef49cadcb
Merge pull request #16915 from sudoio/master
Insert proper copy icon to debugger
2018-02-22 15:17:49 +07:00
Rémi Verschelde
742d01b888
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Fix builtin script cannot open from debug stacks
2018-02-22 08:51:24 +01:00